I wrote how the desperate act of the Evil Imperium to demoralize MoA was nothing but little annoyance to those who make statistics. Well, I make statistics and I was annoyed. If I exclude it by being obvious troll, I could exclude a bunch of CFC kills too. And some idiot MoA losing freighters. And... it's a slippery slope. However I can't just leave it there either. But I've found the solution. Instead of looking for the alliance, I look for its pilots. This way the Revenant ruins the killboard of only one "MoA pilot", the rest are unaffected. To test this, I ran the new statistics on the old February+March data. April+May will come soon.
This is the performance of the MoA pilots against the Evil Imperium. Kills and losses are de-inflated, so if a pilot got 10% damage on a 300M AFK Ishtar, he gets 30M booked. Only damage done to and losses from the Evil Imperium are listed. The table below lists the top pilots of MoA, sorted by damage done.
It's hard to be not amazed. Out of 100 pilots only 4 had bad and 2 neutral killboard ratios. The majority of the MoA pilots have very green killboard. Having 90%+ de-inflated killboard ratio in nullsec is probably the hardest thing to achieve and dozens of MoA pilots did that! This is the first time I use the term "Elite PvP", without irony. As a bonus, even the "everyone else" group is in the green, so I didn't cherry-pick a few good pilots from a sea of bad, but a few excellent ones from the sea of goods.
This statistics is also a great example for what I wrote about members and power. MoA has 1282 members, but the top 100 (8% of the members) caused 77% of the damage to the minions of Evil. So MoA can "failcascade", losing hundreds of missioners without losing any combat performance.
PS: totally unrelated giga-moron. Why would anyone fit this thing?
This is the performance of the MoA pilots against the Evil Imperium. Kills and losses are de-inflated, so if a pilot got 10% damage on a 300M AFK Ishtar, he gets 30M booked. Only damage done to and losses from the Evil Imperium are listed. The table below lists the top pilots of MoA, sorted by damage done.
# | Pilot Name | M to Imp | M by Imp | Ratio | Top kills | Top losses |
1 | Erebus SilentKill | 10993 | 2049 | 84% | 2485M, 1531M, 734M, 285M, 271M, | 238M, 221M, 218M, 100M, 94M, |
2 | rsantos | 7903 | 1478 | 84% | 761M, 309M, 277M, 255M, 253M, | 169M, 153M, 97M, 97M, 93M, |
3 | Guillejejeje XDD | 7132 | 1283 | 85% | 621M, 398M, 382M, 361M, 341M, | 95M, 93M, 93M, 88M, 86M, |
4 | Samael Curtis | 6603 | 1658 | 80% | 701M, 440M, 261M, 233M, 233M, | 84M, 81M, 79M, 78M, 76M, |
5 | gib5on | 6510 | 1820 | 78% | 1425M, 606M, 426M, 184M, 178M, | 197M, 195M, 189M, 170M, 169M, |
6 | Maurice Bourdon | 6366 | 725 | 90% | 2549M, 725M, 368M, 190M, 134M, | 180M, 163M, 85M, 51M, 38M, |
7 | TIRANOSSAUROS | 6261 | 849 | 88% | 620M, 455M, 281M, 281M, 264M, | 215M, 172M, 114M, 105M, 99M, |
8 | Atreon Sek'Hyren | 5595 | 1067 | 84% | 969M, 488M, 390M, 346M, 226M, | 311M, 223M, 196M, 94M, 75M, |
