tag:blogger.com,1999:blog-1461700565722278823.post2306521472011550462..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: EVE is more casual-friendly than WoWGevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger34125tag:blogger.com,1999:blog-1461700565722278823.post-43933855320565262562012-08-03T08:54:34.314+02:002012-08-03T08:54:34.314+02:00(double dip, my bad) -- EVE is "real" in...(double dip, my bad) -- EVE is "real" in that meta-game is real.<br /><br />WOW's attempt at meta-game lasted for ~4 hours (Wintergrasp in WotLK, last I played).<br /><br />EVE's meta-game is in constant flux, in both 0.0, WH, and now LS with FW.<br /><br />But no, EVE is in no way real like armed, human conflict!NPnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-24800460070383797982012-08-02T02:13:24.409+02:002012-08-02T02:13:24.409+02:00Oh, and BTW, if you haven't logged in yet:
So...Oh, and BTW, if you haven't logged in yet:<br /><br />Some retards wardecced you.<br /><br />Apparently they are unclear on the twin concepts of "Station Trader" and "NPC corp Hauler Alt".Kristophrhttps://www.blogger.com/profile/08370888276707569365noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-39934900147186165262012-08-02T02:11:55.390+02:002012-08-02T02:11:55.390+02:00Ya know ... it is kinda hard to find an MMO where ...Ya know ... it is kinda hard to find an MMO where people in cooperative ventures do not have the advantage in PvP.<br /><br />Yea, highsec is for carebears, traders, and griefers.<br /><br />Lowsec is for pvp.<br /><br />NPCnull is high level carebearing AND pvp.<br /><br />Sovnull is all about wargaming as a team, with nullbearing to make ISK needed.<br /><br />WH space is NPC null with incursion style rats and severe limits on offensive fleet sizes ... with added defender advantages ( need to do some carebearing? Overload and close existing exits, and don't spawn your static. You have only a low chance of someone accidentally opening a hole into your system, but be safe and keep an eye on dscan ).<br /><br />if you want a more detailed list, <a href="http://swiftandbitter.com/eve/wtd/" rel="nofollow">here ya go</a>.<br /><br /><br />If you cannot find something worth doing there, then I guess you have reached the bittervet stage in less than a year, and it may be time to "win" EvE.<br /><br />Let us know if you find a metagame worth playing. I'm interested to see what you come up with.Kristophrhttps://www.blogger.com/profile/08370888276707569365noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-25820330563321871412012-08-01T23:22:26.370+02:002012-08-01T23:22:26.370+02:00"everything you listed can be found in lowsec..."everything you listed can be found in lowsec PvP too. Why bother with structures then?"<br /><br />Because sovereignty null has territorial defense and exclusivity options that are simply not available in lowsec or npc null.<br /><br />Instead of asking the rhetorical question of "why are so many idiots heading to null when they can get exactly what they want elsewhere?", ask yourself the genuine question "why are so many people heading to null?" Since people clearly are doing just that, and they're doing so because they <i>can't</i> find what they want elsewhere.Dioxinnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-6530515060923062342012-08-01T22:41:32.505+02:002012-08-01T22:41:32.505+02:00@anon 20:39
rational asocials shouldnt play MMos i...@anon 20:39<br />rational asocials shouldnt play MMos id say:) <br />But i have to say that its a fair assesment of how things work gevlon, apart fromt eh social aspect mentioned by previous posters wich i think are on to something.<br />also you seem to be a bit homeblinde (translated term but couldnt thing of anything better) about trading - some people dont like it and dont care about its superiority in terms of isk, its boring and id rather do something fun that rewards less, not rational from a isk perspective but if isk=whocares, who cares?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-8350301485943586742012-08-01T21:41:24.588+02:002012-08-01T21:41:24.588+02:00@Vermis Actually good point with the outposts. Tha...@Vermis Actually good point with the outposts. That potentially could have a bigger and more lasting impact than supers.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-7338188653378835842012-08-01T20:39:34.793+02:002012-08-01T20:39:34.793+02:00Perhaps anon18:01 has it right - null is by and fo...Perhaps anon18:01 has it right - null is by and for socials. You can solo just fine in high. But null is about working together. You are deliberately going to where you are going to need to group with hundreds or thousands of others. <br /><br />Will asocial experiments really be that possible amongst people who are there for social reasons?<br /><br />Rational asocials are not playing EVE or worse case in highsec.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-84457044483041094112012-08-01T18:01:02.270+02:002012-08-01T18:01:02.270+02:00In null there is no place for solo play.
