Greedy Goblin

Saturday, June 20, 2015

Burn Amarr failure (updated at downtime)

It's impossible to call Burn Amarr anything but a failure. While the first day passed, the amount of dead vessels is just appealing. The Amarr system toplist has the following kills:
  1. 6.8B, triple antitanked Anshar
  2. 6.4B, double-antitanked Ark
  3. 5.6B, unfit Orca
  4. 3.2B, triple antitanked Charon
  5. 2.6B, triple-antitanked charon
  6. Unrelated
  7. 2.3B, well-tanked Obelisk
  8. 2.0B, 1x antitanked Charon
  9. 1.9B, triple-antitanked Charon
  10. Unrelated
  11. 1.6B, triple-antitanked Charon
  12. 1.6B, triple-antitanked Charon
  13. 1.5B, triple-antitanked Obelisk
  14. 1.5B, 5X antitanked + DCII Bowhead
  15. Unrelated (got into limited engagement)
  16. 1.3B, Badfit Orca
  17. Update: 1.3B, untanked Obelisk
  18. Everything below are unrelated
Update: Goons claim that they kill lots of freighters on the neighboring systems. Let's see Ashab toplist
  1. Unrelated
  2. Unrelated
  3. 3.3B, untanked Obelisk
  4. Unrelated
  5. 1.4B, triple-antitanked Obelisk
  6. Unrelated
  7. 1.3B, 1x antitanked Obelisk
  8. 1.2B antitanked Orca
  9. Unrelated
  10. 1B antitanked Orca
  11. 0.8B antitanked Orca
  12. The ones below are all unrelated
In Bhizheba I found one 1.7B antitanked Obelisk, in Sarum Prime a 2.7B tanked! Fenrir, an 1.5B triple-antitanked Fenrir and an 1.4B triple-antitanked Charon. In Hedion a 2.3B triple-antitanked Providence. In Irnin, nothing. In Kor-Azor Prime nothing.

All together 54B, at the end of the first day (downtime) If they want to surpass last Burn Jita with this performance, they have to continue this "event" for 11 days.

The problem isn't lack of targets. If you read the list again, you see that only one of the killed vessels had tank. While I'll be the first to cry "morons", we can't say that 95% of the haulers are morons. Goons simply let tanked vessels pass (or lacked the bumper-number to keep them). I went so far to announce incoming freighters by type, gate and pilot name on local and demanding Goons to do something about it, and they didn't. Or if they attacked once and failed, they let it go and never tried second time. Remember the Rhea from yesterday! There was also an Ark in USTZ that turned into utter comedy. They miswarped on it 3 times, each time out of range, a dozen of them went GCC (half of them on my battleship), the rest of them warped off. On the 4th warpin they all opened fire and managed to push the Ark into 90% armor.

The problem is obviously too low participation, skill and preparation. The kills above have 100-120 killers on them, which is pretty low if you only use Catalysts in an 1.0 system. Most of the local channel talkers were from Karmafleet, which explains the comedy Ark and the lack of attempts on anything with tank. They needed either a full fleet (full of pilots who actually fly, not warm bodies AFK or lost somewhere) or skilled gankers who don't open fire from 8km or can fly Arty Trasher or money (and SP) to bring Tornadoes.

It seems, that the "Goon spirit" is lost on the Imperium. They rather ratted in Deklein (check NPC kill chart) than "harvest pubbie tears". Only the small Miniluv squad and a bunch of enthusiastic, but rather useless newbies shown up.

To save face, they fleetwarped all the way to Niarja to kill something with this fleet, which have 3 problems:
  1. If you gank in Niarja, why call it "Burn Amarr" instead of "ordinary day in Niarja"?
  2. Travelling 4 jumps for a gank is dumb. They should rebase to Madirmilire.
  3. Less expensive haulers died yesterday than on an average weekday, so it should be called "slow day in Niarja" event.
Pathetic.

21 comments:

Jon said...

It's likely that Burn Amarr will be lower than Jita, but you are forgettign a few things.
1. Burn Jita last year ran for mor than just the weekend
2. Burn Amarr (like burn Jita) is not limited to Amarr, there are kills in teh surrounding systems.
3. As we progress into the weekend, kills should pick up.

As for that ark, that was down the the game. For some reason when warping in to the fleet members near the ark, we were being dropped out of warp 20km away. There's nothing that can be done if the server won;t let you arrive at the target.

Gevlon said...

@Jon:
Last Burn Jita the first day was the bloodiest and it was downhill from there. While I can't see into the future, I don't see reason why would numbers go up this time.

The 20km landing had nothing to do with the server. Your Bumpers were dumb and bumped it too fast, didn't stop bumping when the gank fleet was warping in. My battleship goes with 1020m/s and often couldn't keep up with that Ark and got out of repping range.

Anonymous said...

The event isn't about how an isk war, it's about having fun and killing anything including all the small shit. If the people who are taking part (on both sides) are enjoying playing the game it is a success.

Gevlon said...

Dancing on the mailbox naked is so much fun lolololol!

Pathetic

Anonymous said...

If they can't even warp now,what will happen to them when the fleet warp changes hit?

Gevlon said...

Unaffected. Fleets can still warp to members.

Jon said...

