Undergeared update: Frostheim of Warcraft hunter's union made an interview about us.
One of the most common problem that The PuG will suffer - according to critics - is forming of cliques. Since the raid leader is free to invite anyone to his raid, there is nothing to stop him from always inviting the same 10 people. These people practically disappear for "pugging" and the others either quit the guild as they can't get into the clique, or form their own clique and the guild will be nothing more than a bunch of closed cliques, formally functioning but completely against the set goals.
This was the one problem I was afraid of. I mean if I'm the raid leader, it's my personal interest to invite the best people available. The "leftover" people can form a "second best" raid. The best raid will down more bosses so will get more gear getting further from the second best raid. The only solution is that I artificially randomize my invites, making sure everyone gets a chance, like all good socialist would.
However the problem solved itself with Ruby Sanctum firstkill (world 3856, and we couldn't log in on Wednesday) . There was 18 lvl 80 online and I was a bit scared how can I form the group without either setting the foundation of an "elite clique" or excluding good players, making them rightfully angry and wiping because of the lack of them. Well, I could barely fill up the raid. We cleared the trash and the minibosses and did tries with only 2 healers, because the others did not come. One of our tanks have not been in ICC before RS (now he tanked LK pretty well). Some of those who did not come considered themselves undergeared, others were busy doing something. I assume there were some who did not want to wipe on a new boss and went VoA instead.
The word "clique" only has a meaning if it's exclusive-excluding. "Clique" is a group that does not invite you. For such non-invitation it is needed to have lot of people wanting the very same thing. However it's never the case. That's the reason why HC guilds need attendance rules at the first place: to force the members to go to a raid where/when they don't want to.
The plans of the player can be placed somewhere in the following list:
While there are some truth in it, it ignores the fact that players change both on the long run (starts as casual but gets sucked into raiding, raids 6/7 but gets enough and want to scale back), and also on a daily basis (has a bad day and wants some easy fun, all set for some big score, has RL issues and doesn't want to play). These changes make attendance rules necessary. The guy who is usually #4, is forced to be #4 every raid day. Without this rule they would deviate from their "clique", destroying it.
In a "social raiding" guild, cliques are also escapes from the guild's restrictive rules. In such a guild the 25 man raid is usually boosting M&S in 6/12. The best 10 players form a "clique" to do 10 man LK tries where they are not forced to boost. It's their escape. The "clique", if defined as "group of friends" is the only legitimate escape for a social from the M&S. You can't say "I won't play with you because you are bad", this is "mean" and "not helpful". On the other hand you can say: "I'd like to hang out with my best of friends and you happen to be none of them". You obviously don't need such escape in The PuG.
There are no cliques in The PuG and theoretically cannot form. So you can join safely to the other 130 players. After reading the rules of course, because we still mean them.
One of the most common problem that The PuG will suffer - according to critics - is forming of cliques. Since the raid leader is free to invite anyone to his raid, there is nothing to stop him from always inviting the same 10 people. These people practically disappear for "pugging" and the others either quit the guild as they can't get into the clique, or form their own clique and the guild will be nothing more than a bunch of closed cliques, formally functioning but completely against the set goals.
This was the one problem I was afraid of. I mean if I'm the raid leader, it's my personal interest to invite the best people available. The "leftover" people can form a "second best" raid. The best raid will down more bosses so will get more gear getting further from the second best raid. The only solution is that I artificially randomize my invites, making sure everyone gets a chance, like all good socialist would.
However the problem solved itself with Ruby Sanctum firstkill (world 3856, and we couldn't log in on Wednesday) . There was 18 lvl 80 online and I was a bit scared how can I form the group without either setting the foundation of an "elite clique" or excluding good players, making them rightfully angry and wiping because of the lack of them. Well, I could barely fill up the raid. We cleared the trash and the minibosses and did tries with only 2 healers, because the others did not come. One of our tanks have not been in ICC before RS (now he tanked LK pretty well). Some of those who did not come considered themselves undergeared, others were busy doing something. I assume there were some who did not want to wipe on a new boss and went VoA instead.
The word "clique" only has a meaning if it's exclusive-excluding. "Clique" is a group that does not invite you. For such non-invitation it is needed to have lot of people wanting the very same thing. However it's never the case. That's the reason why HC guilds need attendance rules at the first place: to force the members to go to a raid where/when they don't want to.
The plans of the player can be placed somewhere in the following list:
- does not want to play at all (RL issue, bored with the game)
- wants something random and light (daily HC, BG, AH)
- wants an easy farm raid
- wants a progression raid on a new boss/hard mode
While there are some truth in it, it ignores the fact that players change both on the long run (starts as casual but gets sucked into raiding, raids 6/7 but gets enough and want to scale back), and also on a daily basis (has a bad day and wants some easy fun, all set for some big score, has RL issues and doesn't want to play). These changes make attendance rules necessary. The guy who is usually #4, is forced to be #4 every raid day. Without this rule they would deviate from their "clique", destroying it.
In a "social raiding" guild, cliques are also escapes from the guild's restrictive rules. In such a guild the 25 man raid is usually boosting M&S in 6/12. The best 10 players form a "clique" to do 10 man LK tries where they are not forced to boost. It's their escape. The "clique", if defined as "group of friends" is the only legitimate escape for a social from the M&S. You can't say "I won't play with you because you are bad", this is "mean" and "not helpful". On the other hand you can say: "I'd like to hang out with my best of friends and you happen to be none of them". You obviously don't need such escape in The PuG.
There are no cliques in The PuG and theoretically cannot form. So you can join safely to the other 130 players. After reading the rules of course, because we still mean them.


