tag:blogger.com,1999:blog-1461700565722278823.post5862565301165876210..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: Business post: sell your freighter!Gevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger35125tag:blogger.com,1999:blog-1461700565722278823.post-46005807946790299202015-06-22T12:26:30.113+02:002015-06-22T12:26:30.113+02:00How about the following Mastodon fit:
[Mastodon, h...How about the following Mastodon fit:<br />[Mastodon, hi sec shield buffer]<br /><br />Damage Control II<br />Power Diagnostic System II<br />Power Diagnostic System II<br />Power Diagnostic System II<br /><br />Large Shield Extender II<br />Large F-S9 Regolith Compact Shield Extender<br />Large F-S9 Regolith Compact Shield Extender<br />Adaptive Invulnerability Field II<br />Adaptive Invulnerability Field II<br /><br />[Empty High slot]<br />[Empty High slot]<br /><br />Medium Core Defense Field Extender I<br />Medium Core Defense Field Extender I<br /><br />This gives me 144k EHP.<br />Signature radius is kinda high (255), would that be a problem?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-49067502657970746712015-01-30T19:56:47.987+01:002015-01-30T19:56:47.987+01:00If ships damaged each other in eve based on mass/s...If ships damaged each other in eve based on mass/speed calculations, whats to stop enterprising griefers from using badgers and stabbers to repeatedly suicide into you? Bumps and ganks at the same time. <br /><br />Nohrggnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-10196582908534624922015-01-30T10:30:28.266+01:002015-01-30T10:30:28.266+01:00Well, another proof of CCP trolling their playerba...Well, another proof of CCP trolling their playerbase.<br />How to counter hyperdunking easily? with an alt, who has gallente destroyer 1. he accompanies the freighter and commits acriminal act on grid when the gank starts...<br />he then needs only to board the catas to get ganked again by concord.... Ofc this also can easily be avoided, if the ganker is using an orca with drones, or a third pilot who watches over "the safety" of the gank...<br />Anonymoushttps://www.blogger.com/profile/03980196122718057307noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-39134397733879222002015-01-29T22:28:16.170+01:002015-01-29T22:28:16.170+01:00The part that really stuns me is the fact that you...The part that really stuns me is the fact that you have to execute 2 really blatant exploits in order to do "Hyperdunking."<br /><br />The first, "Combat bumping" when you ram another ship with the express intent to gain combat advantage. This exploit really can't be dealt with with game mechanics due to the collision system. CCP has to provide customer support to arbitrate this. It would probably be cheaper to just fix the collision mechanics... but hey, that's CCP's choice. Choices have consequences, huh?<br /><br />The second is the gaming of CONCORD by drawing them off grid with the use of the shuttle. The design intent is clear, CONCORD delays X seconds, then shows up and destroys all with criminal flags. For server performance reasons, only one CONCORD crew per perp, so they leave to deal with the shuttle, then forget about the original crime scene. The risk is the X second delay, by forcing a delay reset, you exploit the mechanic.<br /><br />To dismiss these as "non exploits" simply to make space more dangerous is just bad design.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-91963492776217754942015-01-29T22:07:08.266+01:002015-01-29T22:07:08.266+01:00@Deth Delkanara
> One, criminal acts should not...@Deth Delkanara<br />> One, criminal acts should not be easily bought back by some retarded tag mechanic. Sec status and criminal status should mean a lot more and last a lot longer.<br /><br />Dedicated gankers don't buy tags, they use multiple alts. One or two "clean" like the bumper or transport characters who stay in NPC corps and never commit a crime. One or more shooters that stay at -10 forever and don't care.<br /><br />Possibly -10 alts should have a harder life than they do now. For example, if Empire NPC factions started denying docking privileges...<br /><br />> Then there is bumping in the first place.<br /><br />Mostly agreed. Bumping is a dumb mechanic that is responsible for as many exploits as pretty much everything else combined.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-50167477931303328692015-01-29T21:29:24.251+01:002015-01-29T21:29:24.251+01:00@Deth Delkanara
