Sunday, February 7, 2010

Mean guys of the week

You think the 900 DPS morons are just new players in need of help? Rashemaar-Dawnbringer-US gave this option a shot and offered help to the DK tank who whined on /trade that he is kicked from HCs. So he pointed out that spellpower gem is not the best for a death knight tank. The new player gratefully took the advice:


I told you it's going to happen, but you did not listen. Now here is the evidence: Vanhealin on Shadowsong-US met someone who literally AFK-ed on heroic. They were really mean: misdirected the boss on him, making him leave.

Saturday, February 6, 2010

Morons of the week

It's not WoW, but definitely business and belongs here. Some crawler bot read my e-mail address, so I got this great offer:
I'm unfortunately not in the position to take on this wonderful possibility, nor on the countless others like this.

This 4/5 T9, 0 enchant, 0 gem, 69/0/2 specimen broke red on PoS, started the Sylvanas-Uther talk in HoR, and jumped out to repair. But couldn't get back in time and go locked out as the encounter was in progress (by Vaeldar)


Dual specs were obviously implemented to let you have 71/0/0 and 0/71/0 in the same time, as this wonderful specimen, who, besides his stellar DPS, also kindly asks for better gear (by Ethyan of Eonar - US)


I assume Aeonus of Mazrigos-EU was mean some time before, because he got this nice letter:


I've posted some forums where M&S whine about prices. But this is the king of all. Decrease the cost of arcane powder as creating tables make mages broke (by Gabbaell).

And another forum (by Victor). Paladins and DKs are overpowered. Sounds boring? No it's not their burst DPS that needs nerf, nor their AoE tanking. It's the 20% mount speed that gives them game-breaking unfair advantage in farming nodes!

Keep sending morons while they keep being morons!

Friday, February 5, 2010

The rise of goldfarming

Blizzard announced a new feature, the auction house will be available from the armory, or some application. It does not seem to be a smart thing. I mean the players who focus on the AH are at first a minority, secondly are pretty much satisfied with the AH interface, or with the interface of various addons. Since the game has very little graphics demand, you can log in everywhere, even on an office machine with integrated video card (800x600, minimal graphics).

So it seems they are taking a huge job (imagine the database nightmare as it should be accessed immediately from different clients), that is not fulfilling any direct customer demand, nor it will increase the satisfaction of significant amount of customers. I'm one of the most active AH player in WoW, having a gold blog, running hundreds-to-thousands auctions a day in the value of 1-10K G, and would not use this feature (I don't dare to log in to WoW or the account management in my workplace as I find the security unreliable).

So who the hell is the audience of this feature? If your first guess is socials, you are wrong. They buy stuff when they need it. The idea of "I will raid tonight, so I buy consumables now" is foreign to them, otherwise they wouldn't be broke. They buy everything when they immediately need it, and if they are not logged in the game, they don't need anything.

I think the target audience of this armory-AH are the professional goldsellers. In the last years the goldsellers went through serious development. Once upon a time they were farming monsters for their loot, mostly for primals/eternals/essences and skins. Alternatively they farmed herbs and ore. However they realized that this is pretty stupid as it's low gold/hour and it is in direct competition with the socials who do the same, so they are hated, ganked, reported.

On the other hand running glyphs with QA3 with 24/7 camping gives more gold, and in the same time gives something useful to the players. The guy who buys his glyph for 5 G will definitely not report the seller. It's ultimately good for Blizzard, since the players access more items, cheaper.

The problem of the WoW economy is that the average player is way too dumb to recognize a business opportunity. For example he is a blacksmith and there is no belt buckle in the AH. The people need it and would pay 10-20G premium for it. It's a 10 secs work to trade the materials and craft it. So what will our blacksmith friend does? Goes to farm dailies or elementals.

This gap was filled by the AH goblins who did it for gold (game currency). I'm sure that Blizzard recognized that prices are lower and the amount of available goods are higher on servers that have 1-2 AH-goblin running for goldcap. But we are too few and rare. Several servers lack us, that's why the glyph-moron letters are so abundant. When the first goblin arrives, those who sold some glyphs for 50-60G are in outrage. How many servers can be out there with no AH-goblins? Also, after 100K why act more. Sooner or later every goblin retires and either stops playing or starts some different activity in the game.

