tag:blogger.com,1999:blog-1461700565722278823.post2965918211496387465..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: Why there is no player housing?Gevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger39125tag:blogger.com,1999:blog-1461700565722278823.post-34761881217346576142009-10-16T01:36:04.869+02:002009-10-16T01:36:04.869+02:00I see no way Housing would add anything to my game...I see no way Housing would add anything to my gameplay.<br /><br />Not even to my e-peen, achievements take care of that already.Irghenhttps://www.blogger.com/profile/02713210287579670248noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-28722896494639193982009-10-02T21:45:31.566+02:002009-10-02T21:45:31.566+02:00You have probably said this before but i can't...You have probably said this before but i can't find it anywhere on the site, what is your definition of these 'socials' you hate so much? Are they people who enjoy socialising in game? Are they something else?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-45739332489734400122009-10-02T03:19:28.397+02:002009-10-02T03:19:28.397+02:00With the introduction of player housing could come...With the introduction of player housing could come the introduction of a new profession: Housing Designer.<br /> <br />A mixture of Architect/Interior Architect/Landscape Architect, the Housing Designer could be employed to add not only form but function to your house. Professions could specialise into different Design styles e.g. Modernism, Art Deco, Tudor etc etc. Not only would your epeen become strong and mighty using the Housing Designer, but it would also be a lovely shade of Lavender :)<br /> <br />But seriously, I love the idea of guild housing (especially tied into the proposed Guild achievement system), but player housing just won't work for the reasons stated by Gevlon and other posters above.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-17742284784639726222009-10-01T18:14:03.859+02:002009-10-01T18:14:03.859+02:00Instance personal ID housing like ROM (not that WO...Instance personal ID housing like ROM (not that WOW would ever want to be like ROM) but it is simple - you speak to a house maid and she ports you to your house. There are house maids in every major city, town , village. You have things you can buy from vendors or off they AH that can be used in your house. You can utilize your mailbox in your house, and buy extra personal storage. You can have an open invitation system (again like ROM) that allows certain people to instance to your house. Seems simple to me.Richhttps://www.blogger.com/profile/02916958489709266063noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-54195730164393555672009-10-01T15:02:38.528+02:002009-10-01T15:02:38.528+02:00by your definition most of the good guilds on my s...by your definition most of the good guilds on my server are "social".<br /><br />I think you need to revise your definition. Wanting achievement and advancement is a human thing it has nothing to do with casual vs hardcore.<br /><br />True socials are those that only play the game to be social.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-4549127599352568562009-10-01T03:28:23.491+02:002009-10-01T03:28:23.491+02:00You're kind of beating on a corpse at this rat...You're kind of beating on a corpse at this rate. We get it, you loathe the M&S, most of us do too. You don't have to come up with posts like this to say the same thing you did with your other posts. Sure its a different question, but the answer is the same.<br /><br />In the spirit of constructive critisim, whatever happened to the profession analysis thing you had going on? I'd rather read something actually productive or even related to economy (not necessarily WoW gold) instead of another M&S bashing. In all fairness its no fun when you don't get to see their sad faces.<br /><br />:(Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-50008161693309154832009-09-30T22:29:26.294+02:002009-09-30T22:29:26.294+02:00I also think housing would detract from the MMO ga...I also think housing would detract from the MMO gaming experience. I'm certainly not a "social" player, but I like coming back to a hub and seeing crowds of players. It makes the game unique and suggests a sense of community.<br /><br />Having players hearth back to a private instance, or a sprawling city full of housing would definitely affect the game's atmosphere adversely for me.Bristalnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-25162271181981352272009-09-30T21:29:13.652+02:002009-09-30T21:29:13.652+02:00The unused gated-off instance portal in Stormwind ...The unused gated-off instance portal in Stormwind was supposed to go to player housing, which I remember them discussing around 4 years ago.Jingohttps://www.blogger.com/profile/16420591117632825503noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-11239487214913065362009-09-30T21:27:18.274+02:002009-09-30T21:27:18.274+02:00I agree with Fuubaar.
