tag:blogger.com,1999:blog-1461700565722278823.post2319224027930067446..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: The most disgusting nerf everGevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger48125tag:blogger.com,1999:blog-1461700565722278823.post-65104970481137715882011-02-09T23:41:54.173+01:002011-02-09T23:41:54.173+01:00well, its also a buff if you ever have to pug a pl...well, its also a buff if you ever have to pug a player in a guild run. the DF buff varies by the number of players that aren't in a group you joined with. so if you pug 1 player, you get 1 stack, and the puggged player gets 3. it helps compensate for the people you run into.Unknownhttps://www.blogger.com/profile/07367235628771249877noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-46212487056246081212011-02-09T13:08:26.315+01:002011-02-09T13:08:26.315+01:00While it is an obviously untalented "fix"...While it is an obviously untalented "fix" (even from a business point, 15% more dps isnt going to make an unhappy customer a happy one), i'm finding i dont care much, as progress mesurement is currently epics, not 346 blue crap. The buff isnt boosting anyone to raid, and you still need a guild to do it. What has been nerfed is simply the random blue loot generator of wow.Emmanuel ISSALYhttps://www.blogger.com/profile/03807630171735271446noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-72216413767750273102011-02-09T04:04:35.210+01:002011-02-09T04:04:35.210+01:00> Forming guild group have time overhead for ta...> Forming guild group have time overhead for tanks and healers as the guilds are not overabundant in DD.<br /><br />One of the advertising points of The PuG is that social guilds <b><i>do</i></b> have more damage-dealing-speced players than tanks or healers.<br /><br />In any case, since the tanks or healers who choose to switch to LFD would benefit from a shorter average run, the 'loss' would only be incurred in an increased wait time for dps in those guilds, which is no more and no less than the penalty for all players who choose to queue as dps. If someone dislikes "boosting" bad players, they can leave the group, simple as that. I'm sure that without their skills, the group will surely fail, and with no emotional damage for the skilled player from "boosting" bads since they are no longer in the group.<br /><br />There is no loss to a player from a "fair trade" buff which that player would not already be demonstrating as acceptable by their choice of specialization.Taemojitsuhttp://daughterofankh.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-5196709561951101132011-02-08T06:33:09.160+01:002011-02-08T06:33:09.160+01:00Why are people completely disregarding the benefit...Why are people completely disregarding the benefits of all-guild grouping? Specifically, 125% rate of guild rep for 5 guildies compared to 50% for 3. The future benefits of Mass Ressurection. The future benefits of Summoning the whole guild group.<br /><br />@Desolate<br /><br />Learn your facts. TRNG exist already. http://en.wikipedia.org/wiki/TRNG<br /><br />They are actually called hardware number generators which derive the random numbers from physical processes. Claiming that they're not 'true' is actully calling physical processes deterministic, which is really a matter of philosopy, and not of mathemathics. The extent to which the Universe is deterministic is still not fully known.<br /><br />That said, we don't know whether Blizzard use software PRNG or hardware TRNG for their numbers. Doesn't matter anyway. I tend to believe they're using TRNG, but that's not important.<br /><br />@the persons who claim that Tanks and Healers will be drawn to LFD. <br /><br />Bollocks, I say. I'm a tank. When I log on, I have to do a few quests, I have to scan the AH, sort mail/AH what didn't sell, check up on the latest theorycrafting trends, troll forums, read Greedy Goblin, and so on. These things take more than 20 minutes, up to one hour. Most importantly, they're not continuous, so I can drop them at any time, and resume later.<br /><br />Here's the asocial solution for the tank/healer. Ask in guild if someone needs a tank for LFD. A DD will jump to the opportunity of having a good tank. I get invited, the DD looks for other 2 DDs and a healer, while I proceed to do my daily routine of things I need to do anyway. Suddenly those 20 minutes I have to wait are not wasted anymore. (I can't understand people complaining about queues. It's like they just sit, stare and drool at the timer, instead of actually doing something else while they wait.)<br /><br />Why is scheduling such an impossible task for people? You all act like you can't predict what you'll do in the next 20 mins and when you look for a dungeon you actually have to 'gogogog FFS NAOUUUUUWWW'.