Wednesday, July 1, 2015

SMA completed a successful campaign of sitting on MOA’s chest and beating them everytime

The title is a quote from the last alliance update of the Imperium of Evil. I was speechless reading it, and immediately saved it to use as title of the June CFC loss report, full of SMA losses. But something much better came along!

Last year, the minions of Evil given up regions after regions. They only managed to do so in somewhat organized manner. First the highsec POCO empire to GRR, then Period Basis, Delve and Querious after Phoebe, knowing they can't hold them against organized enemies without quickly deploying 1000 F1-drones. Finally the prized Fountain fell to the threat of pirates who will reign after Fozziesov.

Now, click to see the Sov of Cloud ring on June 15. Now click here to see the same region on June 29. There are some differences:
Ticker Name Systems on 15. Systems on 29.
J4LP I whip my slaves back and forth 28 15
SMA Spacemonkey's Alliance 6 6
CONDI Goonswarm Federation 5 0
-FA- Fatal Ascencion 1 0
FLEEP Iron Armada 0 6
L3THL Lethal Intent 0 7
NOMAD WAFFLES. 0 6
- Total 40 40
Iron Armada is the alliance formed recently by Iron.Guard, a pirate corp that haven't been in an alliance before, despite having killboard history from early 2014. So they are newcomers to Sov. Lethal Intent is former Overload Everything and as such, they weren't big players before. There is no need to introduce Waffles.

The point is that The Imperium of Evil have lost half of the region to independents. Again, it looks as an organized withdrawal, I don't think that Iron.Guard forcibly took it. What could really happen? Remember that MoA deployed there to fight J4LP and they couldn't find them and fought with "Waffles, Pandemic Horde and randoms I've never heard of"! It seems that MoA indeed pushed J4LP into failcascade (20% members already lost) and forced them to abandon half of the region. I don't know if the third parties were fighting MoA on contract or simply entered the power vacuum created by the collapse of J4LP, but only they resisted MoA.

So it seems the MoA deployment was a strategic success and J4LP was indeed broken. This is what a "successful SMA campaign" looks like! MoA is so beaten that they broke an Imperium member alliance and forced another half region to be lost. Please, please, please, assign SMA to solely defend Deklein from MoA! After all, they shown extreme aptitude on "sitting on MOA’s chest and beating them everytime".


In a recent battle against CO2, despite outnumbered 3:1, MoA won with 59% ISK ratio.
This "very special" minion of Evil also completed a successful campaign of sitting on MOA’s chest and beating them.

Tuesday, June 30, 2015

The culture of poverty and EVE

The theory of culture of poverty says that poor people have a set of values, beliefs and behaviors that keep them impoverished, even if they receive financial help. Critics claim it's not true and the observed self-harming behaviors are either consequences of poverty (can't study because he has no proper conditions at home) or equally common among rich (rich abuse alcohol and drugs too).

We are in the unique position to judge this debate because video games create the absolutely ideal society: my 1-day old avatar is just as strong as yours, jobs (quests) are in abundance and education (wikis, fansites) is instantly available. According to leftist ideas these would be needed to stop poverty. Yet we see power indifferences that would make the USA look communist. Most players remain extremely unsuccessful they possess very little in-game currency, raiding or PvP success or fame. They live a typical poor-life: doing low-paying jobs all play time, earning little money and not even saving that, leaving very little capital. They don't even attempt anything of significance in the game world.

However we can't ignore that believers of the culture of poverty failed to find explicit and unchallenged list of values belonging to that culture. I mean while it is obvious that poor children often don't study at home, there aren't significant amount of parents who would testify the value of not studying ("I tell my kids that studying is a waste of time"). When they are confronted, they present excuses instead, showing that not studying isn't a value but rather a consequence of their messed-up lives. Many other assumed "cultural values" are scientifically defeated.

So we have an interesting situation: it's an observable fact that poor people do something that makes them unsuccesful (otherwise in the fairy-tale world of video games everyone would be rich) but we cannot identify the values of these culture.

While I've always suspected, EVE Online provides an unquestionable evidence: the problematic value is sociality, the orientation towards being loved and accepted by "friends". Why? Because EVE is the only game that actively punishes socialization: player corporations can be wardecced, awoxed and betrayed, while NPC and 1-man corporations cannot. I mean you can obviously scam an NPC corp member, but you must scam personally him, while you can scam the CEO of a player corp and steal everything that corp members had (who have no means to prevent this happen). In this "be the villain" anti-utopia, the only rational decisions available are playing solo and playing a predator (this can and should be in a wolfpack). Yet we see "highsec industrialists corps" everywhere. Their cans are anchored at every gate and the New Order never runs out of stories. These corps can't be any good even by accident, since they would be instantly wardecced and destroyed. They only survive by being so bad that no one but "highsec content creators" care.

