tag:blogger.com,1999:blog-1461700565722278823.post4792551723500123950..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: World of Tanks cheat: lucky and unucky shotsGevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1461700565722278823.post-39509033122362938982014-03-03T19:45:06.053+01:002014-03-03T19:45:06.053+01:00A major thing not taken into account is the match ...A major thing not taken into account is the match rating. Are you in a match full of Tier 8 tanks, Only Tier 9 tanks, or 50% Tier 10 tanks. The difference between shooting a T8 tank and a T10 tank is huge. If your matches are split 29% with T8s, 33% with T9s, and 38% T10s, then your "luck" is fully explained. But we have no visibility there, do we.Novoskayanoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-75557113917370777432013-05-22T03:25:42.024+02:002013-05-22T03:25:42.024+02:00Another thing--how many times is a tank left with ...Another thing--how many times is a tank left with <100 hp. I believe that WG manipulates the damage so tanks can take more damage in some circumstances.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-87185628334464771292013-05-22T01:18:29.694+02:002013-05-22T01:18:29.694+02:00Wait, you think the negative correlation between s...Wait, you think the negative correlation between shots fired and damage per shot is evidence of WG cheating? Maybe look for confounding factors first.<br /><br />1. Let's say one match is a close-in city brawl. Let's say another is a wide-open field. (Himmelsdorf vs Steppes, say). In the first case, you probably don't get many shot opportunities because the buildings block most of your lines of fire, but when someone does turn a corner, you are very likely to hit and pen. In the second, you will get a lot of chances to shoot, but at longer ranges, against faster-moving targets, and with fewer opportunities to aim for weak spots or take square shots on side armor.<br /><br />So we'd expect to see more shots for less damage per shot on wide-open maps than on restricted ones.<br /><br />2. Likewise, consider the effect of enemy armor. If you shoot at an IS-8, you are very likely to pen every time and kill them in eight shots. If you shoot at an E-75, you could easily bounce half your shots if he's well-angled and at a bit of range. Assuming he's rocking the stock turret, they have almost the same HP, so your damage per shot just got halved and your shots taken just doubled.<br /><br />So no, I would not expect your number of shots to be uncorrelated to your average damage. I would expect certain tactical situations and certain opposing tanks to affect both statistics.Devinnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-90716259749212106842013-05-21T23:00:05.150+02:002013-05-21T23:00:05.150+02:00You have a flawed premise. You say that the game w...You have a flawed premise. You say that the game will let you win regardless of your skill over time to balance WR.<br /><br />Then you go to show that it ups your level of skill through increasing your luck. (very poorly btw)<br /><br />But these two statements are logically incongruous. If your first was true, then you would be able to AFK through this game and have a 50% WR, as your play has nothing to do with winning. Have you performed that experiment? If not, then you have not tested your first proof.<br /><br />Only when your first proof is dis-proven should you start chasing your second point as to what other factors could be determinant to account for the behaviors you believe you are seeing.<br /><br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-8339792403209201022013-05-21T12:08:12.211+02:002013-05-21T12:08:12.211+02:00Oh, okay. I found some collected data, and it seem...Oh, okay. I found some collected data, and it seems that WG cuts damage normal distribution in 2-sigma, so ~20% of shots are min or max damage. Thats applied to gun dispersion as anonymous said, and be fixed in 0.8.6 (only gun dispersion)<br />2-sigma seems to be hard Belorussian way to make games. Link with math (in russian)http://world-of-ru.livejournal.com/1953045.html<br />Trespassers Wnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-71164293595087287002013-05-21T11:13:16.023+02:002013-05-21T11:13:16.023+02:00As owner of S Pershing and T-50-2 I can say fronta...As owner of S Pershing and T-50-2 I can say frontal armour of SP have some plating, according to dev posts after each penetrating of platings shot direction, penetration and so on is affected, so, your shot can land on actual armour after penetrating platings in wierd angle. About your T-50-2 case, it make me laugh. Such cases rare, very rare. Also do u recording matches? It'll be interesting to download some rare cases and analyse them.Trespassers Wnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-82805140174260395512013-05-21T11:07:06.223+02:002013-05-21T11:07:06.223+02:00You have made one valid point, and one flawed poin...You have made one valid point, and one flawed point.<br /><br />The Valid one = gun dispersion. This factor is random. WG have now admitted that although the math worked for how the game was set up in 2010, it is now time to change the the Sigma setting in the Gauss dispersion, see;<br />http://forum.worldoftanks.com/index.php?/topic/236740-86-gameplay-mechanic-changes/<br /><br />The flawed point = player skill. Whoever shot the T26 in the lower glacis (a) did not know the tank, and (b) shot it in the wrong place, and (c) the T26 is slower than most heavies and so cannot usually death circle other tanks.<br /><br />Does this mean a skilled player either (a) remembers the weak spots and characteristics (such as speed and reload time) of every vehicle? or (b) uses a mod such as Hitzones to paint tanks different colours to assist with aiming at the correct weak spot, cf;<br />http://wot-shot.com/zone_penetration_of_the_tank/<br /><br />Lastly, have you tried using XVM in it's different versions, and looked at the statistics it produces about different players and their skill and effectiveness?<br /><br />Cf ; http://www.modxvm.com/en/ Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-54859284073289351662013-05-21T09:52:10.925+02:002013-05-21T09:52:10.925+02:00It's become very obivious on artillery. Same m...It's become very obivious on artillery. Same map, same spot, same arty, same firing distance other and other, yet one battle it fells like i'm firing guided missiles, other still guided, but away from enemy. It's almost never in the same battle, it's either ALL shots missing/no damage/10hp or ALL shots one-shotting/crippling/burning. Very interesting RNG they have here.Anonymousnoreply@blogger.com