tag:blogger.com,1999:blog-1461700565722278823.post4333689795082117016..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: You just love scandalsGevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger60125tag:blogger.com,1999:blog-1461700565722278823.post-81675063429522532642016-09-24T20:25:01.812+02:002016-09-24T20:25:01.812+02:00Just because something brings people to your site ...Just because something brings people to your site doesn't make it valuable. It's easy to get cheap views, but to keep them, you need to have substance.Basilhttps://www.blogger.com/profile/05768081023525771460noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-47038592085407784852016-09-23T11:14:19.130+02:002016-09-23T11:14:19.130+02:00If you liked World of Tanks as a game, I still rec...If you liked World of Tanks as a game, I still recommend you have a look at War Thunder. Baktruhttps://www.blogger.com/profile/16374352005154219569noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-32360643404423429422016-09-19T10:33:25.027+02:002016-09-19T10:33:25.027+02:00As soon as I blog, I am found.
Also, I wasn't ...As soon as I blog, I am found.<br />Also, I wasn't attacked for myself, but for my fight against the then-friends-of-devs. Sure, if I would be careful not to challenge the status quo, I could mine silently in highsec. But why bother?Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-80974117921064389312016-09-19T10:04:42.926+02:002016-09-19T10:04:42.926+02:00How about trying to start EvE as a completely new,...How about trying to start EvE as a completely new, incognito player and writing down your experience with NPE and features, that are different than they were when you have started years before ?<br /><br />Not affiliating with any of your former names/accounts and eventually getting into top hierarchy of the major EvE players ? Showing everyone, that by manipulating socials and their weaknesses, you can be their master and perhaps change their ways ?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-42686524261166201162016-09-16T21:32:54.199+02:002016-09-16T21:32:54.199+02:00@Hanura: Invisibility. In LoL or any other MOBA, m...@Hanura: Invisibility. In LoL or any other MOBA, most enemy players are in plain sight. That's why I liked jungler in LoL. In WoT all enemies are invisible at start and only a few becomes visible for a few seconds when they are spotted. From this limited information you have to figure out where they'll be, how your visible allies will react and place yourself accordingly. The game is won not by clicking but by thinking.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-5307985157234920982016-09-16T19:53:39.757+02:002016-09-16T19:53:39.757+02:00"WoT without rigged matchmaking would keep me..."WoT without rigged matchmaking would keep me happy."<br /><br />I don't understand how WoT would fit your requirements. Ammo of uberness makes it P2W, and it has no persistence either, so it's essentially just a MOBA with tanks.<br /><br />What am I missing?Hanura H'araschnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-32943958655544017672016-09-16T15:22:18.262+02:002016-09-16T15:22:18.262+02:00Update on the Anonymous @ 16 September, 2016 08:21...Update on the Anonymous @ 16 September, 2016 08:21;<br /><br />Played PoE myself but haven't bought stash tabs and took at face value when someone said number of buyable stash tabs was limited. A bit further search seems that it is not so and you can buy large number of stash tabs. So there is some P2W in the trading aspects in form of storage space. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-25659563646337498652016-09-16T08:39:07.882+02:002016-09-16T08:39:07.882+02:00@Dornier: the Falcon hate was just a starting poin...@Dornier: the Falcon hate was just a starting point of looking for dev corruption. I didn't quit because of it. Falcon saving the Goon criminals was much worse. Bowing to the Goon Document of Shame was worse. Un-banning the RMT-ing IWI bankers was worse. The citadels broker fee change was absolutely unacceptable. I am certain that the devs constantly change or break the game rules to cater to their friends and to whoever bribes them. I just focus on the Falcon hate because it's the easiest to point at. A white knight or a paid troll could argue how saving the Goon criminals was a honest move to protect 40K innocent players. They can tell that the Document of Shame was a good idea. They can tell that Team Security was incompetent and IWI isn't RMT-ing. They can tell that highsec trade citadels generate interesting PvP content one day. But no white knight can say that Falcon was right to openly hatepost about a customer.<br /><br />You are extremely naive if you think I can do anything in EVE. Devs are GODS in a game. Falcon can delete ALL my alliance members with a few clicks. He probably won't, just the key members like Stunt was banned. Or they can change the rules any second, for example they can remove all the money moons, valuable belts and anoms from the Sov we live in and double them in the regions of our enemies. And Falcon made it pretty clear that he is ready to go any length against me.<br /><br />@Shuri: no way, my APM is too low. I'm way over my twenties.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-86631283184023973892016-09-16T08:21:11.275+02:002016-09-16T08:21:11.275+02:00Gevlon said...