My initial reaction was, &qu...I agree with Fuubaar.<br />My initial reaction was, "people wouldn't spend time in the cities." <br />If you could hearth to your home (instanced probably) and use the forge there, why would you go to the forge in a city? Same for labs etc. <br /><br />I don't know if it would overly dramatic in the sense of ruining the game, but it might make the cities even more 'lonely.' <br /><br />I like the idea of guild houses, which could be instanced, and even accessed through the same portal as the guild bank. I suspect those might be wildly popular, but with the same effect of emptying areas like the AH bridge in Ironforge or the bank areas of Dalaran. <br /><br />I also agree with others that have concluded Blizz simply doesn't see it worth it in a cost/benefit analysis, but also that Blizz has a habit of trickling in things people want in various updates and patches. So we still may see this someday.Hinenuitepohttp://www.dkdeathgoddess.blogspot.comnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-35748219836838589482009-09-30T21:03:35.581+02:002009-09-30T21:03:35.581+02:00I once played another MMO and before player housin...I once played another MMO and before player housing came along, everyone would go to a specific city, sit around, talk, craft their items and socialize. Once player housing came along, that crafting city was abandoned. People were able to equip their houses with anvils and whatnot to make their wares as well as sell those wares at their individual houses. The game, in itself, became less social and more void.<br /><br />I don't believe that's a situation Blizzard wants for WoW.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-63872923838581088662009-09-30T20:33:35.150+02:002009-09-30T20:33:35.150+02:00Some other commenters had mentioned it.. I'll ...Some other commenters had mentioned it.. I'll expand on that. There's no player housing for the same reason there's no AH in Dalaran -- you'd empty the cities of high-level players. And high-level players, with their glowy swords and shiny shoulders and impressive mounts, are the carrots-on-a-stick for the lower level players, a goal for them to reach for. Removing the level-cap players from view would be bad for the game overall.Brinoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-83107176106046441192009-09-30T20:27:12.242+02:002009-09-30T20:27:12.242+02:00Gevlon,
Do you think it would be possible for one...Gevlon,<br /><br />Do you think it would be possible for one Goblin to take out another Goblin on a server? Or would both Goblins eventually reach a standstill with slightly reduced profits than before.<br /><br />I'm not referring to the situation with two Goblins on one server competing as expected, but with one Gooblin specifically trying to bankrupt/destroy/oust the other.<br /><br />With the very open economy is this even possible?dozenzhttp://www.slashcry.comnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-42148917498154999872009-09-30T20:25:07.432+02:002009-09-30T20:25:07.432+02:00They can use the apartments in CoT... they appear ...They can use the apartments in CoT... they appear to be available.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-81084023734612988242009-09-30T16:45:02.420+02:002009-09-30T16:45:02.420+02:00Flex is correct.
Blizzard has already stated why ...Flex is correct.<br /><br />Blizzard has already stated why they wont implement this idea & that is because of one reason and one reason alone: Emptiness.<br /><br />Where are the most people in the game?<br /><br />Dalaran & the major cities. <br /><br />What do you think would happen if they implemented an AH in Dalaran? (Other than the Engineering one) The major cities would take a major hit & become ghost towns just like Shatt. People would spend more time in their own houses or instanced locations rather than circling around Dalaran. People would disappear and many "socials" would feel no reason so stick around the game.Fuubaarnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-82073975935451823682009-09-30T16:30:10.086+02:002009-09-30T16:30:10.086+02:00DAOC had housing, cheap ass ghettos as far as the ...DAOC had housing, cheap ass ghettos as far as the eye could see. Also it meant that people and guild's hung out in housing instead of in cities, so the idiot quotient in cities went way up because they could not afford housing (DAOC had a cost to build, cost to upgrade, and cost to maintain) One of Blizzard's reasons is that it will negatively impact the "Social" part of the game, people won't hang out in cities, talk to each other, etc. IMO this is exactly what happens.Jeffnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-25774244402233240972009-09-30T15:58:05.591+02:002009-09-30T15:58:05.591+02:00Castles should be restricted to a guild structure....Castles should be restricted to a guild structure. Within the castle could be rooms for the guildies. A battle room with dummys, a trophy room for guild progress, stables, vendors, portal room, and maybe a room to practice raid positioning and strategy (war room), each person could have their own room, with personal trophys. Naturally the castle would be the ultimate purchase, I would say over 750k would be a good starting point. Maybe even some specific quests to gather a certain amount of materials to build the thing.wtfeverhttps://www.blogger.com/profile/16335556565749732808noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-89429089841589693862009-09-30T15:51:08.867+02:002009-09-30T15:51:08.867+02:00@Liene- I disagree with the assessment of SWG.
