tag:blogger.com,1999:blog-1461700565722278823.post8481051953470870456..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: Aging or ghettoing?Gevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger38125tag:blogger.com,1999:blog-1461700565722278823.post-37628607906263372452011-12-21T15:55:57.075+01:002011-12-21T15:55:57.075+01:00I liked the article, your explanation is reasonabl...I liked the article, your explanation is reasonable and well structured. I've seen this is in another games as well, and as a former WoW player I agree.<br /><br />However, I cant figure what exactly does M&S stands for (even if I deduced the meaning in the context).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-32030696868145834722011-12-15T02:57:55.928+01:002011-12-15T02:57:55.928+01:00I realize I'm probably pissing in the wind her...I realize I'm probably pissing in the wind here, but I'm one of those people that actually finally got to raid again thanks to LFR and quite frankly, your assertion that the only people that use it are essentially this scum that's ruining your precious game is insulting at best and ridiculously stupid at worst. Between you and that Raptor gem that believes other "scrub" players are there as some sort of resource for the betterment of his epix and epeen, you really see the ugly underside of what WoW devs are trying to avoid. Because, quite frankly, you and your kind don't pay the bills. The other millions of players do. A business would be completely stupid and begging for failure if they intentionally ignored a massive part of their consumer base just to quiet the petulant whines of the uberl33t.<br /><br />Okay, so, "ghetto"ization, it makes sense. Except that you assume that anyone that doesn't crunch numbers and stomp around gleefully on the backs of other players to show off how awesome they are are somehow less than you. You imply they're stupid, ignorant, willing to do whatever no matter if it's illegal or not (and I'm sure there's never been a hardcore raider that bought a sparklepony or bought gold, -ever-) and treat something you hold in respect like a garbage bin (your car analogy comes to mind).<br /><br />At the end of the day, though, your precious used car could be purchased by someone with plenty of cash in the bank and does all the maintenance he can to keep it running, but face it: machinery can and WILL fail. Age helps this process, but it isn't a defining factor. Your assumption that LFR is somehow corrupting the core of the game and turning it into the barrio is completely asinine. The game IS aging, because the players that started playing in Vanilla are aging. They get lives, jobs, families, and their time can't be taken up by killing internet dragons anymore.<br /><br />Oh, and also, your assertion that the scrubs that make your wondrous pretendytimes so gosh-darn awful won't leave because they can't staaaand to lose their LFR-earned epix? That's completely bullshit. It's YOU, the epic l33t hardcore crowd that'll suck on this WoW teat for as long as you possibly can, because while John Scrubdoe who spent a couple hours in LFR every other week and got some purps really feels no value in the stuff he got and therefore is more willing to give it up, you bozos with your 40 hour a week raiding schedules can't stand the idea of giving up all your ego, your bragging rights, your status, your gleaming set of testicles claimed from the very corpse of H-Deathwing. You claim you don't mind because you like new challenges, and maybe that's true for some...but the idea of losing your status and starting at square one is what keeps the "hardcores" playing these games even when they're reduced to a shriveled husk of what they once were.<br /><br />Soooo...I'm going to go back with the majority of people playing in LFR that just have time constraints or don't want to deal with guild drama or just want to see the content or are hardcore raiders trying to get a leg up (lol noooo I'm sure this never happens) or are ex-raiders that realized spending 40 hours a week on being the best on the internet is ridiculous. Am I going to run across some assholes, or people that don't know what they're doing, or decide to run around tanking in healing gear? I'm sure I will. The amusing thing is I wonder how many of them are butthurt hardcores. :DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-72665379765155006382011-12-13T01:28:49.870+01:002011-12-13T01:28:49.870+01:00@Anonymous who claims sociology is not science: Wa...