tag:blogger.com,1999:blog-1461700565722278823.post4481691724804775877..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: Rejuvenating dataGevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger38125tag:blogger.com,1999:blog-1461700565722278823.post-85895610561949257272009-07-24T14:16:26.981+02:002009-07-24T14:16:26.981+02:00As previous comment said, effects multiply with ea...As previous comment said, effects multiply with each other. But not only with each other - there are a lot of raid buffs that provide % increase of stats or damage. <br />I just did some experiment. I have a enhance shammy dps simulation tool - enhSim - to calculate ep etc.<br />I haven't access to my current stats now, resto gear in armory. But i used stats from my fellow guildie, and it provides around 5,2k of simulated dps. It's not the number a shammy can do on boss - usually boss isn't Patchwerk, and usually you can't keep the perfect rotation all the time. Though i can pull this number, with slightly better - and slightly better choosed - gear.<br />Then i looked in armory for less geared shammy, and found one in some Naxx epics, some blues and 2-3 pvp pieces. I entered his stats and it provides.. 4,2k dps.<br />So gear does matter. It's not all - cause my guildie usually does 500-700 dps less than me, and out simultaion will differ with only 200-300. But still you can see that 25% is the difference for one lvl of gear, not for blues and naxx25. I'd say it would be like 40% difference for dps.<br />But as for healing you are right. There are almost no (Mimi is, but he's the one) bosses that will allow healer pull out all his hps. Usually there aren't soo much damage to make healer cast most hps-effective heals till he oom. That's why for healer stats are not so much change. Though it is - there's Mimi, there's Hodir hard (only 2 healers allowed), etc.Leehohttps://www.blogger.com/profile/07438956683794597730noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-39315117038149068752009-03-27T06:28:00.000+01:002009-03-27T06:28:00.000+01:00One potential flaw with your analysis.You pick one...One potential flaw with your analysis.<BR/><BR/>You pick one stat only.<BR/><BR/>Assuming total healing capacity actually scales according to more than SP the difference in output will be much larger.<BR/><BR/>Not only does the top gear have 25% more SP, it has 25% more mana regen, 25% more total mana, 25% more HP, 25% more crit and some mathematically difficult to quantify amount of haste.<BR/><BR/>For DPS in particular these effects are multiplicitive. Each point of crit is more valuable when your SP/AP is higher.<BR/><BR/>Upgrading any one piece may get you a X% increase in stats (varies by slot obviously). But across multiple slots and knowing the the increase effects across different stats compound (especially for DPS) you get a massive change in total output.<BR/><BR/>Again this effect is less clear for healers, unless they start needing stam or resistances to survive fights at which point having 20% surplus stats lets you sacrifice a lot of MP5/SP to load up on survivability.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-56432939158440076072009-03-11T14:42:00.000+01:002009-03-11T14:42:00.000+01:00Did it ever occurred to you that a 25% longer figh...Did it ever occurred to you that a 25% longer fight because of 25% less geared DPS leaves more room for mistakes and unlucky random events? Apply this to an entire raid of reasonable difficulty and you will see more wipes than you would have seen if the boss fights were shorter.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-6074649341701568302009-03-09T15:17:00.000+01:002009-03-09T15:17:00.000+01:00That's the 80-20 rule.http://en.wikipedia.org/wiki...That's the 80-20 rule.<BR/><BR/>http://en.wikipedia.org/wiki/Pareto_principleKringhttps://www.blogger.com/profile/03128630042421602039noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-44992803300301339682009-03-05T15:04:00.000+01:002009-03-05T15:04:00.000+01:00The problem is that you can't compare 90% performa...The problem is that you can't compare 90% performance to 100%.<BR/>it's:<BR/>90% (healing) x<BR/>90% (Sustainability of healing) x<BR/>90% (tank mitigation) x <BR/>90% (tank health) x<BR/>90% (slower DPS) x<BR/>90% (Lower DPS health, so faster raid healing required)<BR/>Adds up to much less than 90%, doesn't it?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-89062310752022956622009-03-05T05:23:00.000+01:002009-03-05T05:23:00.000+01:00Gevlon's refusal to grind out naxx in order to gea...Gevlon's refusal to grind out naxx in order to gear for the next level of raids basically make him one of the Slackers he so hates.<BR/><BR/>If you do not have comparable gear to the rest of your raid you are by definition being carried. At the very least by some of them... because I guarantee that if you get 25 people in the raid (or even 10) at least some of them will be as skilled at their role as you are at yours. If they are geared for it and you are not, you are being carried.Unknownhttps://www.blogger.com/profile/17713840594302858992noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-53524163522635431672009-03-04T22:57:00.000+01:002009-03-04T22:57:00.000+01:00Well, we are talking about gear in levels, but tha...Well, we are talking about gear in levels, but thats having the right gear, with the right stats and gemmed and enchanted with those stats. In that case, well gear difference isnt that important.