Well we'll have to wait for the proper damage stats to come out of this one. You're are limited to the Amarr system, which is going to be less naturally compared to Jita. Much of the ganking is done in the pipe.

"The 20km landing had nothing to do with the server. Your Bumpers were dumb and bumped it too fast, didn't stop bumping when the gank fleet was warping in."
They really weren't. I had an alt on grid and there were times we warped and my stationary alt remained at the same range but my ganker along with the fleet arrived ore than 20km away.

Rob Kaichin said...

They're only unaffected if they replace every step where they walk to a bookmark with a fleet member. I'll break down the steps now, as I understand them.

1) Reach a critical mass of catalysts/brutix/talos. FC commands them to undock.

2) FC fleetwarps to a insta-undock BM.

3) FC bounces the fleet around the system to avoid faction police.

4) FC warps them to fleet members on top of the ganked freighter.

5) *Boom* or Bust.

Now, if 'anti-gank' players can scan down the pilots replacing the bookmarks, there are many more opportunities to interfere with the gank fleets. Getting spies on the inside to recognise FC characters would be doubly useful. It even fits with the RP aspects. Would 'police' really care about getting the small stuff, if they can catch and cripple the whole fleet?

There are ways around it, naturally. but hopefully those can be eliminated.

Rob K.

Anonymous said...

How can it be a failure if I get paid 20m ISK for each and every Catalyst, which I get handed to me for free, I blow up while having fun? By the end of the event I'll have blown up enough Catalysts to be able to buy another PLEX. OP success I'd say!

Oh, and a massive thank you to all the "anti-gankers" who provide us with the Pod Express service. You help us greatly with cutting down on travel time which increases available prep time. You are the best :)

Gevlon said...

If you make money from the Goon war chest, good for you. But it's a loss to the alliance, since they get nothing in return. No (in)fame, no good killboard, no market manipulation, no nothing.

Anonymous said...

"If you make money from the Goon war chest, good for you. But it's a loss to the alliance, since they get nothing in return. No (in)fame, no good killboard, no market manipulation, no nothing."
We're actually already way in profit from loot. Also, there's always market manipulation.

Anonymous said...

@Gevlon we the players have fun, what else does a alliance need then entertained members?

Gevlon said...

Hard to make profit from the loot when there is no loot.

Hard to make market manipulation when the market is unaffected.

Anonymous said...

so you say goons do only thing when they make a profit?

Anonymous said...

There is loot, check the killboards. As long as a freighter gank on average drops more than about 300m, we're quids in. And that's only if we're burning full fleets for a gank, which we aren't.

As for market manipulation, there's always an effect on the market, you just have to know where to look for it and prep way in advance.

Anonymous said...

"The kills above have 100-120 killers on them, which is pretty low if you only use Catalysts in an 1.0 system."

When things were really churning, the fleets were having 2 wings gank while the other 2 waited out timers for the next kill (or be ready to backup in case of a flub). The fleet I was on, at least, was pretty nearly full.

Anonymous said...

so you say goons do only thing when they make a profit?
Yes they do! Or start alpha tanked ships. ANY ships not just haulers. how about a haulgu kill? too expensive? Ohh wait goons are too few and don't care.

Only idiots die. The same idiots who .01 orders. Nice try convincing. My amarr business is only affected by a bit of tidi nothing more. thanks for trying tho. If you want impact try ice interdiction again.

Anonymous said...

"How can it be a failure if I get paid 20m ISK for each and every Catalyst, which I get handed to me for free, I blow up while having fun? By the end of the event I'll have blown up enough Catalysts to be able to buy another PLEX. OP success I'd say!"

"There is loot, check the killboards. As long as a freighter gank on average drops more than about 300m, we're quids in. And that's only if we're burning full fleets for a gank, which we aren't."

Minus the cost+incentives you need 2-3bil in drops to break even on most of the freighter ganks. Done right with everyone working for free, most of these failures would still take in less than 1mil per a pilot in profit. A SoE mission interdiction would have earned more and sent a strong message.

I guess you guys are having fun, at least you still have that as a consolation prize.

Anonymous said...

>140b isk destroyed in freighters/jf/industrials is a total failure in the first day :D

http://evenews24.com/2015/06/20/burn-amarr-day-1-concludes/



good numbers so far, that it is only amarr region and not jita :)
but you will proove that it is failure

Anonymous said...

"Minus the cost+incentives you need 2-3bil in drops to break even on most of the freighter ganks. Done right with everyone working for free, most of these failures would still take in less than 1mil per a pilot in profit. A SoE mission interdiction would have earned more and sent a strong message.

I guess you guys are having fun, at least you still have that as a consolation prize."

oh yes, opportunity cost. we all could also work in reallife to and earn more money then it would get destroyed at all in eve. best is all eve players delete their accounts and go out in rl. cause opportunity cost...

really. this event is just great. without such things, eve would be total boring. and no other alliance is doing anything like this events.

Anonymous said...

As usual, Gevlon can't comprehend things that fall outside of a simple black and white situation. I had the pleasure of some discussions on the TEST forums back in the day, and some aspects of why people do things seem to be alien....

As much as kill board stats, income, etc, etc are all well and good, but there is a fun and Enjoyment aspect that is not being considered here.

It's not about the ISK, it's about sending a message. LOL

Cinomed