My...@Liene- I disagree with the assessment of SWG.<br /><br />My guilty secret is that I am a SWG refugee. I would still be playing that game today if SOE didn't completely ruin it with their changes. Granted the cities were "empty" of houses, but if you rode out not that far outside the city limits, you would see a whole new city of homes and shops, where individual crafters would sell stuff you actually needed. Once they put in shuttleports, there were whole merchant cities. Mega-crafting malls. It was fun to just have a house, decorate it, put a bunch of your gear in there. And people could wander in and see what you had going on. If you liked professions, there was nothing as satisfying as making your own store from the stuff you sold and have repeat customers. <br /><br />I don't know if any game will ever come close to that again, but I really loved the SWG mechanics, the profession-based system, the housing. Granted, the world felt a little empty, but I think that's because it was developed as a shell (i.e. "sandbox") that more and more content would be added into. Unfortunately, SOE ended one of the best MMOs by trying in vain to turn it into something it wasn't. (i admit their jedi and content implementation left alot to be desired, but the underlying skeleton of that game was fantastic- vehicles, space travel, etc.) Imagine the SWG shell in the hands of a competent game developer. Ce'st la vie.Tone-the-bonehttp://www.banalintercourse.comnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-57298370684479012922009-09-30T15:42:39.217+02:002009-09-30T15:42:39.217+02:00You're stretching things a bit. The type of p...You're stretching things a bit. The type of person in question can easily differentiate between tiny differences in appearance if to them they signify larger differences in perceived worth. So they do see a huge difference between the mammoths. They would see the same with housing and would likely complain just as much as they do currently. But WoW has never been about them. That is why we have cheap mounts and expensive mounts, faction mounts and 1000g exalted mounts. There are many ways to explain why WoW has no player housing, but this isn't a very good one.Klepsacovichttps://www.blogger.com/profile/07915576683657376929noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-8731725791913728362009-09-30T14:54:44.824+02:002009-09-30T14:54:44.824+02:00@Iiene of Kul Tiras
Very interesting to read abou...@Iiene of Kul Tiras<br /><br />Very interesting to read about housing in other games, and atleast part of your conclusion is spot on <br /><br />"Player housing doesn't work well. It SOUNDS like a good idea[...]"<br /><br />The following should ideally have been "... but then good ideas can turn to shit when put to practice." <br /><br />There is nothing in your argument that points towards the problem being the dreaded socials. The big problem with housing seems rather to be that they have been added as an afterthought. They dont have a central place in the game and have little real impact, function or value in the game. <br /><br />If housing were made an integral part of the game (just like the AH, the bank, the mailing system, battlegrounds etc etc) then it might be a different matter. <br />Game features that don't grant any benefits, functionality or give any personal meaning - will simply not be used. <br /><br />Bad design will be bad design, regardless if the person who use it is social or not.Kristine Askhttps://www.blogger.com/profile/02114404736446380288noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-26801545641820877072009-09-30T13:54:45.288+02:002009-09-30T13:54:45.288+02:00My shameful little secret is that I collect armor ...My shameful little secret is that I collect armor tier pieces in the hopes that Blizz will implement Player Housing and let me put in Armor stands to display them on.<br /><br />That ain't gunna happen. I should just vendor that junk.<br /><br />Let's learn from history, shall we?<br /><br />UO's player housing was an unmitigated disaster, just like their 'Smart NPCs'. Entire areas looked like slums with houses stacked in like cordwood. People would place houses just to block other people from getting into their houses. Sure, they fixed some of these problems... but not before the damage was done.<br /><br />EverQuest II introduced instanced housing. Everyone essentially got an apartment they could furnish. You couldn't put anything truly useful in there, and in order for anyone to see it, you had to invite them in. Since socials don't like having their noses rubbed in the successes of others, they had ho reason to go to a better house.