tag:blogger.com,1999:blog-1461700565722278823.post2456386961793723425..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: Inelastic demand and supplyGevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger43125tag:blogger.com,1999:blog-1461700565722278823.post-89719339652290683962009-11-27T12:53:50.131+01:002009-11-27T12:53:50.131+01:00There's a very good way to make people realize...There's a very good way to make people realize why selling glyphs (for example) at high prices just doesn't work.<br /><br />Whenever someone asks me to sell glyphs for "as high as he is selling" and tell me "they will sell no matter the price", I simply ask "would you buy them?". No one has ever answered "yes". <br /><br />Absolutely no one wants to buy glyphs at 50g and it's a rare occasion someone is stupid or desperate enough to actually pay that much. Granted, it happens, but when the AH is full of people selling at 50g, only a handful of them get their glyphs sold. Same can be applied to anything sold in AH. <br /><br />Lower prices encourage people to buy more often. Lower prices "create" demand. Especially people who have a hazy understanding of their expenditures. Often they think it's ok to spend 50-100g once a week on 5-6 glyphs but not ok to spend 300-400g on glyphs at once. They end up spending more money per month, but they feel they get substantially more bang for their buck, they feel more happy and free. Same thing works in real world, "it only cost 50 cents, so it doesn't matter even if it's useless".<br /><br />'Cheap, yet profitable' works well on most items. Anyone with any smarts plans his spenditures way before he actually needs something.Jyinoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-35350922941513721812009-11-25T02:51:31.086+01:002009-11-25T02:51:31.086+01:00@Debussy
Did you just ignore my post entirely, ex...@Debussy<br /><br />Did you just ignore my post entirely, except for the out-of-context part where I said price matters?<br /><br />Price does affect amount sold. Drop your glyphs to 1 silver each and watch what happens. <br /><br />Just because people's marginal values are beneath your selling price doesn't mean that there is a limit on demand. There is a limit, but you're vastly overestimating it, and yes, price does affect the limit greatly once you hit a certain point. Demand curves are inverse equations. Just because you're above it doesn't mean that you've hit a limit.<br /><br />The is the last comment I'll be posting in reference to you, as you seem to blow up small parts of my arguments and blatanly ignore others. I asked you two questions so far, and I have not received an answer for either, and you continually have zero economic-based answers for the proofs I've listed. You're arguing over something I never brought up, and seem to think that I should take the point that's not yours.<br /><br />Good day._https://www.blogger.com/profile/05671190955439492705noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-14301608412781718432009-11-25T02:32:22.710+01:002009-11-25T02:32:22.710+01:00@salgoud
I sell my glyphs for 3g if there are othe...@salgoud<br />I sell my glyphs for 3g if there are other people trying to sell that glyph, and 5g if I'm the only one on the market. How is that for deep undercutting. I'm unchallenged in about 60% of the market because hardly anyone can keep such low costs. Yet I'm not selling as well as I'd like. I had 10 thousand Ink of the Sea a few days ago, i have 12 thousand right now. No matter how many glyphs I put on the market every day, I only sell a certain amount. Demand for glyphs is limited, and that limit is not their price.debussyhttps://www.blogger.com/profile/02659441493549929772noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-64953916978126964232009-11-25T02:29:05.751+01:002009-11-25T02:29:05.751+01:00@Debussy
People do make their decision based some...@Debussy<br /><br />People do make their decision based some on price, but this is only 10% (rough estimate) of what deep undercutters in the glyph market are trying to accomplish.<br /><br />Honestly, I think you're overestimating to the degree I think the elasticity of demand is, I think I'm overerestimating to the degree you think the inelasticity of demand is.<br /><br />I think in that in deep undercutting, it's 90% market control, and 10% market price. When you're cutting from 50g to 10g (as we see from the M&S posts about hate mail), you're trying to drive away competition, but also trying to increase your quantity demanded, if only by a little.<br /><br />Lastly - I never said anything about the elasticity of demand in my original post, so why bring it up? My and Gevlon's post is that it really doesn't matter._https://www.blogger.com/profile/05671190955439492705noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-6417350990869660492009-11-25T02:10:40.259+01:002009-11-25T02:10:40.259+01:00@Salgoud
The reason I left supply out of the ques...@Salgoud<br /><br />The reason I left supply out of the question is because there is no disagreement there. I agree with everything you and/or Gevlon said about supply. I am a heavy undercutter myself, and I have very low fallbacks precisely to discourage others.<br /><br />With demand however, it has been my experience that while Glyph X might have more sales than Glyph Y, that is largely based on the purpose of the glyph rather than it's price. <br />Generally the cheap (sub 1g glyphs) glyphs on the AH are cheap because they are worthless. If customers really based their choice of glyphs on sale price, then those 50s glyphs would clearly get preference over the 20g ones.debussyhttps://www.blogger.com/profile/02659441493549929772noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-84012956637903092072009-11-25T01:59:56.746+01:002009-11-25T01:59:56.746+01:00@Debussy