@Anonymous who claims sociology is not science: Wait, what? You clearly haven't heard of surveys if we have to speak about statistics, that is far from the only analytical tool science has to offer. <br /><br />I honestly believe the situation of the global economy is one huge driving factor here. Further, I am of the belief that WoW's playerbase has always been shit. It's just that by engaging with other parts of the playerbase more actively through LFD and LFR this becomes so much more apparent. I do not believe the amount of so called "S&M" players have grown percentage wise, but that we just notice them more than before. <br /><br />Basically, the argument is very similar to those who claim "it was better before", but just because you didn't notice the problem it doesn't mean it wasn't there. My grandma always complains over the increase of crime levels in her hometown, but why she is aware of it now? Because there are better news reports of them and she is paying more attention to them thanks to sensationalization media. Yet it doesn't mean that there was no crime committed when shen was younger. <br /><br />No, what I really think one of the most flawed yet brilliant moves in this whole puzzle lies in cross-realm interaction. Cross-realm was necessary as some realms have such low population that it was impossible to do anything that required more than your lonesome, but at the same time, cross-realm made people more anonymous and psychological studies have well proven that people tend to behave worse when there are no social repurcussions against their actions - and how can there be when they are anonymous? Internet alone provides with anonymity, but on a server you used to be confined. If you took active part you eventually built up a reputation and it affected the way others behaved towards you. Social repurcussions or rewards, that is. However, nowadays, even if they someone is kicked out from the group, they can merely requeue and get away with their behavior in the next group they join. Thus behavior becomes reinforced rather than discouraged.<br /><br />Further, we also know that there is a tendency among humans to copy behavior, especially bad behavior. This means that if one starts acting badly more will soon follow, especially again if there are no social repurcussions involved. Thus, more and more people start to act badly and the good people leave or confine themselves. <br /><br />Ultimately, Blizzard has to start making demands on its playerbase for this behavior to disappear, yet this is not something that can be done. Blizzard has no moral obligation to teach people how to behave towards others, and it is obvious they are scared carrying some changes through that would still help removing some of the anonymity involved of cross-server interaction. Again, the implementation of forum real ID was a brilliant yet flawed idea. Flawed, because it at the same time challenged the playerbase's integrity. <br /><br />It's a lose-lose situation in the end. Blizzard are basically trying to pigeonhole its different franchises now to cater to the various groups, so WoW will remain the "casual friendly" game, whereas D3 will probably attract more of the people who are fed up with the "casual-ness". Why D3 will work out so well in Blizzard's favor is because D3's main concept is that you can do any end-game content on your own and never have to group up or interact with somebody else unless you actually want to, as opposed to say, SC2. Both games are multiplayer games, but they cover different aspects. For us who like PvE, we will probably go to D3. For those who enjoy PvP more there's SC2. And for those who prefer to run around collecting mounts and vanity pets WoW will still be very much functional.LeaThttps://www.blogger.com/profile/05389564948843164478noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-42057182944919337462011-12-12T23:59:57.990+01:002011-12-12T23:59:57.990+01:00@Anon 22:34-
Your argument boils down to "we ...@Anon 22:34-<br />Your argument boils down to "we don't know everything, therefore making shit up is valid." Making shit up is never valid. Fun sometimes, but not valid.<br /><br />The comparison to the earth is perfectly valid. Unless you want to claim that there are geology labs out there drifting continents around at different speeds, or regenerating the limestone deposits of Texas with different marine organisms. Not everything is repeatable, but that doesn't make it magically exempt from technical anaylsis. For example, "WoW lost two million subscribers because Cata raiding is more unique mechanics-based than TBC raiding" is a falsifiable hypothesis. If you don't want to bother to gather the data needed to test it that's fine with me (I don't want to bother either), but don't tell me that Gevlon's conclusions are anything more than guessing (which was Eaten By A Grue's original statement) or I'll suspect you took lessons too.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-51257790353266439562011-12-12T22:34:07.184+01:002011-12-12T22:34:07.184+01:00@anonymous speaking to kurt