<br /><br />True enough, I externalize the cost of having to look for other people on the shoulder of DD. They can refuse to do that, but they would hurt themsleves more.Andruhttps://www.blogger.com/profile/12265338942372933846noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-36975954930700938782011-02-08T03:19:19.663+01:002011-02-08T03:19:19.663+01:00Another interesting point is how this works alongs...Another interesting point is how this works alongside the reduction in necessary people in order to gain guild experience/get guild achievements. Since the minimum number is being reduced to three, that means that, along with this 15% buff, competent players in guilds are encouraged to form groups of 3, then pick up the remaining two members from LFD, so that they get the 15% boost. <br /><br />This essentially guarantees that, assuming the guild group is any good, even if the two randoms are complete M&S, they can be carried through almost any dungeon.Mnemnosynehttps://www.blogger.com/profile/13170887650006124772noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-59377648571480061192011-02-08T01:44:53.425+01:002011-02-08T01:44:53.425+01:00"So your suggestion is the same as "don&..."So your suggestion is the same as "don't whine about welfare and tax, quit your job, give your home to the bank, live under the bridge then no tax and you get welfare""<br /><br />um, no. I'm saying since there is no related cost to you involved, enjoy the lower prices for Heavenly Shards, at no cost to you, and while you're at it, enjoy the higher demand for end-game enchants as socials start to feel more pressure to keep up with the Jonses. Another method for profiting? faster guild runs, form with 4, pug the third, and vote kick the first time he proves his fail, with a 15% buff, and the insta kills gone, it's very unlikely that your pug (even if he had a huge bowl of fail for breakfast) will actually cost you anything. That same 15% buff is now speeding you through your daily heroic for VP. 3 benefits to you (two if you never use LFM tool) all costing you nothing. That's with just a few seconds thinking about it, I'm sure the other goblins out there could come up with more.<br /><br />Blizzard doesn't care about asocials, they know that we aren't the ones who really make WoW profitable. They do their best to walk the line between making feel like they've accomplished something, and letting Arthasdklol feel like he has a chance to do the same, and to make DAMN sure that Arthasdklol thinks that his fail is not his fault. Of course the nerf is targeted towards the lowest common denominator. Of course they want Adklol to feel like he accomplished something, since he surely won't admit that it's been handed to him.<br /><br />They know that if they tell him that he sucks and needs to do better, he'll leave. If they say "Heroics are hard, deal with it" while making them absurdly easier and calling it a "fix" then they say everything that both groups want to hear, thus maintaining their balance between the two factions.<br /><br />(On a humorous but unrelated note, captcha is "failly")Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-26932982328236249312011-02-08T00:08:08.628+01:002011-02-08T00:08:08.628+01:00I think you're not looking at this in a goblin...I think you're not looking at this in a goblinish way.<br />If run times are your only concern, grp with a healer and a tank. get 3 random DPS, and votekick any scrubs at the first boss.<br />That way you get the full 15% buff, a guild-run group and fast run times.Buboenoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-10029356092582912852011-02-08T00:03:01.403+01:002011-02-08T00:03:01.403+01:00Gevlon: "Because when I created my project, &...Gevlon: <i>"Because when I created my project, "The PuG", I did it to prove that being in an a-social guild increases success. I considered social-casual guilds to be the control group. I assumed that the game environment is unbiased towards my group and the control group."</i><br /><br />Your project is safe, because all other guilds have been similarly 'hurt' by the change. You can still try to demonstrate that an asocial guild is more successful than a social guild. The game environment is still equally unbiased between your group and the control group (social casual guild), as you say.<br /><br />Given all the benefits that have been applied to guild membership, it is clear that Blizzard intend people to stay and participate in groups. The change is only to assist those players without guilds to access dungeon content. Once the change hits raids, then there is fair reason to cry poor over it. Until then, you're simply crying over unspilt milk.<br /><br />Kring: <i>"That's the real danger. It might take away a resource which was<br />reserved for you (the guild tanks) and put them on the subsidized<br />market (LFD)."</i><br /><br />Then damn straight, as guild tanks, they're carrying the DD as it is. There's no way that an asocial guild tank / healer should have to wait 20 minutes for damage dealers to get their stuff organised - that's social talk. GTG or you're out and we'll find someone else.<br /><br />Desolate: <i>"10 lvl 85 characters will never wipe on Flickwerk. <b>by your scale</b> if a normal group has x% chance failing the encounter a lvl 85 group increasing dps & hp+hps by 900% would have 90% less difficulty.