"The question is, Gevlon undercuts b...@Debussy<br />"The question is, Gevlon undercuts by 60s. Does the customer give a fuck if a glyph costs 24g99s or 24g30s? How many extra customers are you gaining if you undercut by 60s vs 1 copper? (and don't mention that you get less competitors, we're discussing demand, not supply)"<br /><br />There's a few problems with your anaylsis.<br /><br />First, you're using Gevlon's tactics with supply to show demand. He doesn't control demand, he observes it and other firms, and adapts to it to push profits to subzero.<br /><br /><br />Secondly, having a 60silver undercut will effect how much is sold, as that's just a basic principle of economics. As price lowers, quantity sold will increase. The tangibility says by how much. There are scenarios where people will pass on glyphs, because not everyone has money to spare. Leveling characters will pass on higher cost glyphs.<br /><br />Thirdly, you're using a high price glyph where the relative change in price is <5%. From my research, most equilbrium prices I've seen are around 8-10g. 60s undercut then tends to be quite more dramatic.<br /><br />Lastly, you're only concerning yourself with demand. Try to look at supply as well. By decreasing your prices, you increase quantity demanded (I don't care by how much, I'm just saying it's an effect that benefits you, regardless to what degree), decrease competition, and increase profits for you alone.<br /><br />Sounds like a win situation.<br /><br />What're we arguing over again?_https://www.blogger.com/profile/05671190955439492705noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-23225631260326846082009-11-25T01:15:13.657+01:002009-11-25T01:15:13.657+01:00@Salgoud
"Can I guarantee more QUANTITY deman...@Salgoud<br />"Can I guarantee more QUANTITY demanded? Yes, and No. I can show you my auctions listed from Auctioneer that show a greater number sold at lower prices, but this can be because of a mixture of the two factors. (demand and supply curves). In an overall sense, yes I can prove this curve is not purely inelastic, as at a certain point, the glyph costs more gold than anybody can value. But at the lower numbers we're talking about, I'm sure it is elastic, just based on my own preference curve. Not much, but it's definitely elastic."<br /><br />The data from auctioneer is meaningless because we're operating in a market with unlimited supply. Prices will always go down, since you're always undercutting competition. So yes, if you look at a year worth of data, you will have a larger volume of glyphs sold at lower prices. Resets don't happen that often. <br /><br />The question is, Gevlon undercuts by 60s. Does the customer give a fuck if a glyph costs 24g99s or 24g30s? How many extra customers are you gaining if you undercut by 60s vs 1 copper? (and don't mention that you get less competitors, we're discussing demand, not supply)debussyhttps://www.blogger.com/profile/02659441493549929772noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-25736782849003606672009-11-25T00:53:31.196+01:002009-11-25T00:53:31.196+01:00Speaking as a buyer:
I'm a tank, different tan...Speaking as a buyer:<br />I'm a tank, different tanks require different glyphs, I'm a min maxer and I will absolutely get the glyph or gem I want.<br />Well.<br />I'm in a guild and we basically have all professions covered.<br /><br />I thought that glyph that I wanted was really worth the 60 gold. Until I found out about the material costs. So, instead I now buy stacks of herbs and have our scribe make me stacks of glyphs, I'm forever lost for the glyph market.<br /><br />Same for gems. All recipes are covered and if not: on the long term it's cheaper to give your guilds jewelcrafter gold to buy the recipe. That's what I did.<br /><br />Basically it comes down to this: if prices onn the auctionhouse are too high, me (and other people) are going to try find other ways to get their stuff.<br /><br />If I want something I want it now, but not at any cost. If an enchanter asks 50 gold for their services, I'm going to wait till my guilds enchanter logs on. If it's 10 gold, I'll happily pay it.<br /><br />There are other ways to get what you want and if prices are too high, those people are lost for the market because they're going to find out of market ways to get their things.<br /><br />If prices are low, I can get my stuff now.<br /><br />I sell arrows and bullets on the auctionhouse. The fact that for a long time I was the only one doing that gave me the freedom to experiment with the price.<br />At 25G/stack they would sell. But at 10G/stack they would sell 20-30 times more.<br />I asked a hunter in guild and if arrows are too expensive, on the trivial fights he just uses vendorarrows and only uses the good ones on the fights that matter. If prices are relatively low, he uses the good arrows for everything to "pwn the damagemeters".Orcstarnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-79272480167036650202009-11-25T00:44:08.914+01:002009-11-25T00:44:08.914+01:00Comon folks, lets stop being silly.