first of you want th...@anonymous speaking to kurt<br /> <br />first of you want the scientific method not science.<br />second the field we are curently in is sociology.<br />sociology is not a science.<br />the geology only one earth similie was stupid, and we cant change the parameters of wow and conduct any experiments, we cant for instance change all dungeonmobs to have 2x hp and see how the players change acording to that. we cant construct any falsifiable theories because we cant experiment, my point is while we could make statistical arguments (very hard for a blog) there would be no way to prove or disprove them rendering all aplications of the scientific method unsound.<br />second you want academic not technical and also since when does computor (anything) programing qualify as a Science?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-65234140864553612762011-12-12T22:00:38.118+01:002011-12-12T22:00:38.118+01:00first i thought this was on of your stupid rants, ...first i thought this was on of your stupid rants, then after looking at it again i see it has some merit.<br />as you most of the time at a second glance, especialy with the tank/dps thingy.<br />wow/tbc had its flaws but overall the game were unpopular (relative) and thus held a much higher degree of hardcores to idiots, whereas now later we have moved quite far into the stupid category (the game also has become more sophisticated in terms of rotations and gearing) <br />nad you have a point i think about the dancy raids.<br />however while this is "true" i faill to see that any mass exodus of raiders could be solely responsible for the Huge loss of people, there is a pvp version of this but cant be bothered.<br />good read at least on the second try.<br />ps: you dont play with your leg anymore? I weep for you lego´s are awesome!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-43586666707335658152011-12-12T21:10:41.339+01:002011-12-12T21:10:41.339+01:00@Kurt
Were you born this stupid, or did you take l...@Kurt<br />Were you born this stupid, or did you take lessons? Saying that we can't analyze WoW scientifically because it is unique is like saying that geology is invalid because there is only one Earth.<br /><br />There are somewhere in the (very rough) neighborhood of <i>15 million</i> former WoW subscribers. Every single one of them is a data point, with their own motive for leaving the game. This data can be collected, analyzed, and broken down into significant trends. I have no idea how large the pool of people who could play WoW but never have is, but I expect it's an order of magnitude larger. Again, every individual is a data point which can be analyzed.<br /><br />Gevlon does none of this, but is perfectly happy to skip ahead to conclusions based on personal opinions. His blog, his right to do this, but no competent person with a technical background is going to take it seriously.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-37721934955640094492011-12-12T20:56:15.649+01:002011-12-12T20:56:15.649+01:00Your analysis of demand is flawed. You rightly st...Your analysis of demand is flawed. You rightly start by identifying specific demand for an individual product or service such as LEGOs but then generalize demand to the MMO category when applied to WoW. Noticing that people still play MMOs is like saying that people still enjoy component building (the category for Legos) without acknowledging that the demand for the category is different than the demand for the product. People can enjoy the category and play Minecraft or buy any number of other building products while demand for Legos falls in comparison. Demand for fantasy MMOs can remain strong while demand for WoW declines. People can become bored with WoW while still remaining generally enthusiastic about the genre so claiming that the category is robust is not an argument that declining demand for WoW is a "non-issue." Lastly, confusing products and services does you no favors. WoW is a service unlike your car.<br /><br />Your analysis of malfunction also reveals an interesting insight. If WoW is seen strictly as a machine/software, then malfunction must also be technical: bugs, crashes, uptimes, server security, transactional performance, etc. In these terms, WoW is functioning better than ever. Server crashes are less common than they were at launch, bugs are minor and technical performance is good. Where you see malfunction is at the sociological level: how the game is played, by whom and towards what ends. These are not mechanical considerations; if "ghettoing" is what's wrong with WoW, then the game-as-software is irrelevant to your analysis. Rather, your view depends on seeing the game as a social ecosystem.