9 | Eridon Hermetz | 5512 | 2984 | 65% | 823M, 547M, 358M, 315M, 300M, | 2602M, 207M, 132M, 43M, |
10 | Hemmo Paskiainen | 5343 | 0 | 100% | 637M, 432M, 361M, 325M, 260M, | |
11 | DuCkie101 | 5230 | 1085 | 83% | 1046M, 389M, 287M, 241M, 190M, | 383M, 297M, 104M, 97M, 85M, |
12 | Kauker | 5216 | 1419 | 79% | 570M, 490M, 359M, 277M, 218M, | 457M, 376M, 263M, 196M, 120M, |
13 | Kinis Deren | 4760 | 557 | 90% | 642M, 200M, 171M, 158M, 138M, | 183M, 163M, 37M, 34M, 33M, |
14 | Neok1337 | 4712 | 1497 | 76% | 298M, 283M, 159M, 152M, 146M, | 840M, 295M, 122M, 99M, 42M, |
15 | PiXEL UA | 4154 | 6073 | 41% | 558M, 377M, 359M, 235M, 232M, | 2095M, 1164M, 809M, 641M, 635M, |
16 | Vizant | 4131 | 1459 | 74% | 461M, 455M, 252M, 163M, 158M, | 267M, 264M, 152M, 96M, 95M, |
17 | Ransu Asanari | 4100 | 356 | 92% | 918M, 345M, 338M, 190M, 124M, | 124M, 68M, 40M, 38M, 20M, |
18 | Gen Eve | 4076 | 301 | 93% | 489M, 217M, 214M, 192M, 126M, | 34M, 34M, 33M, 33M, 33M, |
19 | Elgwapo | 4044 | 681 | 86% | 286M, 277M, 244M, 222M, 159M, | 120M, 116M, 103M, 101M, 76M, |
20 | Death Trapp | 4030 | 228 | 95% | 847M, 615M, 237M, 150M, 130M, | 48M, 35M, 30M, 27M, 22M, |
21 | xXCojakXx | 3933 | 575 | 87% | 508M, 166M, 135M, 118M, 83M, | 153M, 84M, 72M, 57M, 39M, |
22 | Tocan Netrow | 3877 | 1840 | 68% | 1045M, 377M, 333M, 277M, 213M, | 828M, 380M, 261M, 227M, 75M, |
23 | Dave911 | 3866 | 256 | 94% | 601M, 231M, 166M, 143M, 135M, | 44M, 41M, 39M, 35M, 30M, |
24 | Zefirnii Koks | 3806 | 1654 | 70% | 320M, 242M, 217M, 190M, 175M, | 268M, 229M, 158M, 145M, 93M, |
25 | MASSADEATH | 3737 | 1526 | 71% | 310M, 270M, 142M, 122M, 105M, | 963M, 110M, 75M, 63M, 54M, |
26 | Jizzmaster Mckenzie | 3674 | 4799 | 43% | 1156M, 354M, 169M, 116M, 100M, | 806M, 787M, 777M, 554M, 290M, |
27 | h4x0r84 | 3565 | 1061 | 77% | 253M, 245M, 99M, 95M, 84M, | 203M, 96M, 63M, 63M, 63M, |
28 | Sir Rexor | 3503 | 613 | 85% | 315M, 235M, 162M, 93M, 85M, | 89M, 77M, 77M, 76M, 66M, |
29 | bonkerss | 3367 | 462 | 88% | 519M, 412M, 108M, 93M, 82M, | 219M, 45M, 34M, 33M, 33M, |
30 | Furiae Kaisang | 3338 | 1028 | 76% | 277M, 226M, 189M, 176M, 173M, | 330M, 79M, 78M, 74M, 67M, |
31 | Hugo Stiglitz01 | 3301 | 557 | 86% | 259M, 258M, 160M, 118M, 95M, | 35M, 34M, 32M, 32M, 30M, |
32 | Lupus Aurelius | 3138 | 31 | 99% | 606M, 279M, 197M, 171M, 167M, | 31M, |
33 | Johnny Tengu | 3115 | 1376 | 69% | 526M, 447M, 373M, 342M, 208M, | 356M, 217M, 208M, 191M, 95M, |
34 | fihs shark | 3061 | 628 | 83% | 588M, 553M, 249M, 115M, 106M, | 137M, 84M, 83M, 40M, 36M, |
35 | Komiser Kemal | 2979 | 436 | 87% | 237M, 163M, 162M, 122M, 112M, | 336M, 39M, 31M, 30M, |
36 | Renwall Stoneheart | 2875 | 285 | 91% | 182M, 143M, 142M, 113M, 109M, | 247M, 37M, |
37 | Torch Toomb | 2749 | 335 | 89% | 927M, 183M, 154M, 120M, 113M, | 54M, 53M, 49M, 43M, 35M, |
38 | Rogueweapon | 2717 | 246 | 92% | 167M, 166M, 114M, 109M, 97M, | 59M, 57M, 33M, 31M, 28M, |
39 | VTyx Soul | 2629 | 242 | 92% | 152M, 149M, 132M, 88M, 81M, | 189M, 41M, 13M, |
40 | antip Soikutsu | 2615 | 1003 | 72% | 351M, 254M, 237M, 150M, 111M, | 236M, 210M, 203M, 73M, 71M, |
