
The BFD of today was just one piece from the idiot infestation of Azeroth. There are hoards of people who are unaware of the basic
mechanics of the game, don't know the skills of their class, have funny talents and actually don't even know which talent does what, pull aggro all the time, run out of mana and die in the fire on the ground.
It has nothing to do with casualness. Casuals may don't know the end-game bosses, but someone who don't know the mechanics of a system he dedicates even just 1-2 hours a week is an idiot. After all, all spells and talents has tooltips, and figuring out that if you hit something it will try to hit back is just common sense.
Low levels are not the only places where these
quilboar-minded beings crawl.
Wowjutsu tracks 107K guilds. 99% of them did Kara, so we are not talking about twink, leveling and RP guilds, but people who want to raid. 9.7% of them killed Lady Vashj. 7.4% killed Kael'Thas. Repeat, poor Mrs naga and Mr crazy elf, not Illidan or Archimond (who were also firstkilled a year ago)! These sorry bosses drop T5. Anyone needs their loot at all? Everyone outgeared them in their badge items!
OK, maybe they don't have 25 men. Let's see
Zul'Aman.
Nalorakk: 50%. You know, that funny bear-guy who has no strong AoE, no MC, no long CC, nothing except 15 mins bonus to your bear-run. Tank and spank.
Akil'zon: Run in, run out, has nature res aspect/totem on. Is that too much to ask? For 57% of the guilds:
yes.
Jan'alai: Don't stand into the big balls of fire! Even a 10 year old can do that! Apparently 66% of the guilds don't.
But my personal favorite: Nightbane. No, he is still in Karazhan, he is not the new ZA endboss. But for 1/3-d of the guilds this poor dragon never hit the ground.
There are 2 questions left:
- What turned World of Warcraft into World of Retardcraft?
- What can you, non-retard player do to change it back?
The first question can be easily answered by a goblin mind: profit. The Blizzard Entertainment has income from subscribers. Not raiders, not players, subscribers. The money of the member of the
SK Gaming is not better than the money of
Donald. But to keep them and get more of them, the game must-be retard-friendly. If there would be any challenge in the game these retards would leave. So Blizzard implemented several features to make sure that no one who is intelligent enough to enter his credit card number choose to leave the game because it's "too hard"
- Ghettos for the non-retards: the challenging endgame instances and arenas are isolated from the world, neither Illidan, nor that S4 rouge can attack you unless you let him.
- No death penalty. If you attack a monster that is too much for you, either because of gear/level difference or because of lack of basic skills, you die. So what? You run back to your corpse and carry on. You don't lose XP, gear, significant amount of money, reputation or anything for sucking. You cannot lose in this game.
- XP for nothing: 2.3 introduced more XP from quests. We now have so many quests that one can level up by doing only green quests (yes, I know that it's only until 60, but you can keep on questing on EPL-WS-Silithus, so you can keep on leveling with green quests)
- Epic gear for nothing: all you have to do is go to Battlegrounds for your shiny S2 epics. You don't have to win the BG, strike that, you don't have to do anything, except avoid being marked inactive to get it.
- T5+ for nothing: If you are capable to clear Mechanar, you get better gear from badges than you would get from The Eye.
- Every patch is a PvE nerf. "No, no, dear paying subscriber, it's not you being a complete failure, it's the boss who was overpowered (the one that was firstkilled more than a year ago in half the gear you have now)".
While Blizzard makes interesting and challenging raids for capable players, most of Azeroth and Outland are foolproof. It's not a bug, it's a feature. Money makes the world go round and Blizzard needs the money of the retards.
What can you do? On the large scale: nothing. You cannot make the game more challenging by whining on the forums, so stop it. Blizzard would only stop nerfing if more people would leave because of "too easy" than because of "too hard". But where would you go? All other MMO-s are plagued by the same problem. Unless some rich idealist (= non existing since no idealist will ever get rich), make a game without the wish for profit, all MMO creators are forced to nerf their game to the needs of the mindless masses. So you can stop playing MMO and play only chess with your friends or you can play World of Retardcraft, or Retards of Conan, or Retardhammer or whatever.
Since the game remains retard-friendly, there is no motivation to the retards to improve or leave. They are here to stay.
This perspective would sadden a paladin, who wish and fights for a better world, but does not bother a goblin. A goblin is aimed for his own and his close companions good, ignoring the others. You will see the philosophy of this soon. But know this: you are not bound to these retards. The goblin thinking helps you understand this and make peace with the unchangeable while finding ways to still enjoy the life in Azeroth.
- You don't have to bother about the retards until lvl 70. You can reach max level by questing alone or with a few friends. You don't have to tolerate their endless stupidity in instances.
- You don't have to bother about them for gearing up to HC instances. You can gather enough money (just listen to your goblin minded advisor) to craft yourself gear and to buy the best available BoE. You don't have to suffer them in normal instances if you don't want to for starter gear.
- You are not glued to them later. To make a HC instance, you need 4 other people. Don't give up hope, you are not the only non-retard here. You can check the other guys gear in the armory. Don't check for stats, check for signs of intelligence. Is his talent PvE and makes sense? Is his gear fits his talent or is it just a bunch of random purples from being boosted in Kara? Are they enchanted, gemmed? Are the stats are balanced (for example healer with 2200 healup, 40 MP5 or tank with 20K HP 20% avoidance = boosted idiot)?
- You owe them nothing! If they turn out to be aggro-pullers, or less-than-tank DPS-ers, you don't have to stuck with them. You can kick them from the group. They won't like you for it that's for sure. So what? I'd love to have an archivement title (will never get implemented) "scourge of noobs", which you can acquire by group-kicking 50 useless morons.
- To raid, you need a guild. If you want, you can find a good guild, or form one. If the guild you joined tolerates morons, leave quickly (not after you took a >10% chance extra valuable loot). I'm not talking about new players here! Everyone started somewhere and not born with the knowledge of Flame Wreath. If he learns, takes advices, reads the materials and try to improve his character accordingly, it's OK. If he makes mistakes again and again, or he does not improve and the guild leadership tolerates it, it's time to go.
- And the best: you can feast on them by taking their money in the AH. You are not only getting rich here. You are making an idiot poor!
You are a free man (or orc, or dwarf or whatever) and you are not bound to boost retards. You belong to people in par of your skills. Don't accept anything less!
Goblin thinking is more than making lot of money. You can't eat money! Goblin thinking is about making your life easier and better. Have you seen a sad goblin? All of them are smiling! It's not by mistake!
Ps: read
Larísas post on almost the similar topic.