tag:blogger.com,1999:blog-1461700565722278823.post4277004480634266710..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: The shocking truth, mateGevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger60125tag:blogger.com,1999:blog-1461700565722278823.post-5045333786856751822012-08-05T13:35:28.779+02:002012-08-05T13:35:28.779+02:00Just to clariffy.
RvB does not 'teach' as...Just to clariffy.<br /><br />RvB does not 'teach' as such. It throws people in the deepend, and fosters an environement where shipsplosions (yours and others) is a beautiful thing.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-51006379534958930262012-08-03T12:29:55.652+02:002012-08-03T12:29:55.652+02:00@anonymous
Take a look through Jita, even without...@anonymous<br /><br />Take a look through Jita, even without undocking and spending the hours on multiple alts hauling half way round the galaxy that Gevlon did, there is easy 10% to be made on fast moving items.<br /><br />You can buy items in Jita, take 1 jump to the neighbouring region and put them up there for 30% or so over Jita price.<br /><br />The fully maxxed traders rarely use their 305 orders, or undock. Most of the ones I know in the big money category (the ones who drop 70B+ into a mineral for lols to play about with the price) use less than 10 orders, and look at the market once a day unless they are manipulating.<br /><br />Your RL example for finding the margins is that if I set up a shop in a capital, but buy my goods from out in the sticks, or some country that is less economically developed, then I can undercut the prices by a larger % and make a nice profit.<br /><br />If for example you go from Dod, and fly 6 jumps, this takes you through 3 unpopulated regions. You can do 1 of 2 things, you can buy in dod at bulk prices, ship out for 200%, or, buy out in the sticks from people dumping mission loot etc at rock bottom prices, and hop back to dod for fast turnover<br /><br />Even within the same region, you can sell way over hub price if you go to the manufacturing hubs, so you can fill your ship with mins etc at hub price, go out 4 jumps, sell at 50% over hub price. Neither of these 2 examples require babysitting orders, you just put them up, and let them sell.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-460169531820466822012-08-03T11:09:58.198+02:002012-08-03T11:09:58.198+02:00The thing you're missing is that Eve sov warfa...The thing you're missing is that Eve sov warfare is primarily a numbers game. Not just the numbers you have, but the numbers you can effectively motivate and mobilise. If you have a 5000 man alliance and can regularly get 1/5 of that turning up to fleets, you're in a very good position.<br /><br />Getting those kinds of numbers in the first place means you can't afford to be *too* selective - you can turn away the really incompetent, but if you only recruit the elite of the elite you'll simply never get the numbers. The eve memberbase is a fraction the size of the WoW one, and a single sov entity is far larger than a WoW guild in comparison to the total pool available. There *are* corps which recruit in this way, but they're rarely large enough to make a difference in sov warfare even if they wanted to.<br /><br />Now assuming you have your large group of people, how do you get them logging in to your fleets? The answer is you make it fun - you find people for them to fight, you win those fights, you spin propaganda, and you generally do things that'll keep your alliance having a good time so that when they sit down to their PC in the evening they think 'I really want to play some Eve'. If you're not doing anything fun, your members will stop logging in or will go join someone who is.Azualhttps://www.blogger.com/profile/00284543108965798013noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-60543612864109935812012-08-03T03:40:50.946+02:002012-08-03T03:40:50.946+02:00@Gevlon
"However it's merely the game of ...@Gevlon<br />"However it's merely the game of a few people where every other members of the alliance are grunts. Practically it's a real time strategy game between The Mittani, Montolio and co where the zerglings are players."<br /><br />Orchestrate a massive, historic heist or scam (requiring 1b and then disbanding the corp was a good start)<br /><br />The social engineering game is very much alive, and I have a feeling it will challenge you (specifically) the most.Vicodinnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-1736051887509907992012-08-03T01:31:20.947+02:002012-08-03T01:31:20.947+02:00I just thought of something.