<br /><b>so 10% of x% would fail.</b>"</i><br /><br />I think you misunderstand what I'm saying. The encounter is 90% less difficult. That doesn't say anything about your chance of failing. That's my point - I'm not trying to assign a % chance of failure - that's what you're doing. I'm only measuring it in terms of encounter difficulty.<br /><br />If you have +900% damage and HP, my formula comes out to it being a 99% nerf. That doesn't mean that if you had a 50% chance of failure, that you now have a 0.5% chance of failure. What that means is that the difficulty of the encounter is reduced by 99%. It says nothing about the probability of success or failure.<br /><br />Cyrell: <i>"10-20 minutes really? That's an efficient use of your time? Waiting a quarter or third of an hour in what is essentially a social activity? Are you being nice to these people? How is waiting so long goblin like at all?<br />...<br />If the 2 minutes is up we use the random finder and go."</i><br /><br />Hear hear.Squishalothttp://www.wowhead.com/user=Squishalotnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-41334556976865252042011-02-07T19:20:11.323+01:002011-02-07T19:20:11.323+01:00I understand your point about shifting the balance...I understand your point about shifting the balance of random pugging vs waiting for a full guild run, but so what? The shift is inevitable, given that every content patch is going to result in better gear for everybody, making heroic pugs easier and faster. Crying about this small tweak being unique and unprecedented is silly.Sheldonnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-40065085617024221902011-02-07T19:19:50.217+01:002011-02-07T19:19:50.217+01:00Gevlon "You CANNOT profit from it, unless you...Gevlon "You CANNOT profit from it, unless you choose to run the same LIFESTYLE. So your suggestion is the same as "don't whine about welfare and tax, quit your job, give your home to the bank, live under the bridge then no tax and you get welfare"<br /><br />A few days ago I randomly found an article about the "happiest countries in the world" which you can find here:<br />http://www.forbes.com/2011/01/19/norway-denmark-finland-business-washington-world-happiest-countries.html<br />According to these people one reason why these countries have a "happy" population is: <br />"They are all borderline socialist states, with generous welfare benefits and lots of redistribution of wealth."Cellienoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-73264771108851602662011-02-07T18:50:25.161+01:002011-02-07T18:50:25.161+01:00I think you exaggerate when you say there won'...I think you exaggerate when you say there won't be any more one-shot mechanics in heroics. Changing cast time of a one-shot mechanic by one second is not getting rid of it, and plenty of bosses still have rapid or sudden death as penalties for botching mechanics.<br /><br />I also think that a 15% buff is not nearly enough to draw people away from guild groups, or to change the expected value to make it a good idea to run PuG groups. Especially not because there is a value to certainty over the mean number of minutes taken because you only get VP once a day. I'd rather be in a group that is going to win in 30 minutes every time than one that has a mean of 20 minutes but sometimes takes hours because if I get unlucky with the second I don't get my VP before raid time.<br /><br />I see how you are offended by the form of the buff on principle, but I don't think the reality of it is really that bad, and I don't think it will make much of a difference.Sthennohttps://www.blogger.com/profile/05429676469805661834noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-33403877707816134022011-02-07T18:28:32.999+01:002011-02-07T18:28:32.999+01:00@ Gevlon. "Despite our guild is huge, it can ...@ Gevlon. "Despite our guild is huge, it can take 10-20 mins to form a group, simply because people want to finish what they are doing. If LFD is just 10-20 mins slower than guild group, they are already competitive."<br /><br />10-20 minutes really? That's an efficient use of your time? Waiting a quarter or third of an hour in what is essentially a social activity? Are you being nice to these people? How is waiting so long goblin like at all?<br /><br />I'm a tank and here's how it works. I pick one of the healer's on my notify list and ask them if they want to do a heroic. When that's sorted out (takes about 2 minutes), I type /g lf 3 dps random daily heroic, starting in 2 minutes. If I don't instantly get 3 dps (rare that a dps would be so stupid to pass up an instant heroic...) I advertise on /2 as well.<br /><br />If the 2 minutes is up we use the random finder and go.<br /><br />I don't have 20 minutes to waste waiting for people to finish dailies or battlegrounds that they can do afterwards anyway. You do?cyrellnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-31029666129752976412011-02-07T18:24:08.746+01:002011-02-07T18:24:08.746+01:00So what if they get their JP faster? It is not lik...So what if they get their JP faster? It is not like there is a risk of them accidentally being invited into a raid guild and pulling that guild down.