Greedy Goblin

Wednesday, January 13, 2016

The kills of 2015: Spacemonkey's Alliance

This post is part of the "Killboards without inflation" series.

I continue the analysis of the top alliances of 2015, with the usual de-inflation method. Here is SMA (with data). If I called FCON renters, what can I tell about SMA?! Seriously, how can someone be so bad?! Even more important question: how can someone charge money for the privilege of being that bad? Anyone who can sell SMA membership should immediately quit EVE and start teaching marketing on a MBA school! By the way the corps that left for ChaosTheory. are an inch better than the rest, but they are still very red. The only positive thing I could tell about SMA is that they increased their activity a lot since 2014. Back then they didn't get to the toplist, I had to dig up old data (and wrote the analysis now) and found they had 1215B damage, 1915B losses. They managed to kill 75% more ships, great job. They also managed to lose 144% more (2.44x) ships than in 2014.

31% ISK ratio. I struggle to find words. The only thing I can say is that in 2014, the NPC corps had 27%. Yes, the ones that hold total newbies, outcasts, highsec miners and cyno alts. SMA is barely better than that. Someone please disband this before a player there sues CCP for cruel and unusual treatment!

Below you can see the corps of the alliance with more than 100B of its activity:
Rank Corp B Damage done B Damage taken ISK ratio
1 Applied Anarchy 341 504 40
2 Internet Terrorists 130 260 33
3 Minion Revolution 116 227 34
4 House of the Dead Monkey 80 261 23
5 Lisnave 161 132 55
6 League of Gentlemen 137 126 52
7 Echelon Research 47 167 22
8 Black Anvil Industries 79 108 42
9 ScumLord Excavation and Evisceration 30 146 17
10 Discoverings 66 96 41
11 Chaos From Order 12 140 8
12 Astro Technologies 36 114 24
13 Umbra-Domini 11 134 7
14 Eye Of Insight 46 78 37
15 Imperial Guardians 32 91 26
16 Have Guns Will Travel 27 89 23
17 Froosh INC. 33 76 30
18 Systems High Guard 67 38 63
19 Lom Corporation 28 76 27
20 Strategic Exploration and Development Corp 24 79 23
21 Souls of Steel 48 54 47
22 Assisted Suicide Services 21 80 21
- Sum of small ones 557 1607 26
- Total 2128 4685 31

Below you can see what alliances contributed more than 100B to the killboard of the analyzed one.
Rank Alliance B Damage done B Damage taken ISK ratio
1 Mordus Angels 237 681 26
2 Snuffed Out 21 241 8
3 Pandemic Horde 77 181 30
4 WAFFLES. 80 163 33
5 SpaceMonkey's Alliance 107 107 50
6 Pandemic Legion 50 132 27
7 The Marmite Collective 4 173 2
8 Northern Coalition. 48 111 30
9 The-Culture 33 109 23
- Sum of small ones 1471 2787 35
- Total 2128 4684 31

The inflation factor of this alliance is 325%. Below you can see which alliances helped it the most by shooting the same target. Please note that damage is capped by own damage, so if the analyzed alliance did 1B damage, X did 2B, Y did 8B, then X get 0.2B help, Y get 0.8B, as their help provided 1B de-inflated damage.
Rank Alliance B Damage helped
1 Goonswarm Federation 135
- Sum of small ones 141
- Total 275

Below you can see the monthly activity distribution chart. "Month" is here 1/12 year and not exact calendar month. Also, sorry for the ASCII graph, but creating so many proper image charts would be exreme work for all the alliances. Colors refer to ISK ratios, pure red means below 20%.
% of total (6813B ISK) done+taken ....................................................10%..........
... -----------------------------------------------------------------------------------+------------
Jan ------------------------------------------------
Feb -------------------------------------------
Mar ---------------------------------
Apr --------------------------------------------------------------------
May ------------------------------------------------------------------
Jun ----------------------------------------------------------------------
Jul ------------------------------------------------------------------------------------
Aug ------------------------------------------------------------------------
Sep -----------------------------------------------------------------------
Oct --------------------------------------------------------------------------------------------
Nov ----------------------------------------------------------------------------------------------
Dec ------------------------------------------------------------------------------------------------
... -----------------------------------------------------------------------------------+------------