Have you ever read the lore for e...@Deth Delkanara<br /><br />Have you ever read the lore for eve? sure we are as players not all sociopaths, but capsulers sure as [redacted] are. We fly around as space demigods piloting ships full of crew, and blowing up the ships of others, sure the capsuler may survive in their pod (unless that gets popped) But if you ever blew up another ship you have in the EVE world killed 10's (at least) and more likely hundreds, thousands, or millions of unknown, unseen npc's <br /><br />Also to reach that definition of sociopath in the real world you have to do things in the real world. We are not as a group sociopaths because while we will make virtual things go boom many/most/damn near all of us wouldn't consider doing that outside of a game (every society/group/culture has outliers that do not hold to social norms, is it possible that there are true sociopaths playing eve? yep, but they are the exception not the rule IE there are sociopaths in society, eve is a subset of society and will have them, but not in a number outside statistical variance) <br /><br />The argument you just made is the EXACT same one that people who think call of duity, counter strike, the GTA franchise etc. CAUSE violence in schools etc. <br /><br />AnEvenonEntityhttps://www.blogger.com/profile/03418335270904502736noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-75403303573097629282015-01-29T21:16:49.444+01:002015-01-29T21:16:49.444+01:00So, I read this, and an article by Rixx javix toda...So, I read this, and an article by Rixx javix today and it got me thinking. <br /><br />perhaps there is a balanced way to let the freighter escape, not without risk or damage, and not something that cant be countered, but something that wrecks the non flagged bump ship without turning bumping into an all out aggressive act. <br /><br />Right now we can only warp to something when we know where it is. that makes sense lore wise there has to be some pretty complex math and planning involved in doing it safely, but Imagine your warp drive having a little red button on it, covered in a plastic shield so you cant accidentally hit it, with big letters "DO NOT PRESS" If you hit it you get an uncontrolled warp in whatever direction you are pointing. say 4 AU on average. This causes heat build up in every rack. and messes with your ability to properly fly point to point so you land at least 10 km off of any warpable point when you try. also you come out of warp at twice (or so) your max velocity. and the button is dead. cant be used again for some cooldown (maybe tie this into some of the current warp skills) <br /><br />This is totally unfair to anyone who is after any ship. they can just flee. so have a warp disruptor still stop this action. (and make it either immune to the benefits of WCS or WCS make the after affects worse, again trade off) Anywhere outside of a HS gank this shouldn't change almost anything. But now to hold you either the bumper has to go criminal or you need multiple disruptor toons (to keep the disruption up when one gets concorded) <br /><br />AnEvenonEntityhttps://www.blogger.com/profile/03418335270904502736noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-26241818709528514092015-01-29T20:53:59.732+01:002015-01-29T20:53:59.732+01:00because it's annoying...
eve isn't a simu...because it's annoying...<br /><br />eve isn't a simulation but an imitation of space. if it is plausible or not that ships do not get destroyed when bumbing into each other shouldn't be a concern - or do you complain in counterstrike that one shouldn't be able to take several shots into the leg and still be able to jump around?<br /><br />also, for gank avoidance, read feyd's blog on how to avoid ganks.danielnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-83395976008247734082015-01-29T20:15:46.906+01:002015-01-29T20:15:46.906+01:00It all goes to show how really messed up the 2 nec...It all goes to show how really messed up the 2 necessary mechanics really are. One, criminal acts should not be easily bought back by some retarded tag mechanic. Sec status and criminal status should mean a lot more and last a lot longer. After all, risk vs reward is the null sec mantra right? Then there is bumping in the first place. The idea you can ram a million ton object into another million ton object at 1000's of meters per second and neither take damge is flatly insane. I can shoot you with a 125mm rail gun and your shields will take damage no matter how big you are, hit you with a battleship and nothing happens. This is bullshit to the highest degree.<br /><br />I can hear the cries now of "but it's mechanics" and all the other justifications but it all comes down to this. Hypocrites want to rules lawyer the game mechanics and CCP staff all so they can be such heroes by shooting unarmed targets for fun. You know what we call people that shoot others for fun? Sociopaths.