tag:blogger.com,1999:blog-1461700565722278823.post7009330878756835256..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: Suggestion: greed with compensationGevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger45125tag:blogger.com,1999:blog-1461700565722278823.post-8329204684471472312010-04-13T22:48:09.058+02:002010-04-13T22:48:09.058+02:00Add a new option ... "Bid".
First bid s...Add a new option ... "Bid".<br /><br />First bid starts at 3 times vendor. Subsequent bids add one gold to that.<br /><br />Once bidding starts, anyone can bid currentamount+1 gold if they wish by hitting a single button. Set a hard five second rule for new bids ... highest standing bid for 5 seconds takes item.<br /><br />Bid price is dumped into party loot ( bidder gets a share, of course ).Kristophrhttps://www.blogger.com/profile/08370888276707569365noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-15276825082950195012010-04-05T13:31:08.716+02:002010-04-05T13:31:08.716+02:00Unless I missed some change based on the comments,...Unless I missed some change based on the comments, the suggestion actively penalizes the player by deducting gold from their account to "pay" for the loot.<br /><br />How about a different system all together? How about all items won by need role are automatically set to not vendorable and not disenchantable much like the token gear you purchase today.<br /><br />Now there is no active penalty and there is no value gained in ninja'ing an item.<br /><br />Problem solved.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-68179134618791441572010-04-04T18:13:44.236+02:002010-04-04T18:13:44.236+02:00All drops should be BOE and all rolls should be au...All drops should be BOE and all rolls should be auto need just like frozen orbs.Yagglehttps://www.blogger.com/profile/15177750815584983551noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-9284691957958184082010-04-03T16:52:43.376+02:002010-04-03T16:52:43.376+02:00I think they are going to fix this problem in cata...I think they are going to fix this problem in cata by making classes not want gear outside of their armor type. All classes will get a mastery bonus for wearing armor that is their type, stam will be equalized, and all dps gear will have 4 stats. I don't think they are going to spend too much time on something that probably won't be an issue in cata anyway.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-86355742313706321622010-04-03T12:51:01.494+02:002010-04-03T12:51:01.494+02:00I appreciate the mention of topics being posted on...I appreciate the mention of topics being posted on the official forums. My comments can be found in the US forum topic as posts #16 and 17.Danhttps://www.blogger.com/profile/00931555217370983175noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-590878287647380672010-04-02T16:35:34.191+02:002010-04-02T16:35:34.191+02:00I don't know how to make a URL into a link in ...I don't know how to make a URL into a link in a comment, so i have the URL for the US forum post here.<br /><br />http://forums.worldofwarcraft.com/thread.html?topicId=24038458478&sid=1Sjonnarnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-58244658376845829512010-04-02T03:43:37.929+02:002010-04-02T03:43:37.929+02:00Greed needs to be a step above DE. That way people...Greed needs to be a step above DE. That way people can greed for offset and they'll get an item instead of it being sharded.Zanhttps://www.blogger.com/profile/03812849792328418932noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-11286565768460147602010-04-02T03:21:18.102+02:002010-04-02T03:21:18.102+02:00The reason rolling need is an issue at all is the ...The reason rolling need is an issue at all is the pace of dungeon completion under the LFD and its anonymous nature with cross-server groups. Design pressure pushed Blizzard to implement this efficient grouping method because of the need for gear, and really only becomes a problem (vs actual rudeness as a result of community values) because of the disenchant option, that prevents someone from trading an item someone wants but couldn't need for. I'm not sure dungeons will be completed so quickly in Cataclysm that the current problems will still exist. I noticed speculations about the "Emblematic" feat of strength, that was added in the most recent patch.<br /><br />There isn't much more to say about the official suggestion forum. Not only must an idea be correct, it also competes for development resources and not already thought up beforehand. But I wondered if the suggestion I once made for the new mage Invisibility spell to apply a cool 'alternate dimensional phase' graphical effect and for the visibility restriction to apply to all invisibility effects was seen by the devs :p I think the Story forum is a positive change, and it's nice to see both the US and EU got it.Taemojitsuhttp://daughterofankh.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-27077811503266568242010-04-02T00:42:51.275+02:002010-04-02T00:42:51.275+02:00Good idea, but as has been mentioned, a bit too co...Good idea, but as has been mentioned, a bit too complicated.