Greedy Goblin

Monday, May 25, 2015

For the Empress! (part 2)

As I mentioned in part 1, you can do lot of things to ruin "Burn Amarr" for the evil Goons. Now I outline the most effective strategy against them.

In last year Burn Jita they failed surprising amount of times to kill the target freighter on the first run. It's partially because it's impossible to know the EHP of the freighters as they are heavily reliant on skillpoints, partially because of lag and messups. But the real reason is that freighters and especially JFs have lot of EHP and in a 0.9 system you have little damage due to the short time before Concord arrives. It's hard to get large enough fleets, so the FC can wait more, making everyone bored or undock whatever he has and hope for the best. The latter often leads to freighters surviving in low hull. These cases the bumpers keep it tackled and after GCC is up, they finish it.

However it takes about 20 minutes (not counting TiDi) for a gank fleet consisting a ragtag crew to strike again. 15 mins GCC and 5 more before everyone is back at the keyboard and got a new ship. During that time you can repair the freighter, undoing the damage done last run. If reppers are doing well, Goons must kill the ship in one run or they did nothing. This slows down ganks extremely, since they must be absolutely sure that they have an overkilling fleet before undocking or they just provided fun to their enemies.

The simple way of doing it is any random repping ship. Even a logi frigate helps. If you want to participate fighting the Evil during Burn Amarr, you can get into a T1 logi cruiser in a few hours and make difference. I purposefully not post fitting, anything that is bonused for repping shield or armor is a great addition.

The bit more advanced method adresses the problem that most of the EHP of the freighters and jump freighters are in the hull, so repping only shield and armor will likely not save a freighter. It's still necessary, but not enough. If you see that freighters get their shield and armor up fast, but not their hull, you should switch to a hull repping ship. The problem is that no ship is bonused for hull repping, especially not logi ships. Remote hull reppers have extreme fitting and capacitor demands, so a you need to fit a large ship with cap rechargers to run them and keep very close to the freighter due to the low optimal. Not exactly the thing you'd want to fly during a gank campaign. Also, have you trained remote hull repping 5? I didn't think so. So you need a ship that is fast to avoid being warped on and ganked, have enough tank to survive long range trashers, while repping hull from distance, while cap stable. Oh, and if it's not too much to ask, some comedy value to mock Goons would be great too:

[Ishtar, AFK Gooner]
Damage Control II
1600mm Reinforced Steel Plates II
Prototype Armor Explosive Hardener I
Prototype Armor EM Hardener I
Energized Adaptive Nano Membrane II

10MN Afterburner II
Omnidirectional Tracking Link II, Optimal Range Script
Omnidirectional Tracking Link II, Optimal Range Script
Drone Navigation Computer II
Drone Navigation Computer II

Drone Link Augmentor I
[empty high slot]
[empty high slot]
[empty high slot]

Medium Drone Repair Augmentor I
Medium Drone Repair Augmentor I

Heavy Hull Maintenance Bot II x5

You have time to learn repair drone operation 5, that's not a long skill and an overall useful one. Don't forget to name your ship "AFK ratter" and do what a true Goon would: set a large orbit around the freighter, send drones, go AFK for 20 mins. If you are the only player in EVE who can't fly an Isthar in 2015, use a Domi.

If you have multiple pilots, trained in logistics skills, you can go wild. Use a hull repping battleship, captrading with a logistics ship. With a 100mn MWD the battleship will be fast enough to arrive fast to the freighter and stay close when bumped. The logi needs to keep orbit the battleship due to short cap transfer range. It's probably better to use a T1 logi to avoid losing a T2 to gankers. Depending on skills, you can run 2-3 large remote hull reppers while cap stable, being much more powerful than an AFK Istar. Of course you should have hull maintenace drones on both ships and also armor/shield repper on the leftover fitting of the logi.

Below you can see what I will bring:
A 5x T2 large repper (+4x T2 large drone) Typhoon, a Basilisk, a Guardian and an offgrid booster Astarte (acting as freighter on the picture). The logies captrade with each other and provide armor and shield reps to the freighter and enough cap to run the battleship.

Come! Let's give the minions of Evil a "Burn Amarr" worth remembering!

2 comments:

Anonymous said...

Hi Gevlon, not sure if you check messages on old blog posts, but this fit, believe it or not, with max skills is actually cap stable according to EFT (I was going to use it to repair my freighter at a POS if I ever had a gank attempt against me, but never actually had to use it) - 6-hull-repper battleship, by virtue of a cap recharge rate of ~11 seconds! :)

[Apocalypse, Apoc Hull Repper]
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II

Eutectic Compact Cap Recharger
[empty med slot]
[empty med slot]
[empty med slot]

Large Remote Hull Repairer II
Large Remote Hull Repairer II
Large Remote Hull Repairer II
Large Remote Hull Repairer II
Large Remote Hull Repairer II
Large Remote Hull Repairer II
[empty high slot]
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Gevlon said...

Yes it is cap stable. It's also repping at awesome rate.

Also it dies to 3 catalysts.