<BR/><BR/>But someone who has no idea what stats are important for his class and spec, well its going to suck a lot.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-22986872777263057062009-03-04T21:41:00.000+01:002009-03-04T21:41:00.000+01:00We raided with a new guild member last week, a fro...We raided with a new guild member last week, a frost mage all in blue items. He had the highest dps while each of our toons is about 75% epics/tier pieces.<BR/><BR/>I cleared Naxx for the first time with a group outside of my guild. Most of them had dps (about 1.7k) that was lower than the guildies I run with. My guild has yet to clear naxx, this group does it weekly.<BR/><BR/>This may not fit into gear or class skills as much as it does in the raid skill category. But then again, you still need raid skills to get it done.Mehttps://www.blogger.com/profile/12338876497982816123noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-75268211016839957402009-03-04T17:14:00.000+01:002009-03-04T17:14:00.000+01:00Diminishing returns, yes? Every bit of effort you ...Diminishing returns, yes? Every bit of effort you put in gives you a bit less reward than the previous bit.<BR/><BR/>So, if you're worried about gearing for the least possible effort, there should certainly be *a* point at which the returns are too small to justify the effort - but saying 'one run' blindly isn't so easy.<BR/><BR/>Let's talk about utility functions. You value new experiences very highly, and are down on repetition (except you're not, per se, because you're quite happy to engage in repetitive grinding of the AH, well past the point where the money isn't useful to you, to prove a point). Question is, how much repetition are you prepared to put up with in order to get to something new? Quite a lot, I reckon, since you levelled to 80.<BR/><BR/>So, question is, are you prepared to spend a few hours grinding Naxx in order to *appear* ready for the next set of raids? It's time there, or time spent LFGing, come patch time. Whether or not you *need* the numbers, they build a buffer against bad luck (and/or M&S behaviour), so people are going to take them if they can get them (and they can).<BR/><BR/>Looks to me like you've made it a point of pride to run Naxx only once, even if it would be better for you to farm a few more runs (in terms of time expended versus likely success at getting into a non-retarded Ulduar group). Which is just fine, but I don't see how that makes you any more rational than a guy on a Travellers' Tundra Mammoth.<BR/><BR/>(My stance on gear level: More gear is always useful, but how much more useful diminishes over time. A 20% drop in relevant stats across the raid can and will make it substantially harder. A 2% drop, not so much. How much effort would it take you to make that improvement? As a raid leader, I always pick on the basis of the player, not their gear, and have taken (justifiably) green geared players over purple geared for that reason before - but that's just a mechanism for avoiding the unwashed masses who like standing in the pretty glowing stuff - you'd better believe that I'm going to pick the better geared of two choices once I'm sure both play with their fingers not their nose. Also, of course, a lot of my goals in WoW are social, so a heavy performance focus isn't necessarily so essential for me...)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-16662122443572860232009-03-04T14:32:00.000+01:002009-03-04T14:32:00.000+01:00Just a quick one:Why would you NOT want to be able...Just a quick one:<BR/><BR/>Why would you NOT want to be able to do hard mode encounters? To me, the content isn't clear if they're not all done the hard way. That includes Sarth 3D and achievements. I set the bar high for my raiders, and in a high-performing guild, how would you feel about being adequate, but lowest among the druids, all of whom have good skills?<BR/><BR/>I guess it depends on the goals you set for yourself and your play time. In my experience Sarth 3D takes everything you've got, and running analysis on one very efficient--but little used in the current content spell--isn't going to convince me that you would pull equal weight with your other 5 healers in that situation (or other healer, if it's 10-man).Syderahttps://www.blogger.com/profile/16678378709885767949noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-48106766713319968822009-03-04T12:11:00.000+01:002009-03-04T12:11:00.000+01:00Well, Gevlon I was curious but you had a point. A ...Well, Gevlon I was curious but you had a point. A skilled player usually has a well-rounded gear. A friend of mine has a couple of lvl80 alts and the moment they hit the mark they were equipped to do heroics by using quest rewards and BoE blues/epics from