<br /><br />Dark Age of Camelot had 'Housing Zones' with finite numbers of plots. You would set up guild houses or crafting factories (Mine was awesome... fully loaded with crafting tools. I quad-boxed perfect armor and sold them for obscene amounts on my personal vendor). But... not so good for the socials for the same reason as Everquest II's instanced apartments.<br /><br />Star Wars Galaxies used the UO model except that you could only place your house miles from the totally empty city that... had no houses in it. Or, you could team up with other players to construct ghost towns that noone else has any reason to go to. Crafters had a reason to build houses, but no one else did.<br /><br />I haven't played any of these games for a while... so I have no idea if they've fixed these issues. But I wouldn't hold my breath.<br /><br />Basically. Player housing doesn't work well. It SOUNDS like a good idea, and is good for guilds and crafters, but not socials, and for the very reasons Gevlon points out.Iiene of Kul Tirashttps://www.blogger.com/profile/13427908681308163728noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-39237645372215762932009-09-30T13:43:07.442+02:002009-09-30T13:43:07.442+02:00You're right, housing in the world would never...You're right, housing in the world would never work. Even apart from what you mentioned, I don't think there's enough land in the world to cover all the people who'd want a house.<br /><br />I think the Final Fantasy XI approach to housing may be interesting. They had instanced housing. It was just a portal to an apartment-like zone.<br /><br />I'd love to be able to have a bust of onyxia on my wall after I killed her.Davidhttps://www.blogger.com/profile/05681490987353478744noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-32366786550012377292009-09-30T13:31:30.123+02:002009-09-30T13:31:30.123+02:00Guild housing:
Just offer several houses for weekl...Guild housing:<br />Just offer several houses for weekl rent and to the highest bidder. This way you can draw money out of the system - you can have a constant number of houses that go only to the really dedicated guilds (dedicated to have an own house). Therefore the guild house would be craed for and great to visit for non-members. No need to instance it if you have a constant number fo houses, like 50, somewhere in orgrimmar on in the countryside at well choosen locations. They can be big, small, etc .. I honestly don't see why they don't do this.<br /><br />And please, please stop this social/ratioal people differentiation. It's stupid, wrong, superfluous, self-deceiving ..Nilshttps://www.blogger.com/profile/06468755466492675831noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-28631737685628343142009-09-30T13:10:14.955+02:002009-09-30T13:10:14.955+02:00Player housing should'nt be implemented. First...Player housing should'nt be implemented. First of all, if you don't make it instanced, there would be a MASS of houses standing around. Some people just wanted to try, now there's their house, but they actually don't "use" it. And instanced? Why shoul I bother buying a house of my own, when no one can see it...(my opinion as a hc)<br /><br />Guild housing is a nice idea in my opinion. But why would a guild want an own house? The casual-guild would be happy with decorating, a hc-guild could place there their trophies or having there some utility. But what about a social-guild? Does a social-guild even exist? I think not...but what do I know...Sharonrhanoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-47025338692184063892009-09-30T12:37:38.393+02:002009-09-30T12:37:38.393+02:00That's not why Blizzard does not add housing.
...That's not why Blizzard does not add housing.<br /><br />On one side, it's a technical problem. There is no room in the world for 10.000 houses. You could instance them but that will feel weird.<br /><br />On the other side, I agree with Azzur. They probably think it's not worth their development time.<br /><br />Not that Blizzard is completely against it. They have been hinting at guild houses before. And I think a guild house would be more fun too. There would be other people to start with;Carrahttps://www.blogger.com/profile/11155709707982913637noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-18480830946999638092009-09-30T12:04:39.306+02:002009-09-30T12:04:39.306+02:00Never thought of it before. Don't see much poi...Never thought of it before. Don't see much point to it. I suppose that the trophy thing is a nice egotistical touch, but I'd never be in the place, so no one would ever seen any of the crap. Blizz has already made being in the cities trivial for getting work done, so even optimizing your own space is of marginal value at best.Ayonelnoreply@blogger.com