41 | Reginald Shadowsmurf | 2527 | 62 | 98% | 575M, 510M, 326M, 258M, 197M, | 33M, 29M, |
42 | Elana Su | 2508 | 1006 | 71% | 227M, 160M, 88M, 69M, 69M, | 161M, 91M, 88M, 85M, 83M, |
43 | Fragwit | 2291 | 195 | 92% | 475M, 185M, 177M, 171M, 146M, | 59M, 59M, 46M, 31M, |
44 | Delnar Katuivo | 2282 | 264 | 90% | 242M, 234M, 121M, 118M, 115M, | 101M, 49M, 47M, 35M, 33M, |
45 | Corey Edward | 2278 | 952 | 71% | 194M, 113M, 108M, 108M, 107M, | 232M, 190M, 108M, 107M, 92M, |
46 | Allucination | 2232 | 157 | 93% | 244M, 224M, 204M, 156M, 146M, | 60M, 38M, 32M, 27M, |
47 | El comepiedras Jastaspista | 2210 | 645 | 77% | 352M, 280M, 215M, 147M, 84M, | 137M, 135M, 128M, 91M, 80M, |
48 | Jaedes | 2160 | 777 | 74% | 249M, 113M, 92M, 85M, 84M, | 233M, 88M, 74M, 69M, 65M, |
49 | Percival79 | 2108 | 364 | 85% | 285M, 201M, 145M, 133M, 114M, | 65M, 61M, 58M, 41M, 40M, |
50 | Balalaika 3struna | 2073 | 570 | 78% | 640M, 194M, 194M, 103M, 95M, | 179M, 151M, 122M, 92M, 24M, |
51 | Sergei Veydin | 2042 | 531 | 79% | 254M, 243M, 214M, 106M, 95M, | 68M, 66M, 35M, 33M, 33M, |
52 | Kellen Galvin | 1988 | 72 | 96% | 175M, 113M, 90M, 84M, 79M, | 22M, 21M, 21M, |
53 | Dieter Rams | 1965 | 2906 | 40% | 326M, 128M, 115M, 112M, 94M, | 1678M, 821M, 165M, 44M, 35M, |
54 | 159Pinky | 1948 | 1 | 100% | 378M, 245M, 147M, 124M, 93M, | |
55 | Safour | 1919 | 861 | 69% | 288M, 184M, 118M, 110M, 100M, | 244M, 217M, 45M, 39M, 39M, |
56 | Nevil Kincade | 1881 | 85 | 96% | 443M, 239M, 183M, 151M, 129M, | 47M, 32M, |
57 | FieryCorn | 1846 | 562 | 77% | 155M, 93M, 69M, 64M, 54M, | 79M, 37M, 35M, 35M, 32M, |
58 | stunkerd II | 1830 | 789 | 70% | 533M, 273M, 150M, 128M, 124M, | 251M, 176M, 104M, 67M, 66M, |
59 | Cognac | 1801 | 540 | 77% | 463M, 135M, 110M, 76M, 67M, | 230M, 219M, 48M, 33M, 11M, |
60 | Leaf Blossom | 1782 | 72 | 96% | 547M, 87M, 81M, 75M, 72M, | 45M, 12M, 10M, |
61 | Kayi Brixius | 1737 | 432 | 80% | 236M, 205M, 195M, 124M, 70M, | 217M, 39M, 39M, 39M, 29M, |
62 | xBRANEx | 1701 | 634 | 73% | 171M, 121M, 92M, 89M, 82M, | 219M, 186M, 128M, 42M, 38M, |
63 | Nicholass Charante | 1700 | 432 | 80% | 426M, 312M, 223M, 189M, 111M, | 114M, 63M, 59M, 55M, 52M, |
64 | Paul Kevin-Short | 1668 | 961 | 63% | 108M, 63M, 59M, 58M, 47M, | 220M, 213M, 213M, 78M, 38M, |
65 | 46khz Walang | 1647 | 586 | 74% | 287M, 138M, 136M, 115M, 88M, | 219M, 78M, 43M, 39M, 38M, |
66 | Seiver Gennarr | 1632 | 0 | 100% | 318M, 239M, 237M, 230M, 177M, | |
67 | forgottenone Udan | 1535 | 678 | 69% | 214M, 95M, 73M, 72M, 66M, | 202M, 87M, 37M, 36M, 33M, |
68 | Jokelerie | 1518 | 170 | 90% | 172M, 106M, 91M, 85M, 80M, | 65M, 39M, 38M, 18M, 10M, |
69 | ooma | 1485 | 137 | 92% | 277M, 199M, 138M, 130M, 96M, | 137M, |
70 | Gaizka Alud | 1466 | 372 | 80% | 128M, 111M, 95M, 81M, 80M, | 186M, 75M, 39M, 34M, 20M, |
71 | Dhamon Audanie | 1421 | 338 | 81% | 123M, 95M, 73M, 65M, 49M, | 47M, 45M, 45M, 35M, 32M, |
72 | JAY WRIGHT | 1417 | 142 | 91% | 67M, 60M, 59M, 55M, 53M, | 38M, 31M, 31M, 18M, 13M, |
