There is a thread in the official forum that drove lot of attention, including Ghostcrawler's.It says that Elitist Jerks (and other similar forums) are bad since they provide a "good" spec/rotation, "forcing" everyone to do it, taking the "fun" out of the game.
He claims that the reason why people should choose specs should be "I don't know, I just like it".
Ghostcrawler points out that for most people the larger DPS could be gained by gemming and enchanting properly and following basic game rules like "melee from behind" than from adapting the EJ-talent. While it's true it's also irrelevant from the main point that made this post "Essential".
The original poster also claims that bad players feel entitled to look down on other bad players because of their "noob" spec, despite the fact that they are both attacking from front in the middle of a big patch of fire, and their overall damage done is equally low.
The opinion of Worldofdiscourse is also completely true, and irrelevant: what makes WoW sucks is the lack of options. The DPS just stand there, performing his rotation. EJ is just byproduct of this bad design. If there would be more situations, there could be more viable specs. (Like boss is interruptible, has 50% resistance to interrupts, but there is a talent that increases interrupt hit chance by 5x10%, or boss activates elemental shield forcing all casters use a different school, so a hybrid mage could always have medium damage, a full fire could only lolDPS on fire shield)
The debate on the forum about "EJ discourage experimentation" is simply stupid. No harm could be done if you spec to some nonsense to practice with the dummies or test it in a horrible PuG where you can be DPS No1 with autoattack.
The point is: you cannot escape mathematics! There is nothing in the world that could not be described by scientific rules having mathematic formulas. Of course there are things that we don't understand yet to have exact formulas.
The post is an outcry of a social person to be accepted, loved and not judged for being the way he is. The simple idea that "in the game you are valued after your performance" is inacceptable for him.
He blames EJ for bringing mathematics to the "many players incapable of understanding, or if left to their own devices, wouldn't have even had any interest in [theorycrafting]". He believes that if people would be unable to know who suck, they would not care about his 1600SP and love him. While the team would suck, they would take the suck as an inevitable bad luck and stand together instead of blaming each other (him).
He is probably right. Without public forums those who have no mathematical/science degree would not be able to decide which spec is better (except for some obvious choices, like speccing into Improved Voidwalker and having an imp).
However while social people care about human relations and feelings, the real world exists with all its consequences. Yes, in the game we could all suck together in brotherhood, but in real life ignoring the facts for human relations/emotions can literally be lethal ("you need no seatbelts since I can drive").
And on the top of that: even in the game you could not escape the consequences of your ignorance. Just because your guild could not know the right specs/gearing without EJ, someone (most probably the guys with math/science degree) would know it. These guys would down end bosses while you and your guild would suck on the first trashpack. They would have the shiny epics, fly on mighty dragons while you would be walking on the ground in your greens. And you would have no clue how to be better!
He wrote "within a less hardcore player community in which ignorance would have, almost certainly, been bliss.". What's essential for success in all worlds: "ignorance is never-ever a bliss". Yes, knowing that you suck hurts your emotions but help you to fix your real problem.
There is a way to artificially create ignorance: use lot of alcohol or drugs! However I seriously doubt if it's the way to achieve anything.
What does that do with game economy? Well, Blizzard can and will nerf the bosses for the "blissed" people. But they cannot nerf the other guy in the AH for you. If you ignore accounting, analyzing supply and demand, further patch data and just buy and sell "what you feel like", you'll end up grinding elementals quickly. Business is driven by fairly simple mathematics. Ignore them and go down!
PS: every time when I deeply undercut someone he asks "why don't you match prices with us, why are you ruining the economy?". I don't bother to answer "because my price is mat price+50G, so I make 50G profit on every sell and I sell a lot". I don't answer because if he can't add up material prices, too bad (and too good for his competitors like me).