http://www.pcgamer....I just thought of something. <br /><br />http://www.pcgamer.com/2011/04/10/wow-player-reaches-level-85-without-killing-a-single-mob/<br /><br />Is this guy hardcore leet by "professional" WoW standards? Because you're kind of like the EVE version of him right now. You dedication and focus in trading produced impressive results... in trading, just like that guy's dedication and focus produced impressive results in non combat/quest levelling. <br /><br />But let's be honest here. You haven't done a single EVE "boss raid", yet you're talking about the game like you've defeated the Mitts King atop Mt Goon a dozen times over. How would you respond if that player I linked trash talked your professional WoW guild for being too casual and seeking challenges in all the wrong places? Your overall critique of EVE makes about as much sense right now.Dioxinnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-6623839300348466212012-08-03T01:24:58.136+02:002012-08-03T01:24:58.136+02:00Gevlon, before moving on, I'd like to read you...Gevlon, before moving on, I'd like to read your thoughts on the one thing in EVE business that boggles my mind.<br /><br />It isn't that there is great money in trade, or that trade scales greatly with capital unlike other ISK making activities.<br /><br />It's the "why" was it so easy to hit the 100B. How come the market was so off-the-mark and unhinged that your months old alts with no fully maxxed trading skills and reputation still found vast margins to undercut.<br /><br />Really, it was a bit like going into fast food and finding out that your brand new company can easily undercut McDonalds and KFC both by 30% and still make billions. What's going on here?<br /><br />If there were "boiling point" competition on the market prior to your arrival, there should have been less room to undercut and more importance in maxxed out trader.<br /><br />If there were a cartel, firstly, where are all the trillion-ers that presumably had years of fixed prices prior to you. I know a lot of people in EVE and only a tiny handful of them are trillioners. Moreover, if there were such trader trillioners-in-a-cartel they could have easily outspent you.<br /><br />Finally, the third possible explanation I see...the market of EVE was what you'd call M&S. Seeing that EVE is a sandbox and her market is presumably quite similar to real world markets, that's saying something about humanity.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-90053268370467508072012-08-03T01:22:11.393+02:002012-08-03T01:22:11.393+02:00Are You looking for challenge? Try to run L4 secur...Are You looking for challenge? Try to run L4 security missions on T1 destroyer as I do. Totally pointless ISK or time wise. Ships I'm loosing costs much more than rewards. But It is really challenging. (At least for me) <br /><br />Why I'm doing it? Because I can.<br /><br />As was said before, there is no Deathwing in EVE. You have to set you own goals. Sov is not only endgame in EvE, you can invent as many as you want.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-35626223307570332012-08-03T00:54:19.789+02:002012-08-03T00:54:19.789+02:00It's kinda sad, Gevlon. People keep saying, &...It's kinda sad, Gevlon. People keep saying, "Come play. Come see EVE. Come play Eve," and you are telling them that they are not playing right but you haven't played these parts of the game.<br /><br />It really is all about "us" in Eve. Even if "us" is terrible at Eve having that group creates an interior support and then you have fun.<br /><br />I just don't see where you are having fun. Not every day is fun. Some days are good some days are bad. <br /><br />You keep shoe horning everyone. I understand if you find what various groups are doing 'boring. However, Eve will let you go forth and do what you want to do or at least try to do it. <br /><br />Failure is an option.<br /><br />And its all about "us". I wish you could meet someone that you respected enough to listen to them. Then, maybe you would get a taste of how it feels for those of us who follow our corporation leaders. <br /><br />I respect mine. I listen to them. I do a lot of what they say and suggest. In return. They respect me. They listen to me. They do things to make my life in Eve better. My being in the corp helps to improve their lives.<br /><br />Sometimes, its nice to log on and get a flood of, "Hi!" from the people you fly with. These same people you hand your in game safety to. You expect them to be there with the pewpew. They will be there without it as well.<br /><br />If you want an anti social Eve game play, you can have it. You can try to carve it out of what is already there. However, you are not going to convince the successful parties and the happy parties and all of us who log in every day to play that playing as we have enjoyed is wrong because we shouldn't play with other people to be successful. <br /><br />It just feels as if you are still watching and not playing. Everyone is calling for you to come and play and for some reason that's upsetting you.Sugar Kylehttps://www.blogger.com/profile/15437978687639772023noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-89394994739087847272012-08-03T00:11:37.596+02:002012-08-03T00:11:37.596+02:00Assuming you're right and sovnull is full of r...Assuming you're right and sovnull is full of remtard pushovers, taking NCDot's systems for yourself should be a breeze.<br /><br />I eagerly await the day when you start "winning" EVE by planting your one empire flag all over NCDot's former turf. Until then, this "my game is more hardcore than your game" talk is just more pointless e-peen posturing.Dioxinnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-2923573562028148452012-08-02T23:49:16.008+02:002012-08-02T23:49:16.008+02:00@ Gevlon