PoE ladders and speed levelings see...Gevlon said...<br />PoE ladders and speed levelings seem to be about mindlessly grinding mobs instead of interesting decisions, though if one can outgear others via crafting/trading like in BDO, that can be interesting. But - just like in BDO - if there is no other challenge than get gear, use it to grind, it's not really a deep game.<br /><br />There is very much you can do with trading in PoE. The gear is highly randomised so by trading you can get seriously better and optimal gear. PoE also contains quite intricate crafting, and randomised, system and the crafting materials are the currency used in trading. About it being P2W; As others said before you can buy storage space but that is one time upgrade and rest are merely cosmetics.<br /><br />Gameplay itself, as you posited, is advancing (grinding) to harder and harder content to get better loot and to get to higher levels. It does have 'end game content' with it map system now upgraded into atlas. For many people the gameplay is optimising the character (build+gear) and the grinding secondary.<br />Also notice the existence of leagues (seasons) and HC mode.<br />While in soft core you will always eventually get there (where ever you want to get to...) it is not necessarily so in HC as if your character dies that character and gear (and items) it was carrying are lost to you in HC mode (character is transofermed to softcore character). Seasons have the advantage for you that it gives time limit to achieve what you are trying to and opportunity to periodically to start from blank slate (no items or character from previously are available). I would think this would be useful for many projects.<br /><br /><br />What I would like to see you do is some comparison of mobas; For example target audiences and how they cater to them.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-60337980297618864882016-09-16T04:44:01.467+02:002016-09-16T04:44:01.467+02:00WoW problem is, after you done last boss, what the...WoW problem is, after you done last boss, what then, competition is more or less gone? Plus you cant lose anything if you die. Wealthy get wealthier, grinder gets faster. Thats it. <br /><br />Gevlon. What is your gaming habit. How many hours per weekday is optimal for you, and average totals in week, month? If and when how long are the breaks? What are the time limits of getting nolife feeling? And whats are time limits when game is to boring, because there is nothing to do there?<br /><br />Competive gameplay must have equal ground. WoW raid is same for everyone. MOBA maps are same for everyone. Many fps maps are more or less mirrors. Even single player game speedruns have same game for everyone. Its good on first play, but after 100-th play, its not soo fun anymore. Games who invent randomness, usually have more fun gameplay. Let it be random loot from WOW raid boss or crit from bullet hit or crafting with luck. So here comes next big question.<br /><br />How much randomness in a game you would accept. Pseudorandomness is art itself. What are the mechanics in randomness what WOW, EVE, BDO or any other game have done well, and what are the bad ideas in those games? What is the of extremes, how it influences the game if it has too much or too few randomness on those mechanics?<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-67856255087349595232016-09-16T03:55:03.013+02:002016-09-16T03:55:03.013+02:00Why do your projects always have to be solo projec...Why do your projects always have to be solo projects? Why don't you try instead of trying to make a difference by showing that you can get an achievement, show that you can make a difference by creating that a successful group that shares your ideas?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-11522437769202167992016-09-16T02:59:05.875+02:002016-09-16T02:59:05.875+02:00How about starcraft 2? if youre interested i could...How about starcraft 2? if youre interested i could offer you coaching, former grandmaster here.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-62782083968021537032016-09-16T00:06:20.476+02:002016-09-16T00:06:20.476+02:00@Gevlon: Outside of world top 100, that is easily ...