I wrote about deflation before, but an analysis on WoWenomics demanded answer. They claimed that the deflation is caused by the following things:1: Mudflation (game-only event caused by new patches: the new items make old ones worthless). I completely disagree as mudflation should not affect items that are not replaced by new drops like tradeskill materials and consumables. Currently they fall with the rest.
2: People are trying to make money by farming endlessly, mass-producing items, decreasing the price of these items. While I agree that it's true, this is not a cause but a consequence. If it was a cause than the price of the grindable items (elementals, ores, herbs) would deflate fast, while the price of rarely dropping items and leveling stuff would stay or even inflate. People could also turn to daily quests from grinding to increase their money income, especially since dailies provide reputation too.
3: The items were overpriced at start and now prices are normalizing. It is true in the first two weeks when dumb kids are wasting the gold they grinded for months in TBC. But we are three months into the expansion and deflation continues. One also has to consider that the term "overpriced" is completely un-scientific. An item worth exactly as much as people pay for it. "Overpriced" usually means "people would not pay that much if they knew X". Most obviously such claims can only be made after X was revailed, in a form "people would not paid that much if only they had known X back then".
4: There are gold sinks that suck the gold out of the market. I agree that they are here and they motivate players to waste their gold. However there were also gold sinks in TBC from 5K epic flyer to Haris Pilton. I seriously doubt that the players developed their motive to ride expensive mounts on Nov 13, and were furgal before. Also notice that the 5K epic flyer was a serious upgrade, while the current gold sinks are completely useless.
5: Alt leveling players pour stuff to the market when leveling their tradeskills. Completely wrong for several reasons: people had alts in TBC yet there was no deflation. Tradeskills are leveled using a few items, so it's responsible for 5 pages of 0.5G Glyph of Voidwalker but not for overall deflation. Tradeskill leveling inflate the price of the tradeskill rough materials, just remember herb prices when inscription was aired.
+1: Tobold wrote that the reason of the deflation is people have no point buying. You don't need gear, enchants, gems, consumables, you can crush Naxxramas in any gear. People have reached the virtual "game over" limit, so why bother buying. The "no challenge will destroy civilization" idea is not new to philosophy, the most (in)famous work is done by a certain mathematician. While it's not possible in the real world, in an artificial enviroment the "you can reach anything without effort" can be (and in WotLK is) reached. Tobold's explanation is true on recession and not true on deflation. It's completely true that people wear less crafted epics than they did in BC. Back in BC-premiere if you were a new clothie and did not have mooncloth/shadowcloth/spellcloth set, you shouldn't bother applying to a serious guild. Now the lvl80 versions of these items are flooding the AH without buyer. So, just as Tobold said, there is much less demand for these items, therefore less are crafted = recession. However people are not just buyers but also sellers. If we assume they reached "game over", they not only stop buying, but they should stop farming. Why would anyone grind elementals or fly circles for mining nodes if he does not need anything? Such person just disappears from the market, does not buy, does not sell.
While some of the above statements are true, none of them is the reason for deflation. I believe the reason is exactly the same like in the real world: the deadly mixture of deregulation and stupid people.
Back in TBC, the epic tradeskill items and all raid boss drops were BoP so practically out of the market. You either raided/PvP-ed them out, or you did not have them, period. Now you can buy them. This means much more people are buying them, so you can trade with them, moving thousands of gold, and you can trade with their materials.
This change opened huge opportunities to businessmen. Both to professional ones, and also to the lucky bastards who won the /roll for the BoE boss drop. In TBC the AH was a side-game like the Shat'ari Skyguard or Ogri'la. You could do it for your own fun, maybe you could gain some nice items, but you could completely miss them. Now AH is a serious source of gear. It's not only a bigger market, but also forced lot of business-illiterates to the AH.
I believe the reason of the deflation is that businessmen and lucky bastards could rip insane amount of gold from the morons. I had 50K at the end of TBC with more than a year playing., with about 1.5K/week income. That was pretty nice back then, I had 5K before I was 70, no grind for the epic skill. Now I have 10K/week. I doubt that my skills grew 700% overnight.
I believe deflation comes from the following scheme:
- The moron wants epix that he cannot get from VoA, Sarth+0, Plague and Spider quarter
- The moron goes to AH or spam /trade
- The moron makes a very unfavorable trade
- The businessman or the lucky bastard get lot of gold for minimal work, either spend it on some useless vanity, or simply keeps it, removing gold from the system.