You MUST...In null there is no place for solo play.<br /><br />You MUST be social to live there. This is a place for group action; the bigger the group - the better.<br /><br />Make a goal that is shared by others and you may achieve it. A goal that says "I will get you in null but you must pay for it" is... well, retarded?<br /><br />Null is so easy to get into. Why would anyone pay one billion/month to be there instead of just be there and save his money?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-56019307363705418992012-08-01T17:49:54.708+02:002012-08-01T17:49:54.708+02:00This probably doesn't happen as much now, but ...This probably doesn't happen as much now, but building a permanent game object that will be there for all time (a station/outpost) was satisfying. Granted there is no plaque on it to say I contributed or even have access to it today though, but I know what I did :)<br /><br />Other than that, nullsec is just a more challenging place to live (risk mitigation) with a different metagame to play.<br /><br />For a goal, how about become Johnny Appleseed and fill the rest of nullsec with Outposts. There have only been 316 built so far ....Vermishttps://www.blogger.com/profile/08084695052602503819noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-21316378435032857532012-08-01T15:21:03.104+02:002012-08-01T15:21:03.104+02:00There is a massive difference between WH pvp and o...There is a massive difference between WH pvp and other kinds of PVP, mainly because of wormholes themselves and how they work.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-56160945578964332602012-08-01T14:10:15.030+02:002012-08-01T14:10:15.030+02:00Nullsec offers a slightly better grind for the ave...Nullsec offers a slightly better grind for the average M&S pilot than highsec. We traders do not grind, and so there is no reward for us in null.<br /><br />Nullsec is for team PVP<br />Lowsec is for small team and solo PVP<br />Highsec is for low-risk PVP/griefing (can flipping, rvb, highsec wars)<br /><br />About the supercap nerf: It was a huge mistke. CCP destroyed a goal shared by thousands of players - to own the "best" ship. These days supercaps are only used for structures, and that's very sad.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-69652709339479945392012-08-01T14:05:35.716+02:002012-08-01T14:05:35.716+02:00I live in a wh for 2 reasons. 1: The isk is fairly...I live in a wh for 2 reasons. 1: The isk is fairly easy and comes during a social time, you talk to friends run sleeper sites and collect 100-200m isk per hour. Sure you could do it it highsec and just live in a wh for reason 2, but since I'm already here and hate trading with a passion this is workable to allow me to play for reason 2.<br /><br /><br />2: Variety is the spice of life. Random entrances all over New Eden. Sometimes we're popping out in highsec and get to gank idiots that zone into random wormholes in nice ships, daytrippers in incursion ships and the like. Sometimes we've got null sec exits and get to go do roams or drop on gatecamps that don't have a clue where we're coming from. Sometimes it's wh pvp, which is completely different (no local and mass limits).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-36226146651908725712012-08-01T13:32:02.816+02:002012-08-01T13:32:02.816+02:00"Actually, you can't have supercaps in lo..."Actually, you can't have supercaps in lowsec"<br />of course you can - PL used them to gatecampn in Amamake (and lost an Erebus doing so, http://eve-kill.net/?a=kill_detail&kll_id=12761765)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-26962890411434033272012-08-01T13:14:41.175+02:002012-08-01T13:14:41.175+02:00@Gevlon