@Gevlon: Outside of world top 100, that is easily dealt with. The vast majority of guilds outside world top 100 public log their raids at warcraftlogs.com. You can easily compare how much time they spent in raid compared to you, whether based on time per week or attempts. <br /><br />Granted, this isn't perfect. Guilds can "cheat" by only logging half their raids, or they can private log, or they can not log at all. Perfect would be if Blizzard released how many wipes each guild had and how many hours before the boss kill. But still, this is a very good current system that works and is in place right now.Raphaelhttp://raidadvice.comnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-90132515743324223952016-09-15T23:52:32.717+02:002016-09-15T23:52:32.717+02:00========================
Second:
As for other ga...========================<br /><br />Second:<br /><br />As for other games, I would like to see you play the server at MechHero.com once or twice. It is non-persistent. It has an end-game mechanic sort of like Travian but when one group wins the server the server closes. A short time later a new server opens. There are fast, normal, and slow servers and currently the server open is fast so you could dip your toes in with minimal time outlay and since it is already a couple or three weeks old if you joined you would spawn in the outlying areas where you would be safe(R) from the experienced players for the few days you would need to learn the game. But if you don't like it the server would end quickly enough and if you do like it you could start in the next server instantly and be a force to reckon with.<br /><br /><i>- published (not alpha, beta, early access...)</i><br />It is 6 or 7 years old now. The current problem is that the dev's have vanished. New servers open when the old ones close so someone is still paying the bills but development has stopped and no one talks on the forum. And that is sad because the dev's actively sought player input. You may not like that, but it's a good thing. The players who are left are distraught they can't get their game moving again. People are even offering money to buy the game from the dev's if someone would just wake up.<br /><br /><i>- not pay-to-win (I'm aware that everything has a microtransaction now, but buy sword of uberness is no)</i><br />There is a shop but p2w doesn't exist as it does in any most other games. The items available in the shop take 10 seconds to examine and they are cheap as a bucket of warm spit.<br /><br /><i>- competitive play which includes clear goal structure (people have no in-game reason to raid in WoW)</i><br />Yes. You can't get a clearer goal than winning the server and you can only do that by knocking down the other players before they can goal before you.<br /><br /><i>- online, the competition with other players must be direct</i><br />It's a pretty standard game; build a city, use the city to build an army, and then use the army to attack other cities. The competition is direct.<br /><br /><i>- no cheats, dev favoritism, no tolerance for botting and RMT</i><br />Ok, GRIND HELL. as a result there are lots of player created aids for alleviating it. You would probably consider that cheating and botting but rather than fight that the dev's embraced it. There is something like an API but I don't have the knowledge to use it and never tried to. You do and the players that are left (a few hundred very loyal hardcore types) would gladly lend a hand in explaining anything in the forums. Toxicity is absent and they would be overjoyed to see a new name in the forums. RMT doesn't exist. I suppose a cynic would say that's because the game is too small to make any money on and the game is dead anyway because the dev's are gone. But that does atleast mean no dev favoritism.<br /><br />I would like to see your opinion of city building and army building optimization. The market is mud. Don't go to the game looking for that. This game is about fighting armies. The game doesn't have direct control of units in battle but it's as close as this genre of game can get. <br /><br />Good Luck to you.Dornier Pfeilhttps://www.blogger.com/profile/00980920859012236092noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-85060249239985195252016-09-15T23:47:31.874+02:002016-09-15T23:47:31.874+02:00First:
about returning to EvE.
