tag:blogger.com,1999:blog-1461700565722278823.post1690195795404480015..comments2024-02-27T14:44:07.868+01:00Comments on Greedy goblin: When you're struggling to make 1mil an hour... 20mil doesn't seem so bad.Gevlonhttp://www.blogger.com/profile/07072766785893313616noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1461700565722278823.post-28075044608579750362016-08-26T00:50:54.460+02:002016-08-26T00:50:54.460+02:00"so "lagging behind" wasn't eve..."so "lagging behind" wasn't even defined." <br /><br />He wasn't concerned so much about his "friends" lagging as he was his surging ahead. He was the one setting the bar. All he had to do to "be social" and "support his friends" was to stop surging ahead.<br /><br />But he couldn't do that because he wasn't social at all, just wanted to get ahead at all cost. This whole "Oh! My friends!" schtick was just to hide his "cheating" problem.<br /><br />This is what happens when you are not true to yourself. Buy powerups in a P2W game. Or do not. Choose. Don't blame the game or your loser friends for your choices.<br /><br />As an aside... the horrific consequence of a lack of the "trade barrier" is idiots like this would fund their loser friends, who would then use then without mercy.Smokemanhttps://www.blogger.com/profile/09019178942001694802noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-54600381664789058182016-08-25T20:07:18.173+02:002016-08-25T20:07:18.173+02:00@anon
>every devs are now catering to the masse...@anon<br />>every devs are now catering to the masses<br />Every game caters to the masses, and there are plenty of good and populous mmos running right now.<br /><br />>I'd love an Ultima Online redesign and reboot<br />This happened twice, and both times no one wanted to play them until cash shops got added.<br /><br />Your options are to whinge, play older games, private servers, fund your own game, or make a community of like-minded players around an existing game and play with them. Like how mmos worked from the beginning.<br /><br />@NuTroll<br />Keeping up with your namesake, I see. Here your reply:<br /><br />>an MMO will never be as good as its single player variant<br />What's the difference between a playing a game with human players vs playing a game with bots that are indistinguishable from humans? Protip: not only has this <a href="http://news.utexas.edu/2012/09/26" rel="nofollow">already been done</a> years ago, the bots were even MORE HUMAN than the human players! And if you've read this blog for more than a week, you'd see just how unskilled most human players are.<br /><br />>balance...equal and almost identical in ability. <br />No one wants balanced games. Imbalance is what creates variety and challenge. "Competitive" players do EVERYTHING THEY CAN to make things as imbalanced as possibile.<br /><br />>goblin killer... out goblins the goblin<br /><a href="http://greedygoblin.blogspot.com/2009/09/industry-part-2.html" rel="nofollow">http://greedygoblin.blogspot.com/2009/09/industry-part-2.html</a><br /><a href="http://greedygoblin.blogspot.com/2009/09/how-many-goblins-could-server-support.html" rel="nofollow">http://greedygoblin.blogspot.com/2009/09/how-many-goblins-could-server-support.html</a><br /><a href="http://greedygoblin.blogspot.com/2009/12/limit-of-free-market-1.html" rel="nofollow">http://greedygoblin.blogspot.com/2009/12/limit-of-free-market-1.html</a><br /><a href="http://greedygoblin.blogspot.com/2009/12/limit-of-free-market-2.html" rel="nofollow">http://greedygoblin.blogspot.com/2009/12/limit-of-free-market-2.html</a><br /><br />You know nothing about games, economy, simulations, or ai.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-48126885210087410722016-08-25T16:28:10.290+02:002016-08-25T16:28:10.290+02:00Why would his friends bother to grind 5m an hour w...Why would his friends bother to grind 5m an hour when that would reduce their realized income / hr from what I will politely term their "friend with benefits". <br /><br />What we have here is one idiot , not 5. <br /><br />A true non social would not play an MMO because an MMO will never be as good as its single player variant in most genres. The difference is made up by playing with other humans. Technology increasing might close some of that gap, but not all. When a solo player (or cooperative small team) plays against AI, theres no need for balance or mechanical "fairness". Nobody cares if the AI loses, not even the AI. In human v human the game is constrained by networking/hardware and game mechanics considerations. The two human players avatars have to be equal and almost identical in ability. <br /><br />The one exception to this is a free market where most of the resources items and services (if not all) are player generated in a game with only a subscription model. Only because such can't be believably simulated by an AI. <br />*as an aside, what do you think will come first? Believably generated AI market participants or AI that plays a FPS avatar indistinguishably from a good human player? I'll go with the later because there is more demand for it. A smart dev would make a "goblin killer" , allowing it to have a true free market with a bot market participant that out goblins the goblin. Nobody would be the wiser, and everyone would have to pay more as the excess wealth produced by economic activity was sucked away from the player base covertly.NuTrollhttps://www.blogger.com/profile/08683978815250393940noreply@blogger.comtag:blogger.com,1999:blog-1461700565722278823.post-2238662663880064362016-08-25T10:43:44.620+02:002016-08-25T10:43:44.620+02:00Good MMOs are dead, every devs are now catering to...Good MMOs are dead, every devs are now catering to the masses.<br />I work in the videogame industry so I can understand why, $$$ appeal.<br />But still, I think there's a niche for a MMO targeted at players wanting a challenge.<br />I though Eve was that game for a while, not anymore.<br />I'd love an Ultima Online redesign and reboot...<br /><br />About your moneymaking in BDO:<br />If I understand correctly, you can buy a $30 cash shop item on the market with 1 hour of ingame semi-activity.<br />It just means that 99% of your "competitors" are there "for fun" and social stuff and that they have low ingame money in their pocket.<br /><br /><br /><br />On a side note, take a look at that blog: http://www.wolfsheadonline.com/<br />A few articles and comments are quite good at explaining what went wrong with MMOsAnonymousnoreply@blogger.com