And this is the hourly activity distribution chart:
% of total (6813B ISK) done+taken .........................10%.....................................
.. ---------------------------------------------------------+---------------------------------------
0. ----------------------------------------------------------------
2. ----------------------------------------------------------------
4. --------------------------------------------
6. -------------------------
8. -----------------
10 --------------
12 -------------------------
14 -------------------------------
16 -------------------------------------------
18 ---------------------------------------------------------------------------
20 -------------------------------------------------------------------------------------------------
22 -------------------------------------------------------------------------------
.. ---------------------------------------------------------+---------------------------------------

Below you can see the 1B+ de-inflated contribution kills of the alliance: 2B, 1B, 1B, 2B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 2B, 1B, 2B, 1B, 2B, 3B, 2B, 1B, 1B, 4B, 2B, 2B, 2B, 2B, 1B, 1B, 2B, 2B, 2B, 2B, 2B, 1B, 1B, 2B, 3B, 2B, 3B, 2B, 20B, 1B, 1B, 2B, 1B, 2B, 2B, 2B, 1B, 2B, 1B, 1B, 1B, 1B, 1B, 3B, 1B, 2B, 1B, 2B, 1B, 3B, 2B, 2B, 1B, 1B, 1B, 2B, 1B, 2B, 1B, 2B, 1B, 1B, 1B, 2B, 1B, 2B, 2B, 1B, 1B, 1B, 2B, 1B, 1B, 2B, 1B, 2B, 2B, 1B, 2B, 2B, 2B, 2B, 2B, 1B, 4B, 3B, 3B, 2B, 1B, 1B, 1B, 2B, 3B, 1B, 2B, 1B, 1B, 1B, 1B, 2B, 1B, 1B, 2B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 12B, 1B, 1B, 1B, 3B, 3B, 2B, 3B, 2B, 2B, 2B, 1B, 4B, 1B, 2B, 3B, 5B, 1B, 1B, 3B, 3B, 3B, 3B, 2B, 2B, 2B, 2B, 2B, 2B, 2B, 1B, 1B, 1B, 1B, 2B, 1B, 1B, 1B, 35B, 1B, 1B, 2B, 2B, 2B, 1B, 2B,

Below you can see the 1B+ losses of the alliance: 2B, 2B, 2B, 2B, 1B, 2B, 2B, 1B, 2B, 2B, 2B, 3B, 2B, 1B, 2B, 2B, 3B, 1B, 4B, 1B, 1B, 2B, 1B, 1B, 1B, 1B, 2B, 2B, 1B, 1B, 1B, 2B, 1B, 2B, 2B, 1B, 2B, 1B, 1B, 2B, 1B, 2B, 2B, 1B, 1B, 2B, 2B, 2B, 2B, 1B, 1B, 9B, 1B, 1B, 1B, 1B, 11B, 2B, 9B, 2B, 1B, 2B, 1B, 1B, 1B, 1B, 1B, 2B, 2B, 1B, 3B, 1B, 3B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 2B, 1B, 1B, 2B, 2B, 1B, 1B, 9B, 2B, 1B, 2B, 5B, 2B, 1B, 1B, 1B, 1B, 1B, 3B, 1B, 4B, 1B, 2B, 2B, 3B, 3B, 2B, 5B, 3B, 2B, 2B, 1B, 2B, 4B, 2B, 2B, 2B, 1B, 3B, 1B, 4B, 1B, 2B, 1B, 1B, 1B, 1B, 2B, 1B, 1B, 2B, 2B, 2B, 2B, 2B, 1B, 1B, 1B, 1B, 1B, 2B, 2B, 2B, 4B, 1B, 1B, 1B, 1B, 1B, 4B, 1B, 1B, 1B, 2B, 2B, 2B, 2B, 1B, 1B, 2B, 2B, 1B, 1B, 3B, 2B, 1B, 1B, 1B, 1B, 1B, 1B, 3B, 1B, 2B, 2B, 3B, 2B, 1B, 1B, 2B, 2B, 2B, 4B, 3B, 1B, 1B, 2B, 1B, 2B, 1B, 2B, 1B, 3B, 8B, 1B, 1B, 2B, 2B, 3B, 2B, 2B, 1B, 2B, 1B, 1B, 2B, 1B, 2B, 3B, 1B, 1B, 1B, 2B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 2B, 5B, 3B, 1B, 1B, 3B, 1B, 3B, 1B, 1B, 4B, 1B, 2B, 2B, 1B, 1B, 1B, 1B, 3B, 5B, 2B, 1B, 1B, 1B, 2B, 2B, 1B, 1B, 1B, 2B, 2B, 2B, 1B, 2B, 2B, 1B, 1B, 2B, 1B, 1B, 1B, 2B, 1B, 1B, 2B, 2B, 2B, 1B, 3B, 2B, 2B, 2B, 2B, 2B, 2B, 1B, 4B, 6B, 7B, 4B, 2B, 3B, 1B, 2B, 1B, 14B, 1B, 2B, 3B, 1B, 2B, 2B, 2B, 10B, 105B, 1B, 2B, 1B, 2B, 1B, 2B, 2B, 2B, 1B, 1B, 2B, 2B, 2B, 3B, 1B, 1B, 1B, 1B, 1B, 2B, 2B, 3B, 1B, 1B, 1B, 2B, 2B, 4B, 2B, 2B, 1B, 8B, 1B, 1B, 1B, 1B, 110B, 2B, 1B, 1B, 1B, 1B, 1B, 2B, 2B, 1B, 3B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 1B, 2B, 1B, 1B, 1B, 2B, 1B, 2B, 1B, 2B, 7B, 1B, 2B, 7B, 2B, 1B, 3B, 2B, 2B, 1B, 2B, 2B, 8B, 1B, 1B, 8B, 7B, 1B, 2B, 1B, 1B, 1B, 11B, 1B, 2B, 2B, 28B, 2B, 3B, 3B, 1B, 1B, 1B, 2B, 2B, 1B, 1B, 3B, 1B, 7B, 2B, 1B, 10B, 2B, 2B, 2B, 1B, 1B, 2B, 2B, 2B, 3B, 3B, 3B, 3B, 3B, 3B, 1B, 3B, 3B, 3B, 3B, 2B, 1B, 1B, 1B, 1B, 1B, 2B, 1B, 2B, 2B, 1B, 1B, 1B, 2B, 1B, 2B, 1B, 1B, 3B, 2B, 2B, 1B, 2B, 4B, 3B, 1B, 1B, 1B, 1B, 2B, 2B, 1B, 2B, 2B, 3B, 1B, 2B, 1B, 2B, 2B, 2B, 1B, 2B, 1B, 2B, 1B, 2B, 3B, 1B, 1B, 1B, 1B, 3B, 1B, 1B, 1B, 2B, 2B, 2B, 2B, 2B, 3B, 2B, 2B, 7B, 7B, 1B, 2B,