You clearly and c...First:<br /><br />about returning to EvE.<br /><br />You clearly and convincingly proved the largest, most powerful coalition could be destroyed; and given uninterrupted time to do it you could have even done it yourself with the groups you had adopted. But destroying a coalition is actually not the hard part. What is hard is building one. I say you failed at EvE because you chose not to do what is really hard. The Mittani did that, not you. You went the easy route.<br /><br />If you want to prove something you could try building a coalition, something orders of magnitude harder than uniting a few sociopaths in something destructive. You could clearly and convincingly prove you understand socials, morons, and slackers better than social leaders do or even better than socials, morons, and slackers understand themselves. I think you needed an excuse to quit exactly because you knew this task was the only worthwhile task for someone of your ability and you knew it was still beyond you and CCP Falcon's mild mockery of you was just the excuse you could delude yourself with. Don't mistake, I agree his commenting was inappropriate, but your reaction to his comments are exaggerated histrionics in the extreme, and his mockery <i>WAS</i> mild. You are every bit as bad as any of the left-wing liberal crybabies infesting western universities today. I think you are a social who is a failure as a social (despite having an excellent understanding of how socials tick), knows it, and rejects socials for exactly that. Sour grapes indeed. If you want to know what people are poor at just examine what they despise the most.<br /><br />Even if you have alienated as much as maybe 2/3's of the player base that even knows who you are (but, of course, that is a tiny part of the playerbase at all), the other 1/3 is probably loyal to a level that the Mittani could only dream of and that is enough people to make a start of it with. The fact that even some goons have given you consideration means that even they see something distinctly lacking in their leadership. The same sort of social mechanic that Trump is exploiting in the United States.<br /><br />Seize some sov and show the socials you can do it better than they can. Then you can reject Falcon from a position of power not weakness.<br /><br />========================<br />========================<br /><br />SecondDornier Pfeilhttps://www.blogger.com/profile/00980920859012236092noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-15858223075413863752016-09-15T23:21:08.168+02:002016-09-15T23:21:08.168+02:00"- published (not alpha, beta, early access....."- published (not alpha, beta, early access...)<br />- not pay-to-win (I'm aware that everything has a microtransaction now, but buy sword of uberness is no)<br />- competitive play which includes clear goal structure (people have no in-game reason to raid in WoW)<br />- online, the competition with other players must be direct<br />- no cheats, dev favoritism, no tolerance for botting and RMT"<br /><br />So why not a FPS like Counterstrike or Overwatch ? I'd suggest Red Orchestra but it's pretty much dead right now, waiting for the release of Rising Storm 2. Hearthstone might be good too, but right now it's plagued with too much RNG (and you may argue that it's a pay to win, although I would disagree).<br /><br />Since MMO is pretty much an outdated genre, with established ones like EVE and WoW surviving among a sea of little "freemium" MMOs (and future awesome MMO that all disappoint when they're released), I doubt you ever will find something persistent again. Maybe an online RTS ?Naice Rucimanoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-56917209980401753492016-09-15T23:13:21.531+02:002016-09-15T23:13:21.531+02:00What's wrong with DotA2? No P2W just a moba wi...What's wrong with DotA2? No P2W just a moba with purchaseable cosmetics and a ranking system that you can see your own rank with.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-33732919283751701202016-09-15T21:39:35.770+02:002016-09-15T21:39:35.770+02:00@Raphael: there is another serious problem with Wo...@Raphael: there is another serious problem with WoW raiding: nolife. We don't know how many attempts were made before the kill. If I kill a boss in 20 attempts, I'm better than Joe who did in 50. But if Joe did 50 attempts on day one in a 18 hours session while it took me a whole week to get 20 attempts, he gets the achievement first.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-47696301748663898362016-09-15T21:37:38.865+02:002016-09-15T21:37:38.865+02:00@vv: they might don't care about ratings, but ...