Every member of these endless iterations of corps are desperately poor for their own fault: they prefer being with "friends" over success. They lock valid information out to protect themselves from the truth: their corp sucks. They share whatever they have with "less fortunate friends" (or scammers posing as one), ruling out even the possibility of ever progressing. This is like real world poor who donate more than the rich and more likely shelter family members in their already overcrowded home. I believe the real reason of remaining poor is helping, sharing and associating with other poors. The person who works for himself will become rich, while the one who looks after his friends will become poor.

Why isn't this obvious? Because helping, sharing and associating with peers is conspicuously valued in all classes of the society. I'd underline "conspicuously": while the rich indeed praises the importance of love and sharing, he doesn't actually practice these. He would never shelter a homeless relative in his home, despite having the rooms for it. He donates smaller part of his wealth. He is much more likely doing a competitive job (lawyer, businessman, broker, politician) than a helping-protecting-serving one (health care, education, police). He lies about this value, his true values are competitiveness and selfishness. Those who truly believe in the praised values of sociality are the poor.

This indeed leaves one leftist claim true: the rich is guilty keeping the poor in poverty by lying about the way out of poverty. If all the rich would proudly preach selfishness and laugh on helping, the poor could learn from them and fix their lives.

Monday, June 29, 2015

The refugees of democracy

Real world post incoming. You probably heard that unmatched refugee swarm reached Europe. From Libya and sub-Sahara they dare the Mediterranean sea in things that don't deserve the name "ship". On land they mostly come from Syria and Iraq, on the Turkey-Greece-Serbia-Hungary-Austria way.

There were always refugees from conflict zones. However this is fundamentally different. There is no formal war between countries and there is no genocidal dictatorship in the countries they come from. Quite the opposite: Iraq under Saddam, Libya under Gaddafi and Syria under Assad were free of such swarm. Sure, these weren't the happiest places in the planet and these dictators were known for their antics, but the ordinary people could mind their own life.

Not anymore. Since the democratic countries removed or seriously weakened them in the name of "freedom", the countries turned into failed states, ravaged by the madmen of the Islamic State. "Shut up and mind your own business" was no longer possible for the locals. If you aren't a "true" Sunni Muslim (by their definitions), you run, or you die. So they run, in millions.

There is a fourth country that got to the edge of this fate: Egypt. After the "evil dictator" Mubarak was removed by "democratic movement", the Islamic Radical Mohamed Morsi was elected democratically. Under his "rule", fundamental systems starting to fall apart while he was busy rebuilding the legal system under Sharia. He denied the right of Israel to exist which threatened with a new war in the Middle East. The total collapse was averted by a military coup.

It's impossible to ignore the running theme here: "bad dictator" could keep the population content, while "good freedom" lead to bloodshed and mass exodus. After these obvious results, the "dictatorship = bad, democracy = good" philosophy must be rejected. It seems to be happening behind the curtains as the USA and the EU stopped fighting against Assad. But it's not good enough, as we can judge by the swarm of refugees.

If I say that these lands can only be safely ruled by tyrants, while I do not wish a tyrant to rule my country (a sort-of-one already does), I have to explain why I'm better than a Syrian. I'm not. All countries have two kind of people: the first kind is able to make intelligent decisions, both it their personal life and politically, therefore in a democratic system his vote will support proper leaders. The other kind of people are making decisions based on superstitions, fanatic belief and random feelings, leading to electing murderous madmen into power. It's simply that Syria has too many of the second kind of people, so their voice surpass the first group, helping the madmen into power (note: it doesn't need formal elections, as protests or volunteering to militias are also form of free political choices a person can make). This means that the few people who could make a democracy work are better off living under a tyrant than under a leader elected by them... and 10x more fanatics. On the other hand the USA can work perfectly with every drooling moron being able to vote, as their votes are shadowed by the bigger number of "proper" voters.