<br /><br />As for it meaning faster completion, on days where there are no guildies who want to run HCs, or for us insomniacs at 4am, the faster we get out of HC with scary people the better in my opinion.<br /><br />Not sure about "respect" or false respect...does anyone really give "respect" to someone because they have gear? Since people used to get guild boosted to raid gear in WOTLK, and prior, what you are wearing has said nothing about your ability. Achievements just mean you turned up, hovered near the entrance til the last boss was killed, nothing more, nothing less.Zaxinnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-5319675102455562472011-02-07T17:22:57.235+01:002011-02-07T17:22:57.235+01:00The specificity of the buff is interesting, but I ...The specificity of the buff is interesting, but I think you may have missed something. This buff also directly targets the players who will do the boosting.<br /><br />I think this is a subtile way to get more tanks/heals to do randoms. If a dps has to wait 45 mins in a random que, they'll go with a guild as the sum total of wait time + heroic (with buff) is still more than the time to organize a guild run (without buff). <br /><br />For tanks and heals, I don't think this is the case anymore. They will have a greater expectation of success, coupled with shorter runs and no que time. For them it may be worth it to run randoms.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-12923494290616836682011-02-07T16:37:22.605+01:002011-02-07T16:37:22.605+01:00This isn't really new, though. Blizzard has b...This isn't really new, though. Blizzard has been doing this for years now. They start from point A and bit by bit they adjust difficulty. Heroics in tBC were brutal at first and got nerfed repeatedly. I think they were still nerfing BC heroics months after the xpac shipped.<br /><br />I think that their point of view is that it's okay to nerf it once the people who seek out the challenge have moved on. Players who don't need a 5% or 15% buff are already at ilvl 350-360 and either farming heroics or running raids or both. They have moved on.<br /><br />Nerfing heroics now keeps the angry M&S from quitting, because now the game has been tuned to their level. Capable players who started late or are leveling alts are not penalized as badly for having the bad luck of getting in a group with M&S. And as long as they can complete the dungeon and get their points within a tolerable time frame, they will be happy with that.<br /><br />"Balance" for Blizzard means making sure that it keeps as many people happy as possible. The system for nerfing dungeon content probably works the way they want it to.Tonushttps://www.blogger.com/profile/01082528970434639776noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-44698220122348970272011-02-07T16:26:13.157+01:002011-02-07T16:26:13.157+01:00>That's the real danger. It might
>take ...>That's the real danger. It might<br />>take away a resource which was<br />>reserved for you (the guild tanks)<br />>and put them on the subsidized<br />>market (LFD).<br /><br />This really is what Blizzard is trying to do. It isn't just simply, "here's a buff so it's easier to carry the M&S", it's "here's a buff so that as a tank/healer you'll be tempted to use LFD and dps queue times will start to go down."<br /><br />Because that really is the crux of the whole "problem" they are having. In LK the M&S could actually play tanks and healers and not get kicked from the group. In Cata while it may be a long grind you can actually complete a heroic with one or even two M&S dps. But if your tank or healer are M&S, you don't have a chance. Not only that but tanking and healing are much more stressful now so even competent tanks and healers are choosing to queue as dps because they just don't want the responsibility in LFD where they often get blamed for things that aren't their fault ("healz moar!" when the M&S are standing in the fire or "hold aggro!!1" when they are attacking the wrong target).<br /><br />So really Blizzard has two choices: make major changes to the tank/healing classes so they are easy enough for M&S to play or use buffs that are specifically designed for the M&S to make it easier (read: less stressful) for the competent players to carry them.<br /><br />Interestingly enough, I think Blizzard is doing something that will make the current problem even worse. In my experience a 5K dps will rarely queue up because he is currently being routinely kicked. The M&S are now going to see 15% buffz! and think they can magically pull down 10K dps now are start using the LFD en mass again.