This is the space distribution of the alliance, sorted by activity (losses+damage):
Rank Space B Damage done B Damage taken ISK ratio
1 Fade 805 2183 27
2 Pure Blind 324 842 28
3 Cloud Ring 284 303 48
4 Low_Black Rise 69 202 26
5 Low_Placid 42 166 20
- Other Highsec 153 348 31
- Other Lowsec 39 137 22
- Other Nullsec 393 466 46
- Other WH space 20 39 34
- Total 2128 4685 31

This is the ship value distribution of the alliance. The total population has equal damage done and taken in all 6 groups. Please note that "Ships killed" is also de-inflated, if the alliance did 1% damage to a ship, they get 0.01 kill:
Ship value groups Ships killed B Damage done Ships lost B Damage taken
0-65M 27713 416 49776 750
66-200M 4202 448 8616 945
201-378M 1670 433 3369 892
379-1023M 682 388 1561 893
1024-2918M 180 295 421 682
2919M+ 17 149 53 522
Total 34465 2128 63796 4685

This is the number of killers on reports for alliance. The total population has equal damage done and taken in all 6 groups. Please note that "Ships killed" is also de-inflated, if the alliance did 1% damage to a ship, they get 0.01 kill:
Killer number groups Ships killed B Damage done Ships lost B Damage taken
Solo 15247 550 33099 1459
2-3 5547 286 11378 805
4-6 4284 268 8505 730
7-11 3233 242 5448 632
12-28 3717 379 4348 588
29+ 2437 404 1018 471
Total 34465 2128 63796 4685

This is the distribution of damage betwee pilot groups:
B damage/pilot Number of pilots Total B damage Total B loss ISK ratio
Above 10B 22 396 (19 %) 205 (4 %) 66
1-10B 486 1206 (57 %) 1334 (28 %) 47
0.1-1B 1289 469 (22 %) 1486 (32 %) 24
Below 0.1B 5949 56 (3 %) 1658 (35 %) 3