Actually, you can't have supercaps in ...@Gevlon<br />Actually, you can't have supercaps in lowsec, you can't build them in lowsec or NPC null, and you absolutely must have structures to build them. If supercaps are your game, you go null, or no game for you.<br /><br />"Your alliance leader can."<br />Well, no one stops YOU from being such alliance leader. That's one more game EVE let you play<br /><br />All that, and you tend to forget, that human is kinda territorial animal. Holdng sov is pleasing almost anyones Inner Ape. Even if it's completely and utterly pointless, human tend to like to call some part of territory his (and by "his" he can mean "his corporation", "his alliance", or even "his fleet", because human is a social animal as well).Alkarasuhttps://www.blogger.com/profile/08909657675575248718noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-80284561646334085452012-08-01T12:36:27.103+02:002012-08-01T12:36:27.103+02:00Actually, how do you concile the current state of ...Actually, how do you concile the current state of npc 0.0 (mostly depopulated) with your statement that "NPC null has it all!"?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-68428973188715771562012-08-01T12:33:53.125+02:002012-08-01T12:33:53.125+02:00the ability to deny your enemy docking rights is a...the ability to deny your enemy docking rights is a pretty big deal<br /><br />the ability to upgrade systems is important as well - you may argue that lvl4 missions in npc space are a suitable alternative to running CAs in sov space but npc 0.0 has no comparable option for miners or explorers.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-62444974175164674502012-08-01T12:18:00.016+02:002012-08-01T12:18:00.016+02:00"YOU can't own sov. Your alliance leader ..."YOU can't own sov. Your alliance leader can."<br /><br />Don't matter to most individuals, since if i myself identify with the group/leader than i virtually "own" it. Its even more subtle, most sports fans identify with a team so much, that they will sate "We won the championship" even if they just always watched it on TV. Don't underestimate our ability to identify ourself with concepts and groups, even if we don't get any direct benefit out of it.<br />The sports example is all i need, since i know a few of those and they seem happy and even involved into there teams. This to me is what 0.0 is all about on the higher meta level, that sets it apart from hi-sec.Unknownhttps://www.blogger.com/profile/11246377640188435621noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-8355509717314147752012-08-01T12:01:01.158+02:002012-08-01T12:01:01.158+02:00YOU can't own sov. Your alliance leader can.YOU can't own sov. Your alliance leader can.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-37976953333909360682012-08-01T12:01:00.755+02:002012-08-01T12:01:00.755+02:00YOU can't own sov. Your alliance leader can.YOU can't own sov. Your alliance leader can.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-44579047868340130862012-08-01T11:54:40.884+02:002012-08-01T11:54:40.884+02:00I guess its actually quite simple: What can u do i...I guess its actually quite simple: What can u do in 0.0, that u can't do in Hi-Sec?<br /><br />Answer1: Own space and claim it for yourself and have it shown to the world on the influence map. Its the most direct way to "show" what u achieved, since i did not find some ISK/h rating showing "Gevlon" as prime ruler under all the traders.<br /><br />Answer2: Fight over those "rare" regions with distinct enemies, visible for everyone else.<br /><br />U see where i'm going, its mainly just prestige and "we are da street kings in this turf".<br /><br />bye AndyUnknownhttps://www.blogger.com/profile/11246377640188435621noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-6272851619626997042012-08-01T11:47:26.220+02:002012-08-01T11:47:26.220+02:00NPC null has it all!NPC null has it all!Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-54379542402351727902012-08-01T11:45:53.164+02:002012-08-01T11:45:53.164+02:00@Gevlon
You cannot own or upgrade lowsec, and in ...@Gevlon<br /><br />You cannot own or upgrade lowsec, and in lowsec, unless the person is -10, you lose sec status if you are the aggressor, oh, and lowsec has those annoying gate guns.<br /><br />But, apart from that, as you said, lowsec is the same as nullAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-33159876200957534452012-08-01T11:37:08.302+02:002012-08-01T11:37:08.302+02:00@Dioxin: everything you listed can be found in low...@Dioxin: everything you listed can be found in lowsec PvP too. Why bother with structures then?