Greedy Goblin

Saturday, May 7, 2011

Prizes updated

From last week, we had some of improvement. Not on raiding front, lack of healers forced the cancelation of two HC Halfus raids.

We started doing rated BGs with enough wins to max out conquest points. The new guild challenges lured lot of guilds to rated BG, we met completely new guilds.

We are guarding our place on the guildox.com's EU guild achievement list. We are around #60 with 1645 points. The new gain was Thori'dal, it's part of a contract we made with someone. He bought us this for gold, in and we help him complete Shadowmourne and try to get his other half of Glaive every week. Of course when these are complete, we get the achievements too. Since the raids cost me around 10K every week, by the time we get Shadowmourne, I'll spend the 60K I considered for these achievements.

Let's see what more we could get:
  • 4.2 "do X challenges" achievements: can't be hurried as the challenges are weekly capped.
  • The Daily Grind: 44% and it would be insane to pay for them. People will do TB dailies anyway for the resistance trinket.
  • Battleground and arena achievements: This is the new focus, but needs much more effort to get there. Are you not entertained? prize is still 5000/G person.
  • Glaives: 20000G offered for anyone who gets them on his own. While we have a contract with someone with half glaive, RNG is nasty.
  • We are legendary: meta for the above ones for 25 points.
  • Heroic raid achievements: currently out of reach, we just completed normal content.
  • Dinner Party: on 78% but I won't speed it, feasts are damn expensive to just place them in middle of SW.
  • Better Leveling Through Chemistry: 47%, out of reach as flasks are cheaper than materials, would be insane loss to craft them.
  • Master Crafter: 75% but crafting epics just to DE would be simply insane.
  • We're Gonna Need A Bigger Boat: 62%, probably this is the one I could pay for. Fish is useful anyway, I simply pay others for farming them.
  • United nations: The damn thing is still bugged, but we have someone who has 55 reputations alone! So we'll get it when he reaches revered guild rep.

Friday, May 6, 2011

The choice

There are a lot of words about optimization in MMOs. Tobold, Spinks, Rohan (and many-many others) all spoke their pieces. However they consider this question philosophical, while it's completely practical. To see it, you must answer the following question: which of the optimization steps brings you the biggest effect on your raiding success:
  • Replacing the last talent point that was different from EJ's "spec of the month".
  • Farming Zul Aman HC to replace your 346 bracer to a 353 one
  • Replacing the +15 all stats chest enchant to +20
  • Replacing skinning to jewelcrafting
  • Maxing out Therazane rep to replace honored enchant to exalted
  • Reforging haste to crit (or vica versa) if EJ says so
  • Replacing your CPU and video card to increase framerate
  • Replacing your ISP to decrease lag
  • Watching every possible video on the encounter
You have your answer? Well it's wrong. Not just a bit sub-optimal, it's terribly wrong. No matter which one you picked, its effect on success chance is just 0.1-0.2% compared to the real answer. This choice alone decides if you down the boss or not. Even if you gemmed, enchanted, talented, reforged wrong, have beginner gear, slack on consumables, play on an old computer with 128kbit internet, but made the big choice right, your chance to win is much higher than doing everything else perfectly but messing up the choice.

The choice is "who do you play with"? If I could go to a Paragon raid, I could go AFK and still clear 13/13 HC. If a Paragon member, with all the gear and skill he has, would go to Argoloth with 9 members of xXxDarkGnomKillazxXx, he would look forward a wipefest (actually just one wipe, because after that half the raid would "g2g sry").

If you want to down the boss, you must choose good players and you must make them choose you. The lower level raiders choose by ilvl+achievment. The higher level ones choose after optimization. To get to higher level raiding everything must serve the purpose of being chosen. Every little "mistake" (even if objectively just 0.01% power decrease) is a signal of being bad. There are many-many bad players out there, so they easily put the M&S stamp on your head. People are extremely cautious. So if you choose to play with people who optimize, you have to optimize too. It's just as obvious as "if you choose to get item X, you have to grind item X"


The above things give the one meaningful, open-ended choice in WoW (and any MMO). Who to play with?
  1. Want to go with high-level raiders? EJ- optimizing and accepting fixed attendance is the way to be accepted.
  2. Want to go with low-level raiders? Farm gear, install underachiever addon.
  3. Prefer to disobey everyone? Don't raid then, be a fan/clown.
  4. Want to play in a friendly atmosphere? Bring your RL friends in the game, teach them how to play!
  5. Or find some unique way no one ever thought of!
I choose this unique way when I started my guild. I've chosen people based on their behavior (no social chit-chat, gz, smilies, lolspeak, demanding boost). Most people believed I'm "doing it wrong". Nefarian disagrees. This was a meaningful, unique choice that no EJ article suggested. Here you don't have to optimize. As long as you can do your job I don't care if you are gemmed for haste while EJ says mastery. The same is true for example the xXxDarkGnomKillazxXx, they don't expect you to have the optimal gem either. Actually they don't expect you to know what gem is.