<br /><br />I'd change it to a new loot method - I'll call it "Auction Loot". When loot is discovered, a roll happens immediately to determine who wins the item.<br /><br />For the person who won the roll, they will have the options to Keep, Sell, or Disenchant.<br /><br />Everyone else will just have one option to "Buy" (assuming they have the gold).<br /><br />If the initial winner picks sell/disenchant and one or more others pick buy, then the buyers roll among themselves and the winning buyer pays the initial winner for the item.<br /><br />If necessary, buyers who would have been able to click need could be given preference (even over the initial winner picking keep) to keep the need before greed dynamics (they would still have to pay for it though).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-38301026384534378602010-04-01T23:30:38.478+02:002010-04-01T23:30:38.478+02:00Am I wrong or will this be fixed as soon as the ge...Am I wrong or will this be fixed as soon as the gear changes to the cataclysm stats? I mean it is a smart fix and I like the idea of everyone else getting the vender cost for it but does it really need handled before the changes?<br /><br />If the change would make the cataclysm change smoother I would be all for it but the cataclysm change is the solution and so will be just as smooth or rough as it will be regardless of this fix.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-59073701816059582272010-04-01T23:03:10.629+02:002010-04-01T23:03:10.629+02:001) It's too complicated. I've seen players...1) It's too complicated. I've seen players who couldn't even entirely grasp need before greed.<br /><br />2) What if someone doesn't have enough gold? You just posted on how broken the leveling economy is on some servers and factions. This would only serve to make it worse for players who are having difficulty gearing up for lack of gold.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-54622648592263932382010-04-01T21:48:31.134+02:002010-04-01T21:48:31.134+02:00I offered to buy something from someone who needed...I offered to buy something from someone who needed then said woops, didn't mean to need. Not surprisingly, you can't give money (or likely anything other than something looted in that instance) to a cross-server PuG member. <br /><br />He gave it to me anyway.<br /><br />PuGs can be irritating to those that actually need gear upgrades from instances because nobody else really cares about anything other than speed. <br /><br />So people don't/can't take time to really look at an item to see if it's an upgrade. Need errors occur. I admit I occasionally need on things that later I realize I shouldn't have.<br /><br />I've started just letting the group go ahead while I peruse, but since I heal, that can be a problem.Bristalnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-40995209395155701892010-04-01T19:41:04.090+02:002010-04-01T19:41:04.090+02:00I like this idea, though as others have pointed ou...I like this idea, though as others have pointed out, it could require some extra explanation, which some players might not be able to handle. Then again, maybe those are the players who this is intended to fix.<br /><br />The true problem is itemization: Caster leather being somewhat rare, so then druids want cloth, or the item budget system causing plate to be inferior to leather. This should be fixed in Cataclysm, which should make "greed with compensation" unnecessary.<br /><br />A few times I have wished I could buy items off whoever won the greed roll, but with auto-DE that's often not possible. Once I was able to trade a cloth item to a poorly-geared resto druid, but that's a rare opportunity.<br /><br />@Kaaterina: There would be no more "needing to vendor", only "needing for need" or "needing because the player is a total douche." The first is easy to recognize and the second can be kicked.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-38570012422907996362010-04-01T18:40:26.217+02:002010-04-01T18:40:26.217+02:00If you would like to make it a fair market system....If you would like to make it a fair market system. Let everyone need on everything, then let people barter for items at the end of the run. I think that Pallies have an unfair advantage of being able to "legitimately" need everything. You need plate for armor, need it. You need leather for dps, need it. You need cloth for healing, need it. I think that it is bad enough that pallies get plate items that come with caster stats, but you also want the clothie stuff for too??? <br /><br />Or here is a suggestion, remove BoP. That way everyone will need everything and be able to sell items on the open market.Anonymoushttps://www.blogger.com/profile/12610885919373831070noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-44669177498049251422010-04-01T18:24:15.505+02:002010-04-01T18:24:15.505+02:00Too complicated.