Below you can see the most active pilots of the alliance. Please note that only the in-alliance performance is listed. Also, if the pilot switched corps within the alliance, Joe (Corp A) is considered different from Joe (Corp B)
Rank Pilot B Damage done B Damage taken ISK ratio
1 Ampirion (Chaos From Order) 0 115 0
2 SpikeyWelsh (Umbra-Domini) 1 111 1
3 Weismann Noah (ScumLord Excavation and Evisceration) 5 68 6
4 Alex Totentanz (League of Gentlemen) 38 17 70
5 Syrianna Dragonblight (Applied Anarchy) 28 17 63
6 Raw Messiah Starchaser (Applied Anarchy) 17 25 41
7 Witcher Stilgar (Internet Terrorists) 20 21 49
8 vdune7 (Lisnave) 25 11 69
9 Addo Letum (League of Gentlemen) 19 17 53
10 Goober70 (League of Gentlemen) 25 10 72
11 Solar Black (DucKtape Unlimited) 0 32 1
12 dirk boos (Internet Terrorists) 26 2 92
13 Stuart Hutchison (Applied Anarchy) 15 13 52
14 Myravingian (Applied Anarchy) 13 15 46
15 Marshall Boma (Minion Revolution) 13 14 48
16 Kombinezon Novak (Applied Anarchy) 15 10 62
17 shootyou longtyme (Systems High Guard) 18 6 75
18 Sall Wallick (Discoverings) 20 4 85
19 Carl Raholan (Echelon Research) 2 20 10
20 Jason Baros (Applied Anarchy) 6 16 27
21 t3hWarrior (Applied Anarchy) 15 7 69
22 Xander Vaude (Strategic Exploration and Development Corp) 7 13 35
- Sum of small ones 1800 4122 30
- Total 2128 4684 31

Below you can see the performance of the top corporations against the top enemies in format of B kills / B losses, color coded by ISK ratio of the corp against the enemy. The second line shows how big percentage of the killboard is against/from this enemy. If the activity of the corp against the enemy is less than half of the alliance average, their field is greyed out, showing that the corp didn't pull its weight against that enemy.
The rest MoA Snuff PHorde Waffles SMA PL The Marm
Alliance focus on enemy 66.9% 13.5% 3.8% 3.8% 3.6% 3.1% 2.7% 2.6%
Other corps 695 / 1651 85 / 335 13 / 234 30 / 104 35 / 86 59 / 51 22 / 80 3 / 117
Applied Anarchy 228 / 312 65 / 115 0 / 1 12 / 21 10 / 18 19 / 17 6 / 13 1 / 6
Internet Terrorists 88 / 179 14 / 37 1 / 1 8 / 13 7 / 9 7 / 6 5 / 8 0 / 6
Minion Revolution 86 / 142 12 / 47 1 / 1 2 / 4 4 / 8 9 / 17 2 / 5 0 / 3
House of the Dead Monkey 59 / 179 8 / 47 1 / 1 2 / 9 4 / 10 4 / 4 2 / 6 0 / 6
Lisnave 125 / 91 9 / 15 2 / 2 9 / 7 7 / 7 3 / 3 5 / 6 0 / 1
League of Gentlemen 108 / 89 19 / 25 0 / 0 2 / 1 4 / 3 1 / 3 3 / 4 0 / 1
Echelon Research 33 / 118 5 / 23 1 / 0 3 / 8 3 / 5 0 / 1 2 / 4 0 / 6
Black Anvil Industries 60 / 85 8 / 9 1 / 1 3 / 2 2 / 3 3 / 4 2 / 2 0 / 1
ScumLord Excavation and Evisceration 21 / 100 5 / 14 0 / 0 1 / 6 2 / 8 1 / 1 0 / 1 0 / 17
Discoverings 48 / 61 8 / 14 1 / 1 4 / 5 3 / 6 1 / 0 2 / 2 0 / 7

