My post about the fun factor of jobs wasn't accurate. While I pointed out a problem and gave an OK solution I did not find the exact problem. Lot of commenters properly stated that while all jobs contain grind parts, they still differ in how much (un)happiness they provide. One tries to maximize his happiness or philosophical goals (helping people, defending their nation, changing the world). Choosing a job that gives some happiness or goals can be a good choice over a better paying but terribly boring or disgusting job. So one shall count the following factors when choosing his job:
One is education: to gain certain jobs, you need formal diploma or informal "experience". One has to start this education 5-8 years before actually getting into the job. People with low patience did not do it (or slacked during education) and now they lack the diploma, so they can't take the job. This is impossible in WoW where all knowledge can be gained in a day.
The second is a hardcore social mistake: saying "fun" but meaning "cool". "Fun" is personal happiness. If something is fun, it would be fun on an isolated island. "Cool" is something that gains peer respect/acceptance/envy. There are many things that "cool" but absolutely not "fun", the best example is the stiletto heel shoes that women wear. It's an absolutely unconfortable and unhealthy footwear, but it makes them look prettier.
Socials are very motivated to "be cool" and the envious/accepting/respecting peer opinions/body language do make them feel happy. So the woman in stiletto heels may actually feel happy despite the serious discomfort because she constantly gets "whoa" looks from men and envious looks from women. So "fun" and "cool" are often the same for socials.
With jobs it does not work. Even if the job is "cool", you get the peer respect from people when you are not working. Being a top lawyer is very cool when you talk about it in a bar. Grinding legal documents alone in your office 10 hours a day on the other hand cannot be cool as there are no peers around. The stiletto heels provide the discomfort and the peer respect in the same time, while jobs provide both real (payment) and social rewards (observed successful) after the job is done. This is very similar to WoW. You can strike e-peen with whatever colored drake in Dalaran, after you grinded it. You cannot stroke anything while grinding.
The reason why socials are making terrible job choices is their "need" for being cool. The reason why they are not satisfied by their choices and feel that they are cheated is that this "need" is false. While being able to tell your ex-college mates in re-union that "I'm a game developer" does provide fun, you are usually not on a re-union. When you are not around peers, you get just the 28th orc feet.
This is very common in WoW. Being top DPS is cool. Being tank or healer is not cool. It is fun (I was always healer and found DPSing boring and repetitive), but there are no meters to get peer respect. So socials go DPS with the hopes of being cool. The price is the long queue, few DPS spots and the boring rotations.
The solution sounds easy: go for your personal "fun" and not "being cool". However this is impossible for a social, who by definition derives happiness from peer respect/acceptance/envy.
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No moron today as no proper submission was sent.
- happiness gained from 1 hour work
- happiness gained from 1 hour cheap leasure
- happiness gained if he consumes 1$ in his leasure time
- working hours
- payment
One is education: to gain certain jobs, you need formal diploma or informal "experience". One has to start this education 5-8 years before actually getting into the job. People with low patience did not do it (or slacked during education) and now they lack the diploma, so they can't take the job. This is impossible in WoW where all knowledge can be gained in a day.
The second is a hardcore social mistake: saying "fun" but meaning "cool". "Fun" is personal happiness. If something is fun, it would be fun on an isolated island. "Cool" is something that gains peer respect/acceptance/envy. There are many things that "cool" but absolutely not "fun", the best example is the stiletto heel shoes that women wear. It's an absolutely unconfortable and unhealthy footwear, but it makes them look prettier.
Socials are very motivated to "be cool" and the envious/accepting/respecting peer opinions/body language do make them feel happy. So the woman in stiletto heels may actually feel happy despite the serious discomfort because she constantly gets "whoa" looks from men and envious looks from women. So "fun" and "cool" are often the same for socials.
With jobs it does not work. Even if the job is "cool", you get the peer respect from people when you are not working. Being a top lawyer is very cool when you talk about it in a bar. Grinding legal documents alone in your office 10 hours a day on the other hand cannot be cool as there are no peers around. The stiletto heels provide the discomfort and the peer respect in the same time, while jobs provide both real (payment) and social rewards (observed successful) after the job is done. This is very similar to WoW. You can strike e-peen with whatever colored drake in Dalaran, after you grinded it. You cannot stroke anything while grinding.
The reason why socials are making terrible job choices is their "need" for being cool. The reason why they are not satisfied by their choices and feel that they are cheated is that this "need" is false. While being able to tell your ex-college mates in re-union that "I'm a game developer" does provide fun, you are usually not on a re-union. When you are not around peers, you get just the 28th orc feet.
This is very common in WoW. Being top DPS is cool. Being tank or healer is not cool. It is fun (I was always healer and found DPSing boring and repetitive), but there are no meters to get peer respect. So socials go DPS with the hopes of being cool. The price is the long queue, few DPS spots and the boring rotations.
The solution sounds easy: go for your personal "fun" and not "being cool". However this is impossible for a social, who by definition derives happiness from peer respect/acceptance/envy.
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No moron today as no proper submission was sent.