73 | Undertovv | 1414 | 0 | 100% | 322M, 258M, 114M, 104M, 96M, | |
74 | dMbN3wB | 1386 | 301 | 82% | 221M, 142M, 116M, 57M, 50M, | 37M, 33M, 32M, 31M, 30M, |
75 | Major Snafu | 1350 | 483 | 74% | 347M, 142M, 137M, 116M, 102M, | 229M, 39M, 38M, 36M, 36M, |
76 | leothegraywolf | 1295 | 346 | 79% | 185M, 176M, 130M, 93M, 83M, | 90M, 73M, 36M, 32M, 31M, |
77 | DanDare420 | 1295 | 76 | 94% | 185M, 167M, 85M, 73M, 59M, | 29M, 26M, 11M, 10M, |
78 | Luhter Thurston | 1278 | 1248 | 51% | 159M, 90M, 56M, 54M, 50M, | 213M, 197M, 101M, 93M, 77M, |
79 | Gumby Taron | 1250 | 545 | 70% | 159M, 115M, 107M, 75M, 70M, | 343M, 31M, 30M, 29M, 28M, |
80 | Nodire Hermetz | 1226 | 135 | 90% | 150M, 136M, 125M, 109M, 93M, | 40M, 37M, 34M, 24M, |
81 | Andrus Harnold | 1215 | 384 | 76% | 380M, 343M, 79M, 36M, 35M, | 69M, 27M, 17M, 17M, 17M, |
82 | August Hayek | 1213 | 52 | 96% | 161M, 155M, 148M, 113M, 64M, | 39M, 12M, |
83 | Akballah Kassan | 1205 | 265 | 82% | 107M, 67M, 64M, 62M, 50M, | 45M, 35M, 31M, 29M, 27M, |
84 | Whisperen | 1195 | 133 | 90% | 215M, 166M, 107M, 85M, 74M, | 73M, 61M, |
85 | Angloital | 1167 | 88 | 93% | 197M, 76M, 66M, 64M, 50M, | 36M, 36M, 15M, |
86 | Athalwolf | 1149 | 306 | 79% | 81M, 81M, 60M, 58M, 56M, | 131M, 45M, 38M, 38M, 29M, |
87 | Castiel Visage | 1138 | 544 | 68% | 286M, 238M, 179M, 119M, 110M, | 468M, 27M, 20M, 18M, 11M, |
88 | Runcible Spo0n | 1126 | 228 | 83% | 256M, 98M, 88M, 85M, 79M, | 63M, 35M, 35M, 33M, 31M, |
89 | Veronica Nalelmir | 1103 | 89 | 93% | 330M, 99M, 75M, 73M, 69M, | 45M, 31M, |
90 | Ixtisy | 1083 | 136 | 89% | 260M, 111M, 89M, 67M, 48M, | 47M, 39M, 38M, 12M, |
91 | Trounced | 1067 | 86 | 93% | 287M, 211M, 156M, 104M, 38M, | 57M, 30M, |
92 | Jon Eriker | 1063 | 465 | 70% | 422M, 244M, 63M, 38M, 30M, | 212M, 193M, 35M, 14M, 11M, |
93 | Satek Oreye | 1063 | 260 | 80% | 667M, 47M, 46M, 45M, 29M, | 104M, 52M, 33M, 28M, 17M, |
94 | Eos Canon | 1062 | 90 | 92% | 230M, 184M, 81M, 80M, 71M, | 47M, 17M, 17M, |
95 | Ed Hubble | 1054 | 136 | 89% | 84M, 64M, 64M, 58M, 55M, | 42M, 40M, 34M, 20M, |
96 | Madam Reason | 1041 | 66 | 94% | 651M, 63M, 51M, 49M, 47M, | 34M, 33M, |
97 | The BIind | 1039 | 0 | 100% | 634M, 217M, 65M, 64M, 31M, | |
98 | Daegara Odenson | 1027 | 997 | 51% | 150M, 111M, 101M, 54M, 53M, | 379M, 208M, 190M, 91M, 91M, |
99 | lockghar | 1019 | 255 | 80% | 113M, 89M, 73M, 71M, 68M, | 183M, 42M, 30M, |
100 | Rastlor | 1005 | 1362 | 42% | 894M, 65M, 41M, | 753M, 525M, 38M, 38M, |
101 | Everyone else | 81203 | 59360 | 58% | ||
102 | Total | 352843 | 131250 | 73% |
It's hard to be not amazed. Out of 100 pilots only 4 had bad and 2 neutral killboard ratios. The majority of the MoA pilots have very green killboard. Having 90%+ de-inflated killboard ratio in nullsec is probably the hardest thing to achieve and dozens of MoA pilots did that! This is the first time I use the term "Elite PvP", without irony. As a bonus, even the "everyone else" group is in the green, so I didn't cherry-pick a few good pilots from a sea of bad, but a few excellent ones from the sea of goods.