<br /><br />@Anonymous: except for bubbles you can do all in lowsec too.Gevlonhttps://www.blogger.com/profile/07072766785893313616noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-65146868644054834302012-08-01T10:13:15.850+02:002012-08-01T10:13:15.850+02:00"This group is tiny, exactly one Kestrel was ..."This group is tiny, exactly one Kestrel was destroyed with PLEXEs in the history of EVE"<br /><br />one would think that after spending half a year playing EVE you would have stopped being so naive^^<br /><br />http://eve-kill.net/?a=kill_detail&kll_id=7334639 (the famous one)<br />http://eve-kill.net/?a=kill_detail&kll_id=12404343<br />http://jpat.eve-kill.net/?a=kill_detail&kll_id=11464248<br />http://eve.battleclinic.com/killboard/killmail.php?id=14591798<br />http://eve.battleclinic.com/killboard/killmail.php?id=13983515<br />http://eve.battleclinic.com/killboard/killmail.php?id=13631101<br />http://eve.battleclinic.com/killboard/killmail.php?id=12737396<br /><br />there are probably many more but I cba to put more time into looking for them.<br /><br />Never underestimate the amount of losses due to sheer stupidity (I myself have lost at least 3x navy apoc, 1x Nighmare, 1x Machariel to mission rats in high-sec, possibly some more that I can't remember).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-58052370233432429142012-08-01T10:12:13.200+02:002012-08-01T10:12:13.200+02:00Every MMO has risk free environments where you can...Every MMO has risk free environments where you can play and "win" according to your own victory conditions. EVE is no different. Using market earned ISK as a personal high score? Great. Grinding the same missions over and over again until you can buy a fleet your own pirate battleships? Good for you. Spend all your time tweaking your avatar until it looks just right? Awesome. Collect all the fancy hats rather than shoot anyone in the face? Fantastic. You win if you say you win. <br /><br />On the other hand, a great many number of players prefer the challenge of facing against ever varying opponents of unknown skill while not being restrained by gentlemanly agreements such as "1v1 only" or "no podding." In other MMOs, such rules are unavoidably coded into the game itself. Equal number teams. Only such and such powers allowed. No using this or that piece of OP equipment. No picking fights against anyone who doesn't want to fight, etc. In null you have no such protections.<br /><br />Every game has rules, but null warfare in EVE has far less rules governing "proper" behaviour than most other games. What rules do exist are not there to ensure a fair and even playing field. Whether locally or in general, others will be stronger, richer, and better equipped than you. You will end up in fights you cannot win, no matter how skilled of a pilot or FC you are. You will need to account for infiltrators trying to ruin your day through every underhanded means they can think up. You will face alliances that have "unfair" outside organizational or cultural advantages. You will have to hold onto your space despite any such disadvantages, or you will be evicted.<br /><br />Null offers large scale battles and tactical options that are simply not found anywhere else, while WH offers small gang pvp and the chance to become filthy rich without needing to play the market. Remember, players in general might like being rich but a many of them find actual market interaction to be as uninteresting as you find PvP. Gudfights and piles of ISK? Yes please. Hours of buy/sell adjustments and piles of ISK? Jesus Christ no. It doesn't matter to them whether a single haul nets them 1B or 1.2B as long as they're consistently pulling out A Lot of Money from w-space.<br /><br />Some people consider large scale warfare fun. You don't. Some even consider being social in an organization that <i>also</i> conducts such wars fun. Again you don't. Some people like their riches to come from pewpew and not from pages upon pages of market orders. Do you see where I'm going with this?<br /><br />Helicity was banned for very publically badmouthing CCP while mittens got his for naming a depressed player and encouraging others to goad him into committing suicide in real life. Both were public relations disasters that prompted a public relations response, and as mentioned already both bans were temporary. As long as public enemy griefer figureheads encourage conflict against players and not the <i>developers</i> (whether from the player base or the gaming media), CCP is all for them and their shenanigans in game.Dioxinnoreply@blogger.com