Rip off price...Comon folks, lets stop being silly.<br /><br />Rip off prices reduce customers drasticly. Insted of selling 10,000 you might sell 50-100. <br /><br />Thats just how rip off prices work. If prices were cheaper, then people would buy more.<br /><br />Look at glyph. If I see a glyph at 20g+, I just ask a guild mate and boom - glyph for like 5g max for free.<br /><br />Even people in trade sell glyphs for 5g each. <br /><br />That guy with a 200g glyph simply kills the market for himself. If he sold at a non-ripoff 10g per glyph, I would actually buy insted of asking a guild mate.<br /><br />Look at real life - rip off prices remove customers. High oil prices means people walk or use a bike insted of a car.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-60360629590162041722009-11-25T00:35:21.944+01:002009-11-25T00:35:21.944+01:00@Debussy
Can I guarantee more QUANTITY demanded? ...@Debussy<br /><br />Can I guarantee more QUANTITY demanded? Yes, and No. I can show you my auctions listed from Auctioneer that show a greater number sold at lower prices, but this can be because of a mixture of the two factors. (demand and supply curves). In an overall sense, yes I can prove this curve is not purely inelastic, as at a certain point, the glyph costs more gold than anybody can value. But at the lower numbers we're talking about, I'm sure it is elastic, just based on my own preference curve. Not much, but it's definitely elastic.<br /><br />However, by dropping the supply curve to a curve that is supplied almost purely by one firm, the profits for one firm are tremendous, regardless to what the demand curve's elasticity is.<br /><br />It's called a monopoly, and it has been employed by Rockefeller (arguably the ricest man in US history) who dropped prices like crazy to keep a hold on the market.<br /><br />The demand will be the demand. Control the supply, and watch your salary skyrocket.<br /><br />----------<br /><br />@Ratshag<br /><br />State his conclusions, as well as yours, please. I'd like to see them written out by you so that we don't have different ideas of conclusions._https://www.blogger.com/profile/05671190955439492705noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-80610509606314207972009-11-25T00:27:33.748+01:002009-11-25T00:27:33.748+01:00@Salgoud -
"I invite you to show where it i...@Salgoud - <br /><br />"I invite you to show where it is that he has gone wrong"<br /><br />Where Gevlon has gone wrong, as he often does, is claiming not only expertise, but the highest expertise, without having any data that is more than anecdotal (or possibly completely made up). His conclusions do not match the ones I have based on my JC experience, and I see no reason to believe that he is right and I am wrong.Ratshaghttps://www.blogger.com/profile/12111084510465688124noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-36235154860280223122009-11-25T00:13:13.401+01:002009-11-25T00:13:13.401+01:00@Anonymous
Ships are to EVE as gear is to WoW.
Yo...@Anonymous<br /><br />Ships are to EVE as gear is to WoW.<br />You can't compare gear with glyphs. That's like comparing the cost of sugaar and DVDs...debussyhttps://www.blogger.com/profile/02659441493549929772noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-75596250718422114472009-11-25T00:06:14.990+01:002009-11-25T00:06:14.990+01:00Take a REAL MMO example.