What is the defining criteria of "democracy-ready person"? The automatic response would be "smart", which has a problem: trouble is often made by (relatively) intelligent, educated and culturally advanced men. The Taliban was formed by students and not illiterate shepherds. Lenin went to university when most people in contemporary Russia were peasants without education. Hitler was an artist and not a factory worker like most of his countrymen. Khomeini, leader of the Islamic Revolution of Iran was literally reading Plato. Even Pol Pot whose movement tried to eradicate educated men and praised the peasants was educated abroad. It seems that being "smart" doesn't stop someone from being a genocidal madmen.

The proper criteria of a "democracy-incompatible person" is "poor". Not only it's easier to measure (for example by tax payments in the last 4 years), it's almost impossible to fake being rich (the cheater or someone on his behalf must pay tax), but it reflects directly to the ability of decision making. Citing Plato can be done by a tape recorder, but keeping a household afloat needs properly reacting to the World around us. Someone who can make the ends meet at home will likely support someone who'll do the same at the country scale, while someone living on welfare and spending his mental capacity rationalizing why it's not his fault will likely support someone who claim that the problems of the country is not the fault of the countrymen and can be solved by killing some group of people.

I've always told that people who are unable to lead their life should not lead the country, it became obvious now. We brought freedom to the Middle East and it turned into a hell that we can't just turn away from as the people from there are now literally banging on our doors. As they are running for their lives, we can't stop them without fixing their countries and we can't fix them without installing dictatorships. A decade ago just talking against dictators and trading with them behind the curtain was an option. We could therefore upkeep the peace and claim that democracy would be better. But after the Islamic State has risen, we don't have a luxury anymore as without serious acts they will rule these lands and keep sending refugees. We must actively remove them and install dictators or colonial administration. This can't be done silently as they outgrow the scope of covert ops. We must send armies with the open declaration to not bring democracy. But doing so is impossible without explaining why do we treat them differently than ourselves. And there is no other explanation than what I just gave: these countries are full of poor people and poor+free is a bad combination.

Friday, June 26, 2015

The morons of Burn Uedama

A little unrelated note: I think we have the price CODE asked to make a miracle and turn the miserable Burn AmarrNiarja into the numerically successful Burn AmarrNiarjaUedama.

Below you can see the large hauler kills during Burn AmarrNiarjaUedama. Only kills above 2B are listed, because empty ships can be trolls or simply "it's insured, I don't care". Also, they are numerous and I checked the kills manually. Checking 120 was bad enough, I didn't want more. Next to the kills you see the problems with that ship.

The most common problem is tank. The proper fit for a highsec large hauler is max tank, end of story. Yet there are untanked ships (usually with inertia stabilizers), antitanked ones (with cargo expanders decreasing HP), nanofit (which decrease HP and don't even give cargo space) and completely idiotic fits.

There are also numerous other problems, like carrying small cargo that could fit into a transport Tengu or Occator. If it fits, it goes there, even if you haul other stuff too. Putting an 1B deadspace item next to a big heap of veldspar is a bad idea, you'll be ganked for that 1B item. Carry the veld in the freighter and contract the 1B thing to a Tengu alt! Other common problem is being overloaded with expensive cargo, allowing profitable ganks. Finally flying a JF in highsec without exit cyno is dumb. If you lost it to anything but login-trap tornadoes, you didn't have an exit cyno. Catalyst/talos need an optimal warpin, giving you enough time to cyno out. Finally there were some really special snowflakes who managed to get into limited engagement or flew under wardec.

