tag:blogger.com,1999:blog-1461700565722278823.post6587426153229115..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: It's already replacedGevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-1461700565722278823.post-79846661543886433722014-02-16T10:06:29.378+01:002014-02-16T10:06:29.378+01:00"fly what you can afford" translates per..."fly what you can afford" translates perfectly into that ratio.<br /><br />besides it's not the whole picture. only killmail and only item-production. that excludes for example "on use" items and npc loot.<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-84423621029583309932014-02-16T06:33:26.661+01:002014-02-16T06:33:26.661+01:00Another make flimsy assumptions on incomplete stat...Another make flimsy assumptions on incomplete statistics to reach a convoluted view of mine:<br /><br />1-"Ship production is a linear function". Of course not production is an increasing function, so the overall number is definitely lower.<br /><br />2- "Carebears don't stockpile ships they don't use". Arguably that is the only thing carebears can do in the long run, what are they doing with their isk?<br /><br />3- "Production figures are directly proportional to super capital building". super and titan production requires much more time, effort, and characters to build, and it requires sov.<br /><br />4- "Assuming that those figures are for the most part on active accounts". Over 10 years I imagine a lot of people left the game and there is considerable wealth held on those accounts.<br /><br />5- "It is a simple logistical and managerial task to get this monumental force together". Good luck herding a 100,000 nerds ("10 times as big as goons").<br /><br />Anonymoushttps://www.blogger.com/profile/07457395505535904493noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-50154022835450376262014-02-14T21:06:04.358+01:002014-02-14T21:06:04.358+01:00As a matter of fact, I DID ask how the number of t...As a matter of fact, I DID ask how the number of titans killed compared to the number of active ones, and I was shown the numbers.<br /><br />That did not necessarily play into what I wrote in my post, however.<br /><br />I don't disagree with your point that the EVE economy generates trillions of ISK worth of ships per day. But the likelihood of 11 trillion worth of those ships getting destroyed all in the same battle in the same system remains to me extremely unlikely.Jesterhttps://www.blogger.com/profile/06362457304801165584noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-50867078819575371872014-02-14T15:49:04.560+01:002014-02-14T15:49:04.560+01:00There are players that have several (many) station...There are players that have several (many) station containers full of crap they've collected over the years. It's easy to do, if you're comfortable with the amount of ISK in your wallet. Eve doesn't punish you for having fallow assets, there's no tax on wealth and keeping stuff in a high or low-sec station is free.<br /><br />(Though, an Eve version of "Storage Wars" would be the funniest thing ever. "Here we have a Nano-fit interceptor. It used to travel at 10 KM/s, but then the laws of physics changed."Xmashttps://www.blogger.com/profile/10512911190985990931noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-12598581229992002152014-02-14T10:35:39.340+01:002014-02-14T10:35:39.340+01:00The economic volume created daily may exceed the v...The economic volume created daily may exceed the value of those titans, but that's not the same thing as replacing the titans themselves.<br /><br />Example: in 2013, the US GDP was $15.6848T. That's just under $43 billion per day. As in my previous example, the <i>USS Gerald R. Ford</i> cost $12.8 billion. We didn't build 3 of them a day. And New Eden likely hasn't replaced all the titans destroyed yet, either.<br /><br /><i>PL</i> might have - they might have done so by moving titans off of inactive accounts onto active ones, sure. But that creates a hole in their strategic reserve, so to speak, which will have to get back-filled by production, just the same.Arrendisnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-89765718789968605182014-02-14T09:56:10.652+01:002014-02-14T09:56:10.652+01:00Gevlon
If you read the klinked article it states t...Gevlon<br />If you read the klinked article it states this:<br />"Destruction values is the lost value of all kill-mails in 2013, i.e. it includes not only what was destroyed but also what dropped. On top of that, since supercapitals don't have a market-price, their production cost was added to the killmail value."<br /><br />This means destruction is quite literally that. It doesn't take into account when people trash items, have extra wastage, refine tax, consumables like fuel and ammo, items remaining on deleted characters, etc. There are a host of other ways for items to leave the game that won't involve them appearing on a killmail.<br /><br />And note that what Ripard is saying isn't purely from a creation point of view. Aside from the difficulty in mass producing titans, treaties mean the groups capable of fielding them in volume are unlikely to fight each other, and the outcome of B-R means they will probably reconsider if they do start thinking about a fight.<br /><br />It'll certainly be interesting to see if people do use them in bulk again, but I think that time may have passed for quite some time at least.Lucas Kellhttps://www.blogger.com/profile/03969897349629783605noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-54536418139467014542014-02-14T09:22:35.305+01:002014-02-14T09:22:35.305+01:00Many of these inactive accounts are owned by activ...Many of these inactive accounts are owned by active players. It is also an open secret that many large corps and alliances share account access of supercaps. The question is more like, what percentage of these inactive accounts holding titans are controlled by active players? There is no reason to plex a titan pilot who has acceptable skills for his flying coffin when the titan is simply in reserve. Erotica 1noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-42413640732358206062014-02-14T09:16:36.812+01:002014-02-14T09:16:36.812+01:00Yes, there is destruction I that the graph didn...Yes, there is destruction I that the graph didn't refer to. But there is also creation: module drops, faction ships from missions, gift ships (if there are 200000 gifted Gnosises, each worth 70M, that's 14T ships no one created)Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-60788909742181823222014-02-14T09:06:57.019+01:002014-02-14T09:06:57.019+01:00I have seen the argument elsewhere that typically ...I have seen the argument elsewhere that typically super construction involves building 425mm Railguns for mineral compression, shipping them out to null, melting them down, building capital components and then building the titan from the capital components. Do the figures given by CCP count that you are manufacturing three times in order to get one ship?<br /><br />Do they count ammo shot as 'destroyed'? I am pretty sure that I have ships that have shot more ammo than the ship is worth. How about anchored containers or lost drones that the server cleans up if not interacted with often enough?<br /><br />I'm not saying that these effects balance out the numbers, just that I suspect that they don't actually portray a very realistic view of what is actually happening.<br /><br />It would be interesting, for example, to compare the amount of assets in the game to the amount that CCP thinks ought to be there given their metrics of creation and destruction. Manufactured goods would probably not include loot dropped from rats? What is the sink from people quitting the game? Are stockpiles of unsold goods at the market hubs increasing more quickly than the player base is expanding?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-45685122030391734932014-02-14T07:27:38.095+01:002014-02-14T07:27:38.095+01:00While they can't control it, they can get tita...While they can't control it, they can get titans instantly if inactive PL members choose to come back to EVE.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-16430474378564546772014-02-14T07:12:48.343+01:002014-02-14T07:12:48.343+01:00You have a very good point that all this productio...You have a very good point that all this production outpacing destruction - where does it all go? It's a very valid question, and it's one worth exploring. I hope you pursue it.<br /><br />... but titans can't be replaced on a dime. They take months to build. There may be inactive ones floating around waiting to be used, but the ones that are gone are gone. I believe PL said it could take up to a year to fully make up the numbers. Why would they lie about that? Appearing weak at this time seems foolish.<br /><br />LR Anonymousnoreply@blogger.com