I updated the gearing guide (you can comment here that too) and as you can see it focuses on doing the "old" raids (BWD, BoT, TofW) in normal mode. These raids get a huge nerf in 4.2, making them facerollable. The original idea of Blizzard is to allow "friendly social" guilds to "progress", but the real effect is making this content a perfect gearing place. A 3-4 raiders can easily boost 6-7 new people assuming they are not morons who stand in the fire, shoot the wrong dragon and can't stack up when told; just having no gear.
10 new people will still have serious problems as each fight retains some tricks that can wipe the raid if done wrong. Such things like gonging, add-kiting, aberration-interrupting, Rohash-killing, Chim-healing should be done by an experienced player. Also, good luck finding 10 new, but non-M&S people for your raid. So while theoretically these raids are the best places for gearing, due to organizational problems they will remain close for the large audience.
Here comes a clear advantage of our loot distribution system: since we bid with gold, we want gold and new people have gold. In any other system the raiders have no reason to boost new players over the old raids. Actually they have alts to gear up instead. But we can and will have boost raids, allowing new people to gear up very quickly. Just think: one boss can be taken down in 20 mins, including trash and explaining the tricks of the fight. (Yes, I know that a bunch of raiders can do it in 8 mins, that's not the point here.) The boss drops 2 pieces of 359 loot and 70 justice points (no more valor points from normals). As there are only 6-7 people for the loot, telling that every 10th piece will be yours is acceptable guess. So every hour you get 0.6 item and 210 justice points. One item costs 1650-2200 points, so you get 3/4 items/hour on average.
Doing heroics give 70 points/boss and you can kill a boss with trash in 10 mins in a random group, maybe 7 if you organize your own. That's 420-600 pts/hour, about 1/4 items/hour. Nice difference.
Of course as you gear up, less and less drops are good for you. But if you already have several items and experience on the raids, you can come as booster, getting gold. The loot distribution is simple: all gold go to the pot, and at the end distributed among boosters. The second bidder system was introduced to fight "raid optimization", removing loot competitors or not joining if they are present. The second bidder gold compensates the guy for being outbid on a loot he wanted, at the cost of lower pot. In a boost raid no one gives a damn if you don't join, we can 9-man the damn thing, so no compensation, we go for maximum pot.
This will be a distinctive advantage to our guild for new players (or newly leveling alts), as no other guild will be that busy to boost them. There is no point for them to do so. We have a motive: gold. If items sell for only 1000G on average, that's still 6000G/hour, going 3-4 ways. Not bad for raiding. As I mentioned before, the system is self-sustaining, last weeks boostees are next weeks boosters, who come because they still need a few items, but with the ones they have they can faceroll content.