<br /><br />In a real society, if you went about doing these kinds of things you would be a criminal, stay a criminal and sooner or later you would be labeled shoot on sight everywhere and teams of specialists would be paid to actively track you down. These guys aren't pirates of the Barbary Coast, Caribbean pirates raiding the Spanish Main, they are whiny thug scum hiding behind ridiculous game mechanics, incessant whining and rules lawyering. The vast majority of accounts live in high sec and CCP needs to wise up cause running those people off isn't a good business decision. Yes, you can be the pirate in Eve, but real pirates knew they had death sentences if they got caught, didn't get pardoned every 30 minutes because they turned in the scalp of some other pirate and they didn't walk the streets of London or Madrid shopping for new ships. Deth Delkanaranoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-12564514883894266152015-01-29T19:46:46.274+01:002015-01-29T19:46:46.274+01:00I think if I flew my ship into a freighter, at any...I think if I flew my ship into a freighter, at any appreciable speed, my ship would be destroyed and the freighter wouldn't even notice.<br /><br />It'd be like driving my 14' runabout into an oil tanker. No way in hell a fishing boat is going to divert the Exxon Valdez...<br /><br />C'mon CCP - common sense?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-52051897658686972122015-01-29T17:49:07.469+01:002015-01-29T17:49:07.469+01:00Comrade Blade:
In high sec? We have this thing ca...Comrade Blade:<br /><br />In high sec? We have this thing called "war decs" that force pilots of Freighters into NPC corps. Webbing them is a hostile act.<br /><br />Well, we know what the Goons are going to be doing for the "Burn Jita" event this year.<br /><br />Imagine... 5 man teams. One Machariel for bumping, one Bowhead for Gankalyst transport, and 3 Gankalyst pilots. And I'm just throwing in a couple extra Gankalyst pilots in there for the redundancy of it.<br /><br />You could gank all day, non stop.<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-24145469527499365442015-01-29T16:45:50.213+01:002015-01-29T16:45:50.213+01:00It's not so simple for any bystander to preven...It's not so simple for any bystander to prevent.<br /><br />The Machariel bumps the freighter off the gate grid (250+) so that it now exists on another grid and is no longer visible to anyone else.<br /><br />This allows a co-conspirator to drop 8+ catalysts next to the freighter, again out of sight, and with little risk of being stolen. <br /><br />The solo ganker can now, at his leisure, and without interference, gank the freighter repeatedly, while the Machariel bumper keeps the freighter in the "unseen" dark alley grid. <br /><br />This is all happening out of sight of the gate traffic.<br /><br />You either need to witness it, and follow to prevent, or be much more suspicious of FR pilots in local, and check DScan and probe the freighter down.<br />Thomas en Chasteauxhttps://www.blogger.com/profile/05180570257263474347noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-9662440726972908892015-01-29T16:28:43.168+01:002015-01-29T16:28:43.168+01:00Not only that you can seriously annoy the ganker b...Not only that you can seriously annoy the ganker by spawning concord yourself, there's another option:<br /><br />The ganker must eject ships from a close by bowhead or something. Those ships are fair game for ANYBODY to jump in. So as long as you have another character, you can easily mess up any Hyperdunking in the making.<br /><br />And if you don't have another character: Sorry but in my opinion a team of 4 characters/players should always be able to win against a single character/player. Ship size and cost shouldn't matter that much.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-60042131275650545622015-01-29T16:05:55.288+01:002015-01-29T16:05:55.288+01:00Basil - if you board a ship while you have GCC, co...Basil - if you board a ship while you have GCC, concord warps to you and blows up that ship. If the ganker boards another catalyst on the same grid, concord is already there and instakills them. By going to a shuttle / rookie ship on a different grid, the concord group follows them away from the grid with the freighter. One player = one concord spawn, for performance reasons.<br /><br />So if you see someone hyperdunking you can interfere easily by performing a criminal act yourself to spawn another concord group, then boarding all his catas in a row to get them all blown up. It's a gank that a bystander can easily prevent.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-18361672905385686252015-01-29T14:57:12.407+01:002015-01-29T14:57:12.407+01:00I'm pretty new. Can someone explain how the GC...I'm pretty new. Can someone explain how the GCC relates to the ability to reship? What if the ganker had 30 catas on grid and didn't warp to their shuttle? Basilnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-74641289407432487642015-01-29T13:23:59.665+01:002015-01-29T13:23:59.665+01:00another way, make bumping an act of agression.