First off I'm obliged to express sco...@ Gevlon<br /><br />First off I'm obliged to express scorn at your claim "everything else looks trivial and casual-friendly to me". I'm not going to say you're wrong, mostly because at this point I no longer have any idea what your definitions are for "casual" and "hardcore". What I can say for sure is that you have <b>nowhere near</b> enough experience of "everything" to make such a sweeping judgement. You've experienced a tiny fraction of EVE first hand and you've read about some of the other bits, but that's all. Claiming there're only two things in EVE that count as challenging based on that is incredibly short-sighted.<br /><br />Other than that I had to think quite hard to figure out how to reply to your comment but I think your problem is that you're still thinking from a themepark perspective and trying to fit the sandbox around that framework. The key difference is that a themepark is about the destination whereas the sandbox is about the journey. <br /><br />Allow me to elaborate: In a themepark (we'll use WoW as our example) what matters is completing objectives - beating the boss, getting the loot, earning enough arena score for a particular rank, getting enough tokens for a gear item, whatever. The journey, the process you go about achieving these goals, is just an obstacle in your way. It might make the end result sweeter, but the payoff only comes with completion. This is why the continuing development of a themepark consists of adding more destinations - new raids, new arenas, new tiers of gear etc.<br /><br />In a sandbox there are no defined objectives for you to complete and any sort of long-term goals are subject to interference from other players so you cannot count on achieving them. You can count on making progress towards them, hence why I say it's the journey that's important. You cannot guarantee that you can make X ISK in Y time by trading because the markets you trade in could be flooded, your goods could be lost in transit, PLEX prices could spike or unexpected competition could show up. On the other hand you can choose "Make ISK through station trading" as a journey, maybe with "Make X ISK in Y time as a goal" and deal with the complications as they come up and maybe not meet your goal but enjoy (and hopefully profit from) the journey all the same.<br /><br />The problem it seems like you're having, at least to me, is you're looking for a themepark goal without caring about the sandbox journey to get there. For example, you've said yourself that while you want the One Empire to happen you don't care how it happens or even if someone else leads it, so long as it happens. That's what I'm talking about when I say you're not interested in the journey.<br /><br />In order to find something in EVE that you will enjoy doing you need to stop looking at what your final goal is - unified nullsec, highsec purged of M&S, you in supercaps, whatever - and look for a route that will get you there that you actually want to take so that you're actually engaged with the game even if you don't make it to your end goal.<br /><br />Finally, your question "Would you like to PAY to be a zerglink in someone's starcraft game?" is deliberately misrepresenting the situation. If you want to make it relevant to EVE it should be more like "Do you want to be in control of your own zergling in someone else's starcraft game, with an endless stream of replacement zerglings for when you die handed over to you so you can jump right back into the fray and perpetrate brutal violence on some unsuspecting terrans?" Phrased like that I think there's a lot more people who would be interested in saying yes because they don't care about the starcraft game, they just want to be ripping up Terrans and Protoss.Hivemindhttps://www.blogger.com/profile/06023203654304122548noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-10314656390587599242012-08-02T22:54:35.421+02:002012-08-02T22:54:35.421+02:00I want say you have gone all social with your comm...I want say you have gone all social with your comment about "ISK positive"<br /><br />E.g. If you have 20 times the ISK as your opponent and are playing to win not admire killboards with the other socials, then why would you care if the ISK ratio is 2 to one against you.<br /><br />Montgomery did not care if he was ISK-neutral with Rommel - he had a lot more resources and he leveraged that.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-28265209515186527082012-08-02T22:49:14.521+02:002012-08-02T22:49:14.521+02:00re "and why can't skilled players form bl...re "and why can't skilled players form blobs" they can but in general will not. Because it is not fun to them. So if they are really motivated due to being insulted or fighting for traditional home or survival then perhaps. Besides, a blob lowers the skill cap which benefits the less skilled.