tag:blogger.com,1999:blog-1461700565722278823.post9167260123467375637..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: Ships and remapsGevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger23125tag:blogger.com,1999:blog-1461700565722278823.post-68250170690450352382012-03-09T08:31:51.682+01:002012-03-09T08:31:51.682+01:00Gevlon, Basilisk is not used in PVP in 0.0. Scimit...Gevlon, Basilisk is not used in PVP in 0.0. Scimitars are used. Basis are only useful in incursions.IOnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-6380221983360620972012-03-08T21:07:59.987+01:002012-03-08T21:07:59.987+01:001) Actually, I think if you are going to spend RL$...1) Actually, I think if you are going to spend RL$ to buy something in EVE, skill points are arguably the best thing to buy. Regardless of how much you train, someone who currently has three more years of training than you retain their advantage. Whereas someone who goes to the character bazaar and buys a pilot can get years of training with a single transaction. And as long as you keep your clone up, there is no way to lose those skill points. Whereas a new player who buys a shiny ship will probably lose it to incompetence or briefing. CCP has things like Power of 2 to encourage multiple accounts. I think the accounts per person is much higher in EVE than other MMOs.<br /><br />2) I also think you perhaps undervalued the Orca. IIRC, a non-AFK Orca can achieve more eHP than a Freighter (Charon).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-45585371026671543222012-03-08T16:06:17.438+01:002012-03-08T16:06:17.438+01:00Minor points to consider:
1. Jump clone installat...Minor points to consider:<br /><br />1. Jump clone installation requires effective standing of 8.0 with the owner of the station. You will probably put jump clones into the isk category, but worth mentioning outside the broker fee (and access to missions).<br /><br />Can be bypassed by joining a corp with appropiate standings though.<br /><br />2. +5 attribute implants are doubtful not only due to their high prize but also because they require cybernetics V. It will take a long time (~ a year) to get this initial time investment back by faster learning.Casareshttps://www.blogger.com/profile/13249710794838561664noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-46780032209311020942012-03-08T15:14:16.528+01:002012-03-08T15:14:16.528+01:00@Care: you did not understand me.
I did not say I...@Care: you did not understand me.<br /><br />I did not say I'll be ready to fly a Basilisk in a month. I said I do all the perception-willpower skills needed for it. I know I have lot of skills to learn before I could do serious logistics stuff. But after I learned the hull, I can remap for 0/0 perception willpower as the further skills need none of them.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-70956118639678869522012-03-08T14:50:50.478+01:002012-03-08T14:50:50.478+01:00Gelvon,
One of the most common new player mistake...Gelvon,<br /><br />One of the most common new player mistakes is to rush into advanced ships too early. Specially those who train straight away into battleships will learn the hard way that there is more to it than just being able to fly the hull. Compare it to world of warcraft: a new level 85 tank, who has the talents and skills to play his class perfectly but not the gear to tank heroics yet. I recommend to put your logistics/interdictor plans on hold for now. In fact, forget about low-sec and 0.0 until you are running or participating in an active cooperation with assets there.<br /><br />If you want to explore something outside your trade business I suggest you start with industry (which I expect you will end up doing eventually). I really recommend to look into planetary interaction. The skillrequirements determine capacity rather than efficiency, so you don't need to maximize them in order to be competitive. Your investments in infrastructures are safe from other players (how unEVElike). It requires a minimal effort in logistics (compared to other production) and they is always a demand since the products are used for construction and fueling components for the rest of the industry. A tip: Considering a very low skill requirement, this market is easy accessible, also from your other two character slots.Carenoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-28356119661784054732012-03-08T14:05:38.109+01:002012-03-08T14:05:38.109+01:00pro-tip: if you plan on grinding career agents you...pro-tip: if you plan on grinding career agents you can loot many "Proof of Discovery" of each type the first time you scan them down, just keep opening the lootable container. that way you only have to go through the tedious scanning process once and can do the missions 12x (x4 factions x3 locations) and perhaps even sell them to market.Antinoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-1273597920887444122012-03-08T13:01:46.137+01:002012-03-08T13:01:46.137+01:00He got 90m ISK and 20,000 LP (worth another 20-40m...He got 90m ISK and 20,000 LP (worth another 20-40m ISK) up-front from CONCORDE. The Sansha MOM they killed drops a Revenent BPC, which are worth somewhere in the 40-60 *billion* mark...