<br /><br />The proper line of analysis is how the experience of that ecosystem relates to market demand for WoW subscriptions.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-74362678252304099352011-12-12T19:40:21.604+01:002011-12-12T19:40:21.604+01:00The aging of WoW discussion seems is mainly driven...The aging of WoW discussion seems is mainly driven by the common idea from business called the product life cycle. One MMO veteran even has a quote that MMO designers can not change the subscriber curve, all they can affect is the peak and the width of the curve.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-48558507359913044942011-12-12T19:17:31.866+01:002011-12-12T19:17:31.866+01:00To some degree I agree with you. Remove the hardc...To some degree I agree with you. Remove the hardcore elements of the game and you chase away your more serious players leaving your less serious ones. <br /><br />But, the start of tier 11 was kind of a move in the direction you indicated that Blizzard needed to go (tough heroics and raids requiring effort from the player base). Now, I know that you have decried this as simply the "dance" but its purpose I believe was to try and rekindle the notion that raids are hard and not for everyone.<br /><br />The question though is, what happened why did Blizzard change their mind and direction mid expansion? Yes, they saw some lost subscribers, people who left because there was no endgame for them (heroics and raiding was too hard) but why did they not choose to stick to this new philosophy of raiding == hard and perhaps create more content for casuals at the same time?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-60659900899349601492011-12-12T18:58:57.761+01:002011-12-12T18:58:57.761+01:00@Gevlon:
"To the M&S it's leaving hi...@Gevlon:<br /><br />"To the M&S it's leaving his "l33t epixx" and be a "n00b" again and having no "friends"."<br /><br />I think you might be surprised how fast M&S opinion can change to "WoW is dumb, only suckers and oldtimers play it, who cares about gay WoW items, SWTOR is where the cool peeps are, my lightsaber is larger than yours olololol!".<br /><br />I'll be playing SWTOR the next few months (unless it's as horrible as all the other WoW clones), so I hope I'm wrong though.Caramaelnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-52883614749531693322011-12-12T18:17:25.709+01:002011-12-12T18:17:25.709+01:00While your theory has merit, I do think you are ig...While your theory has merit, I do think you are ignoring some other viable explanations. If there are two million raiders, and for the sake of arguement, another two million PvP players that are not M&S, that leaves a full 60% of the user base as M&S. Clearly, catering to majority of your user base is the goal of any company. They still provide enough services for the minorities, and clearly a subscriber base that fluctuates around 10-11 million is superior (from the company's perspective) than a game that holds a steady 4-6 million.<br /><br />I also think your belief that WoW's graphics come close to competing with the latest games on the market is way off base. Rift and swtor are absolutely georgeous, and make me feel like I'm playing a game designed in this decade. WoW's low pixal count, old character skins, and constantly reused "other stuff" skins definitely contribute to my belief that I'm getting less for my money than I would/will get with these other, newer games.Trelockenoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-26429801627405751052011-12-12T18:11:33.551+01:002011-12-12T18:11:33.551+01:00@Eaten by grue:
" As someone with a science ...@Eaten by grue:<br /><br />" As someone with a science background, you should know better than to just make conclusions like this. If you have not isolated for what you are trying to test, it is foolish to draw conclusions with any certainty."