  1. 3B Charon, Antitanked, small cargo
  2. 4B Fenrir, Untanked, small cargo
  3. 4B Obelisk, Antitanked, small cargo, overloaded, not suicide
  4. 3B Charon, Antitanked
  5. 3B Charon, Antitanked
  6. 2B Obelisk, Small cargo
  7. 7B Anshar, Antitanked, JF
  8. 2B Fenrir, Nanofit
  9. 2B Fenrir, Antitanked, Nanofit
  10. 8B Rhea, Antitanked, JF
  11. 2B Charon, Nanofit
  12. 2B Charon, Antitanked, small cargo
  13. 2B Providence, Antitanked
  14. 3B Obelisk, Small cargo
  15. 10B Fenrir, Antitanked, JF, small cargo, overloaded
  16. 6B Orca, Moronfit, small cargo, overloaded
  17. 3B Charon, Antitanked
  18. 5B Obelisk, Nanofit, small cargo, overloaded
  19. 3B Fenrir, OK
  20. 6B Ark, Antitanked, JF
  21. 2B Charon, Antitanked
  22. 2B Providence, Antitanked
  23. 3B Charon, Untanked, small cargo
  24. 7B Obelisk, Overoaded, small cargo
  25. 10B Rhea, Untanked, overloaded, small cargo, JF
  26. 3B Charon, So-so
  27. 3B Charon, Antitanked
  28. 3B Obelisk, Untanked, small cargo, overloaded
  29. 2B Fenrir, Untanked
  30. 5B Fenrir, Small cargo, overloaded
  31. 3B Charon, Untanked, small cargo
  32. 2B Obelisk, Untanked
  33. 2B Charon, Untanked
  34. 9B Charon, Overloaded, small cargo
  35. 2B Charon, So-so
  36. 2B Charon, Untanked
  37. 4B Providence, Idiotfit, overloaded
  38. 4B Fenrir, Overloaded, small cargo
  39. 4B Charon, Untanked, overloaded
  40. 3B Charon, OK
  41. 13B Obelisk, Antitanked, stupidly overloaded
  42. 3B Obelisk, Antitanked, small cargo
  43. 3B Fenrir, Nanofit
  44. 2B Charon, Idiotfit, small cargo
  45. 4B Fenrir, Antitanked, overloaded, small cargo
  46. 3B Obelisk, Small cargo
  47. 3B Charon, Idiotfit
  48. 2B Charon, Nanofit
  49. 9B Anshar, JF, small cargo
  50. 2B Orca, Antitanked, small cargo
  51. 9B Rhea, JF
  52. 6B Charon, Antitanked, overloaded
  53. 7B Anshar, JF, nanofit
  54. 3B Providence, Antitanked, overloaded
  55. 5B Charon, Untanked, overloaded
  56. 5B Orca, Antitanked, overloaded, small cargo
  57. 3B Obelisk, Untanked
  58. 2B Charon, OK
  59. 3B Obelisk, Antitanked, small cargo
  60. 2B Providence, OK
  61. 2B Obelisk, Idiotfit
  62. 6B Nomad, JF, antitanked
  63. 4B Obelisk, Overloaded
  64. 3B Bowhead, So-so
  65. 2B Charon, Antitanked
  66. 2B Charon, Antitanked
  67. 2B Providence, Antitanked
  68. 2B Orca, Antitanked
  69. 7B Obelisk, Antitanked, overloaded
  70. 3B Charon, Nanofit, overloaded, small cargo
  71. 4B Charon, Antitanked
  72. 7B Nomad, JF, Antitanked, overloaded
  73. 2B Fenrir, Antitanked
  74. 4B Providence, Idiot fit, overloaded, small cargo
  75. 3B Obelisk, Antitanked
  76. 2B Obelisk, Untanked
  77. 2B Obelisk, Small cargo
  78. 7B Anshar, JF, antitanked
  79. 6B Ark, JF, antitanked
  80. 2B Charon, Antitanked
  81. 3B Fenrir, Untanked, small cargo
  82. 7B Rhea, JF, Nanofit
  83. 3B Obelisk, Untanked
  84. 3B Providence, Untanked, small cargo
  85. 7B Ark, JF, antitanked
  86. 3B Charon, So-so
  87. 2B Providence, Untanked
  88. 3B Providence, So-so
  89. 2B Obelisk, OK
  90. 2B Obelisk, OK
  91. 7B Rhea, JF, untanked
  92. 2B Charon, Antitanked
  93. 5B Providence, Antitanked, overloaded
  94. 3B Orca, Idiot fit, small cargo
  95. 3B Charon, Antitanked
  96. 5B Orca, Antitanked, overloaded
  97. 2B Fenrir, Antitanked
  98. 2B Obelisk, Untanked
  99. 3B Obelisk, So-so
  100. 3B Charon, Idiot fit, small cargo
  101. 8B Rhea, Antitanked, JF, small cargo
  102. 3B Orca, Antitanked
  103. 3B Obelisk, Antitanked
  104. 6B Nomad, JF, antitanked
  105. 4B Obelisk, Antitank, small cargo, overloaded
  106. 3B Obelisk, OK
  107. 2B Obelisk, OK
  108. 11B Obelisk, Untanked, stupidly overloaded, small cargo
  109. 9B Anshar, Antitanked, JF
  110. 2B Fenrir, Nanofit
  111. 5B Providence, Antitanked, overloaded, small cargo
  112. 9B Anshar, Antitanked, JF
  113. 7B Ark, Antitanked, JF
  114. 7B Charon, Nanofit, overloaded, small cargo
  115. 3B Obelisk, Antitanked, small cargo
  116. 2B Orca, Antitanked
  117. 18B Fenrir, JF, stupidly overloaded, small cargo
  118. 7B Anshar, not suicide gank
  119. 8B Fenrir, Antitanked, stupidly overloaded, small cargo
Ouch, only 8 out of 119 kept the industry standards and 6 tried with some mistakes. The rest (88%) made dumb mistakes that would end their ship on a normal day. It's hard to tell if 88% of the haulers are morons or there were many non-morons who were skipped by gankers and we only see the morons that died, but we can say for sure, that non-morons have little chance to die, even during an organized gank event.