<br /><br />So the truly amazingly skilled part of EVE is the culture and strategy of running an alliance. Knowing how to get the most people and motivate them better is key. 2000 people with 80% participation is much better than 1000 people with 30% participation. Both of those numbers are caused by the leadership. <br /><br />I think the dirty little secret of EVE is not that it is more casual friendly (although EVE Offline in high sec is quite easy for the solo player), but rather how irrelevant that the oh-so-revered combat is. Remember all your EVE stories - except for the 7 day noob tackling a Titan - they rarely involve fair combat. it is the meta gaming. As BoB, the Mitanni and their rivals/successors move pieces around the chess board and organize themselves, that is very important. Whether you do good or great really matters in Alliance Tournament or WoW progression raiding. But after all the recruiting, politics and strategic planning play out, whether CFC or their opponents play at 120% of their norm or 80% does not matter near as much as they think.<br /><br />As others have said, this is not a themepark where you are the Hero (like the millions of others.) Just like on the Russian front in WWII, numbers matter. It's one of the great things about EVE. IMO, if numbers matter the wise focus on improving their numbers and hurting their rivals.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-27493221517434717142012-08-02T22:47:12.875+02:002012-08-02T22:47:12.875+02:00I know what you want. You want a game – a clear, s...I know what you want. You want a game – a clear, sanitized ring, protection equipment, a referee, a clear rule book written by someone, a narrow, perfect refined set of goals and a clearly scoreboard where you can see yourself, and you then derive “flow” by competing and measuring yourself against others in this narrow goal, and watching yourself climb the scoreboard...<br /><br />Yeah, EVE is not that. It’s a virtual world (a bad one). It’s a simulation of a box into witch a bunch of idiots are thrown in, doors locked, and keys thrown away. It’s just like in those dystopian movies where there is an autonomous prison somewhere with no guards, just a walled in city or island, where the society has thrown all the rejects and let them fend for themselves (and/or kill each other). Or a post-apocalyptic future with no laws. Or Lord of The Flies, or... In here, we derive flow from surviving while trying to prevent other idiots from surviving. It may also explain why there are no decent, "professional" players in here (we've eaten them all http://www.youtube.com/watch?v=NRHu25_faUw).Steel H.https://www.blogger.com/profile/02051764931456770746noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-69229852226517720012012-08-02T22:19:13.288+02:002012-08-02T22:19:13.288+02:00Gevlon:"Also, his alliance joined the mate-wa...Gevlon:"Also, his alliance joined the mate-war instead of booting this idiot and apologizing RvB."<br /><br />No apology is needed.<br /><br />RvB wants loldecs. The more the merrier.<br /><br />Punishing RvB with a wardec is like punishing a masochist by threatening to spank her hard.Kristophrhttps://www.blogger.com/profile/08370888276707569365noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-77826388836398589482012-08-02T22:08:13.875+02:002012-08-02T22:08:13.875+02:00Gev:
I have an RvB alt.
Yes, we train an awful l...Gev:<br /><br />I have an RvB alt.<br /><br />Yes, we train an awful lot of newbs ... but a lot of us are experienced players that just want to blow off steam with no consequence PvP.<br /><br />And there are always a lot of us online.<br /><br />And we just don't care if we get asploded ... we are completely non-risk-averse.<br /><br />NCDOT can only get so many players to answer the batphone at one time, but RvB pvp-tards are always buzzing aroune Jose shooting the crap out of each other for sh*ts and giggles.<br /><br />And on top of that, NCDOT can't bring any Caps or superCaps to Highsec.<br /><br />Yea, the got their heads handed to them. CheckMATE.<br /><br />Join RvB ... help us violence these clowns. You know you want to ...Kristophrhttps://www.blogger.com/profile/08370888276707569365noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-72413720288763824952012-08-02T20:41:18.157+02:002012-08-02T20:41:18.157+02:00""endgame" must provide some form o...""endgame" must provide some form of challenge. I see only 2 such things, everything else looks trivial and casual-friendly to me."<br /><br />Why are you seeking endgame content in sandbox style game where most of the content is created by players, corporations, alliances? Basis of sandbox games lie in a fact that you pick a goal and win that, you are not provided one as there is none. There is none game imposed challenge for you to go through.<br /><br />If you want to have challenge from game, from pve, you should pick up different game. If it is from pvp then you should consider fact that pvping itself is goal, be it null, low, whatever.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-42180056051008795372012-08-02T20:16:19.363+02:002012-08-02T20:16:19.363+02:00But yes, I won’t disprove your point. Terms of cas...But yes, I won’t disprove your point. Terms of casual/hardcore are completely pointless, especially in EVE. EVE (mainly the 0.0 game) is a game that successfully creates systems where M&S and skilled players can coexist and work together and create synergy. The CFC is the most successful at this, it reminds me of the movie Harrison Bergeron, or just a regular real life army – you have a handful of skilled generals, and a mass of grunts. The generals do all the complicated strategic and tactical thinking, the grunts are required to have some basic level of competence (anchor up, mash F1), have determination and drive to show up for fleets (to shoot POS at 3AM), have a certain level of aggression (not be useless carebears) and pretty much that. It’s a game where the driving forces are egos, e-peens, asshattery, trolling, hatred, griefing, fucking with other people just because you can. It’s a game that works on large scale social bonds and organization, primal feelings of belonging, territory, and clan. It’s a game of having fun by blowing up some nerd’s internet pixel spaceship, because blowing up some other nerd’s internet pixel spaceship is (wait for it) fun!