Eve online. When Heavy A...Take a REAL MMO example.<br /><br />Eve online. When Heavy Assault ships cost 250mil+ because the players who built them had a monopoly and ripped people off, hardly anybody flew one. People would be lucky to sell 10-20 a week.<br /><br />Now that the game has changed and almost anybody can build one (if they have building skills etc), they are commonplace and sell by the thousands. <br /><br />Cheap brings in the masses, and in the case of eve, ships get destroyed permanently, so the market feed into itself by creating new demand.<br /><br />Its same with wow. Do not rip people off and you will make a fortune.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-6096636496176963282009-11-24T23:59:36.051+01:002009-11-24T23:59:36.051+01:00@salgoud
can you prove glyphs have any significan...@salgoud<br /><br />can you prove glyphs have any significant elasticity whatsoever? <br />Nobody is questioning that if you raise prices you invite more competition. We are just saying that if you sell a glyph cheaper it doesn't guarantee more demand.debussyhttps://www.blogger.com/profile/02659441493549929772noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-15604257811150847622009-11-24T23:38:24.639+01:002009-11-24T23:38:24.639+01:00@JT
I'm an economics major, and almost everyt...@JT<br /><br />I'm an economics major, and almost everything that Gevlon has said follows basal economic theory.<br /><br />I invite you to show where it is that he has gone wrong, so that I can rip your stupid arguments to shreds.<br /><br />------------<br /><br />The simple fact of the matter is that given a freedom of information, firms will enter markets that yeild them the most long-term profit (given enough capital to finance the buying of assets). There are ZERO profits made in an medium-run equilibrium market, because each firm is making a salary, and that salary is equal to what they could be making elsewhere in a medium-run equilibrium.<br /><br />In the short run, where profits are being made (profits by economic definiton means making more money than one's salary), more firms enter the market, as this market is one where the entering firm can make more money than their old one, due to either a shift in supply or demand.<br /><br />Then, the profits decrease to zero, as they are all split between the new number of firms, as we reach a medium-run equilibrium again.<br /><br />Now, here's where Gevlon's ploy comes into play. He comes into the market because he believes there to be a profit to be had. He increase the supply of glyphs, and decreases the profit of every firm, that is to negative profit. So firms, noticing that they can make gold in other markets, leave the glyph market for one that can make them more long-term profits (such as jewelcrafting or tailoring or enchanting).<br /><br />This is the essence of Gevlon's post.<br /><br />If anybody would like to argue it further, I'll back up my statements with well-known graphs illustrating why firms leave the market, and which ones do. Just let me know :)_https://www.blogger.com/profile/05671190955439492705noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-12489972829503555452009-11-24T21:09:36.129+01:002009-11-24T21:09:36.129+01:00@Roboticus : Please post your numbers.
For those ...@Roboticus : Please post your numbers.<br /><br />For those wanting to actually calculate elasticity, here's a good tutorial:<br /><br />http://economics.about.com/cs/micfrohelp/a/priceelasticity.htmKevan Smithhttps://www.blogger.com/profile/11147920478213250519noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-73403201253033103422009-11-24T20:13:46.889+01:002009-11-24T20:13:46.889+01:00Yeah, you can't compare the market for gems wi...Yeah, you can't compare the market for gems with the market for glyphs.<br /><br />In regards to both, however, I've noticed certain trends in my own purchasing behavior.<br /><br />If we're in the middle of chain raiding (Toc25 -> Ony25 -> VoA25 -> Uld25, for instance, which is a typical Wednesday in my guild), if I get an upgrade, I'm going to have about 10 minutes between killing Onyxia and starting VoA in which to gem and enchant the new piece. This means that if I want to use my new gear, I need to get the correct gems for it ASAP. If the normal/median price for SP gem is 180g, but I see it cheapest for 190g, I will likely buy it anyway. Unless there's an uncut red, in which case I'd buy that and get someone in my guild to cut it for me before we begin. Or, if everything is ridiculously expensive, I hold off until after the raiding ends to work on my gear.<br /><br />Glyphs, however, are only really purchased by a) people who are leveling and b) people who are respeccing. There is a bigger market for minor glyphs and high-level glyphs because minor glyphs can change without having to respec (i.e. deciding you really don't need that Glyph of Horn of Winter after all, and would rather get something else) and the high-level major glyphs are purchased at higher levels, when people have more gold to throw at the AH. <br /><br />Oftentimes glyphs can have an enormous effect on how you're playing, your abilities, etc. Gems only make your stats better, enhancing damage or defense, etc. Ergo, people ARE more likely to pay what is asked for glyphs because they're more URGENT, especially if they're respeccing (e.g. I just respecc'd my priest from holy to disc) and need to play the spec. You don't necessarily need the gems to play properly.