the AH or crafted. He just planned what he is gonna do when he hit 80. <BR/><BR/>M&S (now that I know what M&S stands for I like the abbreviation :D) will never plan what they do when they are at the lvlcap. Two days ago I joined a PuGfH for a quick Azjol-Nerub run. The healer was full T7.5 (and without him we would faced the second boss) and the bear-tank sported 31k live. Seemes like an easy run? After the first wipe I inspected the tank and prepared for the worst because he was wearing gladiator (yes, from S1!) gear and had a hard time to tank more than one foe although the DPS did focus well. At the endboss (billions of thanks to the great healer) he gratefuly took every single pond because he didn't realize he could run out of it (I guess I ended on his /ignore list because I keept shouting at him). M&S at it's finest (and to my dissapointment Anub dropped the plate girdle which my paladin was desperate to get *sigh*)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-45988366145162979422009-03-04T11:23:00.000+01:002009-03-04T11:23:00.000+01:00I think you can make up for not having great gear ...I think you can make up for not having great gear by having the exact correct type of gear. I have heard you say when forming PuGs that you look at their gear on the armory and do not accept some people because of their gear. But now I see you saying that gear checks are overrated and you can get by with lesser gear than most people think. I give you the benefit of the doubt that when you do not accept players for PuGs that you are mostly looking for stupid mistakes such as people with unfilled gem sockets, no enchants, or, say low hit rating when you are DPS. Sometimes when you are exact with the type of stats you need to function in a certain type of fight, you can get by with greens and blues when most think they need purples. But if you do this you need to be faultless in the type of stats you build up in your equipment. And I know from what I have read that there are some encounters on a timer where probably the DPS from green and blue gear just won't get the boss dead in time. Finishing content while "undergeared" is certainly something to brag about!Yagglehttps://www.blogger.com/profile/15177750815584983551noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-50193294705902462852009-03-04T10:57:00.000+01:002009-03-04T10:57:00.000+01:00Your maths is flawed because you're not looking at...Your maths is flawed because you're not looking at the whole picture.<BR/><BR/>85% worse gear spread throughout the raid does not mean 85% effectiveness<BR/><BR/>Your tanks will have 85% life, 85% of the mitigation, 85% of the avoidance.<BR/><BR/>Damage they take is increased because of their bad gear: 38.4% more damage taken while having 85% less life and being healed by 85% heals cast with only 85% of expected haste bonus sustained by 85% mana pools.<BR/><BR/>In addition the boss takes much longer to kill because although your peak dps is 85% your actual sustained dps is reduced by the mana-using dpser's bad mana pools.<BR/><BR/>Now if you move all those liabilities into a situation where a well-geared guild would spent most of the night wiping to attempt to produce that flawless attempt just to get a very difficult boss killed you have a raid that simply can't do it. Sartharion already has a hard mode that would prevent an entire raid geared to ilvl 200 from ever beating it.<BR/><BR/>I honestly think this is a case of wish fulfilment. You want the content to be accessible to you despite your not being in a good guild and therefore you're thorycrafting reasons why raids of under-geared people can beat content. But it's just theory.<BR/><BR/>To test your theory do some pvp in blue +resilience gear against guys with Deadly and Hateful. If your theory is right the difference in gear won't matter and you'll do well.<BR/><BR/>Lastly you are making the huge assumption that there are many low geared people of great skill available for your pugs. I don't play on your server but I'd be astonished if this is true.<BR/><BR/>Try Sartharion with one or two drakes up and I think you'll see your position is flawedStabshttps://www.blogger.com/profile/08716211705647213383noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-40030144434967850642009-03-04T07:23:00.000+01:002009-03-04T07:23:00.000+01:00Well, I have to disagree with you again on this on...Well, I have to disagree with you again on this one.<BR/><BR/> Can your current gear handle Naxx-10? Yes. Can you get through Naxx-25? Probably. Malygos-25? Nope. Furthermore, could you clear any of that content if the entire raid shared your level of gearing? Probably none of it but for Naxx-10, even with skilled players. You're going to need a geared main tank at least, and DPS that can beat timers. Output for a Rejuvenation tick is one thing; how long you can keep 'em coming, or if you can survive the splash damage to do so - that's a whole different aspect. Basing your argument on that tick is no different than your tank in "of Stamina" gear, it's a one trick pony in a place where a well-rounded player is required. In fact, the analogy I'd make (using more familiar content, as Ulduar is an x-factor presently) would be this: you could take a fresh 70 in crafted / quest Blues into Karazhan successfully. The same player in Zul'Aman? Not so good.