tag:blogger.com,1999:blog-1461700565722278823.post1385111011258315551..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: Pay-to-lead?Gevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1461700565722278823.post-10933695941844128082015-06-19T20:18:07.437+02:002015-06-19T20:18:07.437+02:00That seems like a pretty great idea and will actua...That seems like a pretty great idea and will actually fix quite a few problems. It would give purpose to wardecs because corps will have intrinsic value. It will ensure that groups are dedicated so will actually participate. It will enable a minimum requirement for the members. Lots of good things.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-48664568633969630422015-06-19T18:31:02.672+02:002015-06-19T18:31:02.672+02:00This idea of pay-to-lead is implemented conceptual...This idea of pay-to-lead is implemented conceptually in Path of Exile (which is a game similar to Diablo III). You can play PoE completely for free and even form a guild for free, but the guild is limited to a certain number of player slots. To increase the number of players allowed in the guild, you have to pay a nominal fee per X players.<br /><br />Similarly, there's a shared guild stash which costs money to progressively unlock.<br /><br />It's definitely a different style of game (guilds are purely social constructs) and its monetization scheme is very different from Eve, but the concept is definitely there.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-50215579602895998982015-06-19T16:21:03.401+02:002015-06-19T16:21:03.401+02:00Seems your idea would be easy enough to implement ...Seems your idea would be easy enough to implement as a CONCORD tax on corporations based on corporations and alliances based on total and active member counts, resources owned, etc. <br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-69025351081690586642015-06-19T12:09:28.613+02:002015-06-19T12:09:28.613+02:00@ Daniel: They sent me a big batch of tears and I ...@ Daniel: They sent me a big batch of tears and I publish them one by one.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-863493481709893202015-06-19T12:06:05.748+02:002015-06-19T12:06:05.748+02:00did moa go inactive, or why are you presenting mon...did moa go inactive, or why are you presenting months old killmails?danielnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-32535141132143224502015-06-19T08:44:59.966+02:002015-06-19T08:44:59.966+02:00I am not aware of any game that actually tried it....I am not aware of any game that actually tried it.<br />The rationale so far is that game designers see people forming guilds as something they want to encourage in itself, not put behind paywall. Guilded players are more likely to stay in game and return to it and are more likely to encourage each other to buy other content.maximhttps://www.blogger.com/profile/12576542229498004147noreply@blogger.com