This tells that fighting gankers is pissing against the wind. As long as such abundance of idiots feed them with kills and loot, they'll keep coming. Please don't be a moron and don't fly such ships!


PS: Not exactly a tear, but this SMA minion of the Evil gives us some insight how civilized people they are:

Thursday, June 25, 2015

Burn Uedama was a success

Socials hate numbers, because they are hard facts. They much rather have "morale" and "fun" that they can twist as they wish. So here are the numbers from Burn"Amarr", using the downloaded Freighter, JF, Orca and Bowhead losses from March 1 to June 22. Some of them I predicted, others I didn't.

First I calculated weekly damages, where a "week" started on Tuesday and ended on Monday to allow the whole Burn event on one week.
690B more big haulers died in the week of the Burn event than on an average week, so it's fair to say that the final tally of the event is 690B.

Let's compare the distribution of the kills during the event (Jun 19-22) to the normal days in highsec (all numbers are %):
The ship distribution is more or less the same, but the place distribution is very different. While in normal situations lot of places are touched, here most of the kills are focused to Uedama, Niarja and Madirmilire. Amarr, the target system of the Burn event was barely touched, unlike Jita during Burn Jitas. Goons indeed realized that they bit bigger than they can swallow, so relocated to the usual ganker pipe and called CODE to step up their game in Uedama. How much they stepped up?

While Goonswarm increased its share by 30%, CODE more than doubled their share. Considering that the total damage was already 3.6x bigger than usual, it means that CODE ganked 10x more than they are used to. Another interesting thing is that the share of Bat County dropped so much that they ganked less in absolute numbers than usually. Goonwaffe and especially Karmafleet stepped up their game and did most of the ganks under GSF tag.

So the final result is that while Goons failed to repeat Burn Jita when they ganked players who didn't see it coming, they saved the day by ganking lot of those who had it coming by hauling expensive stuff in the pipes. It also shows the extreme reserves CODE has: in case of proper "motivation" they can gank much more than they already do. This provides a clear future: while trade hub ravaging is gone, the event will remain as a pipe ganking event, based in Madirmilire or Uedama to hit traffic. Since these systems are always ganked, haulers should know better, so there is no reason to stop Goons from killing them.

This is indeed an "everyone wins" (except morons and slackers) situation. Goons and co are happy with their massacre, anti-Goons are happy with defending Amarr, only the dumb and autopiloting freighter owners have a reason to cry.

Wednesday, June 24, 2015

Business post: Noah's Ark

You might remember the Ark that orbited Ashab gate in Amarr, taunting Goons with 10 PLEXes in the hold and they didn't even try to gank. You probably think it was fitted with 3x reinforced bulkheads. No and the fit worth a business post, since you can have your own Ark or Providence that can haul "safely" from gankers. Of course CODE in Uedama is a bit bigger threat than Karmafleet in Amarr, but - unless you haul something really expensive - even they will ignore you.

I'd like to re-iterate that if you haul something small and expensive - like a deadspace module - in a freighter, you are dumb. It goes to transport Tengus. If you are arriving from nullsec, cyno into lowsec, one jump from highsec and transport with a Tengu from there. Occators are safer for medium-sized cargo. However if you have lots of bulk material with the price of 2-3B, you need a freighter or JF. This is when the Providence and Ark come to the picture. The Ark is more expensive and has smaller hold, but of course much safer, due to its bigger tank and the ability to jump to an exit cyno.

How strong it is? Goons tried to gank it once, in early Saturday:
Yes, you see it right, that's 102 kill rights, meaning 102 enemies tried to kill my ship and managed to remove 10% of my armor. Since I know nothing about fun, I was totally not smiling for days thinking about the outcome of this 1v100 PvP. This also explains why they didn't want that 10 PLEX-es, when I orbited Ashab gate with them in the hold. Using the T1 crapcatalysts in 1.0, only a 500 men fleet could claim it.