The main problem is the Druids n...Too complicated.<br /><br />The main problem is the Druids not being able to need on cloth and so on. No-one really cares if all greed RP items.<br /><br />Why not just allow any classes who can use an item to Need on it, but give armor priority to the Need rolls?<br /><br />If both the Druid and the Priest need the Cloth legs then the Priest gets it. If the Priest only greed, then the Druid gets it.<br /><br />This would work with Warriors & Enh Shaman needing on Leather melee DPS gear. Holy Paladins needing Mail healing gear, etc.<br /><br />Would fix 95% of the problems that exist I think.swillsnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-56192938105429103602010-04-01T18:18:15.696+02:002010-04-01T18:18:15.696+02:00Foo said:
"I personally would have no proble...Foo said:<br /><br />"I personally would have no problems with gear getting:<br />** need with compensation (expensive)<br />** greed with compensation (cheap)<br />** shard (with compensation (cheaper)<br />** pass option (lions share of compensation)."<br /><br />This is the best version I've seen. Here’s how I’d implement it, assuming the term "full compensation" used here is equal to 3x vendor value:<br /><br />1. Each person who passes gets full compensation from the winner.<br /><br />2. DE rollers each get 2/3 of the full compensation from the winner, or 2x vendor value.<br /><br />3. Greed rollers will get 1/3 of the full compensation from the winner, or 1x vendor value.<br /><br />4. Need rollers who lose get the same as Greed rollers in compensation.<br /><br />The point of this is to encourage greedy people to roll as low as possible, if greed is their motivation rather than actually using the gear for something.<br /><br />Yes, I realize this means that if 4 people pass and one person rolls Need, they will pay out 4x full compensation, or 12x the vendor value. I still think that's fair. How often are you really rolling Need on anything to actually use it?<br /><br />Think about it. If you roll Need (and win) on 1/5th of the gear that drops (probably a far higher estimate than reality), that means you will probably pass on 4/5 of the gear that drops.<br /><br />Say the average vendor value of rolled items is 10g. One thing drops and you roll Need, everyone else passes, you pay 120g to the group (30g per person).<br /><br />For every one of those Need rolls, on average, you will pass on four more. Each time you pass you will get 30g (avg) from the winner. After four of these you will have received 120g on avg; all of the gold from the 1/5 rolls you roll Need on and win.<br /><br />If you’re passing more than 20% of the time, you will be making money on this system, so a greedy person is encouraged to pass as often as possible.<br /><br />The only difficulty is in how to clearly convey this to the greedy yet stupid players so that they will pass on nearly everything the way they currently roll Need on nearly everything. Maybe something as simple as putting the gold value of the compensation for the roll in the tooltip for the roll should do this. So when you mouse-over Pass, you see “30g compensation” in the tooltip. DE tooltip would read “20g compensation if roll is lost,” and Greed and Need tooltips would read “10g compensation if roll is lost.”<br /><br />The system would probably have to grey out any roll option that the person can’t afford as well. No going into debt for Need rolls, even if you really need the gear. After around four passes they’d have enough to pay out compensation for a Need roll win anyway, so this doesn’t really hurt an under-geared person’s chances of gearing up. A person who’s gearing up is probably running a ton of dungeons anyway, so they should be making decent gold along the way just from all the non-class/spec items they’d be passing on.<br /><br />With that system, if the person just wants cash, they’d be heavily tempted to start passing on everything even if they wanted the item. Heck, doing dailies wouldn’t award nearly as much gold/hour as going to a dungeon and passing on everything the whole run. Of course, that doesn’t matter to an AH businessman, but that’s not what this system is targeted for anyway. Businessmen will make their gold and have decent gear regardless of the loot system.<br /><br />What better way could there be for Blizzard to encourage people to run Heroics long after they’ve passed the gear they could get from the drops or badge rewards, essentially volunteering to carry people through? Want to have someone in your Heroic UK with avg ilvl 260 gear? This system would reward that person a hefty cash purse for taking the time to do that.Braillehttps://www.blogger.com/profile/17308195595532614608noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-54484278399539552322010-04-01T18:10:46.079+02:002010-04-01T18:10:46.079+02:00>[...] it could be played to transfer gold from...>[...] it could be played to transfer gold from one server to another.<br /><br />You can currently do this via not auto-looting mobs, just examine the corpse, then go on with your run. It leaves loot available to other party members. Similarly, you can click on these fancy "need/greed/pass" things which effectively give or take gold from other servers.Xaxziminrax IIhttps://www.blogger.com/profile/04653730368168764013noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-38416709002900791112010-04-01T17:40:30.203+02:002010-04-01T17:40:30.203+02:00Don;t bother posting this on suggestion forums, as...Don;t bother posting this on suggestion forums, as blizzard is implementing their own version of a fix in cataclysm (apparently itemisation will change so that no druid will ever need to be able to roll for cloth etc). This would only fix the current system, and they aren't paying much attention to current problems as it is ("cataclysm will fix it").Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-82604372776442906982010-04-01T16:51:23.468+02:002010-04-01T16:51:23.468+02:00great idea but as people would gear up faster not ...great idea but as people would gear up faster not likely to happensamhttps://www.blogger.com/profile/08143435412222235822noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-64728550817564469932010-04-01T16:15:38.932+02:002010-04-01T16:15:38.932+02:00Another possible suggestion would be to carry a st...Another possible suggestion would be to carry a stack of dream shards and abyss crystals.<br /><br />If there is an item that drops you can do a "Replace roll" and get the item while subtracting a shard from your inventory (This is only works for boss drops and not random greens).<br /><br />Remove the chance that gold is traded and abused, but still have a system in place to get offspec / RP items.<br /><br />You get the item and the highest roll still gets the shard.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-35971366788013224772010-04-01T16:02:49.725+02:002010-04-01T16:02:49.725+02:00As someone already mentioned, Blizzard is looking ...As someone already mentioned, Blizzard is looking to make changes in the next expansion that will make it much more attractive for players to select "their" armor type. Mail wearing classes will get bonuses for using mail armor, that they will not get when wearing leather or cloth.<br /><br />I don't think that the change you propose (compensating others for taking an "off-class" item) is difficult to implement. But it may simply come too late for Blizzard to want to add it, since they're looking to solve the issue another way.<br /><br />Still, it's a viable suggestion. I think that one objection that may be raised is that it may be a way for enchanters to make some extra cash, depending on the market. I don't know what the market for Abyss Crystals is, but if I could AH one for more than 3x or 4x the value of a drop, I'd want to roll "need with compensation" on items I know I will not wear.Tonushttps://www.blogger.com/profile/01082528970434639776noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-77576412249197083122010-04-01T15:56:33.409+02:002010-04-01T15:56:33.409+02:00I actaully agree with your suggestion and it would...I actaully agree with your suggestion and it would solve a lot of headaches caused by PuGs during the initial formation phase. No more spending 10-20 minutes discussion what can be rolled on by whom and what should be rolled on all trash drops and then again on bosses. It would feel nice to be monetarily compensated for losing an item to some moron on a ninja streak.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-57982654618856584482010-04-01T15:38:18.625+02:002010-04-01T15:38:18.625+02:00my 2 cents :
I think blizzard are trying to keep...my 2 cents : <br /><br />I think blizzard are trying to keep the need/greed.disenchant dialog simple and won't be thrilled to add another option.<br />(especially since gear drops from heroics are not things most people care about)<br /><br />your suggestions required the players have some gold for the run (I agree not too much though - roughly 50g per item) - It seems like blizzard are trying to make gold less neccesary.<br /><br />When you suggested the player paying the other players for the item - is it to prevent ninjas or is it to compensate the other 4 for missing out on a greed?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-1607671645069648722010-04-01T15:27:05.647+02:002010-04-01T15:27:05.647+02:00Although I've been bitten by this for a couple...Although I've been bitten by this for a couple of reasons, I still think it's opening another can of worms.<br /><br />On the premis that everything would be fair, you'd need an arbitrary amount of "Need priorities", like "this is my BiS 5man item", "this is a huge upgrade", "this is a small upgrade", "this is an offspec upgrade" - plus it's silly actually to equal "greed for vendoring" with "greed for disenchanting" - when the prices differ by factor 10 possibly.<br /><br />The idea is good, and even if this should be an April Fool's (which I think is a bit too harmless for Gevlon) I did bring up that point in the past, so it's one of the things that, in a perfect world, would be fixed - but is actually so complicated that it's not worth it. It only sucks for people not raiding, as you can replace every 5man item in a raid sooner or later, but for everyone else it's just a minor nuisance.Nogamarahttps://www.blogger.com/profile/16541775026595839236noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-52677591254468591292010-04-01T15:18:55.038+02:002010-04-01T15:18:55.038+02:00You can always just have the game check the ilvl o...You can always just have the game check the ilvl of the item against what the player is currently wearing. If the item is higher than what they're wearing (and they can wear it), they can roll need on different tier armor.<br /><br />But Blizzard will never implement this, especially because you will be wearing the correct armor type when Cata comes out with mastery and all.<br /><br />And happy April Fools Day.Fricasseehttp://www.gamingdiaries.blogspot.comnoreply@blogger.com