If you are looking to make a meaningful choice in the game, stop looking at the talent page or thinking about rotations. The EJ guys will do better than you. Figure out your own way of inviting people! One that suits you better than either ilvl+achievement or blind obedience to EJ. Maybe "write a 2000 words essay on the ethical treatment of warlock pets" is the ultimate way to find the best players. Who knows? Obviously if someone figured out that method, join his guild!

This is what I suggest to upset bloggers who have the audience to start a guild. I'm sure if Tobold would start one by any rules, 100+ players would join him on the first week, because they like his blog and agree with him. Of course formulating your random ramblings into guild rules, and then put them to the test is hard. You can fail spectacularly front of thousands of readers. I did with the ganking project, and the undergeared results were inconclusive. I tried again. Refined the ideas and finally it works. Not complete yet, but works.

Of course whining and moaning about the "bad community" is easier than building a better one. Whining about lack of choices is easier than making a choice and betting your gold, time and blogging reputation on your choice.


Being in a guild you built and running HCs only with them saves you from the situation Grim got:

Thursday, May 5, 2011

Selling the staff

As I mentioned the new legendary staff will be on sale in our guild. I'd like to discuss the specifics, which is hard as there aren't any details about the questline. However WoW doesn't give too much space to the developers, and I think every possible way were covered in previous legendary earnings.
  • Thunderfury needed 2 rare drops from two bosses, a quest item from the endboss, 10 expensive materials, and killing an extra boss.
  • Sulfuras needed sulfuron ingots (boss drop materials), other, very expensive materials, and a rare boss drop.
  • Warglaives of Azzinoth had two half, both rare endboss drops.
  • Thori'dal was a rare endboss drop.
  • Val'anyr needed 30 shards, dropped by bosses and needed to kill the endboss in hard mode.
  • Shadowmourne first needed 25 expansive materials and 2 boss drops. Then you had to farm 1000 trash kills. Then kill the 3 wing endbosses in difficult (not hardmode) ways. Finally 50 boss drop shards.
All steps were either getting expensive BoE materials, getting a boss drop, or killing some new/hard mode/special mode boss. Each and every steps can be sold. The boss drops can be auctioned, for the special boss kills raiders can be paid.

I'd like to emphasize that we won't sell the staff in a package, since "we" can't sell anything. The guild as a whole is not a body that is able to make contracts. You shall buy the individual parts from the raiders who help you get it. This system allows dynamic price changes: if the demand increases for staff parts, their prices will elevate. On the other hand if you are the only one wanting the parts, you get them for minbid, helping people starting the quests, generating competition.

Of course it allows multiple staffs being around in different completion phase in the guild. However your staff completion is your business and not ours. I won't help you get monopoly rights just to complete your staff. If you are one shard away (assuming Shadowmourne way) from completing and a guy outbids you on that shard, despite he just started the quest, the more power to him (and the more pot for us). The only way to guarantee your staff completion is being very rich, active and good player (as mistakes can get you removed from the raid).

So spellcasting goblins of the EU severs, prepare your purses as orange pixels are being sold here!

Wednesday, May 4, 2011

Basketball and chess vs MMOs

The commenters on the "priorities" post and recently Tobold shown me the very reason why MMOs are considered worthless waste of time by most people. There are certain widespread beliefs among MMO players that are completely unknown and weird to non-players. The MMOs are not rejected because they are new and unknown, they are rejected exactly because of what they are.

No, it's not "being a game". Chess and basketball are games. Still, they are highly respected by non-players. No parent would run to a child-psychologist when his kid starts to practice basketball and tells that he wants to join the school's team or if they find him playing chess over the internet at the evenings. They would actually be supportive and happy. Why?

At first the games, all games, are places to hone skills without real-life risks. Everyone agree that sports are healthy. The sport games like basketball are obviously not as healthy than doing personalized physical training, but they are still strongly associated to health and for a good reason: you must be healthy to be good in them. A fat, weak guy whose lungs are compromised by smoking can't perform on the basketball field. By playing basketball one proves against competition that he is healthy, strong and skilled in controlling his body. Chess is the same with the brain. Therefore when a kid says "I want to get to the basketball team", he implicitly says "I will do training that improves my health", which is therefore supported by parents, teachers, politicians, journalists, practically by the whole society.

