tag:blogger.com,1999:blog-1461700565722278823.post3596484723388576450..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: The (total lack of) balance of trade of highsecGevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1461700565722278823.post-50317252842735373422012-10-01T21:15:21.509+02:002012-10-01T21:15:21.509+02:00Found a nice article about economics in games. Nev...Found a nice article about economics in games. Never played that game, but still nice reading.<br /><br />http://www.burningsea.com/pages/page.php?pageKey=news/article&article_id=10253<br /><br />Thats one of the finest market ideas in games i know. Stored labour concept makes grinding less of a problem and puts players focus more of increasing that limited resource. Whats even more important, every single player is valuable because he increases that limited pool. More players, bigger market, more valuable items on use.<br /><br />On eve space, simple thing as mining should be not grinding but using that stored labour. The thing is, more dangerous places give more ore per unit then safe area ones. Because everyone got limited amount of stored labour, they will want to use it most profitable way.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-50039795159189096632012-10-01T19:16:38.801+02:002012-10-01T19:16:38.801+02:00Hisec needs moon goo and other materials only foun...Hisec needs moon goo and other materials only found in nullsec. The problem is we have two huge blob alliances who are allies sothe valuable resources are taken off the table for fighting. The same thing would happen to anything else the game worth fighting over with the exception of items in wormholes because of mass limits and to a lesser extent losec because of gate guns.<br /><br />Anything achievements put in losec would be immediately camped by the two large alliances that own almost all the space. No fun for anyone else so they would not come. Yes they could join one of th two alliances however that takes any challenge or prestige out of the achievement as then it would be rather safe.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-34742030819574325522012-10-01T19:13:28.144+02:002012-10-01T19:13:28.144+02:00I think the idea is valid, but the suggested imple...I think the idea is valid, but the suggested implementation is not, as it really punishes people in highsec.<br /><br />So here is another possibility:<br />Highsec works as usual with one exception: There is some form of fuel, that is not necessary. Just, without it, you only fly with say, half speed.<br /><br />This fuel would have to be cheap so everyone wants it. <br /><br />Then Introduce two ways to get it: <br />Highsec and Lowsec. Highsec it's a bit from shooting other ships, or even some missions / mining. Just enough to sustain yourself if you fly SMALL ships. Anything larger needs more of it.<br /><br />To keep it cheap, it can be obtained in large quantities in Nullsec. Just like "fly to the moon / station / belt and pick it up". Not stellar profits, but enough that it is a good way to "grind your money". The profit would be low as anyone in null would do it, but enough for many highsec pilots.<br /><br />Let this fuel become the major income of alliances (say raffineries are the places to buy it) and you can start economic wars... Oil anyone?Pheredhelnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-31183404625517292682012-10-01T16:49:27.751+02:002012-10-01T16:49:27.751+02:00Another option that might help (though not solve) ...Another option that might help (though not solve) the problem is shifting the balance of needed materials on higher tier products. Better things requiring much more low/null materials and much less basic materials. Highsec would still not need low/null, but at least highsec could better provide for itself.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-30857823447312600072012-10-01T16:31:39.169+02:002012-10-01T16:31:39.169+02:00HS (and even low) is pretty much loss free for a n...HS (and even low) is pretty much loss free for a non-PvP player. I have lost a total of 3 ships in High/Low sec during my eve career. A 3 ship loss in 0.0 during a month would be a slow month. While the income /hour in HS versus 0.0 when farming is quite different; in HS you can farm all-the-time, while in 0.0 there are required roams, PvP invasions, timers, etc. to deal with. I’m fairly certain that my income was on the higher end of the 0.0 residents, and that’s because I made isk using my JF to transport stuff from HS. Biggest imports into HS: zydrine / megacyte / noxcium / PI materials. Imports into 0.0: compressed material for low end minerals / ammo / bpcs / POS modules / T2 & T3 components or ships. The JFs from HS were always full, the JFs to HS always had extra cargo.<br />Opinions to change 0.0: <br />=give outposts more manufacturing queues, or considerable (50%+) bonuses to time in making ammo.<br />==HS has manufacturing facilities aplenty, while 0.0 does not have enough manufacturing slots in outposts to build JUST THE AMMO USED in 0.0 pvp every month. (I have used POS manufacturing quite a bit for ammo.)<br /><br />=allow multiple outposts per system, with an exponentially increasing anchoring cost (Having built 2 outposts already, I know how much this is…)<br />=have covert ops cloaks institute a slowly building capacity use, which will eventually force a de-cloak to afk-cloaky-campers<br />=allow T2 components to be manufactured on moons via planet gui, the HS taxes will take care of where it’s made… with only the most expensive items being ‘worth it’. This change will need DUST to kill off 0.0 planet poachers.<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-80621638531233396212012-10-01T16:06:45.974+02:002012-10-01T16:06:45.974+02:00Could the lack of balance of trade be addressed by...Could the lack of balance of trade be addressed by (vastly) increasing price of the nullsec mats?<br /><br />Of course, the price cannot go that high unless nullsec sov holders are in agreement that the price ought to be that high, and they have coordination problems.<br /><br />Perhaps that could be addressed by splitting nullsec mats into many differentiated products, so that anything that needs technetium or whatever now would need one of each of the new technetium precursors. That would make the coordination problem easier, because a nullsec price coalition would only have to span one of those precursors in order to extract monopoly profits.Anonymoushttps://www.blogger.com/profile/04906677773615232966noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-12386844949897984792012-10-01T14:57:28.492+02:002012-10-01T14:57:28.492+02:00Your article is on the money you can tell that by ...Your article is on the money you can tell that by the lack of comments disagreeing with you (or any at all for that matter unless you have not had time to moderate this morning)<br /><br />On a different note, is it time for your next Test donation yet? Do you feel satisfied with the first donation a month on?<br /><br />Have you started getting involved in group activity yet within the alliance? You must be close to being logistically skilled and you already have a covops for acting as a scout for a fleet or just general intel gathering.Dangphathttps://www.blogger.com/profile/00767725815265858008noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-21822850457885168452012-10-01T13:28:11.837+02:002012-10-01T13:28:11.837+02:00Haven't done that myself for quite a while, bu...Haven't done that myself for quite a while, but doesn't reprocessing mission loot also produce high-end minerals, completely removing any need for imports from nullsec/w-space?Nursultanhttps://www.blogger.com/profile/16476016426107792494noreply@blogger.com