<br /><br />Mark my words, making the tank and healing classes at least somewhat playable by the M&S are the only way Blizzard is going to be able to fix their "problem." It's just a matter of time before that's exactly what they do.Trelockenoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-51009921187182015842011-02-07T16:26:00.438+01:002011-02-07T16:26:00.438+01:00All your math ignores current luck of the draw buf...All your math ignores current luck of the draw buff - there's already a 5% buff for groups with a random member, so an increase to 15% is only 10% more than current state of dungeon finder pugs. If someone can't manage aggro, cc etc. I doubt that a 10% buff to damage and hps will make him good enough to run heroics.<br /><br />It will also separate raiders from non-raiders even more - since random puggers will be used to a close to icc level buff, they will be surprised when they enter a raid that gives no buffs...Malthanhttps://www.blogger.com/profile/08812908483600560460noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-16540682953924216702011-02-07T16:07:42.654+01:002011-02-07T16:07:42.654+01:00Gevlon,
I think the intent is simply to give the ...Gevlon,<br /><br />I think the intent is simply to give the morons enough of a boost that it allows them to keep being morons. It retains their subscription to the game for a longer period of time. They're not trying to get skilled players to boost M&S, so much as they are handing out crutches and training wheels.<br /><br />Without Arthasdklol's continued dollars and euros, WoW wouldn't have a fifth (tenth?) of the revenue it enjoys. Blizzard is right to cater to their "special needs" purely from a business perspective.<br /><br />As an aside, perhaps I'm a masochist, but I find healing for LFD groups entertaining partly because of the dice-roll regarding what kind of group I get. Sometimes I am with four guildies who had no healer online, and those runs are generally a blast. Sometimes total randoms gel together well. If I get lumped in with M&S, I just drop it and come back to WoW later after the dungeon debuff is gone. I feel no pressure to try to carry idiots through a run, unlike when running with guild "friends" who are bads.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-36912467362952472022011-02-07T15:43:01.480+01:002011-02-07T15:43:01.480+01:00@Gevlon:
Ah yes I see the point. They should just...@Gevlon:<br /><br />Ah yes I see the point. They should just add 15% buff when joining random as it was in WotLK. This is really not fair. Well the socialism is part of big business today.<br />But I had a good laugh when Tobold labeled you as an elitists jerk. I think the random players are not aware of the fact that without us "jerks" there wouldn't be so many fan sites and the game wouldn't be so popular and rich.Juminanoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-76109204140876203362011-02-07T15:35:06.592+01:002011-02-07T15:35:06.592+01:00Gevlon, your welfare analogy does not work b/c the...Gevlon, your welfare analogy does not work b/c the M&S in WoW pay the exact same "monthly tax" as you do. The real difference to Blizzard is that you take up more bandwidth in the game while not paying more.<br /><br />Regardless, there are plenty of casual players in small guilds who aren't retards, but still end up using LFG. I use LFG for my alts when they initially hit 85 b/c I'd hate to ask my guildies to carry me.thehampsterhttps://www.blogger.com/profile/12333883891642767644noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-63591872099284137472011-02-07T15:10:44.529+01:002011-02-07T15:10:44.529+01:00@Ranguvar: No computer can EVER generate something...@Ranguvar: No computer can EVER generate something random. It is not even pssible to human (psycology). If you have the complete backround you can sum everything up. But anyway that is a different story (as said decades to calculate it up). <br /><br />@Squishalot: never reaching the 100% mark is quite failed if you look at patchwork-style fights. If you have 200% chanche to do it you will do it full living after less time than the ones who do it at 100% (as given y=z(x)). <br />Those who can do it on 45% will need critluck and other random events like trinketprocs and abilityprocs in the right events. <br /><br />10 lvl 85 characters will never wipe on Flickwerk. by your scale if a normal group has x% chance failing the encounter a lvl 85 group increasing dps & hp+hps by 900% would have 90% less difficulty. <br />so 10% of x% would fail. ((1-(10^-1))*100=90%) Your system simply uses a exponential scale on a liniar multiplication system.<br /><br />So we see both systems can't be used to all situations. So we should point out that each system uses a different PoV and is used by different definitions.Ðesolatehttps://www.blogger.com/profile/01209033212940702897noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-54161896989099319682011-02-07T13:57:32.530+01:002011-02-07T13:57:32.530+01:00> Again - you're not going to be playing wi...> Again - you're not going to be playing with him, because you don't<br />> run heroics or raids outside of guild groups. The change doesn't<br />> affect anyone who currently runs with a guild capable of running<br />> dungeons / raids faster than a random group. So there's still no<br />> reason for you to cry over the changes.