<br /><br />As far as bringing a Dreadnought (or some other capital ships in) you simply can't get them into the system. Capital ships can't use stargates, they use their own internal jump-drive to jump to cyno-beacons. Sansha incursion systems are cyno-jammed, you can't light that beacon. So unless they're already there, you have to use what you can bring in.Fade Toblackhttp://www.the20minuters.comnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-72091236828236583012012-03-08T12:11:36.578+01:002012-03-08T12:11:36.578+01:00Well I started to play EVE 2 days ago, mostly beca...Well I started to play EVE 2 days ago, mostly because Gevlon started to post about it.Péter Zoltánhttps://www.blogger.com/profile/01703829981771783158noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-79193138515378905212012-03-08T12:11:29.016+01:002012-03-08T12:11:29.016+01:00Constellations under incursions are cyno jammed - ...Constellations under incursions are cyno jammed - no cynosural fields can be opened, so no capital ships can be jumped in. Trust me, they would otherwise drop 50 titans on the poor Sanshas... Also in PVP cyno jammers are a major mechanic of sov and capital warfare.<br /><br />Also, I view that whole thing totally different, but I will stop here because a) I know exactly zero about incursions apart from what I've read, and b) I don't want to go through more tl;drs like when I was debating vent and raiding ...Steel H.https://www.blogger.com/profile/02051764931456770746noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-87158741432617719472012-03-08T11:48:33.327+01:002012-03-08T11:48:33.327+01:00@Steel: it was NOT an epic battle. It was a standa...@Steel: it was NOT an epic battle. It was a standard tradepug fail saved by an awesome healer. The whole reason why I started my WoW guild is that I don't like to carry retards who can't switch to an add attacking a healer. Now those tards went home with 90M that they couldn't make in a week and the strong belief that they are awesome while half of the healers lost their 150M+ ships (and I'm damn sure they did not receive compensation for it)<br /><br />PS: according to the post the "mom" is some big nasty thing. Why didn't they bring a dreadnought to siege it down?Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-80491687917994433462012-03-08T11:37:12.785+01:002012-03-08T11:37:12.785+01:00Well, I'm disappoint. And missing the point? T...Well, I'm disappoint. And missing the point? That article was about the experience of playing fleet logistics in an epic battle of life and internet pixel spaceship death. I didn't even look at the money thingy. But then I'm not a goblin, and don't perceive the world in money signs. I guess it's why I'm (relatively) broke ass poor all the time...Steel H.https://www.blogger.com/profile/02051764931456770746noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-7196019365210889912012-03-08T10:57:23.636+01:002012-03-08T10:57:23.636+01:00Okrane S: You'd be surprised.Okrane S: You'd be surprised.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-65332114488754301132012-03-08T10:49:42.551+01:002012-03-08T10:49:42.551+01:00@Steel: this was hilarious. The guy went to an acc...@Steel: this was hilarious. The guy went to an acceptedly very hard mission with a /trade pug that last for 3 hours from inv for lousy 90M? I mean I earn that money in 6 hours with a Badger II and a Condor with 1.5M skillpoints. <br /><br />This is where WoW experience worth gold: If you go with /trade pug, the job must be doable with half of the team. Or better: DON'T!!!Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-65705243779923193242012-03-08T10:49:24.755+01:002012-03-08T10:49:24.755+01:00you started your blogging with posting ideas about...you started your blogging with posting ideas about the wow AH and attracted people to follow your blog with that, and then you moved to more general philosophy posts which could prove interesting to the same, intelligent audience.<br /><br />my question is: if right now you are fully switching to posting about a new game which many of your readers haven't played (because most of your readers are wow-related) don't you feel that this will be detrimental to your blog?<br /><br />personally, I have never played EVE and don't feel that your insight posts about EVE will ever be useful enough for me to justify learning the terminology of a game I have never played and never intend to play.Quicksilverhttps://www.blogger.com/profile/02514588622395952812noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-71532568474612918122012-03-08T10:19:23.098+01:002012-03-08T10:19:23.098+01:00"after 4 years of WoW playing nothing but hea..."after 4 years of WoW playing nothing but healer, I can surely say that if I ever do PvP or PvE combat, it'll be in a logi."<br /><br />-> http://jestertrek.blogspot.com/2011/08/sons-of-bitch.htmlSteel H.https://www.blogger.com/profile/02051764931456770746noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-24016299493006431102012-03-08T09:43:34.859+01:002012-03-08T09:43:34.859+01:00@Steel: after 4 years of WoW playing nothing but h...@Steel: after 4 years of WoW playing nothing but healer, I can surely say that if I ever do PvP or PvE combat, it'll be in a logi.<br /><br />I'm aware of voice comm in fleets and ready to use it. <br /><br />Battlecruiser thing fixed.