Update: the ganking project ended, do not apply.
Since there are no weekend posts anymore, I use the space here to post the rules and guidelines of the guild both to specify it to members and wannabe members, and to show the readers how and why we work.
Recruitment is permanent. You can join any time.
Invitation: everyone gets invited, unless his character name is retarded or offensive (or has no clue what kind of guild we are just wants a tag). "Offensive" means a term that is dirty or racist or something like that IRL. "Retarded" will be defined below. This is a crucial rule, and I think one of the largest mistake of good guilds. "Applications" can be copy&pasted, and besides terrible morons, everyone can act like an intelligent being during an interview. So the application process is just extra work for everyone, unable to catch the non-complete-retards but great to exclude those who are not really good in expressing themselves or just not too good with English.
Kicking: anyone who violates the below rules gets warning(s) and if does not fix his error, kicked. I see it the second biggest problem of guilds, in connection with the first. If you got in (and survived initiation period), you can do practically anything (besides really terrible behavior) and get away with it. Not here. I don't care if you are a founding member and a good player, if you violate the rules, you are out.
Retarded behavior: if you act this way, you're out! It mostly apply to the guild chat, as it is the place where retarded behavior hits the guild. If you like to tea-bag ganked hordies, it's not punished, despite it's completely stupid and childish. The guild chat on the other hand is the main information exchange of the guild and must be protected. So "lol", "rolf", "ftw", "ffs", "I pwned som n00b", AlTeRnaTiNgCaSe, insults, dirty words (#$%@#$%#) and terrible grammar are not tolerated. Of course in a chat I don't expect perfectly formed sentences, especially since English is not native language for many, but "can som1 mak me som enchats" does not fly. So I'd like to implement rule #1 from EJ.
Answering to ganked hordies in an offensive manner. If the ganked hordie makes a lvl1 ally and start whispering you, you must not be offensive with him, even if he is extremely offensive with you. We don't sink to the level of crybabies. Simply inform him about the option of the server transfer and /ignore. Or, be completely polite and screenshot the conversation. The commenters responded very badly to the end of "morons of the week", I might start a new column, "crybabies of the week".
IRL things: (aka "meg fox is soo hot lol"). No way! We are from different backgrounds and here for one and only thing: we like to play this game. We may have different purposes (like I am fighting the social behavior), but that does not belong to the guild chat. You may like soccer. Or movies. Or Megan Fox. But others may not and chatting about these are pointless spam to them at best, and alienating, excluding environment at worst. So don't! Of course you can talk about whatever you want in party chat, whisper or create some own channel. I don't care if you make the /megfoxtits channel if that's your heart's desire. But don't force other 50 people to read it.
No gz! As you progress in the game, you perform great, unique achievements, like reaching lvl 10, get a mount, or a pet. Blizzard decided to inform us from these. It's annoying enough on its own, but also useful as it keeps us updated where your progress stands (unfortunately there is no such option as "display only achievements that a brain-dead baboon cannot get"). However increasing the litter on chat by 10 lines of "gratz" is absolutely unnecessary and annoying. If you find the achievement really great, congratulate in whisper!
Absolutely no drama! If you don't like someone, don't play with him. No one forces you to group with him. You can even put him on ignore. But if you start "Jhonny said bad things about me" or "Melanie did not pass [item] for me when I asked", you are out! This is a very strongly enforced rule, extreme cases can result in kick without warning. If you think someone in the guild harmed you (harming means causing damage, saying things does not count, we are not in kinder garden), come to me in whisper, and I may fix the situation (or more likely tell you to just /ignore him). You can get kicked for making drama even if you were right! I mean if you spam the gchat "Melanie warlock ninjaed my melee dagger", you and Melanie both go.
No terrible playing! You can be new to the game or the class or the role. You may need more time practicing. We are tolerant and helpful for gaming mistakes. But you must improve, and this improvement is your responsibility and yours only. Repeating the error again and again after someone pointed it out is no go. Neither gemless-enchantless lvl80 gear. Even better leveling pieces deserve gems/enchants. Damaging below the healer, not being able to use core class abilities (rogue unable to kick spellcaster) are no go. If you are unsure, ask, read, practice! Refusing helpful advice in a defensive manner gets you kicked ("don't tell me how to play").
No communist collective! You are not required to travel to the other end of the world just to craft something to a guildy. You are not required to craft for a guildy free, since leveling your prof had costs and opportunity cost of not having one more gatherer prof. You are not required to pass BoE items to a guildy. You are not required to remove your item from the AH and sell it to a guildy for discount. Your guildy has no monopoly rights on any segment of the AH. You are absolutely not required to boost a guildy. Of course you can still do it. But discuss it in whisper. Asking for any of the above on /gchat is forbidden. If you seek a crafter, offer him fee. He will most probably reject it, but it is his right to take it.
Ganking guideline: you can of course gank lowbies for fun. But that does not count. To give the players personal incentive, I will post ganking hall of fame, where World PvP HK - World PvP Deaths * 20 is listed. At the start prepare for some negative numbers. If you move in larger group, everyone of you get the HK (like the timbermaw rep), and the chance of death decrease.
Hi/bye guideline: Everyone can see if you are online or not. If they are especially interested, they can switch on an interface option to notify them if guildies come online/offline. No need to spam the chat with 10 lines of hi/bye! So if you write "Hi all!" and get no response, they don't hate you, they just don't spam the gchat.
Alt guideline: Complete your main before you start an alt. If you changed your mind and want other class, quit with the old one. The reason is simple: I don't want to inflate the list on the armory with zillion alts. One char = one active player. The same thing explains why everyone kicked after a month inactivity. If you just had to leave the game for whatever reason, you can come back when you are active again.
This post will be augmented when new problems emerge. Feel free to ask and discuss.