<br /><br />That said, I went hardmode with my toons; I have a tailor/enchanter and alchemist at max-level and I'm leveling a jewelcrafter, inscriptionist, engineer, and a leatherworker. This way, I can make my own items. I have NEVER paid for a flask for raiding. I have NEVER paid for an enchantment. But I do sell my skills often, and this way I only make a profit.<br /><br />Protip: Go farm shoveltusk flank this week. People are too lazy to make their own Tracker Snacks.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-62084523099258162242009-11-24T19:14:41.973+01:002009-11-24T19:14:41.973+01:00There are plenty of people who are serious about t...There are plenty of people who are serious about their glyphing/talent spec, gear, etc but are M&S with their gold and spending. In fact I'd argue that over 95% of raiders make terrible decisions with their WoW gold, because simply they DO NOT CARE about a virtual currency that basically falls off trees (i.e. dailies). That does NOT mean they do not min/max their gear. They will still buy the epic gems, flasks, get appropriate glyphs for their class and such, just so they don't look bad in the eyes of others. <br /><br />This is probably the largest market for nearly every consumable in WoW (gems, glyphs, enchants, etc). And this is why I disagree with you Gevlon. These people barely care what price they buy something at, because they don't care about their gold. These are the people who keep demand relatively inelastic for most markets.Williamnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-71248379146218147952009-11-24T18:15:52.223+01:002009-11-24T18:15:52.223+01:00Most people, including Gevlon, are conjecturing fl...Most people, including Gevlon, are conjecturing flowers into the wind here. This is NOT a theoretical question, nor is it one about postulating behaviors. <br /><br />Crunch the numbers, calculate elasticity (assuming a significant result), post results, DONE.<br /><br />I don't see any way that one person's conjecture about elasticity is any way better than another's conjecture. Unless you've done the numbers, your words are wasted.<br /><br />FWIW, I've calculated this on my server and found that the elasticity varies greatly depending on the good. Glyphs are indeed almost perfectly inelastic (over the price interval observed), gems are more inelastic than I expected (though not as much as Glyphs). Epic ToC items are extremely elastic. To try to fit it to consumer theory by comparing raid-advantage vs. expense, it does seem people are acting according to maximizing utility with a relatively high discount rate.JustinAndrewJohnsonhttps://www.blogger.com/profile/01770692331668384652noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-34885096948110206312009-11-24T17:49:43.710+01:002009-11-24T17:49:43.710+01:00This isn't completely a straw man, because the...This isn't completely a straw man, because there are idiots who think price doesn't matter at all.<br /><br />But you haven't address my point that demand and supply curves are not simply straight lines, and that a 5-10% cut in price from market really does not make much difference in demand or supply in most cases. There are dramatic differences in demand when you get into "friend pricing" or "profitable to resell" pricing range, and there are dramatic differences in supply when you approach the zero profit range.<br /><br />But the guy who can get his friend to give him a gem for 50g is not going to pay 90g on the ah anymore than he will pay 100g. He might pay 60-65g so as not to have to wait and trouble his friend or worry about whether s/he has the item, but the potential buyer who will never buy for 100g is also extremely unlikely to buy at 90g.<br /><br />Similarly, the seller who will definitely undercut you at 100g is also extremely likely to undercut you at 90g (unless the raw gem sells for 90g or very close in which case why would you cut the gem to sell for 90g in the first place?).<br /><br />Of course, if there are drastic differences in price, that will change demand and supply. But small differences in price make small differences in supply and demand unless they are on the cusp of some important competitive threshold (such as am I 1c lower or 1c higher than somebody else with an auction up, am I very close to the zero-profit point for suppliers, am I very close to profitability thresholds for resellers).<br /><br />When you aren't at these thresholds, cutting your price may raise demand and lower supply, but it is very unlikely to do it by enough to make cutting your price give you more profit.<br /><br />Why? Because price cuts go directly to your bottom line.