This statistics is also a great example for what I wrote about members and power. MoA has 1282 members, but the top 100 (8% of the members) caused 77% of the damage to the minions of Evil. So MoA can "failcascade", losing hundreds of missioners without losing any combat performance.
PS: totally unrelated giga-moron. Why would anyone fit this thing?
14 comments:
Because it's an incursion ship, and that's apparently how that incursion group fits their Machariels. He can obviously afford it - and probably was able to afford to replace the parts that didn't drop.
Do I think it's stupidly excessive? Yup. But then, I'm not above splitting the take from an incursion site with the max number of people involved. He and his group are maximizing their individual isk/hr, like good little Randians.
You took the top pilots, of course the ratios will be higher! That doesn't mean that the typical behaviour. Worse still the top pilots aren't even the best because they tend to be pilots who have just got lucky high value kills. Take the first player, he's got 4b from 2 pods he killed, likely in fights where other people were scoring real kills while he was friglolling. He just happens to target faster than them so gets fist shot at the pod.
I also have to question your methods. The second player shows a 761m kill, yet 30% of that kill was a NPC. Why is that not dewhored, since that's also inflating their kills values by damage they did not do. For example, if you show up as a billion isk battleship is in hull and you one-shot the rest of it, is that really deserving of the full kill value as points?
That's still over 300 hours of incursion running to pay for that fit assuming a generous 150m/hr in income. He'd be better off going for less bling and investing the difference. Assuming his goal is making ISK and not making the most expensive incursion boat he can get.
NPC contribution is removed from player kills, since it's reasonable to assume that the ratter wouldn't die to the rat without the player arriving, so the player is 100% responsible for the kill.
"NPC contribution is removed from player kills, since it's reasonable to assume that the ratter wouldn't die to the rat without the player arriving, so the player is 100% responsible for the kill."
In the same way though a ship is unlikely to die without a tackler stopping him getting away, so why do they not get 100% of the kill? Seems to me that giving them full credit when they are just finishing off an already damaged ship, often tackled by the NPCs too which stops them running in the first place is just a way to mean that killing a ratter makes someone look like a better PvPer than someone who kills an actual PvPer.
If multiple players are on the kill, they all get credited. The kill must be distributed among the participants to avoid inflation, there is no "fair" method to do it, all distributions are arbitrary.
There is a simple reason to treat NPCs differently than players: ratters massacre NPCs in insane number. While ratting losses happen, in 99.9% of such "battles", the player wins. So when the ratter dies, it's reasonable to attribute this to the attacking PvP-er, and not the rats, even when their contribution is obvious (the ratter wouldn't even been there if the rats don't show up). Also, the rats often have extreme damage done, since they were shooting an active tanked ratter for hours before the PvP-er shown up.
small gang podpolice in larger fights (those in <30% TiDi that light up in the hourly metric of the map statistics). try to kill all the pods loot carrier wrecks for the chance of officer/deadspace modules. With some luck you have some shiny kills and some billions worth in you cargo.
I can't say that it is elite pvp. I did it because I didn't know that spheres and scrams are different effects .. so I thought my interceptor was fully warpscramble immune, otherwise I wouldn't have dared to go to a large fight. I got some good loot out of it and have enough ISK for my humble EVE needs.
> MoA has 1282 members, but the top 100 (8% of the members) caused 77% of the damage to the minions of Evil. So MoA can "failcascade", losing hundreds of missioners without losing any combat performance.