<BR/><BR/> Take Patchwerk-25 for instance. He's chucking ~25k hits into a HS tank every second in 25-man. If those tanks are geared enough, then not only is that number going to drop through mitigation, but actual avoidance numbers will be higher as well and more of them will miss. However, tanks at your level of gearing are going to get mowed down like grass unless you have 7-8 healers - weakening DPS via the sheer fact that you need more healing. On top of that is the issue of absolute mana; since DPS at your gearing level is going to be brushing up against the enrage timer, it's a 5 minute plus fight. Can you chain cast for that long in order to produce the healing throughput necessary to keep those HS tanks up, or are you going to go OOM? Forget the 5SR, because Patches is one fight that you can't be standing around for - either you have the mana or you don't. Thus, unless you've got at least a few people who are more "geared", this one can be tough.<BR/><BR/> Another one to consider is Thaddius, which is not only a stupid check (easily passed), but also a DPS check. He's easy to heal, so let's say 4 healers, 1 tank, and 20 DPS. With his 6 minute enrage, you'll need to mow through 30,000,000 health to down him in time. A prot tank at your gearing level is going to do ~1000 DPS for a single target like him. We'll up it to 2000 for argument's sake, to compensate for the charge buff. 6 minutes = 360 seconds = 720,000 damage dealt by that tank - leaving ~29,280,000 to be handled by the remaining 20 DPS. That breaks down to 1,464,000 points of raw damage dealt (each), or 4066 DPS per raider. Considering that, while some classes can certainly perform better than others in that level of gear, and 2000 DPS is an attainable baseline, you will again need to have near-perfection from your raid to pull this off - or, you will need a few people with better gear that have completed Naxx-25 a couple of times.<BR/><BR/> Maybe you get through those; after all, it's not really that tough of content, and most of the boss tricks have been seen before. You've still got Kel'Thuzad, and he's going to test your endurance - not only because the lower DPS will stretch this fight out to in excess of 10-11 minutes (counting the first phase), but because he's going to mana burn you. On top of that, once those adds spawn (he's still got a tidy 5.6 million health at that point), you're on a soft enrage to get him down due to the stacking buff that's hitting your offtanks harder and harder, at a time late in a fight when your lesser mana regeneration capabilities are working adversely against you - because the majority of your healing output for this fight comes in the last 30% or so.<BR/><BR/> Obviously, it can be done. Those guilds that set landspeed records and did it within a week of WotLK dropping? How many times do you think that they practiced on 40 man? Plenty, I'd wager - and they're clearly all star players to boot if they're 80 in 3 days from release anyhow, and good luck *ever* being lucky enough to get more than 3-4 of those players in any PuG (no matter who you are, or where). With regards to your steadfast aim to clear this all in lesser gear just to prove something? At some point, I'd have to ask the question, "who is boosting who?"Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-4569281163099252662009-03-04T04:29:00.000+01:002009-03-04T04:29:00.000+01:00"The age of challenge in WoW is over" ... so did y..."The age of challenge in WoW is over" <BR/>... so did you miss the part where they said over and over and over again that the current raid content is SUPPOSED TO BE EASY, or was it the part where they said over and over and over again that the current raid content is SUPPOSED TO BE EASY?<BR/><BR/>But no, I'm sure you're right; nothing in WOW will ever be hard again, simply because the stuff that is SUPPOSED TO BE EASY is in fact - easy! (/rolleyes)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-53788620469361301382009-03-03T22:34:00.000+01:002009-03-03T22:34:00.000+01:00Now make a similar graph showing how much skill ad...Now make a similar graph showing how much skill adds to your damage output. It'll probably look similar, with your favorite "M&S" having a 75% bar, and a player in Ensidia a 100% bar. But in the middle of the graph there are more variations possible: People could have a bit more gear, and less skill, or a bit less gear, and more skill, and the sum of the two would be the same. Only, the skill part of the equation is invisible, while the gear part can be checked with the Armory.