@vv: they might don't care about ratings, but they do prefer "pwning that n00b" over being killed. And the game is DESIGNED the way that ratings are a good INDICATOR of killing opponents instead of being killed. WoW isn't.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-87980615792559029382016-09-15T21:27:46.903+02:002016-09-15T21:27:46.903+02:00@Gevlon I don't see how it's hard to get n...@Gevlon I don't see how it's hard to get numbers at all. We can estimate very easily who wants the achievement. <br /><br />At the very absolute minimum, about 70,000 people wanted the achievement in Tier 18, since they got it. Per wowprogress, 2,850 guilds killed Mythic Archimonde, we can estimate 25 people per guild, 70,000 individuals at least wanted the achievement. <br /><br />More likely, the accurate number is about 250,000 want the achievement. 9,925 guilds killed at least two bosses trying to progress in mythic Hellfire Citadel, times 25, about 250,000. That is the group of people who were trying to progress in mythic as a guild in Tier 18.<br /><br />These are likely underestimates, as they do not count PUG groups, larger guilds, or people who bought a carry for the achievement.<br /><br />Now, we can be even more optimistic, and consider the people who "want it" but didn't try Mythic progression. But 250,000 people wanted mythic guild progression, and tried mythic guild progression, and killed at least a few bosses.Raphaelhttp://raidadvice.comnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-62441873639016492312016-09-15T21:26:01.408+02:002016-09-15T21:26:01.408+02:00You don't know how many LoL players are compet...You don't know how many LoL players are competing. I'm sure there are a lot of players who don't care about ratings. They "just play". Even Splatoon has competitive mode. But not so many players care about it.vvhttps://www.blogger.com/profile/00431318231966753609noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-85249535835211963642016-09-15T20:55:03.375+02:002016-09-15T20:55:03.375+02:00@Raphael: the problem is that we don't know ho...@Raphael: the problem is that we don't know how big is the "want the achievement" crowd. 100 people? 1000? 10K? 100K? 1M? <br /><br />If you check the number of sold chessboards or concurrent users in LoL, you have an estimate of competing players. In WoW there are 5M+ people who used the client in the last month. But how many are playing "the game"? It's very possible that the number is smaller than the players of some obscure indie game.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-48473570333516997582016-09-15T20:49:31.668+02:002016-09-15T20:49:31.668+02:00@Gevlon that’s a bit clearer, thanks.
In WOW, is...@Gevlon that’s a bit clearer, thanks. <br /><br />In WOW, isn’t the only measure “how fast I can get Cutting Edge: BOSSNAME”? It seems like this is exactly what you are looking for – how quickly can you get that achievement compared to others (or others who are raiding similar time per week as you). No one can say “but we were doing different things!” You both are looking for the same thing, getting that achievement. The guild that got it next week is worse than the guild that got it the week earlier.<br /><br />Gold helps at least a bit now in WOW too. There is no limit on BoE crafted gear you can wear into raids, and BoE rings and necklaces with the right stats are better than anything else you can get (non-warforged/socketed) for some classes.<br /><br />If you are progressing on the raid with a guild without paying gold for it, people cannot reasonably dispute you are better if you kill the boss before they did. It’s an interesting discussion if “it counts” if you use gold to buy a carry to get a progression raid slot or just for the achievement. You got it faster than many people after you, but they would still complain that you didn’t earn it. And there is some legitimacy there – they got their through demonstration of skill at the activity, whereas you got it by buying a slot. But you still got the achievement they were looking for quicker than them… <br /><br />Maybe you can write Friday’s blog post about whether that counts, or whether it should. <br /><br />I remember you tried buying your way in by sponsoring a guild and quit after a bit. I can't remember why right now or find the post quickly.Raphaelhttp://raidadvice.comnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-4799078135814931672016-09-15T20:21:39.729+02:002016-09-15T20:21:39.729+02:00@Raphael: nothing stops a kid from "playing c...