The big news is "no Firelands in 4.1". This coincides with (and explained by) the slowdown of progression overall. Not just The PuG has difficulties. Not just Spinks and Larísa are struggling to maintain the raiding. Two weeks ago I posted we killed Chimaeron was at the #17K position. Despite we killed nothing after that, we are still #18100. So only 1000 guilds in our range progressed in two weeks. The lowering tide sink all boats.
Also the server's activity is falling, Tol Barad is no longer 2 full raids, it's rather 1 raid in peak hours and half otherwise. Herb prices are falling as bots are busy collecting them but the buyers are absent.
Several raiding guilds used to be 25-man and they rather scale down to 10 than trying to recruit to keep up. Too much work, too much frustration. That happened with Larísa too. She did not get into the core team, so she left the guild. She was invited back by lot of members who liked her (like there is someone out there who don't like her). But the problem is still unsolved. There are 10 spots in a 10-man raid and if someone is in for social reasons, someone else will be left out. That person will definitely be the first in the planet who won't like her.
"The problem is, I’m 41 next month. My reflexes aren’t what they used to be, there are youngsters in our raid who act like they have the reaction times of rattlesnakes on crack and they handle fights like this with ease. Me, I need time to process things, time to let muscle memory take the slack that my reflexes can’t handle and my brain can’t process." - she explained her situation with a quote. It can also mean becoming weakest link in a hard-core 10 man raid. I don't think she wants that.
So here is the offer to her, and all those people who want to raid, but the 25 to 10 transformation took away their "I'm one of the infantry" status. The 10 will be the HC elite aiming for hard modes. Hard modes are now hard, we are not in ICC anymore. In the hard modes there are no "infantry" spots. Everyone must excel. The problem is that 10 left out good players are not another 10-men guild. The original 25-men keeps the tanks, the raid leaders, the ventrillo server, key players.
Staying with friends would be great and they "have a couple of retired raiders who have been offered to stay in the guild, as a gesture of honor. I suspect that I could have gotten such a place myself if I had wanted to, but it wasn't an option. Seeing the rest of the guild raiding, while I couldn't, would be more painful than fun."
Take that offer! Be "friend" rank among your friends, maybe step in when they need one extra raider, but let the "rattlesnake youth" do the hardmodes. Raid with us! No attendance, no emotional/social load, just raiding. I doubt we can do much more than 1-2 hard modes before 4.2, so a good, but not "rattlesnake" raider would perfectly fit. Just because you can't do hard modes you don't have to give up on raiding or raid 2/12 with arthasdklol.
The PuG is always open for all classes and levels as long as the person keeps the rules. Of course the rules are a strong barrier. We lost a few good players who couldn't stand being unable to "have fun" in the chat (at the expense of 20-50 other people who can't care less about their real life stuff). But hey, you can have that in your "friendly" guild. Of course it works two-way, there are many players here who wouldn't leave for a much progressed guild where they have to suffer the terrible jokes of random strangers.
The black horse is the no-voice rule. While voice chat allow even pretty bad (but not completely useless) players to down bosses, it also drains the life force of the boosting officer fast. If this officer burns out and stops playing, the guild is dead and we are free to fish. Of course if he doesn't burn out, a lesser guild can kill more bosses than us, luring players.
Also the server's activity is falling, Tol Barad is no longer 2 full raids, it's rather 1 raid in peak hours and half otherwise. Herb prices are falling as bots are busy collecting them but the buyers are absent.
Several raiding guilds used to be 25-man and they rather scale down to 10 than trying to recruit to keep up. Too much work, too much frustration. That happened with Larísa too. She did not get into the core team, so she left the guild. She was invited back by lot of members who liked her (like there is someone out there who don't like her). But the problem is still unsolved. There are 10 spots in a 10-man raid and if someone is in for social reasons, someone else will be left out. That person will definitely be the first in the planet who won't like her.
"The problem is, I’m 41 next month. My reflexes aren’t what they used to be, there are youngsters in our raid who act like they have the reaction times of rattlesnakes on crack and they handle fights like this with ease. Me, I need time to process things, time to let muscle memory take the slack that my reflexes can’t handle and my brain can’t process." - she explained her situation with a quote. It can also mean becoming weakest link in a hard-core 10 man raid. I don't think she wants that.
So here is the offer to her, and all those people who want to raid, but the 25 to 10 transformation took away their "I'm one of the infantry" status. The 10 will be the HC elite aiming for hard modes. Hard modes are now hard, we are not in ICC anymore. In the hard modes there are no "infantry" spots. Everyone must excel. The problem is that 10 left out good players are not another 10-men guild. The original 25-men keeps the tanks, the raid leaders, the ventrillo server, key players.
Staying with friends would be great and they "have a couple of retired raiders who have been offered to stay in the guild, as a gesture of honor. I suspect that I could have gotten such a place myself if I had wanted to, but it wasn't an option. Seeing the rest of the guild raiding, while I couldn't, would be more painful than fun."
Take that offer! Be "friend" rank among your friends, maybe step in when they need one extra raider, but let the "rattlesnake youth" do the hardmodes. Raid with us! No attendance, no emotional/social load, just raiding. I doubt we can do much more than 1-2 hard modes before 4.2, so a good, but not "rattlesnake" raider would perfectly fit. Just because you can't do hard modes you don't have to give up on raiding or raid 2/12 with arthasdklol.
The PuG is always open for all classes and levels as long as the person keeps the rules. Of course the rules are a strong barrier. We lost a few good players who couldn't stand being unable to "have fun" in the chat (at the expense of 20-50 other people who can't care less about their real life stuff). But hey, you can have that in your "friendly" guild. Of course it works two-way, there are many players here who wouldn't leave for a much progressed guild where they have to suffer the terrible jokes of random strangers.
The black horse is the no-voice rule. While voice chat allow even pretty bad (but not completely useless) players to down bosses, it also drains the life force of the boosting officer fast. If this officer burns out and stops playing, the guild is dead and we are free to fish. Of course if he doesn't burn out, a lesser guild can kill more bosses than us, luring players.