If ...another way, make bumping an act of agression.<br />If you bump the same ship within 5min, the bumped person will get a pop up where he can decide if this was an agression.<br />if he clicks yes, the bumper becomes suspect. (May be you can also set the difference in speed between the 2 parties also as a criteria, gently touching won't do anything)<br /><br />So flying non-afk becomes less dangerous, while afk-ing is still risky.<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-47906484813679083932015-01-29T13:19:50.098+01:002015-01-29T13:19:50.098+01:00@FarosWarrior
"The ganker can get friends/alt...@FarosWarrior<br />"The ganker can get friends/alts, why not the freighter pilot?"<br /><br />Human (egger?) nature. It's relatively easy to get mates in on a gank session -- guaranteed action over a set time frame. Calling in people for Escort duty is much harder, because they have to be ready the whole trip yet the chance of anything happening any one jump is very low.Bitternoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-89676448935271937512015-01-29T13:04:59.949+01:002015-01-29T13:04:59.949+01:00I put together a better fit for the job
[Occator,...I put together a better fit for the job<br /><br />[Occator, tank]<br /><br />Damage Control II<br />800mm Reinforced Rolled Tungsten Plates I<br />Power Diagnostic System II<br />Armor Thermic Hardener II<br />Armor EM Hardener II<br />Armor Explosive Hardener II<br /><br />Medium Micro Jump Drive<br />[Empty Med slot]<br />[Empty Med slot]<br /><br />Improved Cloaking Device II<br />[Empty High slot]<br /><br />Medium Trimark Armor Pump II<br />Medium Trimark Armor Pump II<br /><br /><br />Advantages : don't need implants, have a cloak, and about 35 cpu left for an extra module of your choice, 138k ehp total, faster align time.<br /><br />drawback : lost the 10mn afterburner<br /><br />Manserkhttps://www.blogger.com/profile/16169043050506377877noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-35676837629980716392015-01-29T12:21:14.062+01:002015-01-29T12:21:14.062+01:00"Are you saying that it literally takes longe..."Are you saying that it literally takes longer for a freighter to realign to gate than for a single bumper to come back and re-bump him, which makes it impossible for a freighter to escape no matter how well-protected it is?"<br />Yes. Once a bumper is bumping, the only way to get that freighter out is to try to gank the bumper which is pretty difficult to do even if your a decent ganker as it's designed to move so fast. No amount of webbing will make your freighter warp, because it needs to be aligned, even if it's thrown into the warp range of it's speed.<br /><br />And while yes, both sides need friends, a ganker only needs a few friends to become basically unstoppable, while a freighter who has been bumped will need a vast number of extremely proficient players. There was a story a while back of a whole team of anti-gankers - people who try to prevent ganks every day and are very trained in doing so - spending a few hours trying to save a freighter being ganked, and still it died to just a handful of gankers reshipping. <br /><br />Avoiding a freighter gank is relatively straight forward. Don't fly freighters, fly fast tanked transports and keep your cargo value down as Gevlon has rightly pointed out. Stopping or fighting against a freighter gank once the bumping has begun is insanely difficult, far more difficult than the gank itself.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-84868987693223557442015-01-29T12:03:55.980+01:002015-01-29T12:03:55.980+01:00If you look up the DST on zkillboard
https://zkil...If you look up the DST on zkillboard<br /><br />https://zkillboard.com/group/380/<br /><br />I didn't find any gank in high sec (only wardec)<br /><br />They also cost 7 time less than freighters.Manserkhttps://www.blogger.com/profile/16169043050506377877noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-43364625930377251742015-01-29T10:43:59.978+01:002015-01-29T10:43:59.978+01:00occator ist mwd+cloak trick capabble. it helps a b...occator ist mwd+cloak trick capabble. it helps a bit. only the dedicated will decloak and bump.<br />I like the MJD, only good in highsec because they need to dedicate scram to prevent the jump.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-71042550515119227042015-01-29T10:15:09.242+01:002015-01-29T10:15:09.242+01:00@maxim
Well it depends on the freighter fit, if yo...@maxim<br />Well it depends on the freighter fit, if you're not anti tanked, it takes ages to align, yeah. <br />But I think that mainly, hyperdunking (what a moronic name Btw) works mainly on afk freighters. <br /><br />Finally, it IS a clever use of the rules, but nothing prevents ccp from changing concord. Maybe their hints at npc podding?Olivierhttps://www.blogger.com/profile/05770809413490420997noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-70647810539141284912015-01-29T10:15:08.707+01:002015-01-29T10:15:08.707+01:00I love it how everyone here is yelling about freig...I love it how everyone here is yelling about freighter pilots needing escort and that that's ridiculous, while hyperdunking can't be reliably done solo unless all the ships, at all locations, are pre-dumped into space. Not to mention the orca/bowhead that's floating empty in space if the ganker does solo hyperdunking... The ganker can get friends/alts, why not the freighter pilot?FarosWarriornoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-44074149575840458742015-01-29T10:05:55.107+01:002015-01-29T10:05:55.107+01:00Freighters could just be flown like in science fic...Freighters could just be flown like in science fiction movies: In dangerous areas (and high sec is dangerous, too), there is an escort.And where Concord supplies DPS, the escorts should specialise in e-war.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-69558721199715546352015-01-29T09:57:01.990+01:002015-01-29T09:57:01.990+01:00@Anon
Lots of words, not enough mechanical explana...@Anon<br />Lots of words, not enough mechanical explanation.<br /><br />Are you saying that it literally takes longer for a freighter to realign to gate than for a single bumper to come back and re-bump him, which makes it impossible for a freighter to escape no matter how well-protected it is?maximhttps://www.blogger.com/profile/12576542229498004147noreply@blogger.com