tag:blogger.com,1999:blog-1461700565722278823.post476276472788899336..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: What "matters" in EVE?Gevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-1461700565722278823.post-56669502555885538842012-12-19T22:14:09.701+01:002012-12-19T22:14:09.701+01:00Just a though. With so much ISK that you wonder wh...Just a though. With so much ISK that you wonder where to spend, I would try to bring down or break TEST and the Goons by placing a huge bounty on those Alliance.<br /><br />That can make the story for the next EVE trailer.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-40125585890625552222012-12-19T18:22:31.153+01:002012-12-19T18:22:31.153+01:00@Alkarasu: I found some data. I'll make a post...@Alkarasu: I found some data. I'll make a post with the data on Friday. You'll be very surprised!Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-36941641750825817702012-12-19T18:10:39.423+01:002012-12-19T18:10:39.423+01:00@Gevlon
"Do you have any reliable census of C...@Gevlon<br />"Do you have any reliable census of C5 population?"<br /><br />No, but as I sometimes have to cross many of C2-4, I can say, that there are very little in terms of population over there. You don't need to count people for that, you only need to count POSes. Most of C2 don't have any. One of 3 C3-4 have 1-2 (half of the time not even online, with no one willing to spend any time to tear them down). But most of C5 have something going on - even not very nice combinations. So while I don't have actual numbers, I can make pretty good guess, where the people are. You can easily check it out yourself, with your covops.<br />As for hisec carebears - no, there are not that many. WH-space is too different form any K-space, what keeps you safe in null, will kill you in WH. Most need only one experience with that to lose any interest.Alkarasuhttps://www.blogger.com/profile/08909657675575248718noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-82580133926715383642012-12-19T15:38:03.779+01:002012-12-19T15:38:03.779+01:00Just a wh comment to add: We made somewhere in the...Just a wh comment to add: We made somewhere in the region of 5-8 billion this weekend by evicting a corp from a wormhole. Found them with a bunch of caps floating in 3 pos's. Brought a subcap fleet in supported by 2 shield tanked moros's (with actual tanks, it being a pulsar) and spent the weekend maintaining hole control, having a blast and ultimately trading 1 moros for 5 cap kills and 5-8 billion in loot depending on market fluctuations. We lost maybe 3 billion in ships.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-44102136923287373332012-12-19T15:27:20.308+01:002012-12-19T15:27:20.308+01:00You are aware it wouldn't be hard to find an a...You are aware it wouldn't be hard to find an alliance in the HBC who would accept you, right?hghttps://www.blogger.com/profile/07544978125313764944noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-78235738481684817152012-12-19T14:48:40.991+01:002012-12-19T14:48:40.991+01:00There is quite a lot of vacant space in wormholes,...There is quite a lot of vacant space in wormholes, you are right. We roll our static nightly and get "farming chains" - nothing doing in there, or such small entities living there that they turtle up in their POS towers and hope we will leave them in peace (we do, after we've farmed everything out of their territory) - but most of these systems are what I would deem to be "low quality".<br /><br />Forget everything below a C5. C2's can be a bit interesting for roaming around and getting cheap thrills. C3s if you want lowsec roaming access.. but if C5's and C6's are where wormholes come into their own (thanks largely to their relatively small number and the fact that across these holes capital ships can be brought).<br /><br />Within the C5's and C6's there are only a handful of combinations which are desirable. A C5 with a static C6 is a desirable defensive system - you can roll into any C6 entity at will but the big boys can't roll back into you. C5 with static C5 for consistent engagements....C6 with static C6 for the pinnacle of wormhole experiences (both in terms of money to earn and things to blow up).<br /><br />Yes there are other class combos in the lower classes that might be worthwhile...<br /><br />Next up there are certain very desirable and very undesirable system effects. If you have your heart set on a C5 with a C5 and you run shield gangs you now have to find a pulsar which fits the bill. If you want the magnatar system for obliterating sleepers as fast as possible but want C6/C6 - you have to mount an eviction force capable of rolling AHARM or NOHO out of their system as there are only 2 of these systems in the entire game and they are thoroughly occupied.<br /><br />So yes, there is LOTS of space to move into - but not so much space with the desirable static and system effect combinations....thus wormhole space is really smaller (for prospective residents) then there appears to be on first glanceAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-51684200045240683402012-12-19T14:47:28.333+01:002012-12-19T14:47:28.333+01:00@Alkarasu: while C1-3 systems may worth not living...@Alkarasu: while C1-3 systems may worth not living in, I'd guess that 5.5% contain lot of highsec carebears who dip their feet into the water and spend some time in a C1-2. Do you have any reliable census of C5 population? The lack of Sovereignty system makes it impossible to just look up the owner corp/alliance on Dotlan. You can't even lurk on Local and count the people.<br /><br />The problem is that we can argue all day but none of us have any reliable data to start. Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-20406500743137637902012-12-19T14:46:46.757+01:002012-12-19T14:46:46.757+01:00"Did I make any stories?"