- After the purchase, the moron is broke, he has no money to support his needs. So he keeps on grinding to get some money, yet it's me who get money on his farming, by relisting his eternals as expensive crystals. So despite his hard work, he stays poor, farms more, makes me more rich. You load sixteen tons, and what do you get? / Another day older and deeper in debt. / Saint Peter, don't you call me, 'cause I can't go / I owe my soul to the company store.
If my scheme is true, than it's true for the real world economy too, and the recession-deflation will continue until governments don't make strict restrictions on the markets to save the dumbs from the consequences of their dumbness. The common saying "The worst private owner is better than the best bureaucrat" will change into "The dumbest bureaucrat is wiser than 90% of the customers".
The Great Depression was not a mistake of the free markets, it is the free market in its perfect form. All those unemployed and starving people suffered not because of some mistake or "evil", but because of their own ignorance. According to Darwin, they must die. Of course I'm not telling to let 70-80% of the population die. I'm telling that we cannot have free markets without 70-80% dieing, since they are too ignorant to be able to take care of their money. The Great Depression ended when Roosevelt threw "free market" ideas into the wind, introduced New Deal, where the great income of the businessmen was taxed and the money was spent on creating jobs for the people in form of constructing roads and dams. Notice that in the New Deal Roosevelt forced the taxpayers (the 20-30%) to spend their money on roads and dams. Very much anti-free market action, but worked.
The economical crisis of today is nastier than the Great Depression, since the governments can't create work so easily like back then, when unskilled manual labor had value. Nowadays when a machine can do the work of thousands of menial workers, you can't send out the unemployed people to dig holes (actually you can, but it's pointless). Today only the skilled work is needed. So the only way out is to elevate taxes and spend them all on education, turning these dead weight of mindless carcasses into thinking human beings.
I'm unsure if a democratic country, where the dumb's vote worth just as much as yours can implement this, neither I care. If it will be China to implement this New-education-deal, than I'll be happy to join them. In the meantime, we need more regulation to buy enough time for the morons to finish the schools.
What about WoW? Well, I'm completely positive that:
- the deflation will continue
- the low prices will discourage material farming, causing a recession
- wast majority of the players will be permanently low on money, being unable to buy crafted items or paying the repair/consumable cost of raiding
- I will reach money cap in 2009 with less play than I had in TBC
- Blizzard (the government of WoW) will have to do something to address this problem
- Implement more daily quests: will increase my income significantly, no other effect
- Increase daily quest rewards: will do a one-time inflation step, devaluing the businessmen's money, but still leave the vast majority broke
- reinvent BoP on crafting: would force lot of people to reroll professions, and re-leveling would need materials, forming a demand for them. Questionable if it could work, since nerfed raids could be completed without these BoP items.
- Put CD on BoE epic crafting: would provide profit for crafters, encouraging leveling crafting professions, creating demand for materials.
- un-nerf instances and raids, forcing the players to either learn (opposite of dumb) or leave. This would solve the problem, but not in a way Blizzard wants.
- introducing hard servers: this would separate the smart from the dumb, protecting the latter from the former, would solve the problem, since on easy servers there would not be economy, everyone would farm for himself
- New Deal: "If the players donate 10K metal bars, 10K cloth/leather, 10K herbs, a magic tower is created in Orgrimmar, providing +10% damage and healing for all guildmembers both in PvE and PvP, the list of the bigest donators are written on the side of the tower" It would encourage businessmen to buy materials for donation, sending their money into the market.
- If you are poor, you can do the most by improving your economical knowledge, learning how to spend smartly, and how to make more money. By making more money, you can spend more, and by spending, you send liquidity into the markets. In WoW: find out how could you make money and spend it on crafted gear, enchants, gems. By doing so, you not only improve your gear but also give jobs to the crafters and material-farmers.
- If you are rich, you can do the most by supporting valuable efforts, like gearing up a resistance tank, or a healer/tank gear for a respecing DPS of your guild. By doing so, you give jobs to the crafters and material-farmers. Be careful though not to waste your efforts into help-begging M&S. Giving something to them equals to throwing it to the trash heap. In real world, supporting education and scientific research are such things while charity is a big no!
- And above all, if you are rich, teach your guildmates how to make money too. The deflation is caused by the dumb people who are poor, therefore forced to sell their items/workforce cheap. Every dumb converted into thinking human being makes the economy healthier and the world better.
Several posts were written recently about problems in guilds or leaving guilds.