Now the fit:
[Ark, BurnAmarrNiarjaUedama]
Corpii A-Type Adaptive Nano Plating
Corpii A-Type Adaptive Nano Plating
Corpii A-Type Kinetic Plating

Despite being top deadspace, the adaptives are 60-70M, the kinetic is 5-6M, due to no one uses these things. And the result is:
While not unkillable, it's definitely not a gankers dream. Can tank about 30 taloses in 0.5. Of course these extreme numbers came with full high-grade slaves and perfect armor links, but the gankers can't scan for that. If they see a fit like this, they need to assume the worst. Throwing in the usual 15-18 Taloses and not even getting into hull would be annoying, especially since armor can be easily remote repped. A single Oneiros can top the ship up before the gankers can hit again. Not to mention that it can cyno out.

While having less HP, you can fit a Providence similarly and tank pretty well. Please note that unlike reinforced bulkheads, the armor platings don't decrease cargohold. Enjoy the "ungankable" highsec freighters!

Finally an awesome piece from the Goon tear collection. Not a tear actually, rather an insight into Goon mentality:
Just as he is told on the chat, when he lost his ship to MoA, he was in Goonwaffe for 2 days and already cried "Pubbie Shitlords". Note: he wasn't a 2-days old new player coming from SA forums, he was playing since 2006 and in a corp that been in many places, none of them was GSF.

Tuesday, June 23, 2015

Blueball or blob: how reppers defeated Burn Amarr

Before everything else: why ganking in Niarja doesn't count for Burn Amarr?
Because ganking in 0.5 is a common practice. If you check the Uedama system freighter kills, you see a dozen or two dying every day. Ganking freighters in Niarja is like doing Sisters missions in Osmon, ratting in Deklein or scamming in Jita local: part of an ordinary day in New Eden. Of course Goons can have a weekend where they focus on one activity, but it wouldn't make waves outside of their own circles. It's like me doing mining missions in Hodrold and showing newbies how to do them. No one cares, besides participants. Now imagine that I announce that I'm going to mine in YA0 top belt in a stupidly blinged ship. That would be something. But after I noticed that Goons are waiting for me, I'd mine in highsec instead and claim it's the same.

Burn Amarr - just like earlier Burn Jitas - meant to be something extraordinary. Something that defies common knowledge and surprise people who think that they are safe if they follow the industry standards of hauling. Early Goon statements made clear that they meant to burn Amarr and defy those who think they are safe. This clearly didn't happen. If you said "I'm safe to autopilot since I stay in 0.7+", you were right. When you came back to your computer, your freighter arrived to Amarr. Yet Goons claim their Niarja ganks are the same.

I blame the main strategic doctrine of the Imperium "blueball or blob". It means that if complete and devastating victory cannot be guaranteed, the fleet is ordered to stand down to deny the chance of victory to the enemy. This isn't a bad idea. Most players are simple socials who play for fun, not for win. "Blueball" (I hate this sexist term) them for a few times and they go away in search of "good fights". In terms of Burn Amarr it meant avoiding defeats like this:
This run failed (probably bad warpin, too many noobs in the fleet or unexpectedly high SP freighter pilot) and the anti-gankers celebrated on local and then went on repping the Rhea. Of course the Goons could keep bumping it and come back with a larger fleet. Losing one run full of newbie catalysts is absolutely not a devastating defeat, rather a learning experience. But they were paralyzed by the fear from defeat and let it go instead. They went on killing antitanked freighters which they could overkill and when they realized that they can't find enough of those, they retreated to Madirmilire and Niarja.

The problem what they didn't realize is that the time-limit of the event worked against them. The anti-gankers had to defy boredom for only two days and the weekend was over, the event was over and they won. And to do that, anti-gankers needed nothing but a fleet in being: some repping ships in space (even if AFK) and some local channel trolls. As Goons couldn't assess the real strength of anti-gankers without the chance of giving them a victory, they had no option than avoiding a direct clash (a gank without overwhelming force).

So the reppers, the gate-instalockers and the ECM flyers broke burn Jita without doing actually anything. Just by their presence and the indoctrinated fear from uncertain combat of the Imperium, they stopped the gankers to actually gank in Amarr.