Update:
OK, it's not much. Everyone can kill Occu'thar. Except the Agamaggan horde on prime time. Also, Wednesdays are rBG days here, we had 2 teams running rBGs, and we could already buy our first S10 items.
In the first raid lockout, our guild spent 34 hours in raid. That's almost 5 hours every day of the week. Such schedule is tight, even for a HC guild. I guess only World top 500 guilds spend that amount of time raiding.
How can I claim that we did not transform into a very dedicated HC guild? Because we neither have attendance requirement nor fixed team, therefore that 34 hours are not for 10 people. About 50 people raided. There were raids on Wednesday, Thursday and Friday attempting on Beth, killing her on Friday. The composition changed even within one raid. Looking up logs 19 people attempted on Beth. Shannox tries were on Sunday and Monday, with 15 different people. Rhyolith died on Tuesday, with another raid. There were several trash runs, 2 Argoloth runs and there was a BoT-BwD boost raid. So while 340 guildy hours were spent in some raid instance, the median was around 13 hours.
Of course some people raided more. I raided 21 hours this week, 4 in a boost raid, 6 on Beth, 5 on Shannox, 2 on Rhyolith and 3 on dedicated trash runs.
This is how non-top raiding should work. You log on any evening and if you want to raid, you do. However most "casual" guilds don't raid at all, or raid 3*4 hours on a fixed schedule with a fixed team. Why can't they do it like us?
Because our raiding system is supported by the behavioral rules of the guild. Boosting and "being nice" are unknown here. Anyone and everyone are subject of fail gold and raid kicking if he messes it up. We are discussing wipes openly and point out who messed up. This and only this allows us to kill things with random people. We can give a chance to everyone because if he fails, we can kick him without risk. No officer will whisper you that "HEY! X is my little bro be easy lol". If he would start a drama on /g for being removed, he would get his gkick in no time. You can take anyone exactly because you are not stuck with him. There is no more risk taking a new person than a few wipes, where the exact number depends only on your tolerance.
In social guilds such raiding is impossible as you are stuck with "friends" who constantly and irreparably fail. The "carry the failer" is a core social idea, so fixing it has nothing to do with any kind of gaming decisions. It can only be fixed by acting asocially.
People are also pretty tolerant on being benched, because it's mostly done by /roll and they know that the new gear the people inside got did not give them a tiny bit of priority getting in next raid. Just because X was taken instead of them, it doesn't mean that X is "more liked" ore "more in the favors of the leadership", because liking is not even definable in an asocial environment. Socials take "not being chosen" as "they hate me". On farm raids (on the second lockout Shannox, Rhyolith and Beth will be farm too), everyone who shows up prepared get spot to some bosses including one he chooses (so if you want Beth, you will get Beth).

In the first raid lockout, our guild spent 34 hours in raid. That's almost 5 hours every day of the week. Such schedule is tight, even for a HC guild. I guess only World top 500 guilds spend that amount of time raiding.
How can I claim that we did not transform into a very dedicated HC guild? Because we neither have attendance requirement nor fixed team, therefore that 34 hours are not for 10 people. About 50 people raided. There were raids on Wednesday, Thursday and Friday attempting on Beth, killing her on Friday. The composition changed even within one raid. Looking up logs 19 people attempted on Beth. Shannox tries were on Sunday and Monday, with 15 different people. Rhyolith died on Tuesday, with another raid. There were several trash runs, 2 Argoloth runs and there was a BoT-BwD boost raid. So while 340 guildy hours were spent in some raid instance, the median was around 13 hours.
Of course some people raided more. I raided 21 hours this week, 4 in a boost raid, 6 on Beth, 5 on Shannox, 2 on Rhyolith and 3 on dedicated trash runs.
This is how non-top raiding should work. You log on any evening and if you want to raid, you do. However most "casual" guilds don't raid at all, or raid 3*4 hours on a fixed schedule with a fixed team. Why can't they do it like us?
Because our raiding system is supported by the behavioral rules of the guild. Boosting and "being nice" are unknown here. Anyone and everyone are subject of fail gold and raid kicking if he messes it up. We are discussing wipes openly and point out who messed up. This and only this allows us to kill things with random people. We can give a chance to everyone because if he fails, we can kick him without risk. No officer will whisper you that "HEY! X is my little bro be easy lol". If he would start a drama on /g for being removed, he would get his gkick in no time. You can take anyone exactly because you are not stuck with him. There is no more risk taking a new person than a few wipes, where the exact number depends only on your tolerance.
In social guilds such raiding is impossible as you are stuck with "friends" who constantly and irreparably fail. The "carry the failer" is a core social idea, so fixing it has nothing to do with any kind of gaming decisions. It can only be fixed by acting asocially.
People are also pretty tolerant on being benched, because it's mostly done by /roll and they know that the new gear the people inside got did not give them a tiny bit of priority getting in next raid. Just because X was taken instead of them, it doesn't mean that X is "more liked" ore "more in the favors of the leadership", because liking is not even definable in an asocial environment. Socials take "not being chosen" as "they hate me". On farm raids (on the second lockout Shannox, Rhyolith and Beth will be farm too), everyone who shows up prepared get spot to some bosses including one he chooses (so if you want Beth, you will get Beth).