The permanent filling of this gap is the professional goldfarmer, who camps the AH 24/7 (literally, using different employees), buying, crafting, selling. The armory application allows him to access the auctions with external programs. No longer he needs to run/write complicated addons. He can write automated programs in any language to create, buy or cancel auction.

Yes, this armory-AH is simply an interface for bots. It is designed to help goldsellers to run the economy of the servers with minimal server load (as he doesn't have to log in and run a client that queries the AH all the time). Also, now a single computer can trade on several servers, while AH addons needed the farmer to be logged on to the game. So if he wanted to trade on 10 servers, he needed 10 computers and 10 employees (or 5 good computers and 5 good employees who could multibox)

Besides running the economy, the AH trading increases the income of the goldsellers, so they will less likely to hack accounts for gold. Also they use raw materials, increasing the demand for farmed ores, herbs, eternals, skins, making the farming socials happy.

Almost forgot the best part: they will pay money to Blizzard to access this interface. Well done!

Thursday, February 4, 2010

Cheap consumables

It's considered normal, to have the best consumables on progression raids. On other content, usually noting is used. However there are other consumables, much cheaper, perfect for farmraids, harder HCs, BGs and faster leveling.

At first I'd mention these lvl 35 healing and mana potions. They cost 5s and 1 honor. If you buy similar potions or their materials in the AH, that's about a gold. Potions are the best defense for any low-levels against a bad pull. Rather pay 5s than a corpserun. The honor can be gained in any battleground, you get 100+ for a match.

If you are a mana user and not a mage, you need to drink. Standard vendor drink cost 4.4G/stack. The PvP version costs 1G + 12 honor.

But the big shot here is the lvl70 buff food and flasks. The WotLK spiced caster food gives 46 spellpower + 40 stamina. The completed food is 4-5G on AH, the materials are 3G. However you can buy golden fish sticks (23SP + 23 spi) for 40-50s.

Flask of 125 spellpower? That will be 35G! Flask of 80 spellpower (alternative)? You can get materials for 5G.

The same thing with gems. Runed cardinal ruby has 23 spellpower. If we consider it 100%, then runed scarlet ruby has 83%, runed bloodstone has 61%, and their prices are 230G, 60G, 8G. The smaller ones are perfect during leveling, to offspec or to an alt.

Being unenchanted until "final" gear is common, despite you can get low level enchants for very cheap, and they can make up their price in leveling time.

It's a very simple advice, but can save lot of gold. Unless you go for hard mode progression, you don't need the best available items. You can buy bit worse, but much cheaper items.

Wednesday, February 3, 2010

Guild leader and the Turkmenbasi

Have you heard of the Turkmenbasi? He was the president of Turkmenistan between 1990 and 2006 (until his death). He wasn't the greatest political leader of our time, but that wouldn't make him interesting. What made him stand out of the crowd of mediocre politicians is the 75 meters high monument that had his golden statue on top. No, it was not erected after his death. And it wasn't the only one. The country was littered with statues, paintings, and other artwork (of dubious value) featuring the Turkmenbasi, "the father of all Turkmens". Oh, he also renamed the months, "April" was changed to the name of his mother.

How on Earth could this prime example of megalomania lead a country? Why did the people tolerate him? I mean there was some violation of human rights and some opposing politicians and journalists found themselves dead, but there were no mass graves, concentration camps or revolts on the street. On the other hand in several other countries the people revolted against the tyrant, even when the mentioned leader was much-much less obviously unfit for command. Are they somehow better people than the Turkmens? They wanted freedom more?

I don't think so. I strongly believe that the survival of terrible or ridiculous regimes depend on one thing: does the wealth of the people depend on their own work or not? Let me explain: the golden statue needs ... well, gold. That's expensive. The surveillance cameras, secret police, torture camps, execution squads and such they are also expensive. You don't find brutal murderers for cheap, except for those who believe in some Utopia, but you don't want to give guns to their hands, as they will turn it on you in the moment they believe you deviated from the Utopia. The army that protects you from other warlords (and hasty "democracy exports") is also expensive. Money, money, money.