There's some flaw to this statement, though. The most active members are boosted by having those less active members along. Notice how even among these "top 100" members, many of their top kills are contributions to "large fleet" kills / mostly blops drops. If, say, the pilots in spot 101-200 were to leave the alliance and go highsec missioning, these top 100 pilots would lose a lot of effectiveness by not being able to take on as large targets, as big fleets, etc, simply because they don't have as much backup and as many members available.
@Anon, Gevlon is right in that there is no fair distribution. By some right, all kills of a fleet should be attributed to the FC because they're making the call to be at that place at that time. Another could say, whoever lands initial tackle deserves the entire kill, because the ship would probably have gotten away otherwise. Another approach is to let damage dealt determine kill contribution, as Goblin does. None of these methods is wrong, they all have their merits, and this one has a nice way of at least letting a high ranking correlate at least moderately with activity levels.
There are of course other methods as well - and I'm sure he's open to suggestions if you suggest another distribution method and argue decently for why it's a good metric. But this one fulfills the task set before it acceptably, while also being easy to process and show, and algorithmically simple.
I'd really exclude Pixel UA from that stats. He pilots expensive and untested fits a lot. To be honest he is one of the few pilots who deserves to be called "elite pvp" and "balls of steel" while others being mostly gatecampers/stealthbombers/frigllolers/f1 monkeys.
So clicking through the pilots you had chosens' killboards I realized why they are so effecient. All the top kills for each pilot were all ships that had numerous bombers involved. Of course their killboard will be green, they hot drop countless ratting/hauling victims fitting with expensive hulls/cargo. If they lose something it's not a big loss seeing as that they are in bombers.
My question is: What exactly is so elite pvp about right clicking a blackops - jumping through - then pressing F1 ?
I don't get it. Why not just have NPC damage the equivalent of "nobody". So if Player A did 50%, player B did 20% and an NPC did 30% on a 1b kill they get the following distribution:
A: 500m
B: 200m
As you are doing it currently, a PvPer fighting a PvPer shows as worse at PvP than someone killing a ratter. Surely you must be able to tell that's broken? Technically speaking, pod kill values should actually be added to the associated ship kill where available and the damage for both ship and pod should be used to distribute the total value of both kills too. Otherwise you are giving more credit to players who sit there shooting pods rather than actually fighting. That's why a lot of decent PvP groups ignore pod kills when looking at rewarding members.
"Also, the rats often have extreme damage done, since they were shooting an active tanked ratter for hours before the PvP-er shown up."
That's not how damage works, otherwise rats would be getting 99% of damage in nearly all cases. The damage distribution shows is what damage they did that contributed to the actual whole kill.
If multiple players are on the kill, they all get credited. The kill must be distributed among the participants to avoid inflation, there is no "fair" method to do it, all distributions are arbitrary.
Arbitrary is fine, so long as you're consistent. If everyone can be assured the data they're looking at has all had the same processes applied, then they can be sure that that within the data set, all relationships are reasonably accurate. There are a lot of different ways you could parse a kill: highest damage, giving tackle a specific weight, etc. They all have their downsides.
Highest damage inflicted ignores contributions in non-damaging ways: tackle, target painting, possibly logi keeping the dps ships alive, etc.
Weighting for tackle/support only works when the tackle or support appear as such - if a huginn paints and webs a target, he's definitely making it much easier for everyone else to apply damage. But if he also fires some missiles into its hull, he's going to show up as 'shot missiles at it' on the killmail. Any tackle that applies damage will show up as damage application. A sabre who bubbles a target that never even tries to go into warp (because he knows he's bubbled) won't show up, just like Logistics ships tend to never show up at all, despite (especially in small gang work) often being the only reason anything lives long enough to get kills.
Gevlon has his methodology, and questioning the method is perfectly reasonable. Questioning or even outright disputing his conclusions is also totally reasonable. But he's consistent in how he filters the data. The results he presents are reliable within the context of their relationship with one another. Will there be edge cases and outliers? Of course. There always are. In the bigger picture, they amount to statistical noise, nothing more.
Here here! The guy that killed the 700 mil Isthar!
A ratter sits in a plex tanking it soaking 90K damage doing just fine, I show up and do 10K damage to kill him. why should I be rewarded 10%.
Rats switch aggro to me most of the times anyway!
FYI Burn Amarr was recently announced and scheduled.
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