<br /><br />If that disgusts you... welp.Steel H.https://www.blogger.com/profile/02051764931456770746noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-44232521317556984702012-08-02T19:27:38.958+02:002012-08-02T19:27:38.958+02:00I, too, am an ex hardcore WoW raider, and I've...I, too, am an ex hardcore WoW raider, and I've just recently started to play EVE (less than a week ago, in fact). Being a powergamer, I am <i>very</i> interested in "winning", even in EVE. However...<br /><br />The key to this debate you seem to be having — as already mentioned a few times but not stressed enough — is the fact that there is no player limit on the activities in EVE. This makes EVE completely different from every other MMO game that I know of.<br /><br />In World of Warcraft, you maximize efficiency by hiring the most skilled players to your guild, because there are only twenty-five raiding spots that need to be filled. You can't just hire anyone, because you'd end up having worse composition than your competitors have. The same is completely true in EVE. Except that instead of twenty-five slots to fill, there is no limit to them. Any player you hire to fill one of the slots in your alliance is better than no player to fill it. Imagine if there were only a total of 40 players in the world playing World of Warcraft, and they were divided into two guilds competing against each other on 25-man raids.<br /><br />The endgame in EVE is managing people, because at the end of the day, it has the largest impact on your success, no matter what you are doing. Like you said, it is a game of very few people — but so is the endgame in WoW. Only the most skilled players get to the top. The difference is the set of skills that you need to get there, and in the case of EVE, the most important skill you need is leadership.A1winhttps://www.blogger.com/profile/06732430964837830359noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-43912054791672094652012-08-02T19:22:57.305+02:002012-08-02T19:22:57.305+02:00Who says it has to be “endgame”, who says it has t...Who says it has to be “endgame”, who says it has to be “challenge”? It’s a sandbox; it can be whatever you/I want it to be. There are plenty of places where you can find things that can be seen as “challenge”, if you cannot find it in any form, then maybe EVE isn’t the right game for you. So you just have to find a different game, no point agonizing about it (do try though, it’s super entertaining (for me to watch)).<br />Well, you got me there. No, I wouldn’t pay to be a zergling in someone else’s Starcraft game. I want a terran battlecruiser please, faction fitted. I want SRP too.Steel H.https://www.blogger.com/profile/02051764931456770746noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-38850827989178157672012-08-02T19:00:09.169+02:002012-08-02T19:00:09.169+02:00@Hivemind: "endgame" must provide some f...@Hivemind: "endgame" must provide some form of challenge. I see only 2 such things, everything else looks trivial and casual-friendly to me.<br /><br />1: win alliance tournament or some other "elite PvP" goal (having best kill:death)<br />2: lead an alliance. Most people talk about this here as "depth" of EVE. However it's merely the game of a few people where every other members of the alliance are grunts. Practically it's a real time strategy game between The Mittani, Montolio and co where the zerglings are players.<br /><br />Would you like to PAY to be a zerglink in someone's starcraft game?Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-284087335512082322012-08-02T18:27:30.419+02:002012-08-02T18:27:30.419+02:00RvB will not _teach_ you anything about PvP. If yo...RvB will not _teach_ you anything about PvP. If you join RvB however you may _learn_ a lot about PvP.<br /><br />There are no classes and no teachers in RvB. If you want to attend a class and be taught by a teacher - go join Eve Uni. If you're capable of listening and asking *smart* questions you can learn a bunch of PvP basics.<br /><br />RvB exists because a bunch of veteran players wanted no-strings PvP. If you want to join, just apply - there's no interviews, no calls for API keys - just wait for your application to be accepted, then shoot stuff. Compared to getting into your average nullsec alliance (or even Eve Uni) it's a breeze - and this is one of the things that makes RvB attractive.<br /><br />Finally a quick plug for RvB Ganked - which is a weekly null-sec roam organised by a bunch of RvB pilots. It's a fun open fleet that anybody can join - you don't even need to be in RvB - which wanders around null-sec looking for things to shoot. It's a long way from Elite PvP, but an opportunity to learn about nullsec mechanics etc. Join the "RvB Ganked" chat channel in-game if you're interested.Green Gambithttp://rvbeve.com/noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-53804354364362454262012-08-02T18:26:14.311+02:002012-08-02T18:26:14.311+02:00You are making rookie mistakes Gevlon.