How do you get it? If you have to tax your people, then their life standards will drop. Most people don't give a damn about politics and rights. Do you think that a 900DPS DK could quote a line from the constitution? Or even name his senator/congressman? As long as their stomach is full, they have a warm room and some substance to intoxicate that non-functional organ in their head, they are fine.

The costs of your army, secret police, golden statues and such risks exactly that. If you tax your people hard, it means they have to work more and "have fun" less. They won't be happy about that. Agitators have easy job among disgruntled people. Also if they have to work, they can easily sabotate because of political reasons. Of course you can punish them, but how do you tell the difference between saboteurs and suckers who just messed up their job. Hang them all? If your countrymen are similar to the playerbase of LFD, you'll need lot of ropes mate!

On the other hand if you could magically make wealth (the currency of your suck country doesn't count) to finance the enforcers and the symbols of your tyranny, most of your people would be cool about it. All you'd have to kill are a few young Utopists. Too bad for every wannabe dictators that there is no free lunch.

Is there not? 85% (eighty-five percent) of Turkmenistan's GDP comes from oil and gas. The turkmens don't make oil and gas. It is just there. So our beloved Turkmenbasi sold it for $ and financed his system from this income. The people did not have to pay for the army and the statues. Strike that, many of them did not have to pay for his own food and drink, as the oil-dollars were plenty enough to allow the Turkmenbasi to hand out some welfare.

Most long-living dictatorships and terrible failed countries have a serious income source that does not depend on their own work. Oil, gas, copper, drugs (as you can't grow them in decent countries), financial aid from outside (or carelessly given loan). Trying to bring democracy into these countries is futile, because they are exactly like WoW. The dictator, like Blizzard, can create rewards out of thin air and hand it out to the M&S for free. And this makes them just as happy as the 900 DPS DK in his shiny T9.

Of course there is a minority in these countries who want a better life, but they are just as small minority as those players who know the class they play. And, just like in the case of WoW, they are not the "target audience" of the system. They can tag along, or they can go to hell.

If the country depends on its own work, the smart people necessarily get into better positions. They get local power and the leadership cannot do anything about it unless they want to destroy the economy itself. These smart people and using the power (money) they gained during leading the local economy can fight for a better world. The French Revolution leaders or the Founding Fathers of the US were no illiterate peasants. They were upstanding citizens, rich men in the old system. They belonged to the top 10% of the country, and recognized that there is no way up for them as the system doesn't let them higher. So they destroyed the system.

The whole thing came to my mind, when people in the guild did not applied for "raider" positions, despite having decent gear and proper skill. When I asked someone why not, he replied, because he is not 100% sure yet that he is perfect and if he fails I'll most probably kick him and ridicule on the blog. I was shocked. I needed raiders. Why on Earth would I kick someone who can be used? Of course I wouldn't hesitate to kick a total failure. But to kick someone who is just "imperfect"?! That would be very-very stupid.

Then it hit me: in "social" guilds, you can be kicked for "causing drama" or "not being helpful" or "insulting someone" or such nonsense. The reason is that they don't need you. Any warm body can take your place. Their rewards come from Blizzard, not from their own efforts.

Our blue geared successes (or failures) depend on our own effort. If I would kick people for not being nice with me, or mentioning my low DPS when it's low, I would destroy the whole guild as it cannot function without able raiders. Therefore I have no power above my raiders, exactly because my "guild leader" position is nothing without guild progression.

In a meritocracy the leadership is just administration, not power holders. In a free-lunch system the leaders have real power over their subordinates. The subordinates need the leaders to give them welfare, the leaders don't need subordinates for any other purpose than "living statues", means of display of their power.

Tuesday, February 2, 2010

The black blood of the gold god

I never thought I'll get a business tip from LarĂ­sa. It's called "saronite slaving". Saronite is the "black blood of Yogg-Saron", the old god with pretty high survival rate. Most guilds let him live, because ... to let him make more saronite!

