tag:blogger.com,1999:blog-1461700565722278823.post4494879879312968134..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: With more experience they get ... worseGevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-1461700565722278823.post-80112242236441994242012-03-14T17:52:57.210+01:002012-03-14T17:52:57.210+01:00Kuon's mentioning of the Dunning-Kruger effect...Kuon's mentioning of the Dunning-Kruger effect is apt:<br /><br />"The Dunning–Kruger effect is a cognitive bias in which the unskilled suffer from illusory superiority, mistakenly rating their ability much higher than average. This bias is attributed to a metacognitive inability of the unskilled to recognize their mistakes" (to quote Wikipedia)<br /><br />What I want to know is whether it is just coincidence that this false confidence on one's own ability can be abbreviated as "The DK effect" ?!!Gennoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-70835369355191319602012-03-14T16:52:26.136+01:002012-03-14T16:52:26.136+01:00Your entire post doesn't explain why your winr...<i>Your entire post doesn't explain why your winrate is _below_ 50%. No matter how you twist it, 15 lolkids versus 13 lokids + 2 experienced players should still give you over 50%.</i><br /><br />Of course it does. You are assuming that it was a level playing field. It clearly is not. You see "2 Experienced players, 13 Lolkids vs 15 Lolkids", but what you <b>should</b> see is "13 Lolkids vs 15 Lolkids". The unfortunate truth when you deal with idiots in large numbers is that, sometimes, there is no way to assist the idiots with any meaningful way, and by their shear idiocy you become useless. Every tactic you could use won't work, and every tactic they use will make no sense. You can 'try' to assist, but at that level of stupidity the entire fight really does come down to 15 vs 13. <br /><br />Never underestimate the ability for idiots in large numbers to cancel out much, if not all the work done by non-idiots.Antivyrishttps://www.blogger.com/profile/08018471491439351388noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-11842533713075360352012-03-14T16:35:39.789+01:002012-03-14T16:35:39.789+01:00It seems to be an EU/RU server issue. Play on the...It seems to be an EU/RU server issue. Play on the US server is more like you would expect. <br /><br />It really comes to light when the test server comes up and the US server people are thrown in with EU and RU players. The reaction is always the same -- "these people are terrible lemmings."<br /><br />I often wonder if there isn't some sort of social commentary in there.Phelpshttps://www.blogger.com/profile/06270536870200063563noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-33020399880147552432012-03-14T16:17:36.127+01:002012-03-14T16:17:36.127+01:00TDs _are_ obsolete in clan wars: There's nothi...TDs _are_ obsolete in clan wars: There's nothing they can do that a t10 heavy can't do plus some more.<br /><br />Decreasing arty winrate can actually be interpreted as learning effect: once you know how they work you will make sure to always move or take cover relative to where you assume the opponent arty to be.<br /><br />Arty _is_ useful in clan wars due to teamwork. Simple example: arty announces target, med/heavy destroys track of the target.<br /><br />---<br /><br />Your entire post doesn't explain why your winrate is _below_ 50%. No matter how you twist it, 15 lolkids versus 13 lokids + 2 experienced players should still give you over 50%.Casareshttps://www.blogger.com/profile/13249710794838561664noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-47416315958061278262012-03-14T15:32:43.316+01:002012-03-14T15:32:43.316+01:00"But why do the lines have trends?"
Bec..."But why do the lines have trends?"<br /><br />Because a linear regression always shows a trend, whether there actually is one or not. One outlying data point, when you have such small data sets, can easily create the illusion of a trend. If you level out TD level 3 or Medium Level 8, then these two classes are essentially flat. The TD data is so noisy that it is meaningless - Down, Steady, Up, Down, Up. There is no way to predict where it would be if there was a Level 10. The only real trend I can see in this is the upward one for Heavies, and that doesn't appear until Level 8.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-5227239022624432682012-03-14T09:20:08.755+01:002012-03-14T09:20:08.755+01:00The reason you were getting bad results was that y...The reason you were getting bad results was that you simply weren't playing the way the map was shaking out. If you see a lane open it is not your job as a TD to cover it. The majority of the time you will not be able to finish someone off before they spot you. <br /><br />As you have said previously your style as a TD requires you to play long range support. This means that you need to either be supporting the lane that is being pushed or in a position to prevent rushers from eliminating your arty and gaining flanking positions.<br /><br />World of Tanks is a game of entering your tank into a position where you give yourself or a teammate an advantage over the other team in what would normally present itself as a 1 vs 1 battle or 2 vs 2 battle. This is why the light and mediums that rush for your arty are morons. They in no way have an advantage over anyone during their mad dash.<br /><br />The only other thing to remember is that camoflage training has a huge impact on TD play. If endgame is balanced for max skills it would likely explain why TDs show a significant decrease in win percentage.Kelindianoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-79417661070141804652012-03-14T09:08:50.561+01:002012-03-14T09:08:50.561+01:00"With my girlfriend we played in the afternoo..."With my girlfriend we played in the afternoons and weekends when the worst swarm of lolkids were on."<br /><br />Nice, I've exploited the same thing in Starcraft 2, with the small difference I played at the afternoons on 1v1. Easy wins.Geshnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-53226599187340902352012-03-14T08:28:32.175+01:002012-03-14T08:28:32.175+01:00Have you heard on the Dunning-Kruger Effect.
It m...Have you heard on the <a href="http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect" rel="nofollow">Dunning-Kruger Effect</a>.<br /><br />It might give some insight into the actions of the M&S.Kuonnoreply@blogger.com