<br /><br />Every situation is not best handled with the pure scientific model. There is only one WoW. We can't make repeated and independent tests on many different WoW's to generate a verified hypothesis. Science is a wonderful tool in your toolkit, but it's nice to have the ability to pull some other tools out for important life tasks where science doesn't really apply. Logically speaking, the situation is even worse, as not only is the claim that science is the best and only method for handling every single problem obviously false, but you present it as an assumption and make no effort to back it up. You could have just said he wasn't being scientific, and then the obvious response would be of course not, there's not enough data; but you went further and said he was being foolishly conjectural, by means of advancing an unsubstantiated and unsupported conjecture of your own. How ironic.Kurthttps://www.blogger.com/profile/08064568916740238502noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-37537225206010824482011-12-12T17:45:25.138+01:002011-12-12T17:45:25.138+01:00Tetris has not malfunctioned. It's still worki...Tetris has not malfunctioned. It's still working properly.<br /><br />Tetris will never go out of fashion. It's eternal.<br /><br />Tetris will never become obsolete. It's TETRIS!<br /><br />Yet it will never be as popular as the Game of the Week whether it's Skyrim, WoW, SWTOR, and so on and so forth.<br /><br />People desire change. Yet the way WoW has given you the appearance of "earning things" it lures people psychologically to keep playing, even when they aren't enjoying it anymore.<br /><br />Which is why you have people who have played WoW for longer than any other game, yet would rather keep playing - and complaining - than move onto something new.<br /><br />If you hate the M&S so much, find a game where you don't have to deal with them. Like Tetris :)Jonhttps://www.blogger.com/profile/14733915533185961945noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-48922458758088943202011-12-12T17:14:27.659+01:002011-12-12T17:14:27.659+01:00"Games are machines. They are software. They ..."Games are machines. They are software. They don't age. There are exactly 3 things that can make machines go down over time"<br /><br />Games are code, aimed towards the consumer. Consumers are social beings thus the argument (while not necessarily valid for the writer or reader) is potentially valid for a large majority of the player base. The argument made, is exactly what you stated under "Decreasing demand". As newer games are developed which happens in time, people move away to those new games. If a game no longer has the momentum, it fades away. As with "Malfunction" you cannot simply ditch the whole game engine.<br /><br />Supercomputers from SUN, IBM, HP etc and ancient VAX, Cray are completely different beasts. Consumers never see those from the inside. Nobody says: thank you AIX and IBM for taking care of my bank transactions.<br /><br />Then you say "Do MMO players just disappeared?" No! That is not the point made. If you take the argument the market saturated, then the more games like WoT, LOTR, Eve, Rift, SWTOR are released they will eventually take the time and money of competitors, including but not limited to WoW. People can only spend X amount of time and Y amount of money on games, and both of these amounts are lower due to world wide recession.<br /><br />"It's like the government noticing that illegal drug demand increased in the city and in turn - start dealing drugs to make the voters happy (for some strange reason no government does that)"<br /><br />Untrue. There have been methadone programs for heroin users, and people get subscribed drugs only for the placebo effect and only that. The anti depressant industry in the United States and other Western society is rampant as well. Children get Ritalin prescribed for no apparent reason whatsoever except a flaky ADHD diagnosis.<br /><br />As for cops, Blizzard should ban everyone who buys AND sells gold. Since that comes from account hacking and farming (more the former nowadays) it is both bad for support (support staff costs money), and competing with their Guardian Cub market.<br /><br />We've seen the M&S quit raiding in WoW after ICC "lol teh epix too hard to get with my unenchanted gear bye".<br /><br />This did not work. The 3-tier system of LFR for casual and bad, normal for the non-M&S and OK players, and heroic hardmodes for the devoted and hardcore players. They are not mutually exclusive: if you are in group 1 and completed that, you can dabble into group 2. And so on. You can also play less, spend less time, and go a group back.<br /><br />Everyone wins. And stupid players, M&S, are very good for the goblin's income.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-84900820941203970042011-12-12T16:56:12.263+01:002011-12-12T16:56:12.263+01:00Your attacks on M&S remind me of the OWS peopl...Your attacks on M&S remind me of the OWS people, except they attack the 1% and not the 99%.