@Raphael: nothing stops a kid from "playing chess" by putting the pieces into their mouth or a bunch of drunken frat boys from putting them to other openings of their body. But the rules and customs of chess mean that every chess player will agree that they are not good chess players. Socials care about peer opinions, competitive ones care about peer respect. So - despite the options are limitless - it's a practically visible truth that most people who play with chess pieces and chessboard are attempting to play chess. <br /><br />Similarly - while I saw with my own eyes idiots who draw a big penis from wards in the base in League of Legends - vast majority of LoL players I met attempted to win the map. They sucked, but they clearly tried. <br /><br />So a clear reward structure and ruleset guarantees that most of those who participate are actually participating. If I beat them, I've beaten them. <br /><br />When I was the top solo killer for two months in EVE, the other players RIGHTFULLY claimed that it doesn't count because I was just ganking miners and they could do the same, they just didn't want to. I didn't beat anyone besides a bunch of M&S and bots, that was NOT a proper challenge. I want to avoid that happening again.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-46691406156007728242016-09-15T20:09:47.650+02:002016-09-15T20:09:47.650+02:00@Gevlon, your reply is still a bit obscure to me. ...@Gevlon, your reply is still a bit obscure to me. To continue my analogy: To compete with someone running a marathon, they also must be running the marathon. If they play cricket that day, or stay home and paint, or walk the marathon backwards “for the lols,” you aren’t competing with them. You can’t force people to compete with you at anything or care about what you do.<br /><br />Gear or gold rewards are not a magical solution to this. You still have people say “I don’t care about gear, I just do battlepets” or “I am wealthy IRL I just buy wowtoken gold you scrub, haha you spend all that time making gold, I make 8 figures per year and just buy you with what I make in an hour” or “I have enough gear and gold, I am playing for the lols you tryhard.”<br /><br />You seem to have an unstated requirement that “people care about the extrinsic goal you get from the activity in game.” Why? That’s a practically impossible requirement to fulfill. No matter the reward, people can say they don’t care – and actually not care. You can never get everyone to care.<br /><br />What matters is a set of people are playing the same meta-game and competing for the same thing. And they are – “how quickly can we defeat this raid as a guild group?” The groups that do it faster are better. For people who are doing the same activity that you are doing, as in PvE mythic raiding, people care about how quickly you are progressing on the bosses. It’s the reason wowprogress.com exists and is so popular. <br /><br />You can even try to compete against them as a pug group again if you really want to – pick one of the highest population servers and see if you can out-progress mythic guilds with a pug. Even if wowprogress didn’t exist, and no one else cared, YOU can care about how well you are doing and your group is doing. A requirement that the activity gives rewards people care about is… again, very obscure to me. You can never get everyone to care. <br /><br />If your goal is “get the most people to care” you should stop playing video games, brush up on your software creation skills, and make money with stock market AI. Or become president of your country. But even then, you can’t force people to care about IRL money or power.<br /><br />If you goal is “get the most people to care while playing a PvE video game” mythic raiding is WOW is a pretty good strategy if you like MMORPGs. WOW is still the most popular MMORPG, and the competitive mythic raiders, while a small subset of that community, are probably the largest “PvE group content competitive community” in video games. If you want to play PvP, you know of options like MOBAs, or sports games, or shooters.<br /><br />Maybe I am missing something; if so let me know what exactly it is you are asking for. There are certainly good reasons not to play WOW and compete at mythic raiding progress specifically. For example you could just say “I absolutely refuse to commit two nights a week to a guild and don’t want to PUG” or “I don’t enjoy the type of coordination required in WOW, I prefer to try path of exile where I only have to rely on myself and grind loot like Diablo” or “WOW requires too much time outside of raids now, it’s not worth it to me.”<br /><br />But “raiding is pointless because eventually everyone can complete the raid” or "people who don't raid don't care" don't make much sense at all. Those responses are just as odd as "anyone can compete the marathon in a day" or "people who don't run marathons don't care about the marathon."<br />Raphaelhttp://raidadvice.comnoreply@blogger.com