<BR/><BR/>So imagine you are a PuG raid leader, and two rogues apply for your last dps spot, both claiming to be able to do the same amount of damage per second. One of them is much better geared than the other. If they both say the truth, the other is more skilled, and compensates his lack of gear with that superior skill. But are you really going to believe him? Or are you taking the better geared on, because even if he is at 75% skill, he'll still be guaranteed a bigger minimum dps?Toboldhttps://www.blogger.com/profile/04354082945218389596noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-71378622848434338222009-03-03T22:00:00.000+01:002009-03-03T22:00:00.000+01:00I agree with the basic premise - it's called d...I agree with the basic premise - it's called diminishing returns: is a $10,000 bottle of wine that much better than a $1,000 or the $1,000 vs the $100. Or pre-iPod a $20,000 stereo vs a $500. ...<BR/><BR/>But I would like to correct the "is pointless". It is of little technical benefit - you can't say zero since enough RNG and that 1% will matter.<BR/><BR/>But it matters in two other ways.<BR/><BR/>Salesmen have a saying "Don't confuse getting the business with doing the business." Better gear might have a slight effect on your performance. But whether you get invited to the run/guild/... is yes/no and if you are competing with someone for the slot, it can matter. If "everyone" believes you need x to do y, then it may be easier to get x than trying to make the rest of your server rational. Besides, intelligence, ability, and desire are factors of success and it is so much easier to measure desire. By your logic, showing up without 2 gems in a socket won't significantly change raid performance. But looking at an unknown applicant would you take the ungemmed? Nobody says wearing a tie improves job performance directly but it is hard to imagine many applicants who would be successful not showing up dressed as to expectations. It is not a matter of whether the tie helped DPS, it was caring enough to research what was expected and doing the effort to get it.<BR/><BR/>The other is whatever pleases / motivates you - being my best, vanity, epeen, compensating for physical inadequacies. This is not a Goblin motivation, yet you spend considerable effort at playing well. Even though it provides no material benefits. That's not wrong, it's entertainment. And some people enjoy getting better gear. You get your emotional payoff by thinking yourself more skilled than the people you ridicule. ( I do not know your skill but I suspect you are more skilled than most of them) Now a Goblin would say that a M&S who understood the system, was less skilled than you, and saw the content and ended up with better gear was more efficient than you. Your wanting to play well is noble; just not Goblin.Haguhttps://www.blogger.com/profile/03726885305104254286noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-12671856414476988702009-03-03T21:30:00.000+01:002009-03-03T21:30:00.000+01:00Good for you, Gevlon. I approve of this challange ...Good for you, Gevlon. I approve of this challange and if I were on your server I would take up the challenge with you.<BR/><BR/>I like how you pointed out that the top guilds cleared the raid content in a week. People tend to forget that they only had BC epics and maybe some Lich King leveling blues.<BR/><BR/>It is also apparent that some of your readers believe you are striving to clear everything in only one trip. I think you are aware that you will NOT clear most bosses with one pass. I think your skill will improve with each attempt far more quickly than your gear. <BR/><BR/>The thing here is that YOU are on a mission and are willing to improve your skill to achieve your goal. Most players just want to hang out and have a good time.<BR/><BR/>You are not always correct in your varied topics, but here at least, you are an inspiration.houndhttps://www.blogger.com/profile/12461545986646322317noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-72749072323409476802009-03-03T18:55:00.000+01:002009-03-03T18:55:00.000+01:00@pockie:BT was a joke.Honestly. Guilds zoomed thro...@pockie:<BR/>BT was a joke.<BR/><BR/>Honestly. Guilds zoomed through that place way too fast.<BR/><BR/>T4-T5-T6.5 all challenged both skill and gear. BT/Hyjal was a frolic in the woods in comparison.<BR/><BR/>@Gevlon:<BR/>What kind of comparison is that?<BR/><BR/>Compare T4 to T7 if anything.Pzychotixhttps://www.blogger.com/profile/10986040446792447942noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-41067329051266064902009-03-03T18:16:00.000+01:002009-03-03T18:16:00.000+01:00Gear is required for a raid made up of average pla...Gear is required for a raid made up of average players because average players die during a boss encounter. That's why such a large margin of error is allowed, so people can stumble through each boss with half the raid still alive.Carlhttps://www.blogger.com/profile/08691528306629873885noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-90874686587142672652009-03-03T18:13:00.000+01:002009-03-03T18:13:00.000+01:00Gevlon, I agree with you in a way and I think you ...Gevlon, I agree with you in a way and I think you will be able to achieve your goal. And it will right but only for you.