<br /><br />You really forget that the rise from 1 Million subscribers to 12 million was mostly due to these M&S players. After all you yourself stated that there are not even 2 million raiders.Goodmongohttps://www.blogger.com/profile/10116895654322387056noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-92093039555294312052011-12-12T16:41:37.042+01:002011-12-12T16:41:37.042+01:00Look, I understand that you post an article a day,...Look, I understand that you post an article a day, so no one expect rigorous research, but this is all just such conjecture. As someone with a science background, you should know better than to just make conclusions like this. If you have not isolated for what you are trying to test, it is foolish to draw conclusions with any certainty.<br /><br />You have admitted that people can get burned out on a game, so the only question is - why are not new people coming to WoW in sufficient numbers to replace leaving players?<br /><br />Maybe the change in the game is responsible for the decline of player numbers, but maybe people just do not like MMOs anymore because there are better games out there, maybe new players are busier with other forms of entertainment. Maybe the changes in WoW have actually helped keep more playerbase that would have otherwise left (due to, perhaps, players not being able to get groups, as the playerbase is too fragmented among different gear levels). Maybe MMOs aren't hip with the kiddies anymore, like any fashion trend. Maybe it's the damn achievements. Maybe it's arena. Who knows? Nobody really knows.<br /><br />Anyway, this is just a big game of maybe.Eaten by a Gruehttps://www.blogger.com/profile/01741777795065029482noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-83725491439585846662011-12-12T15:08:43.364+01:002011-12-12T15:08:43.364+01:00@Carighan: if people got used to the old game that...<i>@Carighan: if people got used to the old game that would explain rotation in playerbase. Some stops WoW, others start. Old players leaving is normal. No new players is the problem.</i><br />Interesting article. It could explain <i>some</i> of the loss. I will give it some thought.<br /><br />I know this anecdotal evidence that doesn't hold any statistical significance. Most of the people I know who could play a MMORPG have played WoW at some time. They have moved on (being bored of the game, getting married, getting demanding jobs). <br /><br />I reckon that the market for new WoW players is saturated. The new players would generally be younger players who are new to WoW (which is a relative low %).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-85464631637102923922011-12-12T14:14:19.793+01:002011-12-12T14:14:19.793+01:00In the U.S. there is another factor that leads to ...In the U.S. there is another factor that leads to this and it is the desire for what is "new" or trendy. Yes, here people will move from an old to a new house based on nothing more than it is a new neighborhood and the houses look more modern. Their house looks dated and is old. Older houses with a dated design are also cheaper here meaning that those with lower income could afford them. The same may happen in MMO where people are trying to get that feeling back from when they play their first MMO so they move as soon as a new neighborhood opens. But yes, in the end it is the m&s who are left.Mehttps://www.blogger.com/profile/12338876497982816123noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-38606046359389585272011-12-12T13:51:50.593+01:002011-12-12T13:51:50.593+01:00Gevlon, when people say "WoW is aging" I...Gevlon, when people say "WoW is aging" I think they mean that its playerbase is aging. This is similar to how you no longer play with Legos. For most people, it takes 1-2 years of playing WoW to have some fun and move on to something different. Players seek novelty and, after a while, any game will lack it.<br /><br />WoW as a machine is a terrible analogy; WoW as a human activity makes more sense.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-65928863379722428452011-12-12T13:45:15.680+01:002011-12-12T13:45:15.680+01:00One more thing to consider.
Looking by how easily...One more thing to consider.<br /><br />Looking by how easily Blizz decided to give away free D3s for 1 year of WoW, one can conclude that they don't really care which game you play on their service, as long as you play SOME game on their service.<br /><br />If that's true, then it actually makes perfect sense to make some of the simpler games, like WoW and D3, serve as the ultimate M&S ghet...funhouse ))), while games like Starcraft and (i so very much hope) upcoming Titan can be catered towards more skilled crowd.maximhttps://www.blogger.com/profile/12576542229498004147noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-27724378153482347442011-12-12T13:08:02.527+01:002011-12-12T13:08:02.527+01:00Interesting points.