I'm not s..."Did I make any stories?"<br /><br />I'm not sure if you still have access to the Test forums but they've started using the Gv as a unit of currency. Eg one titan costs 3.2 Gv.<br /><br />The Gv is the amount of isk a goblin can make in a month.Stabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-87351463638778470582012-12-19T14:13:00.908+01:002012-12-19T14:13:00.908+01:00@Gevlon
"It says 6% lives in WH vs 60% in nul...@Gevlon<br />"It says 6% lives in WH vs 60% in null despite approximately equal sizes."<br /><br />You forget to take an account for the quality of that space when thinking about it's size. Sov-null is basically the same everywhere. Jump drives and jump bridges make it pretty much evenly accessible, the systems themselves differ, but not that much. WH is much, much different. First, the class of a system change its value dramatically. There are 348 class 1 systems out there, but holding them is pretty much pointless, and there are only 625 of class 5-6, which provide valueable enough valueables, while at the same time hard enough to get to, to protect your assets and operations from random roaming hordes of pirates. Next to it, each system in WH-space is different, each have it's own anomaly, each have it's bonuses, each have it's downsides. As you need to fight sleepers if you want to have <b>any</b> profit, that can make absolutley beautiful system useless, and also can make it a prize you'll need to constantly protect. And all that even without counting in a static WH destination of the system, which is also very important. As a result, there are pretty small number of WH systems, compared to overall numbers, where people can an do live, and ready to fight for. <br />Compare null to big plain, while WH-space will be a mountain range of the same size, with number of valleys.<br /><br />"PvP kills scale with the square of people as 4x more people meet 16x more times"<br /><br />Good calculation, but for a "plain". It doesn't work that way in the "mountains", where people tend to meet more ofted simply due to there being not enough passable routes for all of them. Imagine you live in C5, that have static to another C5. Most of the WH population is in C5. That places you in a position, where you can and must meet another WH dweller just because you need to regulary find your way to the hisec market. You can't build a safe route, as you can do in low/null. You can't even tell, that each time you go out, you'll be able to go back in the same way.Alkarasuhttps://www.blogger.com/profile/08909657675575248718noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-51258513615215671292012-12-19T13:42:51.469+01:002012-12-19T13:42:51.469+01:00The x14 less people is not a bad thing. With the m...The x14 less people is not a bad thing. With the money you spent supporting communists you could have influenced w-space by creating your own group.<br /><br />If you want to be in null, you either have to accept being a cog in a bigger and older machine, including accepting their cultural oddities. Or you have to start your own thing...which is next to impossible.<br /><br />I'm not telling what to do, that's up to you to decide. I do know what you lost, the allure of the true sandbox which I experienced for the first time long before EVE was created. In EVE alone I participated in the destruction of four of the greatest alliances to ever exist in the game and I'm aware of the complexities this game offers (and others don't).<br /><br />IMO the future of null is even more communist, a future that will manifest in a certain way I won't discuss now. By my standards, it's also boring, the victory over -A- was never in doubt. Unless DUST changes that w-space is the interesting place to be in the near future.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-36438430878087436572012-12-19T12:23:13.984+01:002012-12-19T12:23:13.984+01:00@Anonymous: maybe I should learn more about wormho...@Anonymous: maybe I should learn more about wormholes, you clearly make them interesting.<br /><br />However Sugar found a graph http://lowseclifestyle.blogspot.hu/2012/08/a-look-at-ccps-suggested-gategun-changes.html about population and PvP kills. <br /><br />It says 6% lives in WH vs 60% in null despite approximately equal sizes. So there is simply enough place for everyone, fighting is more like for prestige than living space. An eviction is maybe not an easy thing, but they surely find a space to rebuild.<br /><br />The 6% kills vs 52%!!! shows the same, considering how PvP-minded the WH-ers are: there are simply not enough people to fight with. <br /><br />(PvP kills scale with the square of people as 4x more people meet 16x more times, explaining the 6% vs 52%)<br /><br />While -A- might evict someone else and return null, this "someone else" will be evicted then. Have you heard of someone permanently evicted from WH space?Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-43510640322830021332012-12-19T11:57:46.494+01:002012-12-19T11:57:46.494+01:00Your anon WH guy here again - I still don't bu...Your anon WH guy here again - I still don't buy your argument that nulsec is any more real. Yes you pushed -A- back into NPC nulsec. They've been pushed back here before. It may take them a while but they will either completely cascade, or they will move back into a poorly defended area and rebuild their empire.<br /><br />Capturing of systems in nulsec is not permanent..certainly no more permanent then the occupation of wormhole systems. Whilst we do not have a sov mechanic to say "we own this", it is pretty clear if you have wasted an evening probing around wormholes when you run into a major player's system. Those systems are thoroughly owned.<br /><br />A wormhole eviction is not something that you will typically recover from in a matter of days or weeks. To properly take and hold a system in wormhole space requires research - sometimes it will require kicking someone out in order to get the system you want.. the move itself may take months of slowly building up a force until you reach a critical defensible mass. Make no mistake, this is not something that you just pick up and do inside of a few days or weeks. We cannot pump convoys of freighters into a system on a whim. <br /><br />If it is the fact that it is "easy to get back into it" that determines whether or not it is a worthy story then I'd suggest you interview the CEOs of some recently evicted corps. If it was that easy none of us would care about losing our space, certainly not enough to put hundreds of billions of isk worth of ships on the line and deprive ourselves of an entire weekend worth of sleep to defend.<br /><br />Ways of (gaming) life are well and truly on the line.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-91939941744569699592012-12-19T08:51:56.048+01:002012-12-19T08:51:56.048+01:00@IO: is "participating in a community" n...@IO: is "participating in a community" needed? Chit-chat and such.<br /><br />The question is "did significant amount of people changed to highsec trading from grinding"?Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-64124423122390939272012-12-19T08:48:14.784+01:002012-12-19T08:48:14.784+01:00There's an article I read a few years ago that...There's an article I read a few years ago that talked about high-impact vs low-impact games. I can't find it now, though ;(Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-56934714151115648112012-12-19T08:36:25.119+01:002012-12-19T08:36:25.119+01:00Sorry to burst your bubble, but you did not. Becau...Sorry to burst your bubble, but you did not. Because you did not participate in community! All you did was silently extract some billions of ISK from (mainly) carebears and that's it.<br /><br />TEST thing is grossly overrated.IOnoreply@blogger.com