Since there are no weekend posts anymore, I use the space here to post the rules and guidelines of the guild both to specify it to members and wannabe members, and to show the readers how and why we work.
Recruitment is permanent. You can join any time.
Invitation: everyone gets invited, unless his character name is retarded or offensive (or has no clue what kind of guild we are just wants a tag). "Offensive" means a term that is dirty or racist or something like that IRL. "Retarded" will be defined below. This is a crucial rule, and I think one of the largest mistake of good guilds. "Applications" can be copy&pasted, and besides terrible morons, everyone can act like an intelligent being during an interview. So the application process is just extra work for everyone, unable to catch the non-complete-retards but great to exclude those who are not really good in expressing themselves or just not too good with English.
Kicking: anyone who violates the below rules gets warning(s) and if does not fix his error, kicked. I see it the second biggest problem of guilds, in connection with the first. If you got in (and survived initiation period), you can do practically anything (besides really terrible behavior) and get away with it. Not here. I don't care if you are a founding member and a good player, if you violate the rules, you are out.
Retarded behavior: if you act this way, you're out! It mostly apply to the guild chat, as it is the place where retarded behavior hits the guild. If you like to tea-bag ganked hordies, it's not punished, despite it's completely stupid and childish. The guild chat on the other hand is the main information exchange of the guild and must be protected. So "lol", "rolf", "ftw", "ffs", "I pwned som n00b", AlTeRnaTiNgCaSe, insults, dirty words (#$%@#$%#) and terrible grammar are not tolerated. Of course in a chat I don't expect perfectly formed sentences, especially since English is not native language for many, but "can som1 mak me som enchats" does not fly. So I'd like to implement rule #1 from EJ.
Answering to ganked hordies in an offensive manner. If the ganked hordie makes a lvl1 ally and start whispering you, you must not be offensive with him, even if he is extremely offensive with you. We don't sink to the level of crybabies. Simply inform him about the option of the server transfer and /ignore. Or, be completely polite and screenshot the conversation. The commenters responded very badly to the end of "morons of the week", I might start a new column, "crybabies of the week".
IRL things: (aka "meg fox is soo hot lol"). No way! We are from different backgrounds and here for one and only thing: we like to play this game. We may have different purposes (like I am fighting the social behavior), but that does not belong to the guild chat. You may like soccer. Or movies. Or Megan Fox. But others may not and chatting about these are pointless spam to them at best, and alienating, excluding environment at worst. So don't! Of course you can talk about whatever you want in party chat, whisper or create some own channel. I don't care if you make the /megfoxtits channel if that's your heart's desire. But don't force other 50 people to read it.
No gz! As you progress in the game, you perform great, unique achievements, like reaching lvl 10, get a mount, or a pet. Blizzard decided to inform us from these. It's annoying enough on its own, but also useful as it keeps us updated where your progress stands (unfortunately there is no such option as "display only achievements that a brain-dead baboon cannot get"). However increasing the litter on chat by 10 lines of "gratz" is absolutely unnecessary and annoying. If you find the achievement really great, congratulate in whisper!
Absolutely no drama! If you don't like someone, don't play with him. No one forces you to group with him. You can even put him on ignore. But if you start "Jhonny said bad things about me" or "Melanie did not pass [item] for me when I asked", you are out! This is a very strongly enforced rule, extreme cases can result in kick without warning. If you think someone in the guild harmed you (harming means causing damage, saying things does not count, we are not in kinder garden), come to me in whisper, and I may fix the situation (or more likely tell you to just /ignore him). You can get kicked for making drama even if you were right! I mean if you spam the gchat "Melanie warlock ninjaed my melee dagger", you and Melanie both go.
No terrible playing! You can be new to the game or the class or the role. You may need more time practicing. We are tolerant and helpful for gaming mistakes. But you must improve, and this improvement is your responsibility and yours only. Repeating the error again and again after someone pointed it out is no go. Neither gemless-enchantless lvl80 gear. Even better leveling pieces deserve gems/enchants. Damaging below the healer, not being able to use core class abilities (rogue unable to kick spellcaster) are no go. If you are unsure, ask, read, practice! Refusing helpful advice in a defensive manner gets you kicked ("don't tell me how to play").
No communist collective! You are not required to travel to the other end of the world just to craft something to a guildy. You are not required to craft for a guildy free, since leveling your prof had costs and opportunity cost of not having one more gatherer prof. You are not required to pass BoE items to a guildy. You are not required to remove your item from the AH and sell it to a guildy for discount. Your guildy has no monopoly rights on any segment of the AH. You are absolutely not required to boost a guildy. Of course you can still do it. But discuss it in whisper. Asking for any of the above on /gchat is forbidden. If you seek a crafter, offer him fee. He will most probably reject it, but it is his right to take it.
Ganking guideline: you can of course gank lowbies for fun. But that does not count. To give the players personal incentive, I will post ganking hall of fame, where World PvP HK - World PvP Deaths * 20 is listed. At the start prepare for some negative numbers. If you move in larger group, everyone of you get the HK (like the timbermaw rep), and the chance of death decrease.
Hi/bye guideline: Everyone can see if you are online or not. If they are especially interested, they can switch on an interface option to notify them if guildies come online/offline. No need to spam the chat with 10 lines of hi/bye! So if you write "Hi all!" and get no response, they don't hate you, they just don't spam the gchat.
Alt guideline: Complete your main before you start an alt. If you changed your mind and want other class, quit with the old one. The reason is simple: I don't want to inflate the list on the armory with zillion alts. One char = one active player. The same thing explains why everyone kicked after a month inactivity. If you just had to leave the game for whatever reason, you can come back when you are active again.
This post will be augmented when new problems emerge. Feel free to ask and discuss.