Below you can see the performance of the top corporations in the top regions of the alliance. If the corp activity in that region is less than half of the alliance average, it's greyed out:
Fade Pure Blin Cloud Rin Low_Black Other Hig Other Low Other Nul Other WH
Alliance focus on region 43.9% 17.1% 8.6% 4.0% 7.3% 5.6% 12.6% 0.9%
Other corps 357 / 1239 131 / 424 105 / 144 33 / 162 94 / 222 41 / 217 176 / 238 5 / 14
Applied Anarchy 133 / 251 81 / 88 35 / 47 5 / 9 4 / 18 8 / 9 72 / 78 3 / 4
Internet Terrorists 45 / 128 18 / 56 35 / 17 4 / 4 2 / 14 3 / 13 23 / 27 0 / 2
Minion Revolution 28 / 84 19 / 69 11 / 10 4 / 7 6 / 17 4 / 11 43 / 25 1 / 2
House of the Dead Monkey 26 / 139 14 / 49 9 / 13 6 / 4 5 / 16 4 / 16 14 / 22 2 / 2
Lisnave 48 / 75 10 / 13 45 / 19 4 / 4 29 / 5 9 / 4 16 / 12 1 / 0
League of Gentlemen 99 / 80 12 / 19 12 / 6 1 / 1 1 / 3 2 / 7 8 / 7 2 / 2
Echelon Research 17 / 92 5 / 16 8 / 23 3 / 3 2 / 13 3 / 4 8 / 11 1 / 5
Black Anvil Industries 19 / 39 11 / 16 6 / 10 5 / 4 10 / 5 6 / 6 21 / 19 2 / 9
ScumLord Excavation and Evisceration 4 / 10 13 / 75 3 / 6 0 / 2 1 / 24 0 / 10 8 / 19 2 / 0
Discoverings 28 / 46 10 / 17 16 / 9 5 / 1 0 / 11 1 / 5 5 / 8 0 / 0

Below you can see the % damages on the kills of the corp. It shows how much they fly with themselves, with their alliance and with strangers:
Corporation Corp % Alliance % Alien %
Applied Anarchy 70 24 6
Internet Terrorists 59 35 6
Minion Revolution 43 45 12
House of the Dead Monkey 39 52 9
Lisnave 62 22 16
League of Gentlemen 76 22 2
Echelon Research 44 48 9
Black Anvil Industries 37 33 30
ScumLord Excavation and Evisceration 64 31 6
Discoverings 59 37 4

12 comments:

SMA Toon said...

We play the game to have fun, we really couldn't care less what the Killboard looks like, but as usual you'll rubbish this comment because you believe the Killboard is the be all and end all of the game. We just don't care.

Gevlon said...

I'm sure you have lot of fun when MoA slaughters you like sheep. "play for fun" is the politicaly correct term for "scrub". Also, why do you need an alliance for such "play", the NPC corp offers the same opportunities: undock and die to the first thing coming ahead.

SMA Toon said...

You honestly have no idea what an alliance offers do you, its more than just logging in and dying. being in an NPC corp does not offer the community interaction I currently get from SMA, so if you believe that I can gain a better community feel elsewhere, then please, Explain where I would get such an experience.

Gevlon said...

Facebook.

SMA Toon said...

Facebook?!?! lol honestly?!?! that is your answer? I think you need to step out of your shell a bit more. If someone gives me an credible answer on why I shouldn't be in SMA then I'd happily change, but so far no one has. And I don't buy the Imperium is evil bullshit. I play the game for my own enjoyment and do what I want in the game and SMA gives me the community, friends and PVP content I strive for. If you can prove to me another alliance that can do to the same level of quality, then I would happily change.

But so far your "Imperium is Evil" tag line just doesn't do it. Sure don't get me wrong I wouldn't join Goons even if you paid me too, but on the same page I wouldn't join PL, Horde, NC or Test, all for similar reasons.

I'm happy here and here until someone gives me a valid reason is where I will stay.

Gevlon said...

MoA will give you a valid reason very soon.

Anonymous said...

" I play the game for my own enjoyment and do what I want in the game and SMA gives me the community, friends and PVP content I strive for."

Basically every nullsec corp/ally satisfies these points. If you found your friends at SMA, good for you. But you should stick with your in-game friends and not with SMA ultimately.
If my native language corp decides that we will join PL/TEST/BRAVE/WH-alli I wouldnt care less as long as I play with them. I would not join the Imperium though. I would bid farewell to friends and look for an adventure in an international community. Although the chance of us joining the Goons is 0. We are waiting for them to invade us in Fountain as they promised.

Zax said...

""play for fun" is the politicaly correct term for "scrub""

So tell me how you do not enjoy making Isk in eve, and how you have no fun from your attempts to destroy Goons.

If you are not enjoying the game, then it is extremely strange that you are logging in to something you do not enjoy.

Which do you think is more bizarre, someone getting enjoyment from a game shooting at rocks, or someone who does not enjoy the game, but feels obligated to log in every day and do things (as must be the case for you, because you do not derive any enjoyment from your campaign against goons).

