Greedy Goblin

Monday, April 3, 2017

Albion island laborers

So far it seems I'm staying in Albion Online. If you want to try it out, here is my referral link! Warning: The game is still in beta, so it can change. "Change" in video game development is a politically correct term for "nerfed to the ground to cater to paying morons and slackers". Continue on your own risk, don't blame me! The game currently looks the most fitting to the "player can make an impact on the game world" hope. This promotional video tells what the game is promised to be. Of course there is a chance that it will become a "get everything from running piss-easy instanced dungeons", but one can hope.

On the Albion Online islands you can build houses. They have two purposes. At first, you can set it your home and you can resurrect here. You can type /suicide anywhere to resurrect in your home. You can also hire novice laborers:

Laborers give a little boost to gathering, monster killing and weapon/armor crafting. It's not life or death, so one can ignore it, but there is no reason to if his main activity is the above.

The number of laborers and furniture in a house depends on its level, but maxes out at 3 and 14. Further levels are useful to allow higher level of furniture, since a T6 bed needs a T6 house. Laborers with low happiness perform bad, they need one bed each and a table for everyone. They also receive happiness from trophies placed in the house. On the picture you can see a T7 laborer who only got T5 bed and table, since my home is T5:

To send them to work, you need blueprints called "journals". You can buy empty journals from them on their "journal" tab. They sell two types in all tiers up to their current tier (so T3 laborer sells T2 and T3 journals). One journal is "Generalist", you can fill it by getting fame doing absolutely anything. The amount of fame needed depends on the tier of the journal:

You then give the journal to the worker, who will spend 22 hours bringing back a trophy with the tier matching the journal, with chance depending on his tier and his happiness:

These trophies can be placed to the house for more happiness. Since everyone with laborers can make them, they are nearly worthless. The real reward comes from using specialist journals. The stonecutter has stonecutter journal, the mercenary has mercenary journal, and so on. You can fill these journals getting fame matching the activity and tier. So to fill a T4 stonecutter journal, you must gather T5 stone. If you use the filled T5 stonecutter journal, you'll get some T5 stone. The crafters need proper tier items crafted for their specialists journals and return refined materials (stone blocks, planks). The mercenary needs killing monsters and give you silver. There are no books for fame coming from processing (logs to planks for example) or farming (on your island). So if you do these, you have no point having laborers. Trading generates no fame, so obviously not laborer-friendly. I won't bother with them after release.


Anonymous said...

I still have that 1 question. Silver and gold comes in to economy, how it will get out there? What are the major gold and silver sinking holes?

Zoltán Darabos said...

Silver: Repair, fast travel in gear, seeds/animals, personal/guild island upgrades, ah fee.
Gold: subscribtion and vanity shop