<br /><br />If I am cutting gems for profit, suppose I buy gems (or could sell them raw) at 80g, and can usually sell for between 90g and 110g. Today my competition is on the ah at 100g. So I make 19g99s for each gem I sell if I list it at 99g99s, and if I list for 90g, I will make 10g per gem. <br /><br />the question is, will I sell twice as many gems at 90g as at 99g99s. if so, it makes sense to list them at 90g. If I would sell only 1.5x as many gems at 90g, then it makes me more gold to sell at 99g99s and forego some sales.<br /><br />My experience is that if 90-100g is within the standard market spread and both are profitable to supply at, and it is not profitable to resell from 90-100g (because of deposit risk), that yes, you sell more at 90g, but nowhere *near* enough more to justify the loss of profit per item.<br /><br />You will of course sell a *lot* more often at 80g since few people will undercut you and somebody might choose to buy to resell, but to do that you are accepting zero profit. Something you would only do if you are just trying to get rid of the item and don't care about profit.<br /><br />The reason the drop from 90 to 80 makes a bigger difference than the drop from 100 to 90 is that you are now at one threshold (the zero-profit threshold), and close to another (the buy-and-resell threshold).<br /><br />You talk about economic principles, but the fact is that I'm using principles learned from real world economics and pricing theory. If I priced business cards and stationery (my day job running an actual business) like you suppose I should, I would be leaving outrageous amounts of money on the table and get very little extra business. Is the price completely inelastic? no, of course not. But for most people, the difference between high-market and low-market pricing is nothing, it's all about the service you deliver. Only a small minority of our potential customers are willing to accept the poor service of our low priced (and much smaller) competitor in order to save 15-20%, and it's simply not worth giving up the 15-20% premium on all our other sales to win them over.The Gnome of Zurichhttps://www.blogger.com/profile/03203965173625552516noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-1883253984029920642009-11-24T17:40:25.914+01:002009-11-24T17:40:25.914+01:00@debussy he's saying that if you raise all rog...@debussy he's saying that if you raise all rogue glyphs but sap to 50g, you'll have a few sales (lower volume than if you'd picked 40g, say, because the demand IS partially elastic) until everyone on the server undercuts you. and eventually you'll run out of capital if you try to play monopolist. in the mean time, people will do without good glyphs, turn to guildies or start "lf inscriber" in trade. you can't remake the market as you see fit because there are no barriers to entry.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-8558982573078856912009-11-24T17:34:29.686+01:002009-11-24T17:34:29.686+01:00There will always be people willing to sell below ...There will always be people willing to sell below your price. They may be willing to take a loss. They may just be willing to work for less gold per week than you. 95% of my server's glyph market is below 3g per glyph.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-53485446516993333942009-11-24T17:00:33.954+01:002009-11-24T17:00:33.954+01:00@Anonymous,
So you ARE in fact saying that if you ...@Anonymous,<br />So you ARE in fact saying that if you were a rogue and I raised EVERY rogue glyph to 50g and I left glyph of sap at 50 silver you WOULD buy glyph of sap over the other rogue glyphs....debussyhttps://www.blogger.com/profile/02659441493549929772noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-28317510411349797992009-11-24T16:41:50.306+01:002009-11-24T16:41:50.306+01:00@debussy,
Gems, Glyphs. Makes no difference. Think...@debussy,<br />Gems, Glyphs. Makes no difference. Think about this. I'm an arcane mage and I need a glyph as I just hit level 80. Glyph or arcane missles is going to be the highest increase is over DPS. Glyph of arcane missles is 50g. Glyph of Mirror image is a smaller boost in DPS, and only costs 5g. Unless I'm a hardcore raider that plays the MIN/MAX game I'm going for the 5g Glyph. This is for the same reason I'm buying the Perfect green gems over blue gems, or epic gems.<br /><br />That's your tiers for glyphs right there. It isn't as obvious as Gems, but it is there. The fact that this is less obvious is even more of a reason casuals would buy a cheeper glyph. They see no difference between the two priced glyphs so OFCOURSE they go with the cheeper glyph.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-92120897470828743272009-11-24T16:12:04.136+01:002009-11-24T16:12:04.136+01:00@Anonymous
This post was talking about demand. Ho...@Anonymous <br />This post was talking about demand. How does the fact that you have 1 or 20 competitors posting affect demand in any way?<br />@liene<br />Thank god there was somebody else who noticed why this works with gems but does not apply to glyphs at all >.>debussyhttps://www.blogger.com/profile/02659441493549929772noreply@blogger.com