NCdot got ...You are making rookie mistakes Gevlon.<br /><br />NCdot got beat by RvB in high-sec, in couple battles...<br /><br />I am curently TNT member (Goon ally/pet whatever), BUT I was fighting against goons, most of the time with...NCdot.<br /><br />It takes only 3 of NC. corp to obliterate RvB : Rionnag, DOOM and Burn.<br /><br />How about give NC. 2 days and 2-3 more battle until they RETRAIN for pvp without bubbles and cap hotdrops, will ya?<br /><br />I have been fighting along NC, and the guys from above corps are really pro, great FC's and great pilots.<br /><br />Another thing btw...have you checked WHO is on NC. borders btw, and understand that NC. cannot get involved in high sec "just because they had to pwn some noobs".<br /><br />Which the RvB are NOT noobs, as many told ya.<br /><br />Anyway, I will end up telling the usual : "GO IN NULL, LIVE THERE for 2-3 MONTHS AND START TALKING ABOUT HOW bad/good/noobs/social are NC./Goons/TEST/AAA/etc.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-81809048910558782372012-08-02T18:21:48.972+02:002012-08-02T18:21:48.972+02:00What Hivemind said.
I’ll just add that blobbing an...What Hivemind said.<br />I’ll just add that blobbing and having superior numbers is a perfectly valid game layer, just like having better gems, or I knowing more about transversal/falloff. It’s not just “invite every warm body. You will need people managing skills, idiot managing skills, diplomacy, leadership, knowing how to treat your friends and enemies, propagating a proper culture, maintaining a sense of shared identity, creating structures that are idiot resistant, maintaining an organization of huge scale, and so on. Just as an example, take the perma MWD Drakefleet doctrine. Jester was wondering why you must be MWD capstable, which ends up sacrificing the tank? In drakefleet, the entire fleet turns on the MWD and hardeners, anchors up on the FC and forgets about it, letting the FC control the entire fleet with his ship. By being capstable, it can do this indefinitely, which relieves the grunts of having to worry about such pvp skills as managing cap stability, activating hardeners, controlling positioning and direction, optimal range, etc, they just target the primary and mash F1 (and even this is hard apparently - “wtf, I still see people not anchored up, anchor up you morons, MWD on, MWD on, all you people not anchored up are going to fucking die, why are you not MWDing, why are you not capstable, wtf...”). To an ~elite PVP~ type this is decadence and heresy, to others it’s a superior metagame tactic, that lets you control and field superior numbers. And it is a superior metagame tactic, that pretty much only the CFC can pull off successfully, and it takes considerable know how and intelligence. It becomes evident when you see the opposite – alliances treating allies and pets like crap, inefficient command structures (lol space democracy http://www.tentonhammer.com/eve/spymaster/56), alliances collapsing from within due to internal frictions, backstabbing and drama, decadent carebear cultures lacking aggression, fielding large but disorganized, kitchen sink fleets, etc. SoCo is just the latest example of this, while on paper they had equal numbers to CFC, in practice they lacked the organization and leadership skills to actually make it work.Steel H.https://www.blogger.com/profile/02051764931456770746noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-21929983466304405422012-08-02T17:12:20.198+02:002012-08-02T17:12:20.198+02:00"Also, his alliance joined the mate-war inste..."Also, his alliance joined the mate-war instead of booting this idiot and apologizing RvB." - damn, why can't I LOL on your blog? Have any ideea how hillarious this sounds?