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-45689875608910235482012-03-08T09:21:53.373+01:002012-03-08T09:21:53.373+01:00More about logis - it would be funny to see you in...More about logis - it would be funny to see you in a logi since you like(d) healing so much. Most of the shit you are familiar with applies: you never have enough of them, you always beg for more of them, they usually decide who wins, you get in any fleet insta, they are 'boring' to fly since you don't pew-pew (made 10x worse in a game all about killmails), etc. Well, I haven't heard any 'wtf where's my healz' ever, it's only 'love you logi/ty logi'! While logi V isn't exactly required, the train from IV to V has the most numerical impact of any skill step in eve, due to the way the cap reduction bonus is calculated, and allows to fly vastly superior fits. In addition, a logi pilot should have the cap skills to 5, shield/armor/energy emissions 5, AB/MWD skills to 5, tanking to 5 (in PvP logis are almost always primary target), fittings to 5 - to truly be effective. It's true these skills don't need P/W, but it's not exactly an easy train, or an easy play. I would make sure yo actually want to do that gameplay and are enjoying it before you invest in it. Warning, fleets always and really require voice comms in this game...<br /><br />More nitpicks:<br />- the Bustard is actually a T2 deep space transport. Intended as a tough version of T1s, with bigger resists and built in warp core stabs for 'the depths of lawless space', they are not that good in the actual real world, because the slow align time cancels out all these benefits, and EHP is no protection for any ship traveling alone in pvp space. Cloaky haulers are almost always preferred for high risk-value hauls.<br />- "less than 12 battleships in high sec." It's 2012, nobody ganks in battleships any more, tier 3 battlecruisers are now the weapon of choice. Same (or even better) damage at half the BS cost. They were made for ganking.<br />- I wouldn't call the Orca terrible, even in a relative way. It's an awesome machine that can do a ton of things. Apart from all those slick cargo holds, it can carry and deploy fully assembled and fitted ships, which leads to a ton of logistics uses. Even gankers use them to stage and reship in space and do all sorts of tricks.Steel H.https://www.blogger.com/profile/02051764931456770746noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-42028709575080636612012-03-08T09:17:59.576+01:002012-03-08T09:17:59.576+01:00OK, removed Mining Foreman since it's Cha/W so...OK, removed Mining Foreman since it's Cha/W so I'm better off doing it after I remapped to int/mem/cha. It means that I'll need to do Industrial Command ships with that setup, but since I'm OK with just rank 2, that's acceptable. Down to 107/103 days in Perc/WillGevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-31467078406479992532012-03-08T09:05:05.871+01:002012-03-08T09:05:05.871+01:00Oh dear, I recalculated with Logistics 5: 127 days...Oh dear, I recalculated with Logistics 5: 127 days. 121 with +4 implants. I removed Broker relations 5, the difference don't seem to worth it, getting down to 118 days, 114 with +4 implants.<br /><br />That's some capital waste of time, but rather do it now with Perception/Willpower remap than without it later, or run with 3/3/3/2 forever and slow down my trading skills. Still it's 4 months, in this remap. EVE needs lot of patience.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-86511699634953857882012-03-08T08:28:00.490+01:002012-03-08T08:28:00.490+01:00@Steel: read up and yes, Logistics 5 is needed, li...@Steel: read up and yes, Logistics 5 is needed, list updated.<br /><br />I know about the support skills but they have no perception or willpower. So during my perception-willpower period all I need to learn are the hull skills and I can learn the support later when I actually need them.<br /><br />I know interdictors are 0.0 only but 0.0 is where the serious player corporations are. I see no point joining a lolcorp that owns no systems. The NPC corporations are better than them as can't be wardecced.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-47348434826088173662012-03-08T08:13:41.892+01:002012-03-08T08:13:41.892+01:00Logis and dictors are not the best advice to give ...Logis and dictors are not the best advice to give out though in this particular scenario, despite being the most critical force multipliers. Dictors only work in 0.0, and are a complicated art form, requiring a ton of combat experience and intimate knowledge of tactics and mechanics. Logis need a ton of energy and support skills at 5, including the killer Logistics V, plus a lot of combat experience and general 'knowing wtf you're doing'. Warfare careers always start with basic combat and the omni present drake/hurricane before moving on to more advanced stuff. <br /><br />One of the most common newbie mistake is to just look at a ship hull requirements and go - "I can do that". You also need proper support skills, fitting, navigation, tanking to be effective (and most of them to 5 when talking about T2 ships). Even if all you fly is haulers, you would still want to invest in navigation and racial tanking skills at the least.Steel H.https://www.blogger.com/profile/02051764931456770746noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-60450685706688846382012-03-08T08:09:32.752+01:002012-03-08T08:09:32.752+01:00I already have these skills on rank 3-4 and after ...I already have these skills on rank 3-4 and after I remap to 5 int 5 mem 4 cha, I can finish them. None of your mentioned skills have perception or willpower.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-28588155865003115922012-03-08T07:15:05.133+01:002012-03-08T07:15:05.133+01:00I don't see any support skills here. Even if y...I don't see any support skills here. Even if you don't plan on ever shooting at anyone, people will shoot at you and you will want your tanking (read: HP, damage mitigation & self-healing) skills to be decent. Likewise, skills that improve align time, reduce capacitor use, increase capacitor capacity or capacitor recharge rate are always useful.Anonymoushttps://www.blogger.com/profile/00178860601734528122noreply@blogger.com