Tamarind wrote an interesting post about 5 minutes vs principles. I would not address pointless arguments over "what to do with racists" (/ignore) or "is the 1000 DPS guy is ungeared or just a lazy idiot?" (I am in full blue gear doing 2.2K unbuffed).
But his final "problem" cries for goblinish reply. He refused to rez someone because "he was lazy not running in". He was kicked of course and was outraged over it.
Before someone gets me wrong I'm not protecting AFK-ink during group play or not accepting res because of AFK. The "everyone runs in" is often a policy used to prevent people going AFK and causing 5 extra mins lost until everyone accepts rez. I'm talking about the thing literally: people don't run in but do something else (maybe analyzing the wipe cause, maybe doing something AFK but getting back in time).
If I'm the only rez-capable, I have to run anyway. Others are running or not does not make my run shorter or less annoying. However social people have the belief that making others suffer just to be fair is good, even if no one wins. If I get influenza, let's infect everyone else too!
I gladly rez them. It's better for me if they chilled a little, maybe discussed who messed it up, than make them run, be more annoyed and mess it up again. This is another example when being "fair" cause nothing but harm without any gain to anyone.
This ape-subroutine is called "Inequity aversion", and it's literally an ape-subroutine as it is observed among monkeys. The typical test of it is the following: there are two test persons (actually it's enough if the second is the test person, the first can be researcher in disguise). The researcher put money to the table and the first guy splits it among himself and the second. The second person cannot affect the split but can reject the deal. This case the researcher takes all the money back. Most experiments show that people use to reject "unfair" splits (typically below 25%). Let's think again: they reject the gift of the researcher just to prevent the first person from getting a larger gift.
Like all ape-subroutines, it was useful once upon a time. People (and apes) lived in small groups, in both cooperation and competition with each other. Inequity aversion is obviously good in a 1v1 situation, imagine that in a PvP duel you get a small buff and your opponent a big one. You are definitely better off without the buffs.
However as the group size increases, the inequity aversion becomes more and more harmful. I mean if you are in a free for all PvP with X and Y and you reject a change that would give X 3 units of power and you 1, you gained 2 relative power to X and -1 relative power to Y. If there are n competitors, you gain 2 relative power to X and -1*(n-1) relative power "to the others".
We are in a near-infinite sized group. Inequity aversion absolutely make you no good. You can start getting rid of it by rezzing people in instances. Or, by not screwing up on glyph monopolists if you are not a camper yourself. I have one in my server. He buys out some glyphs and relists at 40G. I could easily destroy his business by listing 100 glyphs for 12-13G. But why? He buys out my 6-8 glyphs for market price (18-20g). He get better gains than me, but I still get parts from his work. If I'd destroy his monopoly, the prices would be 8-10G.
Always look at your gain, and don't envy the greater gain of others! As long as you get more than the average of the group, the deal is fine!
But his final "problem" cries for goblinish reply. He refused to rez someone because "he was lazy not running in". He was kicked of course and was outraged over it.
Before someone gets me wrong I'm not protecting AFK-ink during group play or not accepting res because of AFK. The "everyone runs in" is often a policy used to prevent people going AFK and causing 5 extra mins lost until everyone accepts rez. I'm talking about the thing literally: people don't run in but do something else (maybe analyzing the wipe cause, maybe doing something AFK but getting back in time).
If I'm the only rez-capable, I have to run anyway. Others are running or not does not make my run shorter or less annoying. However social people have the belief that making others suffer just to be fair is good, even if no one wins. If I get influenza, let's infect everyone else too!
I gladly rez them. It's better for me if they chilled a little, maybe discussed who messed it up, than make them run, be more annoyed and mess it up again. This is another example when being "fair" cause nothing but harm without any gain to anyone.
This ape-subroutine is called "Inequity aversion", and it's literally an ape-subroutine as it is observed among monkeys. The typical test of it is the following: there are two test persons (actually it's enough if the second is the test person, the first can be researcher in disguise). The researcher put money to the table and the first guy splits it among himself and the second. The second person cannot affect the split but can reject the deal. This case the researcher takes all the money back. Most experiments show that people use to reject "unfair" splits (typically below 25%). Let's think again: they reject the gift of the researcher just to prevent the first person from getting a larger gift.
Like all ape-subroutines, it was useful once upon a time. People (and apes) lived in small groups, in both cooperation and competition with each other. Inequity aversion is obviously good in a 1v1 situation, imagine that in a PvP duel you get a small buff and your opponent a big one. You are definitely better off without the buffs.
However as the group size increases, the inequity aversion becomes more and more harmful. I mean if you are in a free for all PvP with X and Y and you reject a change that would give X 3 units of power and you 1, you gained 2 relative power to X and -1 relative power to Y. If there are n competitors, you gain 2 relative power to X and -1*(n-1) relative power "to the others".
We are in a near-infinite sized group. Inequity aversion absolutely make you no good. You can start getting rid of it by rezzing people in instances. Or, by not screwing up on glyph monopolists if you are not a camper yourself. I have one in my server. He buys out some glyphs and relists at 40G. I could easily destroy his business by listing 100 glyphs for 12-13G. But why? He buys out my 6-8 glyphs for market price (18-20g). He get better gains than me, but I still get parts from his work. If I'd destroy his monopoly, the prices would be 8-10G.
Always look at your gain, and don't envy the greater gain of others! As long as you get more than the average of the group, the deal is fine!