<br /><br />As for the wardec, I say: whatev'. It's a game of internet pixel nerd pwnage, so they went pwning some internet pixel spaceship nerds. At least there's some logic there - RvB disses NCdot, NCdot wardecs RvB. Stranger things have happened (http://www.kugutsumen.com/showthread.php?9641-Shitposting-Containment-Unit-The-TEST-Thread&p=327142&viewfull=1#post327142). It's not like they're commiting genocide IRL due to different interpretations of 5000 year old middle eastern mythology...Steel H.https://www.blogger.com/profile/02051764931456770746noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-46946139474196704672012-08-02T16:45:02.654+02:002012-08-02T16:45:02.654+02:00When people say sov is the endgame what they mean ...When people say sov is the endgame what they mean is "It's a thing that a player can join and stay with for the rest of their eve career that changes and adapts over time", not the WoW sense (which I'd define as "What every character is inevitably heading towards from creation"). Here are a few other examples that satisfy the same definition of "endgame" as Nullsec:<br />Supplying goods to trade hubs through lowsec and NPC null - changes as the metagame changes and demand shifts to other commodities, as points of conflict and thus demand for materiel move around and as other players offer competition.<br />Faction Warfare - changes as the battle lines change, as large corps/alliances move in and out of FW etc<br />RvB - Changes as the metagame changes for ship combat and likely will shift as average skillpoints rise for its membership.<br />Taking over a monopoly on production and/or distribution of one or more items/commodities (in a particular location, across a region or even universe-wide) - this is arguably the endgame for most station traders.<br />Note that none of those require or need to involve Nullsec or sov at all.<br /><br />Some more evidence that you're still stuck with a themepark mindset that isn't coping well with the realities of the sandbox, from todays post:<br />I assume your repeated claim that RvB is a "newbie-teaching alliance" comes from this viewpoint; because you're set on the idea that everyone's training for nullsec (or maybe WH space) a hisec-focused PvP organisation must exist as a training ground rather than as an endgame in its own right. Their goal is fun, low-investment, easy-access PvP, no more and no less. With that much PvPing a new player will gain experience quickly, but that's a side benefit.<br />Talking about NCdot and TEST as "the elite of the elite here, the EVE-versions of Method, Paragon, Stars". Again this seems to stem from the train of thought "Nullsec is endgame, TEST are winning the endgame as they have the most space, therefore they must be the most elite". This completely ignores the difference between WoW's tightly controlled endgame and EVE's completely uncontrolled sov wars. Imagine if WoW didn't have number caps on raids so people could bring everyone they wanted in with them and face the same enemies. Would Method or Paragon still get world firsts with their small team of elite players or would they start going to guilds that can bring 200+ average skill players to 25 man content? That's what Nullsec sov is all about, not some sort of test of skill on an even footing. <br />Making ridiculously broad claims like "Hardcore players are better off playing WoW". Really? What sort of hardcore players, exactly? Where's the attraction for the hardcore players who enjoy leading huge alliances? Or who enjoy the political intrigue? Or who just like making other people suffer and seeing them cry? Or who like to be able to point to a map of the game and say "That's my home, I helped my alliance conquer that"? More generally, assuming that there is some sort of single unifying "hardcore" characteristic that is interchangeable from one setting to another.<br /><br />As a side note and possibly undermining my own point that you can't look at sandbox and themepark as identical, "In WoW, if you want to get the best gear of the season, you must belong to the raiding or PvP elite. In EVE if you want the best ships and modules, you don't have to undock from Jita."<br />In EVE if you want the <b>absolute</b> best ships you must belong to the PvP elite so you can win them in AT and the other occasional similar competitions that only the most skilled players can get into. Or you can buy the ships when the people who won them sell a few.<br />In WoW if you want the best gear of the season you must belong to the PvP or PvE elite so you can get them from HC raiding or arena teams. Or you can pay those elite groups to take you on their runs/into their matches and get them for you.Hivemindhttps://www.blogger.com/profile/06023203654304122548noreply@blogger.com