Some people enjoy making ISK, some people enjoy shooting NPCs, some people enjoy throwing billions at a corp to do ganking of their favourite hate target, some people enjoy throwing ships around in lowsec, some people enjoy being part of big blobs, some enjoy industry, some even enjoy PI I have heard.

Gevlon said...

I enjoy success in game, not simply "playing". Seeing the MoA graph growing is great. Not seeing the Marmite graph growing was not so much. Seeing that MoA titan dead was frustrating. So let me simplify it for you:
"Win = fun, lose = frustration": good player
"ima having fun exploding lol": idiot

Anonymous said...


Gevlon:
"I enjoy success in game, not simply "playing""
Do you not see though that you enjoy success on a measure that you set the metrics for. I set my own metrics, so as long as I've challenged and entertained myself when I play, that is a success for me. For some people, shooting rats and making more isk than they lose is success, for some, simply finding and engaging in fights is success regardless of outcome while finding noone is failure.

The point is that everyone enjoys success but what they call success isn't necessarily what you call success, and that difference of opinion doesn't make them scrubs.

Anonymous said...

"Win = fun, lose = frustration": good player

Depends on the Win condition you set yourself in the sandbox.

For you it is winning if you place billions of isk into MoAs wallet and they have good KDA and kill some goonies.
For others this is a "idiot" condition, because they dont "loose", or affect them.

it all depends on the direction you look into the things.


whats your win condition at all? how long would you pay moa if nothing changes like last year/months?

William Newman said...

Gevlon, there can be more to fun than winning. I can win at several games --- among other things, I am about 3 dan in the American Go Association, nothing extraordinary but better than average among people who travel for a week to the national tournament. But I can also be entertained by things other than winning, like working on an open source software project or playing Minecraft. (Admittedly having such a software project succeed can be a nice ego boost similar to winning a game, but that's not the only source of interest.)

I don't understand the motivation for joining SMA, but I think your attempt to simplify the situation is a silly false dichotomy. You may not understand the attraction (nothing wrong with that --- I myself don't understand the attraction of spectator sports or of most gambling), but the way that Minecraft has made so much money, not all of it from idiots, should make it clear that a sizable fraction of the attraction of online games doesn't fit tidily into your "win = fun" characterization of everyone other than idiots.

It would be strange to play Chess online except to win. But in a sandbox MMO game like Eve, there is a zero sum game but there is also toyetic stuff which is only loosely coupled to the zero sum game.

(So far I'm more impressed by the sandbox than the conflict. I'm wistful about the conflict. The tactical conflict rules themselves look interesting. Alas the design of the strategic movement and visibility rules, and the distribution of resources and limitations in the sandbox, seem to conspire to make interesting engagements rarer and less natural than I would like. There are meaningful conflict objectives in nullsec, but the incentives for megablobs make for more organizational friction and tedium than they're worth to me. There is raiding in nullsec, but like raiding anywhere in the game, the system seems to provide only dull and annoying counterplay for anyone who is not on the raiding side. The apparent aimlessness of fighting in lowsec doesn't appeal. W-space has some meaningful objectives and some obstacles to winning by megablob, but having such overpowered stealth and so little interesting counterplay against stealth --- allowing stealthers even to go AFK with perfect safety making a mockery of Eve supposedly being a game where it's unsafe to be undocked, making such weak drawbacks to stealth that a near-100% fraction of w-space traffic naturally uses it instead of an interesting fraction closer to 50%, making baiting the only very practical way to engage stealthers, letting stealthers remain stealthed instead of at least needing to uncloak for target lock in order to get a pilot name to check on zkillboard to keep from getting baited... --- seems to make it fundamentally much less interesting than it could be. Evidently fascinatingly attractive to gankers that enjoy being on the stealth side of that level of stealth overkill, but the appeal of that kind of win is one of those things (like gambling win) that I don't understand. And more generally, it's as though the devs only play as raiders or outright gankers --- to the extent that I guess at least one influential dev must really like the wardec system, station games and all --- and are deeply unenthusiastic about interesting counterplay for anyone else. (And they have no adult supervision from anyone who has a direct incentive to improve revenue by increasing the number of subscribers.) By now I have run across hundreds of enthusiastic blog-ish pages about players being raiders or gankers, and a few tales of doing interesting things defending structures, and zero enthusiastic tales of defense against raiders. If such tales simply don't exist, especially if it is because defense against raiding is cost-ineffective and/or absurdly tedious, then the strategic side of the game design seems too broken to be explained except by something strange like the devs-just-want-to-gank hypothesis above.)