One thing though: In TBC, a ta...Interesting points.<br />One thing though: In TBC, a tank did MUCH less damage than a dps, PERIOD.<br />Nowdays, a good tank does 40-60% of the dps of a good dps: Back then, it did 20-25%, unless it was a Paladin spamming AOE in Shattered Halls or something like that.<br />Nowdays, a good tank can outdo some good DPSs in aoe situations, due to high stacking Vengeance and aoe scaling.Aureonhttps://www.blogger.com/profile/08072144146583292821noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-68098499023154255542011-12-12T12:46:58.231+01:002011-12-12T12:46:58.231+01:00I think you are missing the point about aging. You...I think you are missing the point about aging. Your confusing the game being fundamentally deteriotating when what is really aging is the way we interpret WoW's content.<br /><br />Why most people quit is they no longer have any content they want to do. This is a twofold problem in that either they are completing content before more comes out or people no longer find the task they are working on enjoyable.<br /><br />When designing content there are two things you need to determine about your playerbase. How skilled they are and how much time they have. The more you cross people together between various skill and time thresholds the more problems you have. For example if you were to make all dungeons three hours and very easy you annoy anyone with a high skill level regardless of their time alotted to play the game. You also annoy the people who simply don't have enough time to finish the content. The people who are low skilled and have lots of time however will love the content.<br /><br />Also many things people find fun when they first try it simply aren't fun by the 5th time they go through it. This ties into the fun you get from exploring something for the first time. <br /><br />In short Blizzard can cater to the M&S all they want as long as I don't have to play with them. WoT has become very successful because of this. They match you along skill and while the matches are short the grind for higher tier tanks is very long.<br /><br />If Blizzard was to release new dungeons with a heroic mode grouping and scaling content based on the expected skill of the person with a secondary master mode for the high skilled people I would expect it be a rather large success.<br /><br />Personally I think LFR raids should be completly separate from conventional raiding.I've always believed that you should only kill an endboss once. Having multiple tiers of difficulty for the endboss often causes problems in the raid groups deciding what their actual goal is. Blizzard would also do good to steal Rift's public grouping and zone events. A little bit of randomness is pretty fun in my experiences.<br /><br />It also might be possible for Blizzard to retain subscribers longer if they could redesign WoW to function more like Skyrim. By that I mean having the player constantly involved in what they are doing. Your not just questing, your looking out for dragons, mobs the blend in well with their environment. The creatures in Skyrim feel like they are trying to kill you and often do. To the contrary WoW's mobs feel like they are just lining up for you to kill them. Even the raid bosses feel sort of fake as you know all they really need to do is get mad and they would one shot all of us. I suppose it all ties into immersion but that certainly is missing in WoW. There is nothing immersive about sitting in a city hopeing for a que.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-45146570700980083632011-12-12T11:35:00.439+01:002011-12-12T11:35:00.439+01:00@ Anonymus: Did you offer 3k with Mats or without?...@ Anonymus: Did you offer 3k with Mats or without? <br />Also, it is the first raid ID where the hc Bosses are available and the "true hc" Raiders are probably raiding, farming Points/Rep/etc.<br /><br />You see, very very few of these Raiders spend much time ideling. For example, depending on the Raid scedule asking for crafts between 18:00 and 24:00 on weekedays would not be answered as the Crafters are probably raiding with their Guild. The remaining online time they will spend farming and/or theorycrafting. <br /><br />I can only speak for me and from the experience i have gathered from 4 years of hc raiding. most of us are/where very antisocial and I personally did not give two shits about Mr. and Mrs Randoom (along with just about every other Raider/Raidette i have ever played with). you are the means to an end. you replenish our Gold after a Patch by buying the overpriced crap we throw at you (i charged 10-15k for crafts in wotlk and sold a shit ton of tailored items), lending your Toons to low level Raids when one of our Alts has to be geared.<br />Its not that we don't want you to have nice things, we simply do not care as long as you supply us with Mats we are to lazy to farm and regularly have your accounts hacked so we can buy your whole inventory (or guild bank if lucky) for a couple of 1k Gold from the Chinamen.Riptornoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-43348658832521313362011-12-12T11:17:48.127+01:002011-12-12T11:17:48.127+01:00There is no ageing? So why dont you play final fan...There is no ageing? So why dont you play final fantasy 7? Maybe you did 10 years ago, maybe you played through it 5 times. But you arnt playing it for the rest of your life and it was an awesome game.<br />How often did you read your favorite book? Why do you read other books... you have your favorite.<br />Human's get bored of stuff. Why do you think, wow has content updates? <br />While they give you new dungeons and new boss mechanics, new daily quests. After years you know how it works and you get bored.<br />I dont wanna know, how many player stay because of social reasons.<br />-> Make wow a single player game with bots. Would you still play it for years?<br />Only the social aspects keep mmo alive. <br />However if to many "friends" leave and the new "friends" suck (M&S), you will also leave.<br />Systems like the dungeon finder destroyed a whole part of the social mmo aspect. Finding new "friends" is far more difficult.<br /><br />Wow's mechaniks are old and there are leaving more ppl that new players / player return.Anonymousnoreply@blogger.com