<BR/>One thing I do disagree with is that just doing the content once will help you build enough skill. Especially if your stratagy is to do only that content until you are able to do it at that gear level. Either you will a. finish it fast and get insuficient experience, or b. finish it slowly and beat your head against a fight out of pure stuborness. Yes you got to your goal but in a very inefficent way. (not that I recomend constant grinding for better gear, there is a point when it provides little to no benifit for the effort and you must stop)<BR/>Here is a little metaphore for the above which you will probably shoot lots of holes in. You can find a single niche which makes your fortune quickly, but a niche which is devalued as the market changes, and leaves you without connections to spread into other aspects of that niche. Or you can sell a single product and ignore cost effectiveness of that product, ignore ways of increasing effectiveness at a lower effort cost.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-86219821697597424932009-03-03T17:11:00.000+01:002009-03-03T17:11:00.000+01:00@Gevlon"@Jezebeau and others reminding me that I'm...@Gevlon<BR/>"@Jezebeau and others reminding me that I'm not a Nihilum-class player: I know, but than I shall PRACTICE skills instead of grinding gear"<BR/>But how can you practice said skills without actually raiding? <BR/><BR/>Also Sunwell type raiding is still in the game, just as options within the raid. Uldar bosses will have hard modes, much like Sarth 3-drakes (and perhaps some hard mode only ones). I'm sure that many people will see these as the benchmarks to measure successful raiding against. Much like how people don't consider it successful if you can run heroics, but fail at Nax now.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-30169822903521445012009-03-03T16:45:00.000+01:002009-03-03T16:45:00.000+01:00@DanielI think YOU might be surprised at how easy ...@Daniel<BR/><BR/>I think YOU might be surprised at how easy Ulduar will likely be. Have you played on the PTR? My guild has had face time on at least 2 of the encounters, and we already learned the strategies for the V1 of both. Method and several other guilds defeated all of the encounters.<BR/><BR/>@ Gevlon<BR/><BR/>"The age of challenge in WoW is over<BR/>Sunwell: 0.2% if the players before 3.0.2, Naxxramas: 85% of the players."<BR/><BR/>This is not the case; Blizzard has let it be known many many times in the last 12 months that Naxxrammas will be an entry-level raid - not comparable to Sunwell pre-3.0.2 (which I cleared through M'uru and then KJ afterwards).<BR/><BR/>I could go on but Cheesycraft of Premonition (Top 3 World guild) says it so much better than I could. The next tier of instances, Ulduar and Icecrown, and whatever else will likely be progressively more difficult. The "hard-modes" will be significantly harder I feel. Ulduar alone will have 14 encounters, 11 of which will have these modes. It's a dynamic model that we need to get used to.<BR/><BR/>Here's the link to his post, scroll to the bottom:<BR/><BR/>http://www.premoguild.com/forums/archive/index.php/t-2495.htmlAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-63052397237355855492009-03-03T16:18:00.000+01:002009-03-03T16:18:00.000+01:00I believe that its just that because its all numbe...I believe that its just that because its all numbers, you just need to find the best spec, the best rotation and the best duty to your habilities according to the fight: a raid healer, tank healer, adds killers, etc. <BR/><BR/>How its all numbers and gear its just a small part of those numbers, i.e if you do your homework you can do a lot of damage. <BR/><BR/>Gear its just a part of the equation, the rest its math (talents and rotation) and the skill to do things without screwing up. <BR/><BR/>Not screwing up and do what you are supposed to do isnt that hard, thats why you dont need to tolerate people who stand in the fire (and all its variations), people who make drama, people who just dont do what they are supposed to do.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-81084619916644109672009-03-03T16:07:00.000+01:002009-03-03T16:07:00.000+01:00@Pzychotix: The age of challenge in WoW is overSun...@Pzychotix: The age of challenge in WoW is over<BR/>Sunwell: 0.2% if the players before 3.0.2<BR/>Naxxramas: 85% of the players<BR/><BR/>@Jezebeau and others reminding me that I'm not a Nihilum-class player: I know, but than I shall PRACTICE skills instead of grinding gear<BR/><BR/>@Carra: if you increased from 2000 to 5000 that's mostly increase of skill and not gear, both in your part and raidmates (bloodlust pressed in the proper time makes difference)<BR/><BR/>@Doug: properly itemized gear means all stats are at the equal level, so MP5 matches the SP. I've seen a "tank" with 35K HP, in some "of stamina" greens. I did not even attempted healing him :-)<BR/><BR/>@outdps: there will be a post to answer that<BR/><BR/>@chaoskas: I DID invited a(n almost) full-blue player in Naxx. He had all the enchants, gems and a crafted epic weapon. He was second on DPS (turned out to be a fresh 80 alt of a topguild member). You can guess skill looking at the gear.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.com