Primordial saronite is the new frozen orb. It's material for several BoE ilvl264 leggings and boots, currency for their crafting recipes and also needed for the quest for shadowmourne. It's BoE and sells around 2000G. You can loot primordial saronite in ICC raids and also buy it for 23 emblems of frost.

Saronite slaving means that (all of) your alt(s) do the random heroic for 2 emblems to buy primordial saronite. As I mentioned, it's BoE and sells around 2000G. If you run 11.5 heroics, and each of them are just 25 mins long, then you spend 4.8 hours getting one primordial saronite. 417 gold/hour. It's not bad by itself. You also get 26.5 G reward for doing random dungeons, that's another 64G/hour. The bosses also drop emblems of triumph, 4-5/instance. You can use them to buy either crusader orbs (for 15), valor bracers (for 60), or epic gems (for 20). One of these actions give more than 10G/emblem, so another 45G/instance, 108G/hour. You also will end up some greens and 1 blue on average, sharded if enchanter present, another 20G/instance, 48/hour. We can add 20G/instance for trash and money drop.

All together 690G/hour. Of course you can make more with AH, but we are talking about farming here, and it's the king of farming, no doubt. (definition of farming: repetitive activity that surly generates income, unlike trading) On the top of this nice gold/hour, you also get reputations for your alt and have chance to get some ilvl200 epics to the slot where your alt is missing it.

The con: LFD itself. The whole thing is based on the 25mins/run assumption and it needs a competent tank, healer, and at least one DPS above the tank. And knowing the beings who roam LFD, it's not a small request.

Of course the primordial saronite prices are slowly dropping, so this trick won't last forever. I asked around and several members of my blue gear guild spends their frost emblems the same way.


And don't level new alts just for that. If you insert the leveling time into the equation, you'll find that you can get higher G/hour killing random monsters for vendortrash. Seriously. Don't be this guy!

Monday, February 1, 2010

You must obtain better gear


Definitely. After all, it's mathematically impossible to do this content without good gear, right?


It was a mess. I did not switch combat logging on until PoS. I wiped the group on devourer, because I had an outdated DBM (and was surprised he didn't cast mirror. Well, he did). Tazar forgot to do the quests, so he couldn't come to HoR. Undead was marked for sheep. I guess we were too excited, and maybe too scared. I for example cared way too much more about avoiding all avoidable damage than doing proper damage in fear that the healer can't keep us up (Garfrost):


He did keep us up. After all, the naysayers were keep screaming "can't be done". But after this, we will no longer care about their pathetic QQ. They can't do it, so no one can. "You must obtain better gear". No! You must l2p.

If you already know how to play and bored of boosting "undergeared" M&S, join now. We need more people to do raids. Ignore the naysayers! They just suck and can't believe that not everyone are like them.


The instances? They were great. I can't remember when I sheeped anything since pre-nerf MgT. And here we even designed grip-sheep, when the DK grabs the caster out of the group and I sheep him at the back. Everybody misses the times when we used CC instead of AoEing the whole instance down like bots, right?

Well, we made the good times come back when we did ICC5 HC in blues. I can't remember when I had to actually think and react in the game instead of doing a scripted rotation and do as tankspot/EJ said. Of course I messed it up sometimes. So did the others. But we improved, we tried out new tactics, new talents. Have you ever tried to make your own talents? This is what I made up in haste to tank the mage add of HoR (and added the glyphs only after my stellar DPS on the bosses /facepalm).

We played. Can you remember when you played instead of "I must farm this or that"?


PS: the logs. As I said I did not switch logging on in FoS.
Garfrost
Ick
Tyrannus
Falric
Marwyn
Arthas wave 1
Arthas wave 2
Arthas wave 3

Next week: Naxxramas. Should be easy. Join now!
Recruitment post. Current class distribution:
Class
lvl 80
65-79
Death Knight
5
5
Druid
2
3
Paladin
1
0
Hunter
3
2
Rogue
1
0
Priest
0
3
Shaman
1
2
Mage
3
2
Warlock
0
0
Warrior
0
2

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