OK, so far no problem. The computer games also demand real life skills and could be a good place to prove and practice them. WoW raiding for example demands grind to gear up, reading up EJ and other sites, doing the boss dance and doing so in a group, handling all the problems it means. So a good WoW raider proves that he has the most important skills needed for non-top employees: hard working even when the task is boring, learning from literature, working accurately and working in a team. Why parents are worried when they see their kid doing something that will help him become a good employee? They should be happy!

Imagine the guy who wants to throw the basketball exactly to the bottom right corner of the backboard (where the basket is mounted). Or tries to bounce the ball between the ground and his hand 1000 times. Or tries to collect every flags and mascots of the top league basketball teams. Or pays on a chessboard without moving anything but pawns. Would you call this guy a basketball/chess player at all?

The answer is no. These games have a very rigid rules. Violating them is considered fault or even outright cheating. If you would declare to play with different rules, it would simply make you not a player of this game. You are playing basketball if you are within the rules of basketball and play for winning the game by scoring more than the opposing team. You are playing chess if you play by the rules for winning the game by checkmating the opposing king. These rules are exactly there to guarantee that the valued skills are present.

While you are free to spend your time collecting basketball cards, plush mascots, game-suits of famous players, watch games on TV or in the stadium, you are not a player, just a fan. No one would say that being a basketball fan makes you healthy. Being a player does. Similarly someone who does pawn-zergs on a chessboard is not considered a chess player, but someone who fools around with a chessboard, and no one would say that such activity would need the mental abilities of a chess player. These activities are surely fun but lack the values that playing has.

The reason why MMOs have such a bad name is that everyone who logs in the game is considered a player. Not just by uninformed outsiders, not just by other people who just log in, but by the real players too! Imagine the reputation of basketball if the TV would zoom on some fat guy sitting in the stadium wearing the colors of the team, plush mascot and beer in his hands the commentator would say: "he is the typical basketball player" and then one of the real players would say: "yes, he is one of us, just with a bit different priorities within the game". Basketball retains its reputation by excluding this guy from the players, calling him "fan" instead.

The guy who logs in WoW but doesn't play WoW for winning the game is not a WoW player! He is a WoW-fan, a WoW-newbie who might be a player one day, or a clown who fools around in the WoW-playground.

Trying to score from the middle while 2 opposing players are on you instead of passing it to the teammate standing close to the basket free of opponents is not "playing differently", it's doing it wrong. If you open chess by moving the A2 pawn to A4, you are not experimenting in chess, you are doing it wrong. If you kick the ball or move the bishop horizontally, you are a so bad that you don't even qualify as player. You must learn to play first! Only by doing the proper way and doing it good enough can you win, proving that you really own the skills: physical or mental strength and agility. These are the characteristics that makes a player respected and a top player idolized by non-players.

WoW is not inherently worse than chess or basketball. It needs different but equally respected skills: hard working, learning, accuracy and teamplay. WoW is worse because every moron and slacker who has WoW-equipment (a living subscription) is considered a player. The average WoW-player is just as skilled (in different skillset) as the average basketball-player. The average WoW-fan is just as unskilled as an average basketball fan. But no one calls the basketball fan a player, while they do call the WoW-fan one.

To give the MMOs reputation, the player vs fan&clown distinction must be made and maintained. Among the players, unskilled play must be corrected and the unskilled player excluded from higher teams. I have no more connection to the minipet-collecting, ungemmed, bridge-fighting guy than the basketball player has to the plush mascot collecting guy watching the game while feasting on junk food, who couldn't run 100 yards in 20 secs.

He pays the $15 like me? So what? The fat guy also paid for the plush mascot and the ticket. He is therefore entitled to own the mascot and watch the game, but not to be on the team. I have nothing against WoW-fanship. They support the game financially the same way as the merchandizing-buying fans supports basketball. They should be able to enter the WoW "stadium" and find pets, mounts, gear and such. But they should never be mistaken for players, and allowed to the playfield of HC dungeons and raids until they become a player by learning to play. Currently they are not good enough for that!

They don't want boring learning but want to have fun? Well, I don't want to sweat practicing for hours and still want to play in the stadium with good basketball players. But if I would walk even to the local amateur-league basketball team and tell them my wish, they'd think I'm high. The idea to play the game without practicing, without keeping its rules, without having the skills is just too bizarre, no one can ask for it seriously. Right? The "i just wanna hav fun" guys have only one place at any game: in a spectator seat, watching it, collecting merchandising.


