I talked about the non-guild PvP eh. No organized activity, no social chat, no nothing. Players practically playing a single-player game. It's not the only guild here. Only on alliance side, and only by the guild finder tool I found another dozen:
The fun thing: these guilds hold about 2x more players than all the raiding guilds from 6/7 HM to 1/7 normal combined on Ally-Agamaggan. Half of them has a guild master who haven't logged in for a month. Yet they are not dissolved.
I'm totally puzzled because of them. Why do anyone play in these things? What do the players want from the game who are rotting in these non-guilds. And above all: how much time does it take since they get totally bored with the game they don't play?
Blizzard made the guild changes because "WoW is more fun in a guild". However they failed to prevent the forming of such non-guilds. I'm sure that most of the players here are just newbies who lost without hope. They don't even see anyone doing something remotely interesting, so they get the impression is that this game is all about smashing 10 boars 10000 times. If these players could be directed into functioning guilds (even "we dance on the mailbox naked together" is considered functioning), they would have much more fun.
Don't say that "they choose to be here", because choice requires information. Without that, there is only guessing or betting. They may not even know that there are raids and rated bgs in WoW or they wrongfully assume that they are hopelessly unprepared for these and they are exclusive to a "no-lifer" elite, despite anyone who can do a Zandalari can also do the nerfed 4.0 stuff and rated BGs exist in the 800-1200 region too. While this information is trivial to us, it is not in any official sources. NPCs just give more quests at 85, they don't say "go raid". So one can level up and get to max level without even knowing about the endgame. No wonder the player rotation is so high. Since this content needs other players, it's natural to place new players to the proximity of players who are doing it.
Some tips:
Of course there must be a solution for us players too to deal with these black holes that suck up all the new players. I'm working on it.
- Confidental
- Eternal Abyss
- Grimly fiendish
- New breed
- Red flag
- Flying Circus
- Darnassus pride
- Angry Angels
- Dragon army
- Dragons watch
- Jinchu fan club
- The Serpent guard
The fun thing: these guilds hold about 2x more players than all the raiding guilds from 6/7 HM to 1/7 normal combined on Ally-Agamaggan. Half of them has a guild master who haven't logged in for a month. Yet they are not dissolved.
I'm totally puzzled because of them. Why do anyone play in these things? What do the players want from the game who are rotting in these non-guilds. And above all: how much time does it take since they get totally bored with the game they don't play?
Blizzard made the guild changes because "WoW is more fun in a guild". However they failed to prevent the forming of such non-guilds. I'm sure that most of the players here are just newbies who lost without hope. They don't even see anyone doing something remotely interesting, so they get the impression is that this game is all about smashing 10 boars 10000 times. If these players could be directed into functioning guilds (even "we dance on the mailbox naked together" is considered functioning), they would have much more fun.
Don't say that "they choose to be here", because choice requires information. Without that, there is only guessing or betting. They may not even know that there are raids and rated bgs in WoW or they wrongfully assume that they are hopelessly unprepared for these and they are exclusive to a "no-lifer" elite, despite anyone who can do a Zandalari can also do the nerfed 4.0 stuff and rated BGs exist in the 800-1200 region too. While this information is trivial to us, it is not in any official sources. NPCs just give more quests at 85, they don't say "go raid". So one can level up and get to max level without even knowing about the endgame. No wonder the player rotation is so high. Since this content needs other players, it's natural to place new players to the proximity of players who are doing it.
Some tips:
- Guild finder should be unusable under guild lvl 10. Besides these non-guilds I found about 50 lvl 1-2 guilds, with 1-5 member, obviously created by little children. These are just making the tool spammed
- Back to 10 signatures to start a guild. Only lvl 20+ should be able to sign. Way too many failguilds formed by players who are not ready to lead a guild, by spamming "10g for a signature". They could be a useful member somewhere or at least shouldn't collect clueless newbies into their black holes.
- If the guild master is inactive for 14 days, the guild mastership is transferred to the highest ranked active player
- Guild upkeep fee: 300G/day after the first week of creation. The guild "challenges" easily pay for these in a functional active guild. The gold is taken from the guild bank. If the balance goes below -2000G, the guild is disbanded.
- Guild merge feature: a guild can merge into another. The guild rep of the players is turned into the new guild's rep, the banks merged, the guild achievements (and achievement progresses) combined, so players can switch without losing any "progress".
Of course there must be a solution for us players too to deal with these black holes that suck up all the new players. I'm working on it.