<br /><br />There is an issue with that. At the moment, you can queue with 4 other<br />guild members and every member has to wait up to 20 minutes. That's fine<br />for everone as you get a clean run.<br /><br />The alternative would be to queue with the LFD. The DD would have to<br />wait for 45 minutes instead of 20. That's 25 minutes more. The tank<br />would get an instant invite, instead of waiting up to 20 minutes for<br />an all guild group.<br /><br />If you play a DD you're still prefering the guild group as you save<br />25 minutes.<br /><br />But if you play a tank you might as well grab the 2 DD from guild<br />which are ready to go and use the LFD for an instant invite. These 3<br />members save 20 minutes. The third DD looses 25 minutes.<br /><br />That's the real danger. It might take away a resource which was<br />reserved for you (the guild tanks) and put them on the subsidized<br />market (LFD).Kringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-48257403112850146552011-02-07T13:56:40.954+01:002011-02-07T13:56:40.954+01:00@Squishalot: why do I care about it if I don't...@Squishalot: why do I care about it if I don't even play Heroics anymore? Because when I created my project, "The PuG", I did it to prove that being in an a-social guild increases success. I considered social-casual guilds to be the control group. I assumed that the game environment is unbiased towards my group and the control group.<br /><br />Imagine that Blizzar makes a fix that "if you have The PuG guildtag, your DPS decreases by 50%". This would quickly destroy the guild without saying anything about my a-social ideas.<br /><br />The current change is not that blatant, as it hurts social guilds equally. However it creates a third alternative: LFD-/trade pugger. The field is biased for them, which can change results to meaningless.<br /><br />Imagine that they do the same nerf with raids. Then my guild can easily become empty (functionally) as players /trade PuG raids. Are they ignoring guild groups because my ideas suck and my guild is terrible? Or simply because pugging is easier than ANY guild group? (I'm unable to see other guilds so I can't tell that they are empty shells too)Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-48156114119880083842011-02-07T13:44:37.081+01:002011-02-07T13:44:37.081+01:00@ Gevlon: "yes, because it's my PLAY time...@ Gevlon: <i>"yes, because it's my PLAY time, and I don't want to see his lolling, his facepalm play (even if the nerf makes them survivable). I simply DON'T WANT TO PLAY WITH HIM!"</i><br /><br />Again - you're not going to be playing with him, because you don't run heroics or raids outside of guild groups. The change doesn't affect anyone who currently runs with a guild capable of running dungeons / raids faster than a random group. So there's still no reason for you to cry over the changes.<br /><br />@ Desolate - I hear what you're saying. The difference between what you and I are saying, however, is that I'm saying that encounter difficulties are being nerfed as a result of player buffs. You're saying that encounter success rates are being increased as a result of player buffs. Subtle difference.<br /><br />Imagine a D&D game, where you need to roll over 40 to complete an objective. If you double a player's roll, then essentially, they only need to roll over 20. The encounter has been nerfed by 50%. The chance of his success is determined by his skill relative to the new difficulty of the encounter. This applies for any difficulty level. However, you can make no statement about the new probability of success without knowledge of a) his skill, and b) the encounter difficulty.<br /><br />That's why I think a) my approach for calculating nerfs/buffs is more appropriate than yours, and b) my approach for calculating nerfs/buffs is more appropriate than Gevlon's. If an encounter is nerfed 100%, it should be a walkover, with 0 difficulty. How do you nerf (i.e. reduce the difficulty of) something by more than 100%? By definition, you need a metric that caps at 100%.Squishalothttp://www.wowhead.com/user=Squishalotnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-82050527096335613152011-02-07T13:34:43.787+01:002011-02-07T13:34:43.787+01:00@Desolate:
You are correct that computers cannot ...@Desolate:<br /><br />You are correct that computers cannot output true random numbers -- without external random data to use as a seed. Most computers use input from the mouse, keyboard, temperature sensors, fan speeds, etc. (all summed up) to provide this. However, I've also heard of using weather data. Is this 100% random? No, but it is impossible to achieve 100% randomness, computer or not. Also, some pseudorandom number generators which do _not_ use external data are still able to achieve results mathematically indistinguishable from "true" random number generators.<br /><br />Take however decades you like, unless your RNG is horribly botched, you won't "predict" every outcome (just the probability, which of course is doable).Ranguvarhttps://www.blogger.com/profile/10394067304455247206noreply@blogger.com