PS: PvP is a different game, despite played in the same field, and several skills overlap. They are like basketball and volleyball: same stadium, same shoes, similar ball, similar skills, but different game. So spare me from the "I don't raid but have 2500 rating" comments, it wasn't about that.

Tuesday, May 3, 2011

Your very own moron of the day

Quick business tip: don't spam /trade "WTS Valor boots". At this point of the game most people have the boots. You are selling them to the more casual ones. So use "WTS [link of first boot] [link of second boot] [link of third boot] 5K" Next line with boot #4-6, then wait a few seconds (you can't spam /trade) and the third line with boot #7-9. You'll get a sale faster.


One of the new features in 4.1 is the guild recruitment. You place your filters as a guild master, leave a message to the prospective applicants and they can see it any time. This is ours:
As you can see, the message is clear, "DON'T send requests". Of course reading 3 lines is too much for those who play for fun:
OK, but what makes these morons "your own"? Because there is worse than these randoms. Start a lvl 1 character and use the recruitment tool. Browse the guilds and watch the dozens of pages of moronic lvl 1- 5 guilds with messages like "lol join" or "were small but dun worry" or "everyone is welcome". You can think that the morons of the day pictures are either forgeries or a 0.001% minority that I collect from my 5000+ readers. So go and see for yourself! See on your own server the swarm of stupidity!

Monday, May 2, 2011

They just have different priorities

I hate to tell the obvious, and this is obvious. Or should be. Yet, the most common counter-argument when I point out something absolutely moronic is that the guy "just has different priorities" or "finds other things fun". While we all agree that someone is a moron if he can't reach his own priorities (for example want to raid but can't as he don't have gold for repairs), but if he has different priorities, he is immediately free from blame according to these commenters.

This isn't an argument. Actually it's a total misunderstanding of the post. It is obvious that the guy farming for rare minipet #187 has priorities on minipet collection. However I did not call his action (the farming) moronic. If the most effective (or only available) way to get minipet #187 is to farm them, then farming it is completely rational.

I call him a moron because of his priorities. Because he finds that fun. With an easily understandable example: if you find a guy jerking off to pictures of children, you don't find him disgusting (and in many countries a felon), because of his action. Actually his action is totally harmless. You resent him because his action revealed his sexual priority: he is a pedophile. If he would never do the action and just told you his priorities, you would still resent him.

So I resent and call moron or slacker those who:
  • Slackers: they want to reach things without paying/working for it. They are the leeches. Correction: I have no problem if they leech on worse morons. But if they try to leech on me (or any other non-M&S), forcing us to play negative-sum games just to protect ourselves, I will definitely won't like them and crush them whenever they get in my way.
  • Killers: they play negative-sum games just "for fun", not for prize. I'm annoyed by them as they cost me time and gold even when I win. The "ganker" who jumps on us doing TB dailies costs me 20-30 seconds until we clean up his dumb ass. I don't hate him because he want to take something from me, that would be goblinish. I hate him because he doesn't want to take anything from me. He can't get any reward killing me on the field (honor gain is negligable compared to other sources). Other example: guys who are clearly defeated in a BG but still don't give up, turtle up at their last base/flag and wast 10 more minutes of everyone without even attempting to turn the match. These people do it "for fun", their priority is to show themselves superior to peers in meaningless (non-rewarded) ways. I think they are a plague to the mankind and the World would be a better place without them.
  • Status symbol collectors: they collect items that are useless per se, just to have more than peers. It's a less destructive way of "being better than peers" than being a killer, but still pretty stupid. It's mostly stupid because the guy doesn't even shows his collection, as the real reason (being better than peers) is hidden in his psyche. He just experiences "fun" doing it, so he's doing it. The killer (while more destructive to others) is least honest to himself. Note: I'm not claiming that everyone with high achievement points are such. There are HM raiders who can't do more (as the raid is clear) so waste time with these while being in touch with others and the game they love (maybe trying out other activity would be better but that's debatable).
  • "I can't have it, no one shall has" guy. The one who demeans every success, every progression, every effort. The "lol no lifers" punk (who plays more than the no-lifers).
While you can obviously believe and stand up for the idea that "collecting status symbols is good", but "everyone has different priorities" is nihilism as it claims that every idea is equal and good.

Boal - Frostwolf (US) got the standard